If valve doednt change it someone pls make a tf2 promod or server plugin so stickys do regular damage pls
i dont get it
ok, nerf demo is not such a bad idea in itself
Just lower max damage of stickies by 25% or something instead of this timing bullshit, now you're just promoting passive sticky play
Or lower clip size to 6 stickies.
Also don't have the damage nerf affect building damage, but only player damage.
Etc... there are so many countless ways to slightly nerf stickies in a fair way. The current change is not one of them.
ok, nerf demo is not such a bad idea in itself
Just lower max damage of stickies by 25% or something instead of this timing bullshit, now you're just promoting passive sticky play
Or lower clip size to 6 stickies.
Also don't have the damage nerf affect building damage, but only player damage.
Etc... there are so many countless ways to slightly nerf stickies in a fair way. The current change is not one of them.
"Osiris suicided. (crit)"
I was rocket jumping with Gunboats equipped, shot a random crit and took crit self-damage. ~80 hp > 0 hp. Is this a bug or is crit self-damage a thing now?
I was rocket jumping with Gunboats equipped, shot a random crit and took crit self-damage. ~80 hp > 0 hp. Is this a bug or is crit self-damage a thing now?
Stickies are overrated anyway
Pipelauncher = primary
Stickylauncher = secondary
Took you guys 7 years to learn?
Pipelauncher = primary
Stickylauncher = secondary
Took you guys 7 years to learn?
Weird choice, and they keep making the mechanics more and more convoluted. Would rather they'd reduced clip size to 4 or 5, or maybe give us back 6 pipes.
Can't wait to try out the new stuff either way.
Can't wait to try out the new stuff either way.
PepziStickies underpowered valve plz buff.
This is what all the fucktards will say now. Just deal with it. Valve probably wont change it back. Just make a new meta.
idk they buffed the shit out of the crossbow after that got a damage nerf.
This is what all the fucktards will say now. Just deal with it. Valve probably wont change it back. Just make a new meta.[/quote]
idk they buffed the shit out of the crossbow after that got a damage nerf.
smziIf valve doednt change it someone pls make a tf2 promod or server plugin so stickys do regular damage pls
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)
I get the feeling it was nerfed more so to make the scottish resistance more viable rather than to nerf the demo himself, something like they did with the equalizer.
Inside Gaming made a video on this update, thoughts?
[youtube]https://www.youtube.com/watch?v=SByxYDYjUpY[/youtube]
DuckysmziIf valve doednt change it someone pls make a tf2 promod or server plugin so stickys do regular damage pls
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)
make sure heavy's minigun is back to normal too, just turn damage ramp up off all together.
gotta cater to the HL players too ya know
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)[/quote]
make sure heavy's minigun is back to normal too, just turn damage ramp up off all together.
gotta cater to the HL players too ya know
DuckysmziIf valve doednt change it someone pls make a tf2 promod or server plugin so stickys do regular damage pls
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)
PLEASE
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)[/quote]
PLEASE
DuckysmziIf valve doednt change it someone pls make a tf2 promod or server plugin so stickys do regular damage pls
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)
Oh my god, I would play the shit out of that mod.
TF2 Promod:
-Stickies are back to normal
-fov_desired goes to 120
-mat_picmip is unlocked (to get them quake textures)
-tranparent viewmodels (similar to open plugin)[/quote]
Oh my god, I would play the shit out of that mod.
Dear sticky nerf whiners,
- Accept the fact
- Do your mourning
- Man up
- Adjust your gameplay accordingly
- Shut your pieholes
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
[olist]
[*] Accept the fact
[*] Do your mourning
[*] Man up
[*] Adjust your gameplay accordingly
[*] Shut your pieholes
[/olist]
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
JulleDear sticky nerf whiners,
- Accept the fact
- Do your mourning
- Man up
- Adjust your gameplay accordingly
- Shut your pieholes
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
get out the fuck out of here you casual
[olist]
[*] Accept the fact
[*] Do your mourning
[*] Man up
[*] Adjust your gameplay accordingly
[*] Shut your pieholes
[/olist]
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.[/quote]
get out the fuck out of here you casual
JulleDear sticky nerf whiners,
- Accept the fact
- Do your mourning
- Man up
- Adjust your gameplay accordingly
- Shut your pieholes
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
insults wont get you far
[olist]
[*] Accept the fact
[*] Do your mourning
[*] Man up
[*] Adjust your gameplay accordingly
[*] Shut your pieholes
[/olist]
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.[/quote]
insults wont get you far
nor will not knowing what the hell you're talking about
JulleDear sticky nerf whiners,
- Accept the fact
- Do your mourning
- Man up
- Adjust your gameplay accordingly
- Shut your pieholes
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
[olist]
[*] Accept the fact
[*] Do your mourning
[*] Man up
[*] Adjust your gameplay accordingly
[*] Shut your pieholes
[/olist]
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.[/quote]
http://logs.tf/search_player?s=STEAM_0%3A1%3A3064294
JulleDear sticky nerf whiners,
- Accept the fact
- Do your mourning
- Man up
- Adjust your gameplay accordingly
- Shut your pieholes
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
You sound like a 4-year-old.
[olist]
[*] Accept the fact
[*] Do your mourning
[*] Man up
[*] Adjust your gameplay accordingly
[*] Shut your pieholes
[/olist]
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.[/quote]
You sound like a 4-year-old.
