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ESEA Allowing medigun pickups?
1
#1
0 Frags +

is there any status/updates on if medigun pickups will be allowed in esea?

is there any status/updates on if medigun pickups will be allowed in esea?
2
#2
41 Frags +

Whilst dropped MedI-guns retain Uber, I doubt ESEA will reconsider the issue until next season: though I have not myself heard anything on the subject.

Personally, I like the pickup mechanic, but do not enjoy charge % staying in the downed weapon. I believe the meta-game should be deciding/planning to swap to a different medigun after pulling off a Kritz, or deciding to switch to the other teams kritz after defending with an uber. That is a meta I can get behind and one I think most players and thus ESEA would welcome. Keeping % puts too much importance on circumstance.

Whilst dropped MedI-guns retain Uber, I doubt ESEA will reconsider the issue until next season: though I have not myself heard anything on the subject.

Personally, I like the pickup mechanic, but do not enjoy charge % staying in the downed weapon. I believe the meta-game should be deciding/planning to swap to a different medigun after pulling off a Kritz, or deciding to switch to the other teams kritz after defending with an uber. That is a meta I can get behind and one I think most players and thus ESEA would welcome. Keeping % puts too much importance on circumstance.
3
#3
8 Frags +

If the medigun pickup is not changed before next season, it should probably be banned for the sake of gameplay
like bloodsire pointed out there is a lot of potential for the mechanic to be cool but currently it is heavily flawed and really removes more than it adds.

however it's pretty obvious why it's a bad idea to work against things valve is implementing if they are really trying to add mm / help the comp community etc

If the medigun pickup is not changed before next season, it should probably be banned for the sake of gameplay
like bloodsire pointed out there is a lot of potential for the mechanic to be cool but currently it is heavily flawed and really removes more than it adds.

however it's pretty obvious why it's a bad idea to work against things valve is implementing if they are really trying to add mm / help the comp community etc
4
#4
-13 Frags +

I really think what we need isn't a rule change or a new tf2center.. We need a new league. From what i've seen even though i've been extremely inactive is that ESEA has completely fell off and isn't tolerable anymore. Its last saving grace over CEVO was the LAN and now that its been removed it literally has nothing anymore making it irreplaceable. I truly hope something is in the works to take over. Now would've been the ideal time for CEVO to make a run for the communities mainstay. Timing really is everything, I guess.

As far as the medigun pickup I think we should let the bugs get worked out and adjusted until it's a welcomed addition to comp, if ever. It is too new to implement something that will drastically change gameplay. Teams playstyles will become even more passive and protective over the medic than it already is which would make the game really unenjoyable, and slow from a spectators perspective.

I really think what we need isn't a rule change or a new tf2center.. We need a new league. From what i've seen even though i've been extremely inactive is that ESEA has completely fell off and isn't tolerable anymore. Its last saving grace over CEVO was the LAN and now that its been removed it literally has nothing anymore making it irreplaceable. I truly hope something is in the works to take over. Now would've been the ideal time for CEVO to make a run for the communities mainstay. Timing really is everything, I guess.

As far as the medigun pickup I think we should let the bugs get worked out and adjusted until it's a welcomed addition to comp, if ever. It is too new to implement something that will drastically change gameplay. Teams playstyles will become even more passive and protective over the medic than it already is which would make the game really unenjoyable, and slow from a spectators perspective.
5
#5
7 Frags +
blinKI really think what we need isn't a rule change or a new tf2center.. We need a new league. From what i've seen even though i've been extremely inactive is that ESEA has completely fell off and isn't tolerable anymore. Its last saving grace over CEVO was the LAN and now that its been removed it literally has nothing anymore making it irreplaceable. I truly hope something is in the works to take over. Now would've been the ideal time for CEVO to make a run for the communities mainstay. Timing really is everything, I guess.

I don't think we should make rash decisions yet because we don't know how ESEA is going to react to the matchmaking update since it hasn't come out yet. If they really don't give a shit about the fact that we now have support from valve then I think it would be time to find a new league. There is still a lot of possibility for the respect ESEA has for TF2 to grow within the next few months, and the next upcoming season.

