Upvote Upvoted 2 Downvote Downvoted
1 2 3 4 5 6
CEVO S4 Registration Open
posted in News
31
#31
-5 Frags +
LangeAir_I think logs.tf should be used in place of .ss the more stats is better for official matches imo, although i do think .ss is better for pugs/scrims but when it comes to matches logs.tf feels more fitting.

could even do both services to please everyone. not that i'm complaining though, anything is better than what esea gave us

While SS tracks fewer stats at the moment, I think that is a better foundation to build off of. It is contained in a single well-designed C++ project, whereas Logs.tf is reliant on a mess of SourceMod plugins. I've done enough work with SourceMod to become frustrated with it's reliability. We can always add more stats to it once the dust settles.

You don't need sourcemod to run logs.tf on your server. You only need TFTrue which is actually a pretty useful and reliable plugin (never had any problems with it). And you can also view logs.tf ingame.

Honestly logs.tf interface is much cleaner and user friendly and the stats provide much more information. The only downside I can see is that the source code is not available (afaik) but Im not sure anyone asked zoob either, he always seemed to me like a very kind person and willing to help.

What about the division format, did anyone ever suggest another format like the australians and us europeans use (ie div6-prem)? Instead of the old Open-IM-Invite?

I feel the european system is much more representative of the real skill of teams (no huge disparity of skill between for ex: Top Open and Low Open) and rewards players much more because even by improving a little you go from div6 to 5 to 4, etc... While as with this format you might get stuck in the same division for a while and get frustrated.

Other than that, it looks like a very solid plan to me, I really want this to work. Already much better than ESEA

[quote=Lange][quote=Air_]I think logs.tf should be used in place of .ss the more stats is better for official matches imo, although i do think .ss is better for pugs/scrims but when it comes to matches logs.tf feels more fitting.

could even do both services to please everyone. not that i'm complaining though, anything is better than what esea gave us[/quote]

While SS tracks fewer stats at the moment, I think that is a better foundation to build off of. It is contained in a single well-designed C++ project, whereas Logs.tf is reliant on a mess of SourceMod plugins. I've done enough work with SourceMod to become frustrated with it's reliability. We can always add more stats to it once the dust settles.[/quote]
You don't need sourcemod to run logs.tf on your server. You only need TFTrue which is actually a pretty useful and reliable plugin (never had any problems with it). And you can also view logs.tf ingame.

Honestly logs.tf interface is much cleaner and user friendly and the stats provide much more information. The only downside I can see is that the source code is not available (afaik) but Im not sure anyone asked zoob either, he always seemed to me like a very kind person and willing to help.

What about the division format, did anyone ever suggest another format like the australians and us europeans use (ie div6-prem)? Instead of the old Open-IM-Invite?

I feel the european system is much more representative of the real skill of teams (no huge disparity of skill between for ex: Top Open and Low Open) and rewards players much more because even by improving a little you go from div6 to 5 to 4, etc... While as with this format you might get stuck in the same division for a while and get frustrated.

Other than that, it looks like a very solid plan to me, I really want this to work. Already much better than ESEA
32
#32
-4 Frags +

just watched the video, sorry lange :(

just watched the video, sorry lange :(
33
#33
3 Frags +
KanecoLangeAir_I think logs.tf should be used in place of .ss the more stats is better for official matches imo, although i do think .ss is better for pugs/scrims but when it comes to matches logs.tf feels more fitting.

could even do both services to please everyone. not that i'm complaining though, anything is better than what esea gave us

While SS tracks fewer stats at the moment, I think that is a better foundation to build off of. It is contained in a single well-designed C++ project, whereas Logs.tf is reliant on a mess of SourceMod plugins. I've done enough work with SourceMod to become frustrated with it's reliability. We can always add more stats to it once the dust settles.
You don't need sourcemod to run logs.tf on your server. You only need TFTrue which is actually a pretty useful and reliable plugin (never had any problems with it).

I was unaware of this. Regardless, I'm sure that we can add more stats to SS if they are deemed important. I'm more than happy to continue working on SS.

