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UGC bans picking up dropped mediguns
61
#61
2 Frags +

so does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the ground

so does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the ground
62
#62
1 Frags +
cmeso does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the ground

Only medi-guns are affected. Picking up any other weapon is fair play.

[quote=cme]so does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the ground[/quote]
Only medi-guns are affected. Picking up any other weapon is fair play.
63
#63
-7 Frags +

Just ban the medic class and start practicing DM

Just ban the medic class and start practicing DM
64
#64
-1 Frags +
x3i think banning it for the current season is fine.
Should be re-evaluated for the next one tho.

Weapons/mechanics/classes that are banned will be a bitch to reverses, just finish all seasons as is and let the conversation start after next season

[quote=x3]i think banning it for the current season is fine.
Should be re-evaluated for the next one tho.[/quote]

Weapons/mechanics/classes that are banned will be a bitch to reverses, just finish all seasons as is and let the conversation start after next season
65
#65
5 Frags +

Whilst I am uncomfortable with some of the implications of this mechanic, I think the UGC ban is just a short term stop-gap whilst the community and Valve sort out something. To be honest the weapon pickup mechanic as a basic principle could be a really interesting for the game, I just don't like the uber retention because either you're giving the enemy ubercharge or you're safeguarding your own ubercharge after death (same reason why the vita-saw is banned except this can't store more than 20%).

Not to mention that I feel this would discourage players from taking risks by milking ubers in exchanges and making awesome uber+ubersaw plays.

Having said all of that, I'm happy to see Valve are at least trying to keep the game fresh and develop the competitive scene after all of these years and I whilst I support the banning of this mechanic in the short term, I hope in the long term we can come up with a compromise or alternative because just banning the new mechanic outright is not sending the right message to Valve imo.

Whilst I am uncomfortable with some of the implications of this mechanic, I think the UGC ban is just a short term stop-gap whilst the community and Valve sort out something. To be honest the weapon pickup mechanic as a basic principle could be a really interesting for the game, I just don't like the uber retention because either you're giving the enemy ubercharge or you're safeguarding your own ubercharge after death (same reason why the vita-saw is banned except this can't store more than 20%).

Not to mention that I feel this would discourage players from taking risks by milking ubers in exchanges and making awesome uber+ubersaw plays.

Having said all of that, I'm happy to see Valve are at least trying to keep the game fresh and develop the competitive scene after all of these years and I whilst I support the banning of this mechanic in the short term, I hope in the long term we can come up with a compromise or alternative because just banning the new mechanic outright is not sending the right message to Valve imo.
66
#66
3 Frags +
MarxistYeah remember the last time we changed the meta? There were lots of people who said it would be a *great* idea, a super great idea, and thank goodness valve had added something new and interesting.. Let us review how that turned out:

https://www.youtube.com/watch?v=OalWDhYfdeg

oh.......

I'd be all for being able to pick up the mediguns if they had 0% charge when you did so - it'd be neat if you could switch between kritz and uber without having to die first. That *would* be interesting.

Good on UGC.

Right, because that was entirely the Quick-fix -- not at all one of the maps that has historical stalemates throughout it's invite rapport. Compare it to Viaduct with QF, which was incredible to watch. Just because some people will be able to abuse this doesn't mean it's a bad thing. Every unlock meets scrutiny by Invite captains, perhaps this should as well.

[quote=Marxist]Yeah remember the last time we changed the meta? There were lots of people who said it would be a *great* idea, a super great idea, and thank goodness valve had added something new and interesting.. Let us review how that turned out:

https://www.youtube.com/watch?v=OalWDhYfdeg

oh.......

I'd be all for being able to pick up the mediguns if they had 0% charge when you did so - it'd be neat if you could switch between kritz and uber without having to die first. That *would* be interesting.

Good on UGC.[/quote]
Right, because that was entirely the Quick-fix -- not at all one of the maps that has historical stalemates throughout it's invite rapport. Compare it to Viaduct with QF, which was incredible to watch. Just because some people will be able to abuse this doesn't mean it's a bad thing. Every unlock meets scrutiny by Invite captains, perhaps this should as well.
67
#67
2 Frags +

Just use the Vaccinator.

Just use the Vaccinator.
68
#68
newbie.tf
6 Frags +

The last time there was a large change in medigun mechanics and we just kept playing with it, we got S14 lan.

Just sayin.

The last time there was a large change in medigun mechanics and we just kept playing with it, we got S14 lan.

Just sayin.
69
#69
5 Frags +
KevinIsPwnThe last time there was a large change in medigun mechanics and we just kept playing with it, we got S14 lan.

Just sayin.