[quote=blinK]I really think what we need isn't a rule change or a new tf2center.. We need a new league. From what i've seen even though i've been extremely inactive is that ESEA has completely fell off and isn't tolerable anymore. Its last saving grace over CEVO was the LAN and now that its been removed it literally has nothing anymore making it irreplaceable. I truly hope something is in the works to take over. Now would've been the ideal time for CEVO to make a run for the communities mainstay. Timing really is everything, I guess.
[/quote]
I don't think we should make rash decisions yet because we don't know how ESEA is going to react to the matchmaking update since it hasn't come out yet. If they really don't give a shit about the fact that we now have support from valve then I think it would be time to find a new league. There is still a lot of possibility for the respect ESEA has for TF2 to grow within the next few months, and the next upcoming season.
6
#6
4 Frags +

Problem is it has been declining for a long time now. People have always had a problem with ESEA and would've rather participated in another league. However, the only thing that enabled ESEA stick around for as long as they did was their ability to provide a LAN every season. The league itself has always been terrible. I don't see what match making will do to make ESEA turn into a better league but now that LAN is gone it is most likely never to return with them. In my opinion, now is the time to make the break for the better and start from the ground up. We could possibly organize our own LANS and the league itself will be ran much better by our community. The differences at this time are minimal and it couldn't possibly be any worse. When CEVO made its run the big dilemma was giving up LAN. It's no longer an issue. The ESEA client has always been bugged and horrid, servers have always been shotty, the admins tried their best with what they had to offer but could only do so much, and the scheduling/organizing of games has always been pretty cut throat and unfair. Or just plain stupid. I truly think now is the time to break off and do our own thing. At this point the reality is that we have literally NOTHING to lose. Just my opinion.

Problem is it has been declining for a long time now. People have always had a problem with ESEA and would've rather participated in another league. However, the only thing that enabled ESEA stick around for as long as they did was their ability to provide a LAN every season. The league itself has always been terrible. I don't see what match making will do to make ESEA turn into a better league but now that LAN is gone it is most likely never to return with them. In my opinion, now is the time to make the break for the better and start from the ground up. We could possibly organize our own LANS and the league itself will be ran much better by our community. The differences at this time are minimal and it couldn't possibly be any worse. When CEVO made its run the big dilemma was giving up LAN. It's no longer an issue. The ESEA client has always been bugged and horrid, servers have always been shotty, the admins tried their best with what they had to offer but could only do so much, and the scheduling/organizing of games has always been pretty cut throat and unfair. Or just plain stupid. I truly think now is the time to break off and do our own thing. At this point the reality is that we have literally NOTHING to lose. Just my opinion.
7
#7
9 Frags +

like bloodsire said I think it would be totally fine if it didn't retain ubercharge %

like bloodsire said I think it would be totally fine if it didn't retain ubercharge %
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#8
-18 Frags +

Smh if you want you can play ugc but the rest of us are content with esea

Smh if you want you can play ugc but the rest of us are content with esea
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#9
7 Frags +

Here's the deal though: we can debate this ALL we want but it comes down to one thing. WHEN we get matchmaking THAT is instantly the way we play 6v6. It doesn't matter if they make 6v6 with the most retarded decisions we've ever seen, the only way tf2 will grow or survive in the slightest is if we follow Valve in whatever they do and give feedback. If ESEA doesn't see this and decides to stick with what has been clearly not working for them for 8 years then our tf2 admins are doing an awful job of doing what is best for the community. Valve 6v6 is the only 6v6 that matters the day of matchmaking's release

Here's the deal though: we can debate this ALL we want but it comes down to one thing. WHEN we get matchmaking THAT is instantly the way we play 6v6. It doesn't matter if they make 6v6 with the most retarded decisions we've ever seen, the only way tf2 will grow or survive in the slightest is if we follow Valve in whatever they do and give feedback. If ESEA doesn't see this and decides to stick with what has been clearly not working for them for 8 years then our tf2 admins are doing an awful job of doing what is best for the community. Valve 6v6 is the only 6v6 that matters the day of matchmaking's release
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#10
17 Frags +

.

.
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#11
10 Frags +

Could someone high up in the competitive community contact Valve and get this fixed?

The people at Valve are probably not even aware this is a issue.

Could someone high up in the competitive community contact Valve and get this fixed?

The people at Valve are probably not even aware this is a issue.
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#12
7 Frags +
ScrewballCould someone high up in the competitive community contact Valve and get this fixed?

