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properly centered VTF 1:1 yz50/konr wings remake
posted in Customization
1
#1
0 Frags +

hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post. Otherwise, here's some background info on this project.

a short history of the konr/yz50/clockwork wings crosshair
history lesson by konr himself:

https://i.imgur.com/DjLmRXM.png

example footage from these 3 goats using older versions of the crosshair:

yz50

https://www.youtube.com/watch?v=lYTZF9_EPVw

konr

https://www.youtube.com/watch?v=MUg2J_iJDDg

yz50 the squeakquel

https://www.youtube.com/watch?v=oduzm75ZT7g

clockwork

https://www.youtube.com/watch?v=PMQQ6Tx3Nsg

why tf2's default crosshairs suck
the "none" crosshairs (the default ones that change based on weapon) are literally all on the same file. They're very low res, have weirdly inconsistent coloring/transparency issues, and aren't even centered properly (although this is mostly because the default weapon scripts have the wrong centering coordinates). This centering issue is pretty bad for classes like sniper and spy who use the "wide cross" crosshair, where even a 1 pixel difference at a long range can determine whether you make a shot or not. Why this hasn't been fixed yet is a true valve moment lol. Another issue is that the "center dotted" crosshair resolutions are actually an odd number instead of an even number, and because computer display resolutions are even, this means that your dot can literally never be centered properly. GJ valve

why I remade the same crosshair that has been remade like 100 times online
because they all kinda suck, and the actual original way of "creating" this crosshair is also kinda wack.

most of the ones you can find online are improperly centered, but generally they just plain don't look true to the originals. I think I even saw a rainbow one somewhere lol

as for why I decided to make another one: konr, yz50, and clockwork "made" this crosshair by using an old ass technique to use custom crosshairs where you use a font with a bunch of letters assigned to custom crosshairs, then using a file in your custom hud to overlay text using the font to create a crosshair. They used a font that had the "wings" assigned to every character, and overlayed it on top of the default seeker in game to create the iconic crosshair. The problem with this method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly. It also doesn't line up with the default crosshair all that well anyways, something that you can actually sorta see in the videos shown above.

so what I did was grab the font myself, grab the seeker and upscale it a little as if it had been resized already in tf2, fix them up by making them completely symmetrical and centered, and overlayed the two in photoshop. What you get is basically what the goal was in making the original crosshair using the wack hud font method, in the form of a more modern VTF format. VTF crosshairs can be perfectly centered as long as the source image is in an even resolution. If you compare my crosshair with videos of the original crosshair, the accuracy is basically perfect. Also you can change the color of it lol

here's some pictures:
scout (v2)

https://i.imgur.com/wv65L4M.png

"og" (v2)

https://i.imgur.com/K7JP9NA.png

https://i.imgur.com/dBjST3f.png

soldier (v1) (no more updates) (dogshit)

https://i.imgur.com/EwYOtZd.png



>>>DOWNLOAD<<<
download 240p movie punjabi no virus no survey halal


low iq installation method:

Show Content
by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.

1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
  • yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
  • images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.

3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

4. enjoy your new centered yz50 wings

how to customize:

Show Content
by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.

1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use yz50sollyremake for the scattergun, I would edit tf_weapon_scattergun.txt. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/

note: list is outdated, looking for better one

2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]

the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.

2b. You can use one of the following crosshair names:
  • yz50remake (wings combined with seeker)
  • yz50remake (wings combined with seeker, wings are offset to the left by 1 pixel)
  • yz50sollyremake (wings combined with the fixed default solly crosshair)

3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

4. enjoy your new centered yz50 wings

(IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS
if you use a no explosion script mod, you need to do a couple of extra things to get it to work

1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape here) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:

	"ExplosionEffect"	"insert explosion particle here"
	"ExplosionPlayerEffect"	"insert explosion particle here"
	"ExplosionWaterEffect"	"insert explosion particle here"

2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.

3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.

