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RGL 6s- Survey Results and Changes
1
#1
0 Frags +

I would like to give a personal shout out and thank you to the over 300 NA players who responded to our survey last week! Here is an image with the breakdown of the results.
After considering the results from our survey the following decisions have been made-

Global Whitelist

RGL will be adopting the global whitelist. In total, 50% of responses preferred a modified ESEA whitelist, while 38% wanted to use the global whitelist, and 12% had no preference. In higher skill levels, the preference switched to the global whitelist, so we opted to follow that decision. Of interesting note is that many responses in higher skill levels indicated preference for the global whitelist but also wanted specific banned items to be unbanned. The easiest and safest option for our first season is to adopt the global whitelist. If changes are requested from our player base, these can be looked into at a later date.

Map Pool

RGL’s map pool will include the most recent versions of the following 8 maps:
cp_process_final
cp_gullywash_final1
cp_snakewater_final1
cp_metalworks
cp_sunshine
cp_propaganda_b15
koth_product_rcx
koth_clearcut_b9b

Roughly 68% of respondents in total were in favor of 2 or more koth maps in the map pool, which remained fairly consistent in every division’s responses. The most well received koth map out of the list was koth_clearcut by a substantial margin, so it was selected to be included in the season 1 map rotation.

Match Times

The default match times for all divisions except open will be moved to 10:30 EST. The responses for open indicated a slight preference for a 9:30 start time however, so it will remain there. As a reminder, RGL open is not equivalent to ESEA open. Players in ESEA open should generally register under Admin Placement, as RGL open is intended to be for completely new or less experienced players.

League Structure

Weekly map rotations in a swiss system will be put into place for all divisions not running double round robins. Currently, invite is the only division planned to use a double round robin, but advanced is a candidate depending upon how many teams are present in the division. For the double round robin system, teams will submit their pick/bans a week in advance in an effort to give all teams adequate time to practice their maps.

Ruleset

RGL will maintain the current system of one map per week, with two halves per map. The survey included a vote between using ESEA’s current system (one map per week with halftimes) versus ETF2L’s current system (two maps per week with one half per map). The results indicated that NA players were partial towards ESEA’s current system, so we have no plans to change this for our first season. This may be looked into for future seasons.

EDIT:
See below post for further changes

Daffodil-Coming into the transition from ESEA, the staff at RGL made an early decision that we wanted to attempt two seasons in 2019 so that a playoffs LAN for our invite division could be held in January 2020. After some consideration we realized this was not the best decision for the overall health of the league. The length between the current end of the ESEA season and our proposed starting date simply isn’t enough down time for teams to form or make adjustments from the prior season. Ultimately, it isn’t worth sacrificing the offseason length for many teams in service of a LAN event that would only accommodate a few of the top teams.

Many team leaders have expressed the desire for a longer offseason to me, and it has quickly become apparent that more time is needed. Therefore, we have opted to extend registration for Season 1 of RGL 6s. The new planned schedule is as follows:
  • July 22nd- ESEA season 31 ends
  • August 9th- Registration for RGL 6v6 season 1 closes
  • August 11th- Division placements finalized
  • August 13th- Season begins, week 1 matches announced
  • September 29th- Rosters lock
  • October 6th- Regular season end
  • October 7th- Playoffs begin

An offseason cup/tournament will be held sometime in November or December, while Season 2 is planned to start alongside season 5 of RGL Highlander in January 2020. The plan for an early January 2020 LAN event is still being considered, but it will not focus on being an event to host invite playoffs.

Currently, over 100 teams have been started for season 1, 55 of which have 4 or more players! Join these players using our extended registration period today -> here <-
I would like to give a personal shout out and thank you to the over 300 NA players who responded to our survey last week! [url=https://i.imgur.com/kpNNNZK.png]Here[/url] is an image with the breakdown of the results.
After considering the results from our survey the following decisions have been made-


[b]Global Whitelist[/b]

RGL [u]will[/u] be adopting the global whitelist. In total, 50% of responses preferred a modified ESEA whitelist, while 38% wanted to use the global whitelist, and 12% had no preference. In higher skill levels, the preference switched to the global whitelist, so we opted to follow that decision. Of interesting note is that many responses in higher skill levels indicated preference for the global whitelist but also wanted specific banned items to be unbanned. The easiest and safest option for our first season is to adopt the global whitelist. If changes are requested from our player base, these can be looked into at a later date.

[b]Map Pool[/b]

RGL’s map pool will include the most recent versions of the following 8 maps:
cp_process_final
cp_gullywash_final1
cp_snakewater_final1
cp_metalworks
cp_sunshine
cp_propaganda_b15
koth_product_rcx
koth_clearcut_b9b

Roughly 68% of respondents in total were in favor of 2 or more koth maps in the map pool, which remained fairly consistent in every division’s responses. The most well received koth map out of the list was koth_clearcut by a substantial margin, so it was selected to be included in the season 1 map rotation.


[b]Match Times[/b]

The default match times for all divisions except open will be moved to 10:30 EST. The responses for open indicated a slight preference for a 9:30 start time however, so it will remain there. As a reminder, RGL open is not equivalent to ESEA open. Players in ESEA open should generally register under Admin Placement, as RGL open is intended to be for completely new or less experienced players.


[b]League Structure[/b]

Weekly map rotations in a swiss system will be put into place for all divisions not running double round robins. Currently, invite is the only division planned to use a double round robin, but advanced is a candidate depending upon how many teams are present in the division. For the double round robin system, teams will submit their pick/bans a week in advance in an effort to give all teams adequate time to practice their maps.