The people at Valve are probably not even aware this is a issue.

Not that I'm high up in the community, but I sent them an email about it when the update came around and encouraged others to do the same. I still think it's a good idea to get them to address the issue, whether you're high up or not.

[quote=Screwball]Could someone high up in the competitive community contact Valve and get this fixed?

The people at Valve are probably not even aware this is a issue.[/quote]
Not that I'm high up in the community, but [url=http://www.teamfortress.tv/26711/ugc-bans-picking-up-dropped-mediguns/?page=2#48]I sent them an email[/url] about it when the update came around and encouraged others to do the same. I still think it's a good idea to get them to address the issue, whether you're high up or not.
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#13
7 Frags +

The best way to convince Valve this feature is bogus is to play with it and highlight the adverse effects. There was some experimentation when the update hit but has since been mostly banned and unused. No matter how much anyone within Valve's earshot might agree, it wouldn't be beneficial to contact them without presenting hard evidence why it's bad. Do we have such evidence? Go get the evidence, team, and help save tf2.

The best way to convince Valve this feature is bogus is to play with it and highlight the adverse effects. There was some experimentation when the update hit but has since been mostly banned and unused. No matter how much anyone within Valve's earshot might agree, it wouldn't be beneficial to contact them without presenting hard evidence why it's bad. Do we have such evidence? Go get the evidence, team, and help save tf2.
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#14
-5 Frags +
BLoodSireThe best way to convince Valve this feature is bogus is to play with it and highlight the adverse effects. There was some experimentation when the update hit but has since been mostly banned and unused. No matter how much anyone within Valve's earshot might agree, it wouldn't be beneficial to contact them without presenting hard evidence why it's bad. Do we have such evidence? Go get the evidence, team, and help save tf2.

I don't think Valve knows enough about comp for them to see what's wrong with it on their own.

[quote=BLoodSire]The best way to convince Valve this feature is bogus is to play with it and highlight the adverse effects. There was some experimentation when the update hit but has since been mostly banned and unused. No matter how much anyone within Valve's earshot might agree, it wouldn't be beneficial to contact them without presenting hard evidence why it's bad. Do we have such evidence? Go get the evidence, team, and help save tf2.[/quote]
I don't think Valve knows enough about comp for them to see what's wrong with it on their own.
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#15
4 Frags +

yeah thats exactly why he said we should get evidence for them???

yeah thats exactly why he said we should get evidence for them???
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#16
9 Frags +
saamyeah thats exactly why he said we should get evidence for them???

That would be like me trying to get evidence to show my mom that someone is hacking in TF2. It doesn't work because they lack the familiarity to make anything of the information. I don't believe Valve has the competitive TF2 experience to fully understand what's wrong with the medigun pickups, even if you show them videos of it being abused.

I mean, go ahead and show them all the evidence you like, just saying that I think a written explanation is a better plan.

[quote=saam]yeah thats exactly why he said we should get evidence for them???[/quote]
That would be like me trying to get evidence to show my mom that someone is hacking in TF2. It doesn't work because they lack the familiarity to make anything of the information. I don't believe Valve has the competitive TF2 experience to fully understand what's wrong with the medigun pickups, even if you show them videos of it being abused.

I mean, go ahead and show them all the evidence you like, just saying that I think a written explanation is a better plan.
17
#17
1 Frags +

I was thinking something like a video where you:

Show a team killing a medic who's at 80% uber and then they're able to roll though the rest of the map with their second uber, and explain how before the update the other team would be at a disadvantage from their med dying but it would not mean the round is over.

I was thinking something like a video where you:

Show a team killing a medic who's at 80% uber and then they're able to roll though the rest of the map with their second uber, and explain how before the update the other team would be at a disadvantage from their med dying but it would not mean the round is over.
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#18
-4 Frags +
smobosaamyeah thats exactly why he said we should get evidence for them???That would be like me trying to get evidence to show my mom that someone is hacking in TF2. It doesn't work because they lack the familiarity to make anything of the information. I don't believe Valve has the competitive TF2 experience to fully understand what's wrong with the medigun pickups, even if you show them videos of it being abused.

I mean, go ahead and show them all the evidence you like, just saying that I think a written explanation is a better plan.