[quote=Kaneco][quote=Lange][quote=Air_]I think logs.tf should be used in place of .ss the more stats is better for official matches imo, although i do think .ss is better for pugs/scrims but when it comes to matches logs.tf feels more fitting.

could even do both services to please everyone. not that i'm complaining though, anything is better than what esea gave us[/quote]

While SS tracks fewer stats at the moment, I think that is a better foundation to build off of. It is contained in a single well-designed C++ project, whereas Logs.tf is reliant on a mess of SourceMod plugins. I've done enough work with SourceMod to become frustrated with it's reliability. We can always add more stats to it once the dust settles.[/quote]
You don't need sourcemod to run logs.tf on your server. You only need TFTrue which is actually a pretty useful and reliable plugin (never had any problems with it).[/quote]

I was unaware of this. Regardless, I'm sure that we can add more stats to SS if they are deemed important. I'm [url=https://www.youtube.com/watch?v=Jz_FgcXZpF4&list=UU_Z4FOQ-L-d_17vV2xxzIvQ&feature=c4-overview]more than happy[/url] to continue working on SS.
34
#34
6 Frags +
Kaneco
Honestly logs.tf interface is much cleaner and user friendly and the stats provide much more information. The only downside I can see is that the source code is not available (afaik) but Im not sure anyone asked zoob either, he always seemed to me like a very kind person and willing to help.

I disagree. In most cases, the more information there is the less clean and user friendly the layout is, and that's definitely true for logs.tf. That's not to say that logs.tf isn't good or useful (because it is a lot), but for the purposes of league statistics, the simple and concise layout of sizzling stats is much better for stream display and quick references by players and casters.

logs.tf is great for in depth information, but that's the kind of information a team might want to diagnose problems in their play, not casters or streamers to report on the game.

[quote=Kaneco]

Honestly logs.tf interface is much cleaner and user friendly and the stats provide much more information. The only downside I can see is that the source code is not available (afaik) but Im not sure anyone asked zoob either, he always seemed to me like a very kind person and willing to help.

[/quote]

I disagree. In most cases, the more information there is the less clean and user friendly the layout is, and that's definitely true for logs.tf. That's not to say that logs.tf isn't good or useful (because it is a lot), but for the purposes of league statistics, the simple and concise layout of sizzling stats is much better for stream display and quick references by players and casters.

logs.tf is great for in depth information, but that's the kind of information a team might want to diagnose problems in their play, not casters or streamers to report on the game.
35
#35
20 Frags +

If you have 6 paid players on your team you should be able to have backups play for free and not have to pay $15 dollars to play one game. But other than that I'm excited, already paid up.

If you have 6 paid players on your team you should be able to have backups play for free and not have to pay $15 dollars to play one game. But other than that I'm excited, already paid up.
36
#36
-3 Frags +
AllealKaneco
Honestly logs.tf interface is much cleaner and user friendly and the stats provide much more information. The only downside I can see is that the source code is not available (afaik) but Im not sure anyone asked zoob either, he always seemed to me like a very kind person and willing to help.

I disagree. In most cases, the more information there is the less clean and user friendly the layout is, and that's definitely true for logs.tf. That's not to say that logs.tf isn't good or useful (because it is a lot), but for the purposes of league statistics, the simple and concise layout of sizzling stats is much better for stream display and quick references by players and casters.

logs.tf is great for in depth information, but that's the kind of information a team might want to diagnose problems in their play, not casters or streamers to report on the game.

The interface of logs.tf is objectively cleaner than .ss, its not a matter of opinion as David put it so well in the linked post.

It seems you are dismissing logs.tf without even having used it before because that's the same excuse everyone gives and it's simply not true. Sorry for this little offtopic I'm not rallying for logs.tf but I just wanted to clear up some things because the NA scene seems to be very bad informed of what it actually is

[quote=Alleal][quote=Kaneco]

Honestly logs.tf interface is much cleaner and user friendly and the stats provide much more information. The only downside I can see is that the source code is not available (afaik) but Im not sure anyone asked zoob either, he always seemed to me like a very kind person and willing to help.

[/quote]

I disagree. In most cases, the more information there is the less clean and user friendly the layout is, and that's definitely true for logs.tf. That's not to say that logs.tf isn't good or useful (because it is a lot), but for the purposes of league statistics, the simple and concise layout of sizzling stats is much better for stream display and quick references by players and casters.

logs.tf is great for in depth information, but that's the kind of information a team might want to diagnose problems in their play, not casters or streamers to report on the game.[/quote]
The interface of logs.tf [url=http://teamfortress.tv/forum/thread/2934-logs-tf-match-stats/3#post-62]is objectively cleaner[/url] than .ss, its not a matter of opinion as David put it so well in the linked post.

It seems you are dismissing logs.tf without even having used it before because that's the same excuse everyone gives and it's simply not true. Sorry for this little offtopic I'm not rallying for logs.tf but I just wanted to clear up some things because the NA scene seems to be very bad informed of what it actually is
37
#37
14 Frags +

Most of NA uses sizzlingstats. We are used to it, we like it. What is wrong with that Kaneco?

