crespi
Account Details
SteamID64 76561198039582753
SteamID3 [U:1:79317025]
SteamID32 STEAM_0:1:39658512
Country United States
Signed Up August 20, 2012
Last Posted February 2, 2023 at 5:08 PM
Posts 582 (0.2 per day)
Game Settings
In-game Sensitivity 2.1
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
60hz
Hardware Peripherals
Mouse Logitech g400s
Keyboard Razer Black Widow Ultimate
Mousepad QCK+
Headphones Shure SRH440
Monitor HP piece o shit
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#2 Server Help: SOAP DM interferes with Jump Mode in Customization

This has been resolved. The issue is that I wasn't unloading SOAP properly. The following 3 commands must be executed to unload soap

sm plugins unload soap_tf2dm
sm plugins unload soap_tournament
mp_restartgame 1

posted 3 days ago
#66 if u could see 1 retired tf2 player play again in TF2 General Discussion

Dave AC

posted 1 week ago
#2379 mastercomfig - fps/customization config in Customization
mastercomsHi all, you may have heard that huds.tf is shutting down at the end of this month. In response, I'm working on an alternative HUD listing that uses a more modern setup. The basis for this is the HUD DB repo: https://github.com/mastercomfig/hud-db. This is a GitHub repository that stores all data for the HUDs. I am still working on the format and open to any feedback. HUD authors can follow the instructions in the README to learn how to submit and update their HUDs in this repo. The main thing is that HUDs are required to be on GitHub, this allows us to query information about the HUD and preserve version downloads without any overhead to the site.

The initial prototype for displaying the HUD DB is available here: https://comfig.app/huds/1/

Peaches has moved over his HUDs, and I've included 2 example listings for 7hud and budhud. Hopefully I will touch base with omni on accessing the huds.tf data for migration purposes. If not, I plan to scrape it before it goes down and migrate everything over. Also, HUD authors are welcome and encouraged to make their own submissions. Let me know if you have any questions.

I've also migrated all of the huds.tf guides over to the mastercomfig docs: https://docs.mastercomfig.com/latest/tf2/huds/

Regarding hitsounds, I'm still working on a plan for those, but I do definitely want to provide people with an easy way to access and download hitsounds.

Thank you for your hard work. This possible deserves its own thread?

posted 1 week ago
#4 SOAP DM Spawn File for cp_sultry in Customization
tommythe spawns have been found for anyone curious: https://github.com/sapphonie/SOAP-TF2DM/blob/4aea5524c797ec9c8a12533523e51dc4db5f9ae5/addons/sourcemod/configs/soap/cp_sultry_b7.cfg

Awesome! Thanks man!

posted 1 week ago
#1 SOAP DM Spawn File for cp_sultry in Customization

Hey Everyone

I noticed the spaceship DM servers have spawns configured for cp_sultry, but the official SOAP repo does not have this updated yet.

I'm not sure if anyone from spaceship would be willing to share that spawn file, or how to contact them.

Or if someone wants to point me to some documentation for how to do this myself, that would be cool too.

Thanks

posted 1 week ago
#11 Self-deprecating humour in Off Topic
I thought they were both synonymous with each other. Is there a distinction?

Admittedly I haven't though about this enough to articulate a distinction, but yes I do think there is one. I googled the difference between the two and indeed someone has held this contention so I do believe there is a difference or at the very least some people do.

The hyperlink I made sums it up in the first sentence saying that self-deprecating is poking fun at yourself but self-defeating is when that becomes excessive, leading to negative outcomes.

I don't have any strong opinions on this, just something I noticed and pointed out.

posted 2 weeks ago
#3 Self-deprecating humour in Off Topic

Your title says self-deprecating but the body says self-defeating. Which is it or do you believe those are synonymous?

posted 2 weeks ago
#1 Server Help: SOAP DM interferes with Jump Mode in Customization

I'm really sorry if this has been answered elsewhere but I did search before posting.

I have a server I occasionally play jump maps on. Even without an official jump mod, sourcemod detects that I'm on a jump map and does the impulse 101 thing to regen health constantly..

I wanted to play SOAP dm as well with some friends and so I installed it.

Here's the problem: With SOAP mod installed, it interferes with the "Jump Mode" from sourcemod. Ammo still regens, but health does not.

My question: How do I keep SOAP installed but have sourcemod return to normal and regen health when I'm jumping?

I tried the documented unload/stop commands for SOAP and it still wouldn't work.

Thanks for your help!

posted 2 weeks ago
#6 Mumble issues in Hardware

What version of Mumble are you using?

I recently started using Mumble again and realized that the "suppress" feature for PTT no longer exists. I went and grabbed the last version where this did work, 1.3.4

Here is a github with an MSI for that version. It might worth a shot trying an older version?

https://github.com/mumble-voip/mumble/releases/tag/1.3.4

Also, this might sound stupid but have you tried not using that audio software at all? I usually prefer to avoid those for reasons like this. If everything works without the software and you can just have a normal driver, then perhaps just avoid the software and the problem altogether. But I'm not sure if that will work for you.

posted 3 weeks ago
#6 Small damage indicators with default HUD in Customization
kindredcrespiI had seen that one tftv post but didn't have the modifiable hud files like hudlayout.res until you shared this.
I extracted the hudlayout.res and have tried putting it in tf/custom in a folder there, but it's not working.

Any ideas?

tf/custom/yourfolder/scripts/hudlayout.res

Still not working. Oh well, thanks for the help.

posted 3 weeks ago
#3 Small damage indicators with default HUD in Customization
mr_popohttps://www.teamfortress.tv/2019/make-your-giant-red-damage-indicators-smaller

extract the default hud files with gcfscape

or use this
https://github.com/Hypnootize/TF2-Default-Hud

you'll only need hudlayout.res

Thank you for the help!

I had seen that one tftv post but didn't have the modifiable hud files like hudlayout.res until you shared this.
I extracted the hudlayout.res and have tried putting it in tf/custom in a folder there, but it's not working.

Any ideas?

posted 3 weeks ago
#1 Small damage indicators with default HUD in Customization

I tried to search for this but can't find anything. I use the default HUD and just want to be able to have the smaller/thinner damage indicators that you are able to have with a custom HUD.

Is this possible?

posted 4 weeks ago
#4 properly centered VTF 1:1 yz50/konr wings remake in Customization

I'm sorry if this question is stupid, but is there a way to have the dot in the middle be one color, while the "wings" are another?

posted 1 month ago
#21 Tragic Servers Support - no response in TF2 General Discussion

Oh shit

posted 1 month ago
#6 Tragic Servers Support - no response in TF2 General Discussion
br0thax They also lasted 24 hours to provision the server!

Same for me, except I had to submit a support request to get them to do it. At least they responded and deployed the server though. But after that, no response at all

posted 1 month ago
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