4. enjoy as usual

special thanks to yz50 and konr for making my favorite crosshairs of all time

hey guys. Many people liked the last yz50 crosshair mod that I made, but it was kinda dog and wasn't 1:1 enough in a lot of different ways (2 pixels too wide, wings were too "thin", too small, etc) and it also looked like shit at higher scales. I remade the crosshair, made it look cleaner and more "hi res", and properly centered it again. [b]If you just wanna download the crosshairs, feel free to scroll down to the bottom of the post.[/b] Otherwise, here's some background info on this project.

[h]a short history of the konr/yz50/clockwork wings crosshair[/h]
history lesson by konr himself:
[img]https://i.imgur.com/DjLmRXM.png[/img]

example footage from these 3 goats using older versions of the crosshair:

yz50
[youtube]https://www.youtube.com/watch?v=lYTZF9_EPVw[/youtube]
konr
[youtube]https://www.youtube.com/watch?v=MUg2J_iJDDg[/youtube]
yz50 the squeakquel
[youtube]https://www.youtube.com/watch?v=oduzm75ZT7g[/youtube]
clockwork
[youtube]https://www.youtube.com/watch?v=PMQQ6Tx3Nsg[/youtube]

[h]why tf2's default crosshairs suck[/h]
the "none" crosshairs (the default ones that change based on weapon) are literally all on the same file. They're very low res, have weirdly inconsistent coloring/transparency issues, and aren't even centered properly (although this is mostly because the default weapon scripts have the wrong centering coordinates). This centering issue is pretty bad for classes like sniper and spy who use the "wide cross" crosshair, where even a 1 pixel difference at a long range can determine whether you make a shot or not. Why this hasn't been fixed yet is a true valve moment lol. Another issue is that the "center dotted" crosshair resolutions are actually an odd number instead of an even number, and because computer display resolutions are even, this means that your dot can literally never be centered properly. GJ valve

[h]why I remade the same crosshair that has been remade like 100 times online[/h]
because they all kinda suck, and the actual original way of "creating" this crosshair is also kinda wack.

most of the ones you can find online are improperly centered, but generally they just plain don't look true to the originals. I think I even saw a rainbow one somewhere lol

as for why I decided to make another one: konr, yz50, and clockwork "made" this crosshair by using an old ass technique to use custom crosshairs where you use a font with a bunch of letters assigned to custom crosshairs, then using a file in your custom hud to overlay text using the font to create a crosshair. They used a font that had the "wings" assigned to every character, and overlayed it on top of the default seeker in game to create the iconic crosshair. The problem with this method is that it's super inconsistent across resolutions, and is basically impossible to truly center properly. It also doesn't line up with the default crosshair all that well anyways, something that you can actually sorta see in the videos shown above.

so what I did was grab the font myself, grab the seeker and upscale it a little as if it had been resized already in tf2, fix them up by making them completely symmetrical and centered, and overlayed the two in photoshop. What you get is basically what the goal was in making the original crosshair using the wack hud font method, in the form of a more modern VTF format. VTF crosshairs can be perfectly centered as long as the source image is in an even resolution. If you compare my crosshair with videos of the original crosshair, the accuracy is basically perfect. Also you can change the color of it lol

here's some pictures:
scout (v2)
[img]https://i.imgur.com/wv65L4M.png[/img]

"og" (v2)
[img]https://i.imgur.com/K7JP9NA.png[/img]
[img]https://i.imgur.com/dBjST3f.png[/img]

soldier (v1) (no more updates) (dogshit)
[img]https://i.imgur.com/EwYOtZd.png[/img]
[i][/i]
[i][/i]
[h][b]>>>DOWNLOAD<<<[/b][/h]
[url=https://cdn.discordapp.com/attachments/833066248140881981/1063894088648237106/yz50_wings_remake.zip]download 240p movie punjabi no virus no survey halal[/url]
[i][/i]
[i][/i]
[h][b]low iq installation method:[/b][/h]
[spoiler]by following these steps, every crosshair for every class will be set to the wings. Just drag, drop and enjoy.