SimJulleDear sticky nerf whiners,
- Accept the fact
- Do your mourning
- Man up
- Adjust your gameplay accordingly
- Shut your pieholes
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.
http://logs.tf/search_player?s=STEAM_0%3A1%3A3064294
LOL. And these are the idiot pubbers that valve is changing their game around.
[olist]
[*] Accept the fact
[*] Do your mourning
[*] Man up
[*] Adjust your gameplay accordingly
[*] Shut your pieholes
[/olist]
Best regards,
The people who are relieved that the most overpowered mechanic in the game is finally (marginally) nerfed.
P. S. Fuck you.[/quote]
http://logs.tf/search_player?s=STEAM_0%3A1%3A3064294[/quote]
LOL. And these are the idiot pubbers that valve is changing their game around.
Comp TF2 has two obvious choices, both of which sucks on different levels. The first choice that everyone jumps too is a plugin/script/server magic that removes the nerf. This sucks because all it does is open the divide even further between 6s players, and every other TF2 player on the planet, including HL. It also, on a much lesser scale, opens the gate to change more attributes and further divide 6s away from TF2. You guys might dislike pubbers, but without the general TF2 public, you have no new players, no teams, no one signs up, leagues die (hi ESEA) and the game goes even more stale then it did before. We're on a small upswing (or at least are keeping stable) so that all REALLY sucks.
The second option is to just man up and deal with it. It sucks? Sure does. You can complain to Valve, and its possible (but unlikely) they will hear your calls if numerous enough, but in the event they don't you need to be ready for a shifting meta. The top teams are going to switch things up, more pipe heavy play maybe, more trap heavy....hell maybe with the lack of damage the Demo now shows, perhaps the Loch 'n' Load will be unbanned (lol). You don't know, because this is literally the first day of the patch. Give it time.
There is a third option too; you be a massive drama queen and leave the game 4 evah because a weapon got nerfed. This is obviously stupid, and no one with any mental capacity would actually do this.
In the end, its not the end of days. Maybe a plugin to fix the nerf could end up like Project M for Smash Bros and outshine the original...or it could end like CS Pro Mod and go down in (boring) flames. Either way, TF2 will still be here, there will still be people playing it, and its also just a goddamn video game. Chill, do a conga in pregame and r e l a x. Taking your time is optional.
The second option is to just man up and deal with it. It sucks? Sure does. You can complain to Valve, and its possible (but unlikely) they will hear your calls if numerous enough, but in the event they don't you need to be ready for a shifting meta. The top teams are going to switch things up, more pipe heavy play maybe, more trap heavy....hell maybe with the lack of damage the Demo now shows, perhaps the Loch 'n' Load will be unbanned (lol). You don't know, because this is literally the first day of the patch. Give it time.
There is a third option too; you be a massive drama queen and leave the game 4 evah because a weapon got nerfed. This is obviously stupid, and no one with any mental capacity would actually do this.
In the end, its not the end of days. Maybe a plugin to fix the nerf could end up like Project M for Smash Bros and outshine the original...or it could end like CS Pro Mod and go down in (boring) flames. Either way, TF2 will still be here, there will still be people playing it, and its also just a goddamn video game. Chill, do a conga in pregame and r e l a x. Taking your time is optional.
I don't main demo and have just tried this out in a pub alongside the new items.
What I've seen is that the sticky damage seems inacurate as a direct det on a minicrit marked heavy did 40 damage. Which should be in the upper bracket of an instant det. I've always thought demos should have 6 stickies max ,but I'm still ambivalent to this. Maybe it will turn out better as a whole, maybe there will be a promod, give it a few weeks and see. But I think Valve needs to realize that their original categorization of the classes with pyro as offensive and demo as defensive has been disproven by the players.
P.S. The new soldier items are fun especially when listening to Wagner.
What I've seen is that the sticky damage seems inacurate as a direct det on a minicrit marked heavy did 40 damage. Which should be in the upper bracket of an instant det. I've always thought demos should have 6 stickies max ,but I'm still ambivalent to this. Maybe it will turn out better as a whole, maybe there will be a promod, give it a few weeks and see. But I think Valve needs to realize that their original categorization of the classes with pyro as offensive and demo as defensive has been disproven by the players.
P.S. The new soldier items are fun especially when listening to Wagner.
I think R4pture and Skeej's responses to this are both accurate. You can't make a mod or risk separating Comp from Casual. Does that make the nerf to stickies reasonable? No, just like Skeej said there were many other effective ways of editing sticks. Overall I just say we play Comp for around 2 weeks and see how different it is. Perhaps change a couple metas (scottish resistance, more heavy plays), but we NEED to wait and see how badly this affects us all, as a team, and as individuals. IF the game is truly unplayable with a Demo in a 6s format (which it won't be, just more difficult) the community should perhaps look into a Pro Mod, but we need to give this more time.
This happens in every game ever.
> update changes something in the game
> community goes nuts about it, although it is not even tested yet and no one knows how those changes will affect the actual game under real conditions
> everyone is afraid of change and everyone starts crying
> everyone "is done with the game and quitting"
> some weeks pass and not one single crybaby has left the game
> everyone gets used to the changes and keeps on playing
> suddenly a new update... aaaaaand here we go again
> update changes something in the game
> community goes nuts about it, although it is not even tested yet and no one knows how those changes will affect the actual game under real conditions
> everyone is afraid of change and everyone starts crying
> everyone "is done with the game and quitting"
> some weeks pass and not one single crybaby has left the game
> everyone gets used to the changes and keeps on playing
> suddenly a new update... aaaaaand here we go again