It's not like we play League of Legends and want they to balance league of legends. It's not like Uber aren't also a big deal in pubs. This is THEIR game. They made it. And if you think that they aren't willing to learn you underestimate the manpower that goes into a full fledged matchmaking system. You don't set and forget if you want to make money.

[quote=smobo][quote=saam]yeah thats exactly why he said we should get evidence for them???[/quote]
That would be like me trying to get evidence to show my mom that someone is hacking in TF2. It doesn't work because they lack the familiarity to make anything of the information. I don't believe Valve has the competitive TF2 experience to fully understand what's wrong with the medigun pickups, even if you show them videos of it being abused.

I mean, go ahead and show them all the evidence you like, just saying that I think a written explanation is a better plan.[/quote]

It's not like we play League of Legends and want they to balance league of legends. It's not like Uber aren't also a big deal in pubs. This is THEIR game. They made it. And if you think that they aren't willing to learn you underestimate the manpower that goes into a full fledged matchmaking system. You don't set and forget if you want to make money.
19
#19
3 Frags +

I'd like to see dropped mediguns have a decay for the charge, maybe 20-30 seconds total from a full uber until empty. That way if you decide you want to pick it up you have to decide right then and there, and also negates the double uber.

I'd like to see dropped mediguns have a decay for the charge, maybe 20-30 seconds total from a full uber until empty. That way if you decide you want to pick it up you have to decide right then and there, and also negates the double uber.
20
#20
5 Frags +
Knuckles_It's not like we play League of Legends and want they to balance league of legends. It's not like Uber aren't also a big deal in pubs. This is THEIR game. They made it. And if you think that they aren't willing to learn you underestimate the manpower that goes into a full fledged matchmaking system. You don't set and forget if you want to make money.

Valve has let the dropped medigun mechanic remain as is for months, which shows they either don't see the problem, or don't see a solution.

Remember what we're talking about, which is convincing Valve to make a change. Take your furor to their inboxes instead of these forums.

[quote=Knuckles_]It's not like we play League of Legends and want they to balance league of legends. It's not like Uber aren't also a big deal in pubs. This is THEIR game. They made it. And if you think that they aren't willing to learn you underestimate the manpower that goes into a full fledged matchmaking system. You don't set and forget if you want to make money.[/quote]Valve has let the dropped medigun mechanic remain as is for months, which shows they either don't see the problem, or don't see a solution.

Remember what we're talking about, which is convincing Valve to make a change. Take your furor to their inboxes instead of these forums.
21
#21
11 Frags +

To be fair smobo they changed stickies after leaving them mostly the same for... well half a decade. lol.

I'd never play in a format where medigun pickups with uber retention was an option because it'd only be misery. If matchmaking is ever added before the game collapses, if it ends up being a miserable play experience they'll either have to fix it or acknowledge that they purely wasted their time. Much like the episode of Seinfeld where George pitches an idea for a TV show to NBC and, when asked, "why would somebody want to watch this show?" George is only able to respond with, "because it's on tv!" Match-making certainly wouldn't work this way - "people will play matchmaking - because there will be matchmaking!" Is simply not the case. If it's a miserable play experience folks will just keep to pubbing, trading, and so forth - or stick with HL in the 6s community's case.

To be fair smobo they changed stickies after leaving them mostly the same for... well half a decade. lol.

I'd never play in a format where medigun pickups with uber retention was an option because it'd only be misery. If matchmaking is ever added before the game collapses, if it ends up being a miserable play experience they'll either have to fix it or acknowledge that they purely wasted their time. Much like the episode of Seinfeld where George pitches an idea for a TV show to NBC and, when asked, "why would somebody want to watch this show?" George is only able to respond with, "because it's on tv!" Match-making certainly wouldn't work this way - "people will play matchmaking - because there will be matchmaking!" Is simply not the case. If it's a miserable play experience folks will just keep to pubbing, trading, and so forth - or stick with HL in the 6s community's case.
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#22
-3 Frags +

the drop mechanic would be really cool if you kept the same percent whenever you picked up a medi gun.

tho I guess it could be abused by picking up a kritz to build faster, then picking your uber back up... but it would still be neat lol

the drop mechanic would be really cool if you kept the same percent whenever you picked up a medi gun.

tho I guess it could be abused by picking up a kritz to build faster, then picking your uber back up... but it would still be neat lol
23
#23
1 Frags +
Totlesthe drop mechanic would be really cool if you kept the same percent whenever you picked up a medi gun.

tho I guess it could be abused by picking up a kritz to build faster, then picking your uber back up... but it would still be neat lol

That'd surely kill Quick Fix in all formats.