1. Click on the download link above and then choose between two of the zip files in the Google Drive folder:
[list]
[*] yz50 wings remake.zip (contains the mod which you can drag and drop, and also includes the weapon scripts that I use personally)
[*] images only (contains only a png, vtf, and vmt file for each crosshair, for advanced users who might want to add these to their existing crosshair mods)
[/list]
2. Open the zip file and put "yz50 wings remake" into your tf\custom folder.

3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

4. [b]enjoy your new centered yz50 wings[/b][/spoiler]

[h][b]how to customize:[/b][/h]
[spoiler]by default, all of the weapon scripts I have included use the yz50remake crosshair. For every weapon. For every class. If you only want it to apply to specific weapons, you can delete the ones that you don't want in the mod folder. Changing the crosshair from the scout wings to the soldier wings is a little more complicated though but it's not hard. So is using no explosion scripts in conjunction with this mod.

1. To change a crosshair for a weapon, go to scripts and open the script you want to edit. For example, if I wanted to use [b]yz50sollyremake[/b] for the scattergun, I would edit [b]tf_weapon_scattergun.txt[/b]. A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/

note: list is outdated, looking for better one

2a. Edit the crosshair section like this:
[code] "crosshair"
{
"file" "vgui/replay/thumbnails/DESIRED CROSSHAIR NAME"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}[/code]

the "x", "y", "width", and "height" values are particularly important, especially the latter two. These should be set to 64 as my crosshairs are 64x64, and they will break if you don't change them.

2b. You can use one of the following crosshair names:
[list]
[*] [b]yz50remake[/b] (wings combined with seeker)
[*] [b]yz50remake[/b] (wings combined with seeker, wings are offset to the left by 1 pixel)
[*] [b]yz50sollyremake[/b] (wings combined with the fixed default solly crosshair)
[/list]

3. Set your crosshair to "none" in your TF2 console by typing the following:
[code]cl_crosshair_file ""[/code]

4. [b]enjoy your new centered yz50 wings[/b][/spoiler]

[h][b](IMPORTANT) NO EXPLOSION SCRIPT COMPATIBILITY STEPS[/b][/h]
if you use a no explosion script mod, you need to do a couple of extra things to get it to work

1. Find out what particle effect you're using by opening the no explosion script mod's folder/VPK (you can open .vpk files by downloading GCFScape [url=https://gamebanana.com/tools/26]here[/url]) and then opening any of the explosive weapon scripts (like the one for the rocket launcher). The lines you want to look for look like this:
[code] "ExplosionEffect" "insert explosion particle here"
"ExplosionPlayerEffect" "insert explosion particle here"
"ExplosionWaterEffect" "insert explosion particle here"[/code]

2. Copy these 3 lines, then go to the respective weapon script in the yz50 wings remake scripts folder, and replace the 3 lines there with the ones you copied.

3. Get rid of the no explosion script mod. It will overwrite the crosshair mod which prevents my crosshairs from working. This is because the no explosions mod uses the same file as my crosshair mod, and will overwrite it entirely, which includes the default crosshairs.

4. enjoy as usual

[h]special thanks to yz50 and konr for making my favorite crosshairs of all time[/h]
2
#2
6 Frags +

change log:

v2: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-increased the resolution, crosshair may appear bigger compared to v1. Still 64x64
-added "og" version for people who like the uncentered "hud xhair" look
-no solly crosshair this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release


how to update:
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory

[h][b]change log:[/b][/h]

[b]v2[/b]: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-increased the resolution, [b]crosshair may appear bigger compared to v1[/b]. Still 64x64
-[b]added "og" version[/b] for people who like the uncentered "hud xhair" look
-[b]no solly crosshair[/b] this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release
[i][/i]
[i][/i]
[h][b]how to update:[/b][/h]
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory
3
#3
8 Frags +

so much love for a crosshair, stay winning.

so much love for a crosshair, stay winning.
4
#4
2 Frags +

I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?
5
#5
2 Frags +
crespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

yes, you can open the crosshair in an editor (gimp and paint.net both are free and have VTF plug-ins)
then edit the colors you want, then use a "white" crosshair in-game and it'll be the correct colors

here's a tutorial for paint(dot)net
https://www.youtube.com/watch?v=HbRH1AhSlzo

[quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
yes, you can open the crosshair in an editor (gimp and paint.net both are free and have VTF plug-ins)
then edit the colors you want, then use a "white" crosshair in-game and it'll be the correct colors

here's a tutorial for paint(dot)net
https://www.youtube.com/watch?v=HbRH1AhSlzo
6
#6
0 Frags +
crespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

not through tf2's settings, no. The dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself

[quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
not through tf2's settings, no. The dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself
7
#7
2 Frags +
ktaeohA lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/

as far as i can tell, that list is a bit inaccurate. i followed the steps you described to change the crosshair, and it was working as i expected up until i got to the Flying Guillotine (aka supposedly tf_weapon_cleaver.txt). changing the crosshair in this file does not affect the cleaver.
i asked about this in the huds.tf discord, and was notified by quickkennedy (author of cutehud and quakehud) that "[some] weapons oddly won't take their crosshairs from their file."

after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018

[quote=ktaeoh]A lot of the weapon scripts actually cover more than one weapon so I'd suggest looking at this: https://cfg.tf/tools/crosshairs/names/[/quote]
as far as i can tell, that list is a bit inaccurate. i followed the steps you described to change the crosshair, and it was working as i expected up until i got to the Flying Guillotine (aka supposedly tf_weapon_cleaver.txt). changing the crosshair in this file does [i]not[/i] affect the cleaver.
i asked about this in the huds.tf discord, and was notified by quickkennedy (author of cutehud and quakehud) that "[some] weapons oddly won't take their crosshairs from their file."

after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018
8
#8
-2 Frags +
ktaeohcrespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself

dude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol

[quote=ktaeoh][quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself[/quote]
dude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol
9
#9
1 Frags +
czarchasm00after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018

not very helpful but i also happen to know that the sapper doesnt take its crosshair from the "sapper" file. not sure which file it gets its crosshair from though.

[quote=czarchasm00]after experimenting, i learned that the Flying Guillotine takes its crosshair from tf_weapon_jar.txt.
it appears the list is in dire need of an update. github shows the last time it was updated was 2018[/quote]
not very helpful but i also happen to know that the sapper doesnt take its crosshair from the "sapper" file. not sure which file it gets its crosshair from though.
10
#10
0 Frags +
RoLktaeohcrespiI'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourselfdude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol

lol idk how you can say that it's not 1:1, I literally imported the seeker from tf2 and overlayed it with the wings from the g3rmen hud font file, which is exactly what happens in game. I actually increased the gap between the wings themselves by 1 pixel because they were uneven in scale

[quote=RoL][quote=ktaeoh][quote=crespi]I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?[/quote]
unfortunately no, the dot is a part of the cross hair VTF, so it's basically impossible to change the dot separately from everything else. I can make a crosshair for you with a desired color however. Or, I could send you the Photoshop layer files so you can do it yourself[/quote]
dude literally look at the post above you. also this crosshair is very obviously not 1:1 of anything that already existed it was like immediately obvious to me that the wings are scrunched together more than any iconic usage of the crosshair lol[/quote]
lol idk how you can say that it's not 1:1, I literally imported the seeker from tf2 and overlayed it with the wings from the g3rmen hud font file, which is exactly what happens in game. I actually increased the gap between the wings themselves by 1 pixel because they were uneven in scale
11
#11
1 Frags +

take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them. The original ones I made a year ago were fine... if you used crosshair scale 32 and played at yz50's resolution. The issue was that resizing them was really hard because the original ones were super low res because I based them off the image the yz50 posted somewhere on tf.tv (I forgot where) so they would turn out super blurry after increasing the scale in game. These new ones I made look okay, but they're still a bit low res ngl and the tips of the wings are too thick

take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them. The original ones I made a year ago were fine... if you used crosshair scale 32 and played at yz50's resolution. The issue was that resizing them was really hard because the original ones were super low res because I based them off the image the yz50 posted somewhere on tf.tv (I forgot where) so they would turn out super blurry after increasing the scale in game. These new ones I made look okay, but they're still a bit low res ngl and the tips of the wings are too thick
12
#12
1 Frags +
ktaeohtake back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them

any plans to fix or just gonna leave them as is?