Yeah, it's acceptable to not allow the changes for this season, but next season should be at invite captain's discretion after testing it out. Just like unlocks are automatically banned when they come out until the next season, this mechanic can be handled similarly.

[quote=KevinIsPwn]The last time there was a large change in medigun mechanics and we just kept playing with it, we got S14 lan.

Just sayin.[/quote]
Yeah, it's acceptable to not allow the changes for this season, but next season should be at invite captain's discretion after testing it out. Just like unlocks are automatically banned when they come out until the next season, this mechanic can be handled similarly.
70
#70
0 Frags +

luckily there is no lan this year to repeat that scenario

just sayin.

luckily there is no lan this year to repeat that scenario

just sayin.
71
#71
newbie.tf
14 Frags +

There's still thousands of dollars on the line. I'm all for trying this out after this season, but allowing this in playoffs is crazy.

There's still thousands of dollars on the line. I'm all for trying this out after this season, but allowing this in playoffs is crazy.
72
#72
0 Frags +
collwrTF2 PROMOD TODO:
  • allow up to 110 fov

done

Show Content
[quote=collwr]TF2 PROMOD TODO:
[list]
[*] allow up to 110 fov
[/list][/quote]
done
[spoiler][img]http://i.imgur.com/QhMoS6W.png[/img][/spoiler]
73
#73
8 Frags +

I understand why one would see the ability to pick up uber as an interesting change, but from the standpoint of "competitive matchmaking is becoming a thing, better make things play a bit nicer for pubbers transitioning", this change definitely doesn't seem like the right way to do things.

I mean... new medics already get thrashed on hard if they drop uber. I can't imagine the response from their teammates in a scenario where their uber drop results in entire round losses because they didn't switch out slots in time. it takes an already-unattractive class to new players, and basically makes it look like the worst possible option to start out with.

I understand why one would see the ability to pick up uber as an interesting change, but from the standpoint of "competitive matchmaking is becoming a thing, better make things play a bit nicer for pubbers transitioning", this change definitely doesn't seem like the right way to do things.

I mean... new medics already get thrashed on hard if they drop uber. I can't imagine the response from their teammates in a scenario where their uber drop results in [i]entire round losses[/i] because they didn't switch out slots in time. it takes an already-unattractive class to new players, and basically makes it look like the worst possible option to start out with.
74
#74
-34 Frags +

yr actually retarded if you support UGC rn tbh

yr actually retarded if you support UGC rn tbh
75
#75
5 Frags +
collwrTF2 PROMOD TODO:
  • get rid of medigun swapping
  • allow up to 110 fov
  • unlock mat_picmip
  • ban heavy
  • remove all classes except soldier

play clan arena instead of tf2

[quote=collwr]TF2 PROMOD TODO:
[list]
[*] [s]get rid of medigun swapping[/s]
[*] allow up to 110 fov
[*] unlock mat_picmip
[*] ban heavy
[*] remove all classes except soldier
[/list][/quote]
play clan arena instead of tf2
76
#76
1 Frags +
Queyhcmeso does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the groundOnly medi-guns are affected. Picking up any other weapon is fair play.

dosen't the command to stop mediguns from dropping also prevent the other weapons for dropping?

sm_cvar tf_dropped_weapon_lifetime 0

Does this also mean all servers need sourcemod installed?
This also raises the quesiton if this command should be used or not because it will affect other aspects of the game depending on if the server owner decides to turn off weapon drops

[quote=Queyh][quote=cme]so does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the ground[/quote]
Only medi-guns are affected. Picking up any other weapon is fair play.[/quote]
dosen't the command to stop mediguns from dropping also prevent the other weapons for dropping?

sm_cvar tf_dropped_weapon_lifetime 0

Does this also mean all servers need sourcemod installed?
This also raises the quesiton if this command should be used or not because it will affect other aspects of the game depending on if the server owner decides to turn off weapon drops
77
#77
10 Frags +

TF2 meta aside, what I don't like about the mechanic is the idea you can steel someone elses progress. Dropping bazarr bargans that have had large headshot sprees should not give me that spree bonus. If someone kills 4 people with a killstreak scattergun then drops the scattergun, I do not pick it up and continue that killstreak. Yet with ubercharge, I can profit from another player's progress and I'm not sure why. Progress should be tied to the player. With medic you can even justify it with the design of the character: the uber is stored in the backpack. When the player dies, the backpack is destroyed, charge is reset.

