Upvote Upvoted 11 Downvote Downvoted
1 2 3
9/10/14 update
1
#1
0 Frags +

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700.

-Eric

-----------------------------------------

- Added taunts to the items that can be uploaded to the Steam Workshop
- Added new "Taunt" and "Halloween" tags to the Steam Workshop
- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
- Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapons to only be loaded on demand

- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
- Fixed a server crash caused by using the "map" command in the console while the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
- Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull being scaled smaller than it should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage 2 from the map
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn
- Adjusted the right-hand spawn exit for Blu in stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is now a drop-down in stage 2
- Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
- Removed spawn advantage for attackers that die in the enemy base
- Moved health and ammo above the front door stairs further into the base
- Increased bot count. Summed total health and points in each section remains the same.
- Power core pickups now give health and ammo to the collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the medium health kit

where is my itemschema bug fix valve
help

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700.

-Eric

-----------------------------------------

- Added taunts to the items that can be uploaded to the Steam Workshop
- Added new "Taunt" and "Halloween" tags to the Steam Workshop
- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
[b] - Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapons to only be loaded on demand[/b]
- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
- Fixed a server crash caused by using the "map" command in the console while the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
[b]- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure[/b]
- Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull being scaled smaller than it should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage 2 from the map
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn
- Adjusted the right-hand spawn exit for Blu in stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is now a drop-down in stage 2
- Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
- Removed spawn advantage for attackers that die in the enemy base
- Moved health and ammo above the front door stairs further into the base
- Increased bot count. Summed total health and points in each section remains the same.
- Power core pickups now give health and ammo to the collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the medium health kit



where is my itemschema bug fix valve
help
2
#2
7 Frags +

RETF2 EE22?

RETF2 EE22?
3
#3
34 Frags +

I think you are forgetting
-Fixed Mini-Sentry collision hull being scaled smaller than it should be

I think you are forgetting
[b]-Fixed Mini-Sentry collision hull being scaled smaller than it should be[/b]
4
#4
-4 Frags +

-Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure

OMG FINALLY

And this is also good news for a lot of people

-Client/server performance improvements

-Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure


OMG FINALLY

And this is also good news for a lot of people

-Client/server performance improvements
5
#5
3 Frags +

the medals are here

the medals are here
6
#6
4 Frags +
eee- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure

Damn, I love it.

Theres something magical about having a bug fixed a couple days after you report it, guess I got lucky with my email.

[quote=eee]
[b]- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure[/b]
[/quote]
Damn, I love it.

Theres something magical about having a bug fixed a couple days after you report it, guess I got lucky with my email.
7
#7
8 Frags +

Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?

Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?
8
#8
0 Frags +

These are also worth noticing:

- Fixed a server crash caused by using the "map" command in the console while the server is running
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
- Fixed bad LODs for The Angel of Death coat for the Medic

...so what does "map" actually do? How is it different than changelevel?

These are also worth noticing:

- Fixed a server crash caused by using the "map" command in the console while the server is running
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
- Fixed bad LODs for The Angel of Death coat for the Medic

...so what does "map" actually do? How is it different than changelevel?
9
#9
1 Frags +
MoritzRETF2 EE22?

By googling it found these:
http://retf2.es/retrospective/

https://www.youtube.com/watch?v=oQITKORjanU

By google translating:

Retrospective is a tournament organized by the team in collaboration with Bad Wolf and Rebel TF2Portal Gamers Clan members RETF2 as taking place at Euskal Encounter XXII Bilbao from 23 to 27 July.

The Euskal Encounter is the largest and most influential LAN Party in Spain. At this year attended by more than 4000 people, not only players but also developers, artists, and experts in the world of computing. In her video game tournaments as Counter Strike or League of Legends, contests and programming software, and other applications as diverse as launching activities are organized CDs.

Taking advantage of this event, we decided to go ahead with the tournament Retrospective, with which we intend that the greatest possible number of players from Team Fortress 2 have fun at any of our 4 tournaments, regardless of their level of experience.
[quote=Moritz]RETF2 EE22?[/quote]
By googling it found these:
http://retf2.es/retrospective/
[youtube]https://www.youtube.com/watch?v=oQITKORjanU[/youtube]
By google translating:
[quote]Retrospective is a tournament organized by the team in collaboration with Bad Wolf and Rebel TF2Portal Gamers Clan members RETF2 as taking place at Euskal Encounter XXII Bilbao from 23 to 27 July.

