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Pyro Primary Weapon Sound Effect Missing
posted in Q/A Help
1
#1
0 Frags +

So I'm playing the game on mat_dxlevel 95, and whenever I go on Pyro and clicks M1 I don't hear the sound of the flame coming out of my Flame Thrower and I was wondering if there is a fix for that. It's really frustrating because in 6s enemy team can run Pyro and I won't be able to hear them using their primary weapon until I see them on my screen which sucks to not have the sound cue. (same situation with airblast)

So I'm playing the game on mat_dxlevel 95, and whenever I go on Pyro and clicks M1 I don't hear the sound of the flame coming out of my Flame Thrower and I was wondering if there is a fix for that. It's really frustrating because in 6s enemy team can run Pyro and I won't be able to hear them using their primary weapon until I see them on my screen which sucks to not have the sound cue. (same situation with airblast)
2
#2
whitelist.tf
1 Frags +

Is this still the case without anything in your /tf/custom folder? (simply rename and launch game)

Using any configs or crosshair mods? Does the issue still happen in with mat_dxlevel 81/90/100?

Is this still the case without anything in your /tf/custom folder? (simply rename and launch game)

Using any configs or crosshair mods? Does the issue still happen in with mat_dxlevel 81/90/100?
3
#3
-2 Frags +

I am using VTF crosshairs, vpk skin mod, vpk stock sound on Original, and a FPS config that my friend made but if I recall correctly I can hear the sound effect on dxlevel 81

I am using VTF crosshairs, vpk skin mod, vpk stock sound on Original, and a FPS config that my friend made but if I recall correctly I can hear the sound effect on dxlevel 81
4
#4
0 Frags +

use dxlevel 100 ez

use dxlevel 100 ez
5
#5
0 Frags +

It's something laz's tool does and some VTF crosshair packs have

// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} 

Put this into tf_weapon_flamethrower under SoundData

[url=https://www.teamfortress.tv/52951/weapon-specific-vtf-crosshair-switcher-thing/?page=2#31]It's something laz's tool does[/url] and some VTF crosshair packs have
[code]
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} [/code]

Put this into tf_weapon_flamethrower under SoundData
6
#6
0 Frags +

What does that do?

What does that do?
7
#7
0 Frags +
JohhnyFromCaliWhat does that do?

adds back the sounds from tf2's default flamethrower weapon script, the crosshair tool apparently removes them sometimes

[quote=JohhnyFromCali]What does that do?[/quote]
adds back the sounds from tf2's default flamethrower weapon script, the crosshair tool apparently removes them sometimes
8
#8
1 Frags +
geduIt's something laz's tool does and some VTF crosshair packs have
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} 

Put this into tf_weapon_flamethrower under SoundData

I put this in my scripts/tf_weapon_flamethrower.txt and I still couldn't hear the flame :/

[quote=gedu][url=https://www.teamfortress.tv/52951/weapon-specific-vtf-crosshair-switcher-thing/?page=2#31]It's something laz's tool does[/url] and some VTF crosshair packs have
[code]
// Sounds.
SoundData
{
"single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long
"special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start
"double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire
"special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed
"special3" "Weapon_FlameThrower.WindDown" // End of fire sound
"burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound
} [/code]

Put this into tf_weapon_flamethrower under SoundData[/quote]
I put this in my scripts/tf_weapon_flamethrower.txt and I still couldn't hear the flame :/
9
#9
7 Frags +

nvm I just didn't turn my headset's power on ROFL, thanks for the help gedu!

nvm I just didn't turn my headset's power on ROFL, thanks for the help gedu!
10
#10
9 Frags +

r u srs

r u srs
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