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hide hud bind
1
#1
-3 Frags +

hey if anybody wants a hide hud bind that works on any server, send me a message. i don't want it to get bugfixed

there is a slight delay, but it doesn't really affect anything

jumping without viewmodels/a hud really is nice. speedshots are suddenly easy

edit - fair points:

alias cl_hud_hide "cl_hud_hide_1"
alias cl_hud_hide_1 "+score; hud_reloadscheme; alias cl_hud_hide cl_hud_hide_2"
alias cl_hud_hide_2 "+score; -score; alias cl_hud_hide cl_hud_hide_1"
bind yourkey cl_hud_hide

my implementation at least, you could add a toggle for mp_tournament and closedcaptions if you wanted

note: calling hud_reloadscheme too often can and will crash your game

hey if anybody wants a hide hud bind that works on any server, send me a message. i don't want it to get bugfixed

there is a slight delay, but it doesn't really affect anything

jumping without viewmodels/a hud really is nice. speedshots are suddenly easy

edit - fair points:

alias cl_hud_hide "cl_hud_hide_1"
alias cl_hud_hide_1 "+score; hud_reloadscheme; alias cl_hud_hide cl_hud_hide_2"
alias cl_hud_hide_2 "+score; -score; alias cl_hud_hide cl_hud_hide_1"
bind yourkey cl_hud_hide

my implementation at least, you could add a toggle for mp_tournament and closedcaptions if you wanted

note: calling hud_reloadscheme too often can and will crash your game
2
#2
0 Frags +

what?

what?
3
#3
9 Frags +

Just reload your hud when you've got your scoreboard up.

Just reload your hud when you've got your scoreboard up.
4
#4
-6 Frags +

shh

shh
5
#5
0 Frags +

it doesnt seem like thatd be a bug, just setting the hud stuff to 0 or whatever the value is

it doesnt seem like thatd be a bug, just setting the hud stuff to 0 or whatever the value is
6
#6
6 Frags +

Hitting a button bound to hud_reloadscheme while having your scoreboard up has made the HUD disappear for as long as I can remember; at least as early as when I first started making my HUD last August.

While it might be a minor glitch/bug, I don't really think that it's game-breaking in any sense; if anything it's fun to play in "frag video" mode every once in awhile. If they took it out I doubt most people would even notice, but it would make me a little sad on the inside.

It's nice for surfing, too.

Hitting a button bound to hud_reloadscheme while having your scoreboard up has made the HUD disappear for as long as I can remember; at least as early as when I first started making my HUD last August.

While it might be a minor glitch/bug, I don't really think that it's game-breaking in any sense; if anything it's fun to play in "frag video" mode every once in awhile. If they took it out I doubt most people would even notice, but it would make me a little sad on the inside.

It's nice for surfing, too.
7
#7
2 Frags +

why would you want to hide your hud?

why would you want to hide your hud?
8
#8
1 Frags +
HereThereBeTygerswhy would you want to hide your hud?

edited op to display why i use it. rocket jumping is very cool

[quote=HereThereBeTygers]why would you want to hide your hud?[/quote]
edited op to display why i use it. rocket jumping is very cool
9
#9
0 Frags +

does it hide speedometer and skeys on surf servers too?

does it hide speedometer and skeys on surf servers too?
10
#10
0 Frags +
pamphletdoes it hide speedometer and skeys on surf servers too?

no i don't think so

[quote=pamphlet]does it hide speedometer and skeys on surf servers too?[/quote]
no i don't think so
11
#11
2 Frags +

Why would it get bug-fixed if it's not advantageous in normal gameplay in any way?

Why would it get bug-fixed if it's not advantageous in normal gameplay in any way?
12
#12
0 Frags +

I haven't tested it, but assuming it sets cl_drawhud to 0 (or simulates it), then it would effectively hide the Sniper's zoom overlay, giving the Sniper more visibility when scoped, similar to the noborder zoom script posted on natf2 a while back.

Edit: Dash says it doesn't, so hopefully Valve can work on fixing invisible players instead.

I haven't tested it, but assuming it sets cl_drawhud to 0 (or simulates it), then it would effectively hide the Sniper's zoom overlay, giving the Sniper more visibility when scoped, similar to the noborder zoom script posted on natf2 a while back.

Edit: Dash says it doesn't, so hopefully Valve can work on fixing invisible players instead.
13
#13
3 Frags +
ControlopeI haven't tested it, but assuming it sets cl_drawhud to 0 (or simulates it), then it would effectively hide the Sniper's zoom overlay, giving the Sniper more visibility when scoped, similar to the noborder zoom script posted on natf2 a while back.

it doesnt, i just tested it

[quote=Controlope]I haven't tested it, but assuming it sets cl_drawhud to 0 (or simulates it), then it would effectively hide the Sniper's zoom overlay, giving the Sniper more visibility when scoped, similar to the noborder zoom script posted on natf2 a while back.[/quote]
it doesnt, i just tested it
14
#14
0 Frags +

it only hides what the scoreboard does, but it also hides the scoreboard. neat huh

it only hides what the scoreboard does, but it also hides the scoreboard. neat huh
15
#15
0 Frags +
xetsogit only hides what the scoreboard does, but it also hides the scoreboard. neat huh

Ummm...

[quote=xetsog]it only hides what the scoreboard does, but it also hides the scoreboard. neat huh[/quote]
Ummm...
16
#16
3 Frags +
ToastyTHTxetsogit only hides what the scoreboard does, but it also hides the scoreboard. neat huhUmmm...

the scoreboard hides elements such as health/ammo/meters/chat but when you do a hud_reloadscheme the scoreboard doesn't display, but the game thinks it's active (i'm guessing) hence why the elements are hidden

[quote=ToastyTHT][quote=xetsog]it only hides what the scoreboard does, but it also hides the scoreboard. neat huh[/quote]
Ummm...[/quote]
the scoreboard hides elements such as health/ammo/meters/chat but when you do a hud_reloadscheme the scoreboard doesn't display, but the game thinks it's active (i'm guessing) hence why the elements are hidden
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