Back on the topic of metagame: I think the concept of picking up another teams dropped kritz and using their weapon to surprise attack, or dropping a team's uber with kritz and swapping to their ubergun for the last push, is a much more interesting meta than snagging their charge progress or snatching back your own. To me this sounds like either double the reward to the winning team (if they manage to get control of 2 ubers) or injustifibly rewarding the losing team (if they drop charge to a pick class or ballsy scout, only to spawn up and get back their charge). These might seem to balance eachother out, but I think both scenarios are nothing but annoying.

TF2 meta aside, what I don't like about the mechanic is the idea you can steel someone elses progress. Dropping bazarr bargans that have had large headshot sprees should not give me that spree bonus. If someone kills 4 people with a killstreak scattergun then drops the scattergun, I do not pick it up and continue that killstreak. Yet with ubercharge, I can profit from another player's progress and I'm not sure why. Progress should be tied to the player. With medic you can even justify it with the design of the character: the uber is stored in the backpack. When the player dies, the backpack is destroyed, charge is reset.

Back on the topic of metagame: I think the concept of picking up another teams dropped kritz and using their weapon to surprise attack, or dropping a team's uber with kritz and swapping to their ubergun for the last push, is a much more interesting meta than snagging their charge progress or snatching back your own. To me this sounds like either double the reward to the winning team (if they manage to get control of 2 ubers) or injustifibly rewarding the losing team (if they drop charge to a pick class or ballsy scout, only to spawn up and get back their charge). These might seem to balance eachother out, but I think both scenarios are nothing but annoying.
78
#78
3 Frags +

As much as I am against the addition to the game, I can't see how a league can possibly enforce something added as part of the gameplay mechanics.

It's like banning picking up healthpacks.

As much as I am against the addition to the game, I can't see how a league can possibly enforce something added as part of the gameplay mechanics.

It's like banning picking up healthpacks.
79
#79
3 Frags +

Will this Medigun change cause as passive of play as the S14 Quick Fix LAN? I'm not too sure.

On the bright side, calls are funnier / more diverse with this update:

"I popped uber, their Medic spawned, I popped uber again." / "We just popped uber, we have 75%." / "GET THAT MEDIGUN NOW."

Will this Medigun change cause as passive of play as the S14 Quick Fix LAN? I'm not too sure.

On the bright side, calls are funnier / more diverse with this update:

"I popped uber, their Medic spawned, I popped uber again." / "We just popped uber, we have 75%." / "GET THAT MEDIGUN NOW."
80
#80
0 Frags +
HildrethAs much as I am against the addition to the game, I can't see how a league can possibly enforce something added as part of the gameplay mechanics.

It's like banning picking up healthpacks.

Most teams will pick up on if the other team has stolen their dropped charge percentage and report it. It's a lot more obvious than health packs. It's also very easy to see in the STV. It's not 100% foolproof, especially in the lowest divisions, but having the rule and being willing to punish teams who are shown to have broken it should go a long way. The UGC admins have also okayed servers to run "sm_cvar tf_dropped_weapon_lifetime 0", which should help.

[quote=Hildreth]As much as I am against the addition to the game, I can't see how a league can possibly enforce something added as part of the gameplay mechanics.

It's like banning picking up healthpacks.[/quote]

Most teams will pick up on if the other team has stolen their dropped charge percentage and report it. It's a lot more obvious than health packs. It's also very easy to see in the STV. It's not 100% foolproof, especially in the lowest divisions, but having the rule and being willing to punish teams who are shown to have broken it should go a long way. The UGC admins have also okayed servers to run "sm_cvar tf_dropped_weapon_lifetime 0", which should help.
81
#81
1 Frags +

Also is it possible that if you do die on your own last close to uber and you knew it was safe to get back, if you spawn with kritz does the medigun stay? And if it does...what an advantage for the defending team.

Also is it possible that if you do die on your own last close to uber and you knew it was safe to get back, if you spawn with kritz does the medigun stay? And if it does...what an advantage for the defending team.
82
#82
1 Frags +
BLoodSireAlso is it possible that if you do die on your own last close to uber and you knew it was safe to get back, if you spawn with kritz does the medigun stay? And if it does...what an advantage for the defending team.

Yeah it stays.

If a team fails a non-uber push to last (say they push because the opposing team was 3 up but they ended up delaying enough for their respawns), but managed to kill the medic at the last second. The medic will have spawn and can pick up either the medigun of the opposing team or his own depending on which one had a higher %. It makes pushing without uber extremely risky as well.

[quote=BLoodSire]Also is it possible that if you do die on your own last close to uber and you knew it was safe to get back, if you spawn with kritz does the medigun stay? And if it does...what an advantage for the defending team.[/quote]
Yeah it stays.

