So I'm playing the game on mat_dxlevel 95, and whenever I go on Pyro and clicks M1 I don't hear the sound of the flame coming out of my Flame Thrower and I was wondering if there is a fix for that. It's really frustrating because in 6s enemy team can run Pyro and I won't be able to hear them using their primary weapon until I see them on my screen which sucks to not have the sound cue. (same situation with airblast)
		Pyro Primary Weapon Sound Effect Missing	
	
		posted in
		
			Q/A Help		
	
So I'm playing the game on mat_dxlevel 95, and whenever I go on Pyro and clicks M1 I don't hear the sound of the flame coming out of my Flame Thrower and I was wondering if there is a fix for that. It's really frustrating because in 6s enemy team can run Pyro and I won't be able to hear them using their primary weapon until I see them on my screen which sucks to not have the sound cue. (same situation with airblast)
		
		
	Is this still the case without anything in your /tf/custom folder? (simply rename and launch game)
Using any configs or crosshair mods? Does the issue still happen in with mat_dxlevel 81/90/100?
Is this still the case without anything in your /tf/custom folder? (simply rename and launch game)
Using any configs or crosshair mods? Does the issue still happen in with mat_dxlevel 81/90/100?
		
		
	Using any configs or crosshair mods? Does the issue still happen in with mat_dxlevel 81/90/100?
I am using VTF crosshairs, vpk skin mod, vpk stock sound on Original, and a FPS config that my friend made but if I recall correctly I can hear the sound effect on dxlevel 81
I am using VTF crosshairs, vpk skin mod, vpk stock sound on Original, and a FPS config that my friend made but if I recall correctly I can hear the sound effect on dxlevel 81
		
		
	It's something laz's tool does and some VTF crosshair packs have
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} Put this into tf_weapon_flamethrower under SoundData
[url=https://www.teamfortress.tv/52951/weapon-specific-vtf-crosshair-switcher-thing/?page=2#31]It's something laz's tool does[/url] and some VTF crosshair packs have
[code]
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} [/code]
Put this into tf_weapon_flamethrower under SoundData
		
		
	[code]
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} [/code]
Put this into tf_weapon_flamethrower under SoundData
JohhnyFromCaliWhat does that do?
adds back the sounds from tf2's default flamethrower weapon script, the crosshair tool apparently removes them sometimes
[quote=JohhnyFromCali]What does that do?[/quote] 
adds back the sounds from tf2's default flamethrower weapon script, the crosshair tool apparently removes them sometimes
		
		
	adds back the sounds from tf2's default flamethrower weapon script, the crosshair tool apparently removes them sometimes
geduIt's something laz's tool does and some VTF crosshair packs have// Sounds. SoundData { "single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long "special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start "double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire "special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed "special3" "Weapon_FlameThrower.WindDown" // End of fire sound "burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound }
Put this into tf_weapon_flamethrower under SoundData
I put this in my scripts/tf_weapon_flamethrower.txt and I still couldn't hear the flame :/
[quote=gedu][url=https://www.teamfortress.tv/52951/weapon-specific-vtf-crosshair-switcher-thing/?page=2#31]It's something laz's tool does[/url] and some VTF crosshair packs have
[code]
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} [/code]
Put this into tf_weapon_flamethrower under SoundData[/quote]
I put this in my scripts/tf_weapon_flamethrower.txt and I still couldn't hear the flame :/
		
		
	[code]
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} [/code]
Put this into tf_weapon_flamethrower under SoundData[/quote]
I put this in my scripts/tf_weapon_flamethrower.txt and I still couldn't hear the flame :/
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