The Euskal Encounter is the largest and most influential LAN Party in Spain. At this year attended by more than 4000 people, not only players but also developers, artists, and experts in the world of computing. In her video game tournaments as Counter Strike or League of Legends, contests and programming software, and other applications as diverse as launching activities are organized CDs.

Taking advantage of this event, we decided to go ahead with the tournament Retrospective, with which we intend that the greatest possible number of players from Team Fortress 2 have fun at any of our 4 tournaments, regardless of their level of experience.[/quote]
10
#10
3 Frags +

- Re-enabled HTML MOTD support for Mac OS X and Linux clients

This is big for people who want .ss on those devices

[b]- Re-enabled HTML MOTD support for Mac OS X and Linux clients[/b]

This is big for people who want .ss on those devices
11
#11
5 Frags +
pwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?

It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there

[quote=pwny_]Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?[/quote]

It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there
12
#12
2 Frags +
Kaneco
Theres something magical about having a bug fixed a couple days after you report it, guess I got lucky with my email.

gee i sure wish i could know how you feel guess I'll keep fucking cheating on client with no repercussions THJANKS

pwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?

not for a demo i recorded last night, idk about new ones

mana...so what does "map" actually do? How is it different than changelevel?

iirc map does restarts the server while changelevel just does that

[quote=Kaneco]

Theres something magical about having a bug fixed a couple days after you report it, guess I got lucky with my email.[/quote]
gee i sure wish i could know how you feel guess I'll keep fucking cheating on client with no repercussions THJANKS

[quote=pwny_]Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?[/quote]
not for a demo i recorded last night, idk about new ones


[quote=mana]
...so what does "map" actually do? How is it different than changelevel?[/quote]

iirc map does restarts the server while changelevel just does that
13
#13
1 Frags +
Kanecopwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?
It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there

so that's why my skyboxes have been broken the whole time?

[quote=Kaneco][quote=pwny_]Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?[/quote]

It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there[/quote]

so that's why my skyboxes have been broken the whole time?
14
#14
0 Frags +
Kanecopwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?
It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there

oic, very cool news!

[quote=Kaneco][quote=pwny_]Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?[/quote]

It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there[/quote]

oic, very cool news!
15
#15
1 Frags +
SnowdreamKanecopwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?
It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there

so that's why my skyboxes have been broken the whole time?

Yes

PoV demos that were originally recorded on sv_pure enabled servers, enforced the same sv_pure value when watching the demo, even on another client, and it wasn't supposed to be like that since that was actually a feature added in a 2010 patch

Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
[quote=Snowdream][quote=Kaneco][quote=pwny_]Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?[/quote]

It means u can use stuff like custom models, custom particles, no announcer sounds, no domination sounds, no sniper dot, etc... Its a really great fix for any editor out there[/quote]

so that's why my skyboxes have been broken the whole time?[/quote]
Yes

PoV demos that were originally recorded on sv_pure enabled servers, enforced the same sv_pure value when watching the demo, even on another client, and it wasn't supposed to be like that since that was actually a feature added in a [url=http://wiki.teamfortress.com/wiki/January_6,_2010_Patch]2010 patch[/url]
[quote]Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content [/quote]
16
#16
-2 Frags +

Glad to see they are optimizing the game a bit finally. Sure the weapon thing is a small piece but hey, it can add up

Glad to see they are optimizing the game a bit finally. Sure the weapon thing is a small piece but hey, it can add up
17
#17
10 Frags +

Still no Classic buff, somebody go check on Bloodsire please.

Still no Classic buff, somebody go check on Bloodsire please.
18
#18
1 Frags +

Game crashes when I join a team. Anyone else?

edit: seems to be a problem with p-rec :(. Uninstalling it has fixed the problem.

edit 2: recording demos manually seems fine, it's just p-rec

Game crashes when I join a team. Anyone else?

edit: seems to be a problem with p-rec :(. Uninstalling it has fixed the problem.

edit 2: recording demos manually seems fine, it's just p-rec
19
#19
0 Frags +
BarryChuckleGame crashes when I join a team. Anyone else?

edit: seems to be a problem with p-rec :(. Uninstalling it has fixed the problem.

Ye I have the same, ffs

[quote=BarryChuckle]Game crashes when I join a team. Anyone else?

edit: seems to be a problem with p-rec :(. Uninstalling it has fixed the problem.[/quote]
Ye I have the same, ffs
20
#20
18 Frags +

It seems like my fps doesn't drop down that much during fights. Before I would get ~300-400 out of fights and ~180 during fights, but now I stay near 300 all the time. Really hope Valve continues to optimize their game.

