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TF2 update for 10/8/20
1
#1
Patch Notes
0 Frags +

Via the Steam store:

Valve* Fixed players not being able to rocket jump or stickybomb jump during a truce
* Fixed missing War Paint icons in the Steam Community Market
* Updated the Impish Ears to add a missing style
* Updated the equip_region for the Gourd Grin
* Updated The Ghoul Box to fix an issue with the materials
* Updated pl_hasslecastle
* Added occluders to improve optimization
* Added a spell book near the first RED spawn and the first BLU spawn
* Brightened up some areas
* Fixed some texture misalignments
* Reduced the saturation of purple spell book patches
* Changed the ending when BLU wins
* Fixed the arrow signs not changing near the first RED spawn
* Fixed an out-of-bounds exploit near the first point
* Fixed an out-of-bounds exploit in the second BLU spawn
* Fixed an out-of-bounds exploit near the cliff at the second-to-last point
* Changed the doors in the second BLU and the first RED spawn rooms to standard ones
* Fixed a displacement error near the entrance to the last point
* Moved the resupply cabinet from the second BLU spawn out of the wall
* Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
* Fixed some texture errors
* Brightened up the map
* General improvements
* Updated pl_precipice_event_final
* Lowered amount of entities on the map to prevent crashing
* Adjusted some misaligned textures around the map
* Simplified some detail for better performance
* Combined some models for better performance
* Removed some clutter to improve readability and fluid movement
* Fixed some lighting bugs around the map
* Added a one way door to left flank on last CP for Blu
* Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
* Adjusted health kits in last to be less favorable to defense
* Updated koth_megalo
* Fixed players building teleporters in RED spawn
* Updated pl_bloodwater
* Fixed exploit using the Minify spell at point A
* Fixed being able to build as an Engineer in lava pits
* Bosses no longer get stuck in lava pits
* Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
* Updated all railings to not collide with projectiles and bullets
* Removed normal-sized skeleton spawn locations
Via [url=https://store.steampowered.com/news/76303/]the Steam store[/url]:

[quote=Valve]* Fixed players not being able to rocket jump or stickybomb jump during a truce
* Fixed missing War Paint icons in the Steam Community Market
* Updated the Impish Ears to add a missing style
* Updated the equip_region for the Gourd Grin
* Updated The Ghoul Box to fix an issue with the materials
* Updated pl_hasslecastle
* Added occluders to improve optimization
* Added a spell book near the first RED spawn and the first BLU spawn
* Brightened up some areas
* Fixed some texture misalignments
* Reduced the saturation of purple spell book patches
* Changed the ending when BLU wins
* Fixed the arrow signs not changing near the first RED spawn
* Fixed an out-of-bounds exploit near the first point
* Fixed an out-of-bounds exploit in the second BLU spawn
* Fixed an out-of-bounds exploit near the cliff at the second-to-last point
* Changed the doors in the second BLU and the first RED spawn rooms to standard ones
* Fixed a displacement error near the entrance to the last point
* Moved the resupply cabinet from the second BLU spawn out of the wall
* Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
* Fixed some texture errors
* Brightened up the map
* General improvements
* Updated pl_precipice_event_final
* Lowered amount of entities on the map to prevent crashing
* Adjusted some misaligned textures around the map
* Simplified some detail for better performance
* Combined some models for better performance
* Removed some clutter to improve readability and fluid movement
* Fixed some lighting bugs around the map
* Added a one way door to left flank on last CP for Blu
* Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
* Adjusted health kits in last to be less favorable to defense
* Updated koth_megalo
* Fixed players building teleporters in RED spawn
* Updated pl_bloodwater
* Fixed exploit using the Minify spell at point A
* Fixed being able to build as an Engineer in lava pits
* Bosses no longer get stuck in lava pits
* Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
* Updated all railings to not collide with projectiles and bullets
* Removed normal-sized skeleton spawn locations[/quote]
2
#2
0 Frags +

e

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3
#3
39 Frags +
Valve* Fixed players not being able to rocket jump or stickybomb jump during a truce

Underrated improvement.

[quote=Valve]* Fixed players not being able to rocket jump or stickybomb jump during a truce
[/quote]

Underrated improvement.
4
#4
37 Frags +

https://i.imgur.com/0vGUqFu.png

https://i.imgur.com/Lpp8UMy.png

mfw valve says bug fixes are major changes

[img]https://i.imgur.com/0vGUqFu.png[/img]
[img]https://i.imgur.com/Lpp8UMy.png[/img]
mfw valve says bug fixes are major changes
5
#5
27 Frags +

steve lin you did not post a face but I assume it looks like -_-

steve lin you did not post a face but I assume it looks like -_-
6
#6
1 Frags +

thank god i can now rj during a truce

thank god i can now rj during a truce
7
#7
serveme.tf
11 Frags +

Some new behavior for server owners:

The auto-update process might fail for those having multiple users on a single machine running TF2 servers. The auto-updater tries to accesss the directory "/tmp/dumps", but if that's already created by another user it will fail and not update.

Some new behavior for server owners:

The auto-update process might fail for those having multiple users on a single machine running TF2 servers. The auto-updater tries to accesss the directory "/tmp/dumps", but if that's already created by another user it will fail and not update.
8
#8
45 Frags +

https://i.imgur.com/OBfHsMU.jpg

[img]https://i.imgur.com/OBfHsMU.jpg[/img]
9
#9
1 Frags +

Lol wtf does Valve mean by ‘general improvements’..

Lol wtf does Valve mean by ‘general improvements’..
10
#10
0 Frags +
flyingbuddyLol wtf does Valve mean by ‘general improvements’..

improvements but generally

[quote=flyingbuddy]Lol wtf does Valve mean by ‘general improvements’..[/quote]
improvements but generally
11
#11
3 Frags +
flyingbuddyLol wtf does Valve mean by ‘general improvements’..

Personally i choose to believe this is a plausibly deniable way of saying "we're untangling spaghetti" so that if gaben hears of improvements being made to old games he doesnt come thundering down out of his castle to smite them

[quote=flyingbuddy]Lol wtf does Valve mean by ‘general improvements’..[/quote]
Personally i choose to believe this is a plausibly deniable way of saying "we're untangling spaghetti" so that if gaben hears of improvements being made to old games he doesnt come thundering down out of his castle to smite them
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