[quote=ktaeoh]take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them[/quote]

any plans to fix or just gonna leave them as is?
13
#13
1 Frags +

i installed it and the crosshair on launch is a purple error, however when i go into the options and change it to none it works, any idea why that is the case?

i installed it and the crosshair on launch is a purple error, however when i go into the options and change it to none it works, any idea why that is the case?
14
#14
1 Frags +
czarchasm00ktaeohtake back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them
any plans to fix or just gonna leave them as is?

in the process of fixing them right now, basically have been for the past 2 hours or so lmao. I kinda decided to forego vertical symmetry since it doesn't really matter and makes them look ass anyways.

here's a preview, compared to the crosshair shown in clockwork's clip video:
(top = cw bottom = mine)

https://i.imgur.com/cZDyrhd.png

idk about you but after comparing it extensively for like 20 minutes it lines up pretty much perfectly with the one in the video. Also do note that the video is taken directly from a 9 year old youtube video so the video version is going to look a lot more compressed and low quality (smoother) than the one I just put together

edit: I've shifted over the wings to the left by one pixel just to see if it would look 100% like the one in the video and it does. I've finally nailed the seeker size + wing font size, just gotta overlay them and turn it into a vtf and I'll reupload.

[quote=czarchasm00][quote=ktaeoh]take back what I said, after some closer inspection, my crosshairs look preeeeetty damn close for an upscaled version of the wings, but they aren't as close as I want them[/quote]

any plans to fix or just gonna leave them as is?[/quote]
in the process of fixing them right now, basically have been for the past 2 hours or so lmao. I kinda decided to forego vertical symmetry since it doesn't really matter and makes them look ass anyways.

here's a preview, compared to the crosshair shown in clockwork's clip video:
(top = cw bottom = mine)
[img]https://i.imgur.com/cZDyrhd.png[/img]

idk about you but after comparing it extensively for like 20 minutes it lines up pretty much perfectly with the one in the video. Also do note that the video is taken directly from a 9 year old youtube video so the video version is going to look a lot more compressed and low quality (smoother) than the one I just put together

edit: I've shifted over the wings to the left by one pixel just to see if it would look 100% like the one in the video and it does. I've finally nailed the seeker size + wing font size, just gotta overlay them and turn it into a vtf and I'll reupload.
15
#15
-3 Frags +
ktaeohlol idk how you can say that it's not 1:1

https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png

https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png

gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then

https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.png

https://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.

[quote=ktaeoh]
lol idk how you can say that it's not 1:1[/quote]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png[/img]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png[/img]
gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then [img]https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.png[/img]https://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.
16
#16
2 Frags +

btw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones

btw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones
17
#17
1 Frags +
RoLktaeohlol idk how you can say that it's not 1:1https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png
https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png
gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.pnghttps://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.

uh did you not read what I said at the bottom of the post? You can shift over the wings to the left by 1 pixel and it's a perfect match. The goal of my crosshairs was to fix the centering issues that the originals had while staying 1:1 in every other aspect. Should you not like the fixed centering, I can provide an "og" version of the crosshairs. Not sure why you're getting so worked up over a crosshair and claiming that I'm supposedly "gaslighting" you over it. Your initial criticisms we're somewhat valid and I've taken to fixing my mistakes, but now you're just trolling.

[quote=RoL][quote=ktaeoh]
lol idk how you can say that it's not 1:1[/quote]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475656007721/lollllllllllllll.png[/img]
[img]https://cdn.discordapp.com/attachments/930636538537181204/1061829475941232680/loooolllllllll.png[/img]
gaslight me more into thinking i dont got eyeballs, you deadass must have put the wrong preview images in this thread then [img]https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/twitter/322/face-with-tears-of-joy_1f602.png[/img]https://streamable.com/pdl07u
^ btw even if your version of the crosshair is slightly more tall vertically in this comparison that would actually make the scrunch of the gap less apparent if you understand how ratios work.[/quote]
uh did you not read what I said at the bottom of the post? You can shift over the wings to the left by 1 pixel and it's a perfect match. The goal of my crosshairs was to fix the centering issues that the originals had while staying 1:1 in every other aspect. Should you not like the fixed centering, I can provide an "og" version of the crosshairs. Not sure why you're getting so worked up over a crosshair and claiming that I'm supposedly "gaslighting" you over it. Your initial criticisms we're somewhat valid and I've taken to fixing my mistakes, but now you're just trolling.
18
#18
0 Frags +
RoLbtw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones

this is something that I've already done by the way, as soon as I stop feeling like shit (the flu is kicking my ass right now) I'm going to reupload the new updated version of the crosshairs, as well as some comparisons since you like them so much.

[quote=RoL]btw if you want the crosshair to be less blurry/pixelated you should be using the entire potential resolution of the vtf instead of like half of it, the only problem is that it might make it bigger relative to peoples existing crosshairs if they have weapon specific ones[/quote]
this is something that I've already done by the way, as soon as I stop feeling like shit (the flu is kicking my ass right now) I'm going to reupload the new updated version of the crosshairs, as well as some comparisons since you like them so much.
19
#19
-5 Frags +

i dont really care that much, i appreciate you trying to work on something like this since you could have just not done anything. this thread is a harmless positive contribution im just overly analytical

i dont really care that much, i appreciate you trying to work on something like this since you could have just not done anything. this thread is a harmless positive contribution im just overly analytical
20
#20
5 Frags +
ktaeohchange log:

v2: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-double the resolution, crosshair may appear bigger compared to v1
-added "og" version for people who like the uncentered "hud xhair" look
-no solly crosshair this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release


how to update:
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory

v2 release

[quote=ktaeoh][h][b]change log:[/b][/h]

[b]v2[/b]: completely remade crosshairs
-pretty much truly 100% guarantee batteries not included 1:1 now
-double the resolution, [b]crosshair may appear bigger compared to v1[/b]
-[b]added "og" version[/b] for people who like the uncentered "hud xhair" look
-[b]no solly crosshair[/b] this time because like nobody uses it anyways and every time I try to upscale it photoshop spits out some horrid jagged garbage no matter what resizing filter I use

v1: release
[i][/i]
[i][/i]
[h][b]how to update:[/b][/h]
if you use the scout crosshair on every class without a no explosion script mod just drag and drop the new folder over the old one, if you wanna keep your custom assignements + explosion smoke just drag and drop the crosshair vtfs from the materials folder tree into the one already in your tf/custom directory[/quote]
v2 release
21
#21
1 Frags +

this is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol

this is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol
22
#22
0 Frags +
RoLthis is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol

"double" was inaccurate, and the actual resolution of the crosshair file didn't change. I just filled the entire image with the crosshair instead of having big gaps around the sides

[quote=RoL]this is great, id just like to point out that upscaling/doubling the resolution doesn't help it look smoother/antialias'd unless it includes data that was lost from making it lower res to begin with. id have to guess thats what happened, and because fonts / your source are vectors just by glancing in game I think it could be better potentially utilizing 64x64

edit: and including a dl of the exact same version that actually is lower res for people that dont want one of their crosshairs to be gigantic compared to the others lol[/quote]

"double" was inaccurate, and the actual resolution of the crosshair file didn't change. I just filled the entire image with the crosshair instead of having big gaps around the sides
23
#23
2 Frags +

pretty cool to put so much work into that

pretty cool to put so much work into that
24
#24
10 Frags +

I appreciate the work you put into this bro, I may give it a go if I ever play again!

I appreciate the work you put into this bro, I may give it a go if I ever play again!
25
#25
3 Frags +

yz50 wings lore :O

thanks for sharing :)

yz50 wings lore :O

thanks for sharing :)
26
#26
1 Frags +
konrI appreciate the work you put into this bro, I may give it a go if I ever play again!

I'm honored, thank you for the kind words

[quote=konr]I appreciate the work you put into this bro, I may give it a go if I ever play again![/quote]
I'm honored, thank you for the kind words
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