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Dikker: S16 Medic Highlights
1
#1
24 Frags +

Hello everyone! I’ve been collecting some highlights during season 16 of ETF2L and now the time has come to show you. You will see medic action from practice and official games with my team 4-25! (Yes, 14 mins :D )

Big thanks to: all my mates, Barmatuhi, Anti2, Shelest+Kratos, Raymon, Whiteglow, S1nedrion, Lippy and others who laugh with me during evenings!

Special thanks to TeamFortressTV (Ads and Pledge)!

http://youtu.be/izFCIEMafK8

Thanks for watching!
Dropbox
Music:
Foals – Two Steps Twice
Editors – Papillon
Alt-J – Taro

Hello everyone! I’ve been collecting some highlights during season 16 of ETF2L and now the time has come to show you. You will see medic action from practice and official games with my team 4-25! (Yes, 14 mins :D )

Big thanks to: all my mates, Barmatuhi, Anti2, Shelest+Kratos, Raymon, Whiteglow, S1nedrion, Lippy and others who laugh with me during evenings!

Special thanks to TeamFortressTV (Ads and Pledge)!

[youtube]http://youtu.be/izFCIEMafK8[/youtube]
Thanks for watching!
[url=https://www.dropbox.com/s/bsi44k8hrrph0zo/First%20Breath.mp4]Dropbox[/url]
Music:
Foals – Two Steps Twice
Editors – Papillon
Alt-J – Taro
2
#2
2 Frags +

some really sweet plays Dikker, hope to see you in d1/prem next season with 4-25 dodging nerds again

some really sweet plays Dikker, hope to see you in d1/prem next season with 4-25 dodging nerds again
3
#3
2 Frags +

watch the stream all the time to hear Russian and tf2 admixture lol.

Also sweet crossbow shots for at least the last long while.

watch the stream all the time to hear Russian and tf2 admixture lol.

Also sweet crossbow shots for at least the last long while.
4
#4
2 Frags +

I would love a DL link for this one, really enjoyed it!

I would love a DL link for this one, really enjoyed it!
5
#5
3 Frags +

Fucking A, dikker. Keep it up!

Show Content
One question: Did you dropped that uber at 2:38? I've seen a lot of medics poping the uber when health is that low even if no enemy is around at sight. You have a lot of balls to be milking it that way, my friend.
Fucking A, dikker. Keep it up!
[spoiler]One question: Did you dropped that uber at 2:38? I've seen a lot of medics poping the uber when health is that low even if no enemy is around at sight. You have a lot of balls to be milking it that way, my friend.[/spoiler]
6
#6
2 Frags +
renxzenFucking A, dikker. Keep it up!
Show Content
One question: Did you dropped that uber at 2:38? I've seen a lot of medics poping the uber when health is that low even if no enemy is around at sight. You have a lot of balls to be milking it that way, my friend.

no, i didn't) i just pressed tab and saw that all epsi is down, only me and my soldier on mid :D

[quote=renxzen]Fucking A, dikker. Keep it up!
[spoiler]One question: Did you dropped that uber at 2:38? I've seen a lot of medics poping the uber when health is that low even if no enemy is around at sight. You have a lot of balls to be milking it that way, my friend.[/spoiler][/quote]
no, i didn't) i just pressed tab and saw that all epsi is down, only me and my soldier on mid :D
7
#7
1 Frags +
MrPoT4tOI would love a DL link for this one, really enjoyed it!

Done, dropbox link in firstpost (2,07gb)

[quote=MrPoT4tO]I would love a DL link for this one, really enjoyed it![/quote]
Done, dropbox link in firstpost (2,07gb)
8
#8
RGB LAN
6 Frags +

The part at 2:45 had some nice jukes, but you delayed your inevitable death by 12 seconds (and likely much longer if the enemy team allowed it).

Other than that, I liked some of the surfs and crossbows. :3

renxzenI've seen a lot of medics poping the uber when health is that low even if no enemy is around at sight. You have a lot of balls to be milking it that way, my friend.

It's exactly that, an incredibly ballsy move. In his situation, it obviously involved zero risk because the other team had six dead. In most situations where there are enemies lingering around and you have less than 20 HP, then yeah, it's incredibly hard to deal with that situation. If you're in an area with no real safety (like if you're attacking an enemy's second point on Badlands and you just took a bunch of damage on their gray bridge), it's so easy to be dealt ~20 damage from just about anywhere or anything. On top of the fact that if an enemy knows they just dealt 100+ damage to you, their new team objective for the next moment will likely be to shoot a few shots of anything at all and finish you. No matter how mindful you are of your surroundings, these shots can come from just about any angle and distance, and there's little you can do about it (other than use uber and/or get to safety to regen / get health packs).

I would say this is why medics in Open (or below) drop their ubers a pretty good amount of the time.