Most of NA uses sizzlingstats. We are used to it, we like it. What is wrong with that Kaneco?
38
#38
3 Frags +

If I'm not mistaken, s5 pot is already at $1,350. Assuming all 15 teams end up with 6 registered/payed players per team.

If I'm not mistaken, s5 pot is already at $1,350. Assuming all 15 teams end up with 6 registered/payed players per team.
39
#39
0 Frags +
PrototypesMost of NA uses sizzlingstats. We are used to it, we like it. What is wrong with that Kaneco?

Nothing. Just trying to clear up some confusion because what lange said was incorrect and it might have induced other people in error

And no stats plugin is "owned" by a specific scene, the more we share and create together, the better. I have used .ss on my servers before. And TFTrue with logs.tf as well. Both worked great for me, but I saw no advantage in keeping .ss after logs.tf was updated to show the logs ingame. So I am using logs.tf only now. (again, sorry for the offtopic)

[quote=Prototypes]Most of NA uses sizzlingstats. We are used to it, we like it. What is wrong with that Kaneco?[/quote]
Nothing. Just trying to clear up some confusion because what lange said was incorrect and it might have induced other people in error

And no stats plugin is "owned" by a specific scene, the more we share and create together, the better. I have used .ss on my servers before. And TFTrue with logs.tf as well. Both worked great for me, but I saw no advantage in keeping .ss after logs.tf was updated to show the logs ingame. So I am using logs.tf only now. (again, sorry for the offtopic)
40
#40
6 Frags +
KanecoThe interface of logs.tf is objectively cleaner than .ss, its not a matter of opinion as David put it so well in the linked post.

It seems you are dismissing logs.tf without even having used it before because that's the same excuse everyone gives and it's simply not true. Sorry for this little offtopic I'm not rallying for logs.tf but I just wanted to clear up some things because the NA scene seems to be very bad informed of what it actually is

If everyone gives that 'excuse' then don't you think that maybe everyone is onto something? If having one other person agree with you makes you 'objectively right,' then what does having (apparently) everyone agreeing make me?

Clean doesn't refer exclusively to aesthetics. It's also function. I don't care about # of airshots, damage taken, KA/D vs K/D, health pickups, or healing given when I'm looking for a quick reference. When I use sizzling stats I don't have to dig through a bunch of arbitrary stats that all have almost the same name to find damage dealt. And I can sort by teams on sizzling stats. I don't have to cross reference the column with the team color to make sense of the number I'm seeing. And I shouldn't have to point out how several stats are repeated throughout the page, or the length of the page itself.

I've used logs.tf plenty, I think most people who play this game have. logs.tf is great for what it does, but it's obviously not designed for a quick reference.

[quote=Kaneco]
The interface of logs.tf [url=http://teamfortress.tv/forum/thread/2934-logs-tf-match-stats/3#post-62]is objectively cleaner[/url] than .ss, its not a matter of opinion as David put it so well in the linked post.

It seems you are dismissing logs.tf without even having used it before because that's the same excuse everyone gives and it's simply not true. Sorry for this little offtopic I'm not rallying for logs.tf but I just wanted to clear up some things because the NA scene seems to be very bad informed of what it actually is[/quote]

If everyone gives that 'excuse' then don't you think that maybe everyone is onto something? If having one other person agree with you makes you 'objectively right,' then what does having (apparently) everyone agreeing make me?

Clean doesn't refer exclusively to aesthetics. It's also function. I don't care about # of airshots, damage taken, KA/D vs K/D, health pickups, or healing given when I'm looking for a quick reference. When I use sizzling stats I don't have to dig through a bunch of arbitrary stats that all have almost the same name to find damage dealt. And I can sort by teams on sizzling stats. I don't have to cross reference the column with the team color to make sense of the number I'm seeing. And I shouldn't have to point out how several stats are repeated throughout the page, or the length of the page itself.

I've used logs.tf plenty, I think most people who play this game have. logs.tf is great for what it does, but it's obviously not designed for a quick reference.
41
#41
13 Frags +

Enough .ss / logs.tf jerking please. Cevo thread.

Enough .ss / logs.tf jerking please. Cevo thread.
42
#42
0 Frags +

Really excited for this. Can't wait to see the level of competition CEVO-O will be getting, and also wondering what the level of CEVO-M will be.

Really excited for this. Can't wait to see the level of competition CEVO-O will be getting, and also wondering what the level of CEVO-M will be.
43
#43
5 Frags +

I'm interested to see what the skill levels for each division will end up being. #35 speaks the truth, backups shouldn't have to pay.