[quote=Totles]the drop mechanic would be really cool if you kept the same percent whenever you picked up a medi gun.

tho I guess it could be abused by picking up a kritz to build faster, then picking your uber back up... but it would still be neat lol[/quote]

That'd surely kill Quick Fix in all formats.
24
#24
0 Frags +

steal uber when it's your own team's gun
reset picked-up uber when it's the enemy team's gun, and now it's yours

steal uber when it's your own team's gun
reset picked-up uber when it's the enemy team's gun, and now it's yours
25
#25
-2 Frags +

I mean i know i am VERY much in the minority when it comes to this but I really like the fact that the mediguns keep the uber, it creates a position on the map the becomes another cap point more or less you have to try and keep control of the area to be able to use it or deny it from the other team, throws a wrench into the plans on things. That being said it does need a rework because the way it sits atm is just silly broken and abuse able

I mean i know i am VERY much in the minority when it comes to this but I really like the fact that the mediguns keep the uber, it creates a position on the map the becomes another cap point more or less you have to try and keep control of the area to be able to use it or deny it from the other team, throws a wrench into the plans on things. That being said it does need a rework because the way it sits atm is just silly broken and abuse able
26
#26
9 Frags +
wareyasteal uber when it's your own team's gun
reset picked-up uber when it's the enemy team's gun, and now it's yours

so you die on mid with 50%, but your team still wins mid and enemy medic dies too. then your med can pick up your own 50% again while enemy still have 0. then the enemy werent rewarded for their med pick at all :/ thats not exactly fair

[quote=wareya]steal uber when it's your own team's gun
reset picked-up uber when it's the enemy team's gun, and now it's yours[/quote]
so you die on mid with 50%, but your team still wins mid and enemy medic dies too. then your med can pick up your own 50% again while enemy still have 0. then the enemy werent rewarded for their med pick at all :/ thats not exactly fair
27
#27
-9 Frags +
BumFreezewareyasteal uber when it's your own team's gun
reset picked-up uber when it's the enemy team's gun, and now it's yours
so you die on mid with 50%, but your team still wins mid and enemy medic dies too. then your med can pick up your own 50% again while enemy still have 0. then the enemy werent rewarded for their med pick at all :/ thats not exactly fair

clearly you've never played with the update because that medigun despawns long before the med can get to it on mid.

[quote=BumFreeze][quote=wareya]steal uber when it's your own team's gun
reset picked-up uber when it's the enemy team's gun, and now it's yours[/quote]
so you die on mid with 50%, but your team still wins mid and enemy medic dies too. then your med can pick up your own 50% again while enemy still have 0. then the enemy werent rewarded for their med pick at all :/ thats not exactly fair[/quote]

clearly you've never played with the update because that medigun despawns long before the med can get to it on mid.
28
#28
2 Frags +

Yeah, getting a free full uber after a drop of the enemy med is broken.

However, it's probably from the issue that they (devs) encountered with stuff like picking up a shotgun when you're using gunboats: where's the ammo going to come from?
Since I think this change (wep pickups) was made mainly to get newer players excited about the different weapon options in tf2, I don't think it has a place in competitive.

Yeah, getting a free full uber after a drop of the enemy med is broken.

However, it's probably from the issue that they (devs) encountered with stuff like picking up a shotgun when you're using gunboats: where's the ammo going to come from?
Since I think this change (wep pickups) was made mainly to get newer players excited about the different weapon options in tf2, I don't think it has a place in competitive.
29
#29
-14 Frags +

teamfortress.tv - the home of competitive team fortress 2 the way it used to exist 6 years ago

teamfortress.tv - the home of competitive team fortress 2 the way it used to exist 6 years ago
30
#30
8 Frags +
genericteamfortress.tv - the home of competitive team fortress 2 the way it used to exist 6 years ago

i mean
not really

[quote=generic]teamfortress.tv - the home of competitive team fortress 2 the way it used to exist 6 years ago[/quote]
i mean
not really
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