It seems like my fps doesn't drop down that much during fights. Before I would get ~300-400 out of fights and ~180 during fights, but now I stay near 300 all the time. Really hope Valve continues to optimize their game.
21
#21
31 Frags +
eee - Fixed Mini-Sentry collision hull being scaled smaller than it should be

it's a start

[quote=eee] - Fixed Mini-Sentry collision hull being scaled smaller than it should be[/quote]

it's a start
22
#22
2 Frags +
mana...so what does "map" actually do? How is it different than changelevel?

map starts a new local server and runs that map on it, closing any current server you have with any settings set on it whereas changelevel just changes the level it was on.

[quote=mana]...so what does "map" actually do? How is it different than changelevel?[/quote]

map starts a new local server and runs that map on it, closing any current server you have with any settings set on it whereas changelevel just changes the level it was on.
23
#23
0 Frags +

do you mean that "map" re-execs the server configs while changelevel doesn't?

do you mean that "map" re-execs the server configs while changelevel doesn't?
24
#24
6 Frags +

rip mge dm and jump

rip mge dm and jump
25
#25
0 Frags +

Oh god my tf2 is constantly updating and validating for no reason

http://puu.sh/btYqv/552abb4ab0.jpg

VALVE PLEASE STOP

edit: WHO RELEASES THREE UPDATES IN A ROW

Oh god my tf2 is constantly updating and validating for no reason

[img]http://puu.sh/btYqv/552abb4ab0.jpg[/img]
VALVE PLEASE STOP

edit: WHO RELEASES THREE UPDATES IN A ROW
26
#26
0 Frags +
flatlineOh god my tf2 is constantly updating and validating for no reason

http://puu.sh/btYqv/552abb4ab0.jpg
VALVE PLEASE STOP

my game doesn't even work anymore :/
i can join a server wich takes twice as long as it used to

and as soon as i join a class the game crashes

[quote=flatline]Oh god my tf2 is constantly updating and validating for no reason

[img]http://puu.sh/btYqv/552abb4ab0.jpg[/img]
VALVE PLEASE STOP[/quote]

my game doesn't even work anymore :/
i can join a server wich takes twice as long as it used to

and as soon as i join a class the game crashes
27
#27
-3 Frags +
GrimScorpflatlineOh god my tf2 is constantly updating and validating for no reason

http://puu.sh/btYqv/552abb4ab0.jpg
VALVE PLEASE STOP

my game doesn't even work anymore :/
i can join a server wich takes twice as long as it used to

and as soon as i join a class the game crashes
Game crashes when I join a team. Anyone else?

edit: seems to be a problem with p-rec :(. Uninstalling it has fixed the problem.

edit 2: recording demos manually seems fine, it's just p-rec
[quote=GrimScorp][quote=flatline]Oh god my tf2 is constantly updating and validating for no reason

[img]http://puu.sh/btYqv/552abb4ab0.jpg[/img]
VALVE PLEASE STOP[/quote]

my game doesn't even work anymore :/
i can join a server wich takes twice as long as it used to

and as soon as i join a class the game crashes[/quote]

[quote]Game crashes when I join a team. Anyone else?

edit: seems to be a problem with p-rec :(. Uninstalling it has fixed the problem.

edit 2: recording demos manually seems fine, it's just p-rec[/quote]
28
#28
-1 Frags +
GrimScorp
my game doesn't even work anymore :/
i can join a server wich takes twice as long as it used to

and as soon as i join a class the game crashes

Does it crash on default hud? that might be something I can fix

edit: nvm rip prec

[quote=GrimScorp]

my game doesn't even work anymore :/
i can join a server wich takes twice as long as it used to

and as soon as i join a class the game crashes[/quote]
Does it crash on default hud? that might be something I can fix

edit: nvm rip prec
29
#29
1 Frags +
boppetrip mge dm and jump

Well there goes my reason for playing tonight :(

[quote=boppet]rip mge dm and jump[/quote]
Well there goes my reason for playing tonight :(
30
#30
0 Frags +

(posting for a friend) After this update the server browser window doesn't detect any servers and it says connection failed after 4 retries after attempting to join through console. No game crashing and no problem making local servers. Other games like cs:go work fine.
Anyone else having this problem?

(posting for a friend) After this update the server browser window doesn't detect any servers and it says connection failed after 4 retries after attempting to join through console. No game crashing and no problem making local servers. Other games like cs:go work fine.
Anyone else having this problem?
1 2 3
Please sign in through STEAM to post a comment.