If a team fails a non-uber push to last (say they push because the opposing team was 3 up but they ended up delaying enough for their respawns), but managed to kill the medic at the last second. The medic will have spawn and can pick up either the medigun of the opposing team or his own depending on which one had a higher %. It makes pushing without uber extremely risky as well.
83
#83
5 Frags +

ultiduo is broken now, med drops uber by their own spawn, picks it up 10 seconds later

ultiduo is broken now, med drops uber by their own spawn, picks it up 10 seconds later
84
#84
0 Frags +
Queyhcmeso does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the groundOnly medi-guns are affected. Picking up any other weapon is fair play.

well, not if you use the cvar with sourcemod which is what i'm doing on my server and asking our opponents to do as well.

sm_cvar tf_dropped_weapon_lifetime 0

[quote=Queyh][quote=cme]so does this mean you can't pcik up ANY weapons? I understand the medigun thing, but i was really looking forward to picking up other peoples weapons off the ground[/quote]
Only medi-guns are affected. Picking up any other weapon is fair play.[/quote]
well, not if you use the cvar with sourcemod which is what i'm doing on my server and asking our opponents to do as well.

sm_cvar tf_dropped_weapon_lifetime 0
85
#85
3 Frags +

in CS:GO when you die *all* of your stuff drops, not just the weapon you had out. including grenades and, if you're CT and carrying one, a defuse kit.

it makes little sense to only drop the equipped weapon in tf2 and i wouldn't be surprised if valve eventually adds that to TF2 as well (once they figure out how to not make the game freak out when the map is littered with dropped items - the mechanic works in CS:GO because when you die you stay dead (except in the deathmatch/ladder modes) until the end of the round - this is why there's no garbage lying around like you get on a tf pub since thursday)

i support the UGC ruling because this is a dramatic change to throw into the middle of a season.

in CS:GO when you die *all* of your stuff drops, not just the weapon you had out. including grenades and, if you're CT and carrying one, a defuse kit.

it makes little sense to only drop the equipped weapon in tf2 and i wouldn't be surprised if valve eventually adds that to TF2 as well (once they figure out how to not make the game freak out when the map is littered with dropped items - the mechanic works in CS:GO because when you die you stay dead (except in the deathmatch/ladder modes) until the end of the round - this is why there's no garbage lying around like you get on a tf pub since thursday)

i support the UGC ruling because this is a dramatic change to throw into the middle of a season.
86
#86
1 Frags +
KevinIsPwnThere's still thousands of dollars on the line. I'm all for trying this out after this season, but allowing this in playoffs is crazy.

heh

[quote=KevinIsPwn]There's still [b]thousands[/b] of dollars on the line. I'm all for trying this out after this season, but allowing this in playoffs is crazy.[/quote]

heh
87
#87
1 Frags +

I don't think you can compare dropping an AWP or other gun/grenades to something that makes players invulnerable and is the one mechanic that the competitive TF2 meta revolves around.

I don't think you can compare dropping an AWP or other gun/grenades to something that makes players invulnerable and is the one mechanic that the competitive TF2 meta revolves around.
88
#88
1 Frags +
buddhapestin CS:GO when you die *all* of your stuff drops, not just the weapon you had out. including grenades and, if you're CT and carrying one, a defuse kit.

it makes little sense to only drop the equipped weapon in tf2 and i wouldn't be surprised if valve eventually adds that to TF2 as well (once they figure out how to not make the game freak out when the map is littered with dropped items - the mechanic works in CS:GO because when you die you stay dead (except in the deathmatch/ladder modes) until the end of the round - this is why there's no garbage lying around like you get on a tf pub since thursday)

i support the UGC ruling because this is a dramatic change to throw into the middle of a season.

You only drop one weapon though.
You don't drop your pistol if you have M4

[quote=buddhapest]in CS:GO when you die *all* of your stuff drops, not just the weapon you had out. including grenades and, if you're CT and carrying one, a defuse kit.

it makes little sense to only drop the equipped weapon in tf2 and i wouldn't be surprised if valve eventually adds that to TF2 as well (once they figure out how to not make the game freak out when the map is littered with dropped items - the mechanic works in CS:GO because when you die you stay dead (except in the deathmatch/ladder modes) until the end of the round - this is why there's no garbage lying around like you get on a tf pub since thursday)

i support the UGC ruling because this is a dramatic change to throw into the middle of a season.[/quote]
You only drop one weapon though.
You don't drop your pistol if you have M4
89
#89
-3 Frags +

ded

ded
90
#90
8 Frags +

Good luck predicting the exact moment you'll get headshot/stabbed so you can switch weapons

Good luck predicting the exact moment you'll get headshot/stabbed so you can switch weapons
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