LHTF2 LAN Update #4
LAN is only a few days away and people are already starting to arrive in town in anticipation for the event. Many players and teams will be around the venue starting Thursday and Friday evenings before the event for scrims, so if you’re in the area feel free to swing by early! If you plan to post event discussion, pictures, etc. on social media be sure to use hashtag #LHTF2
Event Schedule and Format
Doors open for check-in at 10:30am PST. Teams that are competing will need all 6 of their players present in order to check-in. Following check-in, players will immediately have photos taken and sign the event mousepad and then be directed to their assigned PC row to begin setting up and preparing for their matches.
The Swiss group stage matches will begin at 12pm PST. To accommodate scheduling and to improve the average quality of matches for participants, the top 3 teams from RGL S7, froyotech, Witness Gaming and Like A G6 have been granted a bye through the group stages, and will not play until the elimination stage. The top 5 teams from the group stages will join them in the elimination bracket and in the prizing. With this adjustment, every team will have a dedicated PC row and will not have to rotate setups during their tournament run.
The Elimination stage matches will begin at 5pm PST. The qualifying 8 teams will play through a double elimination bracket. Note that the first couple matches in the elimination bracket will be BO1s, then the remaining matches will be BO3, until the BO5 grand finals (1 map advantage to upper bracket finalist). By the end of the first day only 4 teams will remain in the tournament and the first grand finalist will be known.
While PCs will be mostly occupied during the tournament on Day 1, they will become much more available for drop-ins on Day 2 as only 1 match will be ongoing at any time, but they will be first-come-first-serve.
We will need the cooperation of all players in order to make things run as smoothly as possible. Should we be ahead of or behind schedule we may adjust things day-of as needed, and in worst case scenarios will resort to issuing forfeits if teams delay matches. Players should stay in communication with reno as much as possible during the event to ensure everyone is on the same page.
RGL’s S8 Invite map list will be used:
We have an official TeamFortress.com news post here: https://www.teamfortress.com/post.php?id=124596
The event was featured in an article by the esports news outlet Upcomer: https://www.upcomer.com/after-nearly-four-years-team-fortress-2-returns-to-lan-this-weekend/
We want to have as many matches streamed/casted as possible, so we are still coordinating with a few production teams to secure coverage, with details coming soon. We also have one more sponsor to announce soon. Otherwise everything is pretty much figured out.
(reposted from RGL forums)