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Tf2 update 07/01/15
1
#1
0 Frags +

wickedplayer is dead or something, so Im doing it for him

- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created

- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated the kill icon for the Panic Attack
- Updated the equip_region for The Person in the Iron Mask
- Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
- Updated ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area
wickedplayer is dead or something, so Im doing it for him

[quote][b]- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created[/b]
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated the kill icon for the Panic Attack
- Updated the equip_region for The Person in the Iron Mask
- Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
- Updated ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area[/quote]
2
#2
2 Frags +

oh baby

oh baby
3
#3
30 Frags +

HALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.

EDIT: Nice little bonus for the jumping community too, cool from valve. Quickylauncher fixed too, is it viable?

HALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.

EDIT: Nice little bonus for the jumping community too, cool from valve. Quickylauncher fixed too, is it viable?
4
#4
cp_granary_pro
4 Frags +

oh boy

oh boy
5
#5
3 Frags +

thank the lord

thank the lord
6
#6
6 Frags +
popcorp- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created

praise scizor alec thank u alec

[quote=popcorp]
[b]- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created[/b]
[/quote]

praise [s]scizor[/s] alec thank u alec
7
#7
1 Frags +

back_to_normal

back_to_normal
8
#8
15 Frags +

thank fucking god.

watching medics get 2 shot on like every mid fight was getting old.

thank fucking god.

watching medics get 2 shot on like every mid fight was getting old.
9
#9
9 Frags +

I'VE NEVER BEEN SO HAPPY

I'VE NEVER BEEN SO HAPPY
10
#10
6 Frags +

i know the stickybomb fix is huge and most people don't care about mannpower, but did they just fucking BUFF vampire?

what is happening.

i know the stickybomb fix is huge and most people don't care about mannpower, but did they just fucking BUFF vampire?

what is happening.
11
#11
15 Frags +

Damn tf2 team getting updates out before lunch today.

Damn tf2 team getting updates out before lunch today.
12
#12
-3 Frags +
WithADanceNumberthank fucking god.

watching medics get 2 shot on like every mid fight was getting old.

but imagine trying to dance around mid and then get hit with a 90 dmg sticky and then crater and realize ur life was a lie

thank u based alec u have answered our prayers

[quote=WithADanceNumber]thank fucking god.

watching medics get 2 shot on like every mid fight was getting old.[/quote]

but imagine trying to[i] dance[/i] around mid and then get hit with a 90 dmg sticky and then crater and realize ur life was a lie

thank u based alec u have answered our prayers
13
#13
12 Frags +

gullywash is playable again

miracles do happen

gullywash is playable again

miracles do happen
14
#14
4 Frags +

GOD BLESS

GOD BLESS
15
#15
5 Frags +
SideshowHALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.

This has been VERY annoying, wohoo!

[quote=Sideshow]HALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.[/quote]

This has been VERY annoying, wohoo!
16
#16
-1 Frags +

wickedplayer is dead, long live popcorn

wickedplayer is dead, long live popcorn
17
#17
0 Frags +

ITS LIKE THURSDAY AFTERNOON

ITS LIKE THURSDAY AFTERNOON
18
#18
2 Frags +

airpoogs are back? is this real life?

airpoogs are back? is this real life?
19
#19
-2 Frags +

I can finally play pickup again without raging from the demos abusing the bug :D !

I can finally play pickup again without raging from the demos abusing the bug :D !
20
#20
5 Frags +

Demojumping is back baby!

Demojumping is back baby!
21
#21
-1 Frags +

praise GabeN

praise GabeN
22
#22
3 Frags +

@_@

@_@
23
#23
37 Frags +

That should have been awful but there was just something so good about it.

I think it was mister slin

Edit: wow i postedi n the wrong thread fuck

That should have been awful but there was just something so good about it.

I think it was mister slin

Edit: wow i postedi n the wrong thread fuck
24
#24
1 Frags +

This pleases the medic.

This pleases the medic.
25
#25
13 Frags +

and alle still cant jump l0l

and alle still cant jump l0l
26
#26
5 Frags +
fightgullywash is playable again

miracles do happen

last still exists :(

[quote=fight]gullywash is playable again

miracles do happen[/quote]
last still exists :(
27
#27
7 Frags +
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks

i wondered why mini sentries had like 101 health

[code]- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks[/code]
i wondered why mini sentries had like 101 health
28
#28
2 Frags +

get fucked moy

get fucked moy
29
#29
-29 Frags +

good changes, but they still need to revert the nerf entirely, it was retarded to begin with

good changes, but they still need to revert the nerf entirely, it was retarded to begin with
30
#30
2 Frags +

honestly demo seems prefect now lol
unlike my spelling

honestly demo seems prefect now lol
unlike my spelling
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