The part at 2:45 had some nice jukes, but you delayed your inevitable death by 12 seconds (and likely much longer if the enemy team allowed it).

Other than that, I liked some of the surfs and crossbows. :3

[quote=renxzen]I've seen a lot of medics poping the uber when health is that low even if no enemy is around at sight. You have a lot of balls to be milking it that way, my friend.[/quote]

It's exactly that, an incredibly ballsy move. In his situation, it obviously involved zero risk because the other team had six dead. In most situations where there are enemies lingering around and you have less than 20 HP, then yeah, it's incredibly hard to deal with that situation. If you're in an area with no real safety (like if you're attacking an enemy's second point on Badlands and you just took a bunch of damage on their gray bridge), it's so easy to be dealt ~20 damage from just about anywhere or anything. On top of the fact that if an enemy knows they just dealt 100+ damage to you, their new team objective for the next moment will likely be to shoot a few shots of anything at all and finish you. No matter how mindful you are of your surroundings, these shots can come from just about any angle and distance, and there's little you can do about it (other than use uber and/or get to safety to regen / get health packs).

I would say this is why medics in Open (or below) drop their ubers a pretty good amount of the time.
9
#9
3 Frags +

your taste in music is awesome!

your taste in music is awesome!
10
#10
0 Frags +

Holy shit going huge

Holy shit going huge
11
#11
0 Frags +

Thanks for also showing areas where you died - not trying to make yourself look super-human.

Impressive stuff.

Thanks for also showing areas where you died - not trying to make yourself look super-human.

Impressive stuff.
12
#12
0 Frags +

trying to distract

trying to distract
13
#13
2 Frags +
renxzenTheFragileyou delayed your inevitable death by 12 seconds (and likely much longer if the enemy team allowed it).
I think he was making the huge distraction for his friend to cap last, and as you can see it was working and it could have worked if his scout would started to cap instead of rushing the demo and his soldier instead of caping would have rushed the demo. Unfortunately it didn't worked out in the end, but better try it than not in this type of scenarios where you see how your push to last failed horribly.

yeah, i was trying to... )

[quote=renxzen][quote=TheFragile]you delayed your inevitable death by 12 seconds (and likely much longer if the enemy team allowed it).[/quote]

I think he was making the huge distraction for his friend to cap last, and as you can see it was working and it could have worked if his scout would started to cap instead of rushing the demo and his soldier instead of caping would have rushed the demo. Unfortunately it didn't worked out in the end, but better try it than not in this type of scenarios where you see how your push to last failed horribly.[/quote]
yeah, i was trying to... )
14
#14
2 Frags +

Its amazing, but, no in-game sound? :( I wanted to hear those sweet xbow hits

Its amazing, but, no in-game sound? :( I wanted to hear those sweet xbow hits
15
#15
RGB LAN
3 Frags +
renxzenTheFragileyou delayed your inevitable death by 12 seconds (and likely much longer if the enemy team allowed it).
Unfortunately it didn't worked out in the end, but better try it than not in this type of scenarios where you see how your push to last failed horribly.

I completely disagree. Absolutely not. You miss an entire spawn wave (so the medic won't be spawning with the soldiers that just died) and you give the other team an extra ~30% uber (which amounts to being about ~60-70% after the medic spawns). When the soldiers spawn, the pocket must then decide if he wants to wait an extra 15 seconds for medic, or if he should try to hold whatever point needs to be held. The former decision means it'll be easier for the enemy team to retake, while the latter means the medic won't be building during the entire time going to the point (which pretty much guarantees a 100% to 0% uber disadvantage).

It only almost worked because the enemy team allowed it to be that way. They didn't need ~5 people trying to kill the lone medic while ignoring the point. In this scenario, you actually want the medic to screw around behind and intentionally delay his death. Thus, you basically choose when to kill the medic, you have massive uber advantage, the other team will have no heals, and you are practically guaranteed a point (and probably more). We've done this in Invite for a long time and I'm well-aware of it. Medics have a "kill" bind for much more than just getting a better spawn.

[quote=renxzen][quote=TheFragile]you delayed your inevitable death by 12 seconds (and likely much longer if the enemy team allowed it).[/quote]

Unfortunately it didn't worked out in the end, but better try it than not in this type of scenarios where you see how your push to last failed horribly.[/quote]

I completely disagree. Absolutely not. You miss an entire spawn wave (so the medic won't be spawning with the soldiers that just died) and you give the other team an extra ~30% uber (which amounts to being about ~60-70% after the medic spawns). When the soldiers spawn, the pocket must then decide if he wants to wait an extra 15 seconds for medic, or if he should try to hold whatever point needs to be held. The former decision means it'll be easier for the enemy team to retake, while the latter means the medic won't be building during the entire time going to the point (which pretty much guarantees a 100% to 0% uber disadvantage).