I'm interested to see what the skill levels for each division will end up being. #35 speaks the truth, backups shouldn't have to pay.
44
#44
1 Frags +

WIll their be a way to easily contact Lange or Nahanni, as cevo volunteers/community representatives, to deal with complaints or questions throughout the league. It will be useful to talk to people that we all know that care about the tf2 community with trust and confidence instead of new league admins that we haven't heard much of?

WIll their be a way to easily contact Lange or Nahanni, as cevo volunteers/community representatives, to deal with complaints or questions throughout the league. It will be useful to talk to people that we all know that care about the tf2 community with trust and confidence instead of new league admins that we haven't heard much of?
45
#45
1 Frags +

Is automatic score reporting on non cevo servers a future possibility? Otherwise, is official league servers only possible in the future?

I've always found manual reporting clunky and inconvenient.

Will stats be displayed on match pages?

Is automatic score reporting on non cevo servers a future possibility? Otherwise, is official league servers only possible in the future?

I've always found manual reporting clunky and inconvenient.


Will stats be displayed on match pages?
46
#46
7 Frags +
EucalyptizWIll their be a way to easily contact Lange or Nahanni, as cevo volunteers/community representatives, to deal with complaints or questions throughout the league. It will be useful to talk to people that we all know that care about the tf2 community with trust and confidence instead of new league admins that we haven't heard much of?

The best ways to contact me personally are via:

  • Twitter: @vancamp
  • email: lange@tipofthehats.org
freakinIs automatic score reporting on non cevo servers a future possibility?

It might be possible in the future, but right now it is not.

freakinOtherwise, is official league servers possible in the future?

I'm not sure what you mean. We are already providing official league servers for you to use.

freakinWill stats be displayed on match pages?

For matches played on official CEVO servers, yes.

[quote=Eucalyptiz]WIll their be a way to easily contact Lange or Nahanni, as cevo volunteers/community representatives, to deal with complaints or questions throughout the league. It will be useful to talk to people that we all know that care about the tf2 community with trust and confidence instead of new league admins that we haven't heard much of?[/quote]

The best ways to contact me personally are via:

[list]
[*]Twitter: [url=https://twitter.com/vancamp]@vancamp[/url]
[*]email: lange@tipofthehats.org
[/list]

[quote=freakin]Is automatic score reporting on non cevo servers a future possibility?[/quote]

It might be possible in the future, but right now it is not.

[quote=freakin]Otherwise, is official league servers possible in the future?[/quote]

I'm not sure what you mean. We are already providing official league servers for you to use.

[quote=freakin]Will stats be displayed on match pages?[/quote]

For matches played on official CEVO servers, yes.
47
#47
0 Frags +

how can people be so fucking religious about a fucking stats website :D

jeez

how can people be so fucking religious about a fucking stats website :D

jeez
48
#48
4 Frags +
LangeEucalyptizWIll their be a way to easily contact Lange or Nahanni, as cevo volunteers/community representatives, to deal with complaints or questions throughout the league. It will be useful to talk to people that we all know that care about the tf2 community with trust and confidence instead of new league admins that we haven't heard much of?
The best ways to contact me personally are via:
  • Twitter: @vancamp
  • email: lange@tipofthehats.org

Best way to contact me is through steam at http://steamcommunity.com/id/nahanni/ or email nahannis@gmail.com

[quote=Lange][quote=Eucalyptiz]WIll their be a way to easily contact Lange or Nahanni, as cevo volunteers/community representatives, to deal with complaints or questions throughout the league. It will be useful to talk to people that we all know that care about the tf2 community with trust and confidence instead of new league admins that we haven't heard much of?[/quote]

The best ways to contact me personally are via:

[list]
[*]Twitter: [url=https://twitter.com/vancamp]@vancamp[/url]
[*]email: lange@tipofthehats.org[/list][/quote]


Best way to contact me is through steam at http://steamcommunity.com/id/nahanni/ or email nahannis@gmail.com
49
#49
0 Frags +

Oops I left out an only and edited it in regarding the official servers question.

I would like to be able to easily find stats an stvs for every match.

Oops I left out an only and edited it in regarding the official servers question.

I would like to be able to easily find stats an stvs for every match.
50
#50
0 Frags +
freakinOops I left out an only and edited it in regarding the official servers question.

I would like to be able to easily find stats an stvs for every match.

Right now, we can only support stats/stv for matches played on official servers. If we can make a more flexible system in the future, we will investigate that.

[quote=freakin]Oops I left out an only and edited it in regarding the official servers question.

