Account Details
SteamID64 76561198048614343
SteamID3 [U:1:88348615]
SteamID32 STEAM_0:1:44174307
Country United States
Signed Up July 13, 2013
Last Posted April 4, 2018 at 10:46 PM
Posts 208 (0.1 per day)
Game Settings
In-game Sensitivity 3.02
Windows Sensitivity lol windows
Raw Input  
Refresh Rate
60 Hz
Hardware Peripherals
Mouse Logitech G400s
Keyboard CM Storm Quickfire XT (MX Browns)
Mousepad SteelSeries QCK
Monitor ASUS MX279H
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#1232 mastercomfig - fps/customization config in Customization

I've got a question about the upload rate generator, if we know we are also going to be streaming at the same time as playing, and therefore not all upload capacity is available for tf2 to use, should we subtract from our total upload rate?

For example, If I have an upload rate of 3.04 Mbps and I know I stream at 2400 kbps, should I subtract the "used" amount and input ~0.6 Mbps into the calculator?

posted about 6 years ago
#11 sweetHud in Customization

V1.63 Released: Download

Made compatible with Blue Moon Update and a loading screen fix

If you want your damage numebrs to match the default yellow, add these to your config:
hud_combattext_green 255
hud_combattext_red 255
hud_combattext_blue 0

Also quick tip: Engineer metal used color is linked to the in game damage text color set for some reason right now, so you might not want to make it green

posted about 6 years ago
#8 - Hit sounds repository in Customization

individual pages for hitsounds would be nice to have for linking to, to answer "what's your hitsound" with and maybe be a way to edit/delete submissions. Profile pages would be nice to have for seeing all of your submissions. I also suggest a category for killsounds as someones already uploaded a killsound, maybe it could be a tag system so some sounds can be tagged as hitsound and killsound worthy?

posted about 6 years ago
#12 Black Friday deals in Off Topic

wireless g403 is now $40 on amazon, just nabbed one.

posted about 6 years ago
#8 sweetHud in Customization

It's been a while since I've posted hud updates here but the hud has been alive this whole time.

I've finally updated everything for the Jungle Inferno Update, including the main menu. Screenshots album has been updated with everything that has been changed.

(once again, I recommend checking out the overpass font override, as it's how I use my hud nowadays.)

V1.61, Download

posted about 6 years ago
#10 Mumble overlay on Linux (Ubuntu) in Q/A Help

posted about 6 years ago
#30 TF2 Blog: "Hot Stuff!" in TF2 General Discussion
umbra_the dragon's fury reminds me a lot of Ash's gun from Paladins

behold the dragon's fury

posted about 6 years ago
#13 i61: Day 2 in Events

posted about 6 years ago
#3731 stream highlights in Videos

posted about 6 years ago
#36 ESL staff on r/tf2 them having interest on tf2 in TF2 General Discussion

ESL and ESEA are the same company aren't they?

posted about 6 years ago
#36 Steam summer is sale is on in Off Topic

Brushwood Buddies ($1.01) is a really nice chill puzzle game disguised as a survival crafting game if anyones into that.

posted about 6 years ago
#9 Ultra/High graphics config in Customization

posted about 6 years ago
#8 ETF2L S27 W2: BazookaSports vs. Lowpander in Matches

posted about 6 years ago
#2838 stream highlights in Videos

posted about 6 years ago
#649 Comanglia's Config / FPS Guide in Customization

someone posted this config of theirs in the linux gaming subreddit:

it has some opengl cvars (for mac and linux versions of tf2) that very slightly increased fps for me (as i run linux, don't try using them if you use windows)

additionally this config has some other cvars I have not seen before in this or rhapsody's config, I am curious if comaglia or anyone else knows if these actually affect performance in any way (my own testing makes me think the particle commands DO increase fps a tiny bit, but benchmarking is inconsistent for me)

particle_sim_alt_cores 3 //default 2
cl_particle_batch_mode 2	//default 1

// --- Filesystem ---
filesystem_buffer_size 32768 // keep files up to 32KB away in buffer
filesystem_max_stdio_read 64 // read more files
filesystem_native 1 // use native IO, which is faster
filesystem_unbuffered_io 0 // buffer IO, which decreases disk reads, faster
posted about 6 years ago
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