It only almost worked because the enemy team allowed it to be that way. They didn't need ~5 people trying to kill the lone medic while ignoring the point. In this scenario, you actually want the medic to screw around behind and intentionally delay his death. Thus, you basically choose when to kill the medic, you have massive uber advantage, the other team will have no heals, and you are practically guaranteed a point (and probably more). We've done this in Invite for a long time and I'm well-aware of it. Medics have a "kill" bind for much more than just getting a better spawn.
16
#16
0 Frags +

Excellent videogaming friend :)

Excellent videogaming friend :)
17
#17
0 Frags +

some great plays there. Kind of changes how I think about medic
Lemons

some great plays there. Kind of changes how I think about medic
Lemons
18
#18
1 Frags +

Please give me the dl that was one of the best medic frag vids I've seen - nominate 12:55 for sweetest play

Please give me the dl that was one of the best medic frag vids I've seen - nominate 12:55 for sweetest play
19
#19
4 Frags +
megawacPlease give me the dl that was one of the best medic frag vids I've seen - nominate 12:55 for sweetest play

downloadlink under the videoplayer (dropbox)

Thanks all for comments, i didnt believe that it will be so good :D

TheFragileMedics have a "kill" bind for much more than just getting a better spawn.

kill bind always with me! :3

[quote=megawac]Please give me the dl that was one of the best medic frag vids I've seen - nominate 12:55 for sweetest play[/quote]
downloadlink under the videoplayer (dropbox)


Thanks all for comments, i didnt believe that it will be so good :D

[quote=TheFragile]Medics have a "kill" bind for much more than just getting a better spawn.[/quote]
kill bind always with me! :3
20
#20
-2 Frags +

distraction

distraction
21
#21
0 Frags +

Great video, I was hooked throughout.

I think that Metalworks last where you taunt and die would've been better as the last clip, but that's just me. Excellent job overall though.

Great video, I was hooked throughout.

I think that Metalworks last where you taunt and die would've been better as the last clip, but that's just me. Excellent job overall though.
22
#22
RGB LAN
0 Frags +
renxzenTheFragile...
You are listing consequences of it not working but he did made 6 seconds of distraction in which after this his soldier came from the other side and started caping, unfortunately the heavy spawned and ended the cap. You can see after the uber fades how his scout instead of taking advantage of that time Dikker fantasically made and starts surprise-caping, attacks the demo and then his soldier who wasn't being focused tried to cap. It could have worked and all the efforts of Dikker would haven been worth it if the soldier came from the other side and rushed the demo and his scout started caping, nobody would have expected it since almost all the players were focused on Dikker, but it would require a shit-ton of synchronization that most teams lack.

You are right. It's better to play safe and hit the killbind than try to make the 'big plays' that sometimes costs us the round.

I get what you're saying, but that exact scenario he was in had a .0001% chance of working (I calculated it and all! :D). The position of the enemy soldiers was a simple RJ to the point (which if you watch it again, they did exactly that). It was more of the enemy team's fault for having about five people try to kill the medic, but again, they were fairly close to the point to get to it in time anyway.

Doing the killbind isn't even just the safe thing to do, it's the logical thing to do. You can't bid on the enemy team being dumb in a situation like that when you're a medic. Uber advantage and overheals (and obviously just heals in general) dictate an incredibly large portion of the game.

[quote=renxzen][quote=TheFragile]...[/quote]

You are listing consequences of it not working but he did made 6 seconds of distraction in which [b]after this[/b] his soldier came from the other side and started caping, unfortunately the heavy spawned and ended the cap. You can see after the uber fades how his scout instead of taking advantage of that time Dikker fantasically made and starts surprise-caping, attacks the demo and then his soldier who wasn't being focused tried to cap. It could have worked and all the efforts of Dikker would haven been worth it if the soldier came from the other side and rushed the demo and his scout started caping, nobody would have expected it since almost all the players were focused on Dikker, but it would require a shit-ton of synchronization that most teams lack.

You are right. It's better to play safe and hit the killbind than try to make the 'big plays' that sometimes costs us the round.[/quote]

I get what you're saying, but that exact scenario he was in had a .0001% chance of working (I calculated it and all! :D). The position of the enemy soldiers was a simple RJ to the point (which if you watch it again, they did exactly that). It was more of the enemy team's fault for having about five people try to kill the medic, but again, they were fairly close to the point to get to it in time anyway.

Doing the killbind isn't even just the safe thing to do, it's the logical thing to do. You can't bid on the enemy team being dumb in a situation like that when you're a medic. Uber advantage and overheals (and obviously just heals in general) dictate an incredibly large portion of the game.
23
#23
0 Frags +

rookies

rookies
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