I would like to be able to easily find stats an stvs for every match.[/quote]

Right now, we can only support stats/stv for matches played on official servers. If we can make a more flexible system in the future, we will investigate that.
51
#51
-12 Frags +

Noona, Technasty, Jodd, Rex, maybe le Zalfy, and myself will be participating.

Noona, Technasty, Jodd, Rex, maybe le Zalfy, and myself will be participating.
52
#52
3 Frags +

I heard last season that some people managed to play matches without client, since the server doesn't have a way of ensuring the client is open. In the case of using non-league servers, or even league servers, is there a way of ensuring only paid players enter the server? Do we have to cross reference steam-IDs like UGC?

I heard last season that some people managed to play matches without client, since the server doesn't have a way of ensuring the client is open. In the case of using non-league servers, or even league servers, is there a way of ensuring only paid players enter the server? Do we have to cross reference steam-IDs like UGC?
53
#53
0 Frags +

Post#51....It was a "Nahanni mistake" what thread would be complete without one of those...hmmmmm? I fixed it...sorry!!

Post#51....It was a "Nahanni mistake" what thread would be complete without one of those...hmmmmm? I fixed it...sorry!!
54
#54
1 Frags +
NahanniPost#51....It was a "Nahanni mistake" what thread would be complete without one of those...hmmmmm? I fixed it...sorry!!

Lange nuked my quote anyways :(
No evidence remains.

[quote=Nahanni]Post#51....It was a "Nahanni mistake" what thread would be complete without one of those...hmmmmm? I fixed it...sorry!![/quote]
Lange nuked my quote anyways :(
No evidence remains.
55
#55
1 Frags +
reillyNahanniPost#51....It was a "Nahanni mistake" what thread would be complete without one of those...hmmmmm? I fixed it...sorry!!Lange nuked my quote anyways :(
No evidence remains.

Yeah sorry I figured a big block of error'd code would get distracting haha, nothing personal.

[quote=reilly][quote=Nahanni]Post#51....It was a "Nahanni mistake" what thread would be complete without one of those...hmmmmm? I fixed it...sorry!![/quote]
Lange nuked my quote anyways :(
No evidence remains.[/quote]

Yeah sorry I figured a big block of error'd code would get distracting haha, nothing personal.
56
#56
0 Frags +

From the looks of it you will use pre-season matches to test out new maps?

From the looks of it you will use pre-season matches to test out new maps?
57
#57
0 Frags +
reillyI heard last season that some people managed to play matches without client, since the server doesn't have a way of ensuring the client is open. In the case of using non-league servers, or even league servers, is there a way of ensuring only paid players enter the server? Do we have to cross reference steam-IDs like UGC?

CEVO does record on its website who on a team has the client open during the scheduled match time, so I presume that if there was a discrepancy they would just overturn the results of the match.

Which brings me to a question: will CEVO have an API to access information about the league such as teams, players, season standings, brackets, etc.? If not, is this on the roadmap?

[quote=reilly]I heard last season that some people managed to play matches without client, since the server doesn't have a way of ensuring the client is open. In the case of using non-league servers, or even league servers, is there a way of ensuring only paid players enter the server? Do we have to cross reference steam-IDs like UGC?[/quote]
CEVO does record on its website who on a team has the client open during the scheduled match time, so I presume that if there was a discrepancy they would just overturn the results of the match.

Which brings me to a question: will CEVO have an API to access information about the league such as teams, players, season standings, brackets, etc.? If not, is this on the roadmap?
58
#58
CEVO
1 Frags +

#58, this is already on the roadmap and we've already started building the framework, so we hope to be able to release an API to access some of our league information shortly, but sadly I don't have an ETA.

#58, this is already on the roadmap and we've already started building the framework, so we hope to be able to release an API to access some of our league information shortly, but sadly I don't have an ETA.
59
#59
cp_granary_pro
1 Frags +

Will there be an option to pay via paypal? A lot of people don't have credit cards and using someone else's just isn't an option for them.

Will there be an option to pay via paypal? A lot of people don't have credit cards and using someone else's just isn't an option for them.
60
#60
CEVO
8 Frags +
DaggerWill there be an option to pay via paypal? A lot of people don't have credit cards and using someone else's just isn't an option for them.

Yes, we should have this in place before the end of the night, tomorrow at the very latest.

[quote=Dagger]Will there be an option to pay via paypal? A lot of people don't have credit cards and using someone else's just isn't an option for them.[/quote]
Yes, we should have this in place before the end of the night, tomorrow at the very latest.
1 2 3 4 5 6
Please sign in through STEAM to post a comment.