[b]Ruleset[/b]

RGL will maintain the current system of one map per week, with two halves per map. The survey included a vote between using ESEA’s current system (one map per week with halftimes) versus ETF2L’s current system (two maps per week with one half per map). The results indicated that NA players were partial towards ESEA’s current system, so we have no plans to change this for our first season. This may be looked into for future seasons.

EDIT:
See below post for further changes
[quote=Daffodil-]Coming into the transition from ESEA, the staff at RGL made an early decision that we wanted to attempt two seasons in 2019 so that a playoffs LAN for our invite division could be held in January 2020. After some consideration we realized this was not the best decision for the overall health of the league. The length between the current end of the ESEA season and our proposed starting date simply isn’t enough down time for teams to form or make adjustments from the prior season. Ultimately, it isn’t worth sacrificing the offseason length for many teams in service of a LAN event that would only accommodate a few of the top teams.

Many team leaders have expressed the desire for a longer offseason to me, and it has quickly become apparent that more time is needed. Therefore, we have opted to extend registration for Season 1 of RGL 6s. The new planned schedule is as follows: [list]
[*]July 22nd- ESEA season 31 ends
[*]August 9th- Registration for RGL 6v6 season 1 closes
[*]August 11th- Division placements finalized
[*]August 13th- Season begins, week 1 matches announced
[*]September 29th- Rosters lock
[*]October 6th- Regular season end
[*]October 7th- Playoffs begin
[/list]

An offseason cup/tournament will be held sometime in November or December, while Season 2 is planned to start alongside season 5 of RGL Highlander in January 2020. The plan for an early January 2020 LAN event is still being considered, but it will not focus on being an event to host invite playoffs.

Currently, over 100 teams have been started for season 1, 55 of which have 4 or more players! Join these players using our extended registration period today -> [url=http://sixes.rgl.gg/]here[/url] <-[/quote]
2
#2
6 Frags +

Progress.

Progress.
3
#3
-5 Frags +

ojti

ojti
4
#4
23 Frags +

that's actually sick tbh they used global whitelist at lan and i forgot how much better this game is without cow mangler

that's actually sick tbh they used global whitelist at lan and i forgot how much better this game is without cow mangler
5
#5
-7 Frags +

Banning the diamondback and not the cow mangler :(

Banning the diamondback and not the cow mangler :(
6
#6
16 Frags +

We are using the global whitelist

We are using the global whitelist
7
#7
3 Frags +

whats clearcut

whats clearcut
8
#8
3 Frags +

https://www.teamfortress.tv/52888/koth-clearcut-b9b-feedback

https://www.teamfortress.tv/52888/koth-clearcut-b9b-feedback
9
#9
-12 Frags +

with sigafoo not being involved at all this solves like all of the problems i had with rgl.

with sigafoo not being involved at all this solves like all of the problems i had with rgl.
10
#10
-10 Frags +

How the fuck is propaganda still in the lineup when logjam exist?

How the fuck is propaganda still in the lineup when logjam exist?
11
#11
Essentials.tf
10 Frags +

This is legitimate progress, nice work from RGL for this. Going forward, working with the leagues to work towards centralizing other parts of the game like Map Pool and Ruleset. Whilst it would have been nice to see a closer map pool/ruleset, I do understand that NA is in a state of moving leagues per ESEA's closure so perhaps efforts could be made in the future once things have settled.

That being said, as always, only time will tell whether this was the right move.

This is legitimate progress, nice work from RGL for this. Going forward, working with the leagues to work towards centralizing other parts of the game like Map Pool and Ruleset. Whilst it would have been nice to see a closer map pool/ruleset, I do understand that NA is in a state of moving leagues per ESEA's closure so perhaps efforts could be made in the future once things have settled.

That being said, as always, only time will tell whether this was the right move.
12
#12
4 Frags +
DrHappinesscentralizing other parts of the game like Map Pool

tossing my own biases aside I do think this is a good idea. Even if it means ETF2L and ozfortress ditch logjam in favor of the NA pool.

[quote=DrHappiness]centralizing other parts of the game like Map Pool[/quote]

tossing my own biases aside I do think this is a good idea. Even if it means ETF2L and ozfortress ditch logjam in favor of the NA pool.
13
#13
13 Frags +

Coming into the transition from ESEA, the staff at RGL made an early decision that we wanted to attempt two seasons in 2019 so that a playoffs LAN for our invite division could be held in January 2020. After some consideration we realized this was not the best decision for the overall health of the league. The length between the current end of the ESEA season and our proposed starting date simply isn’t enough down time for teams to form or make adjustments from the prior season. Ultimately, it isn’t worth sacrificing the offseason length for many teams in service of a LAN event that would only accommodate a few of the top teams.

Many team leaders have expressed the desire for a longer offseason to me, and it has quickly become apparent that more time is needed. Therefore, we have opted to extend registration for Season 1 of RGL 6s. The new planned schedule is as follows:

  • July 22nd- ESEA season 31 ends
  • August 9th- Registration for RGL 6v6 season 1 closes
  • August 11th- Division placements finalized
  • August 12th- Season begins, week 1 matches announced
  • September 29th- Rosters lock
  • October 6th- Regular season end
  • October 7th- Playoffs begin

An offseason cup/tournament will be held sometime in November or December, while Season 2 is planned to start alongside season 5 of RGL Highlander in January 2020. The plan for an early January 2020 LAN event is still being considered, but it will not focus on being an event to host invite playoffs.

Currently, over 100 teams have been started for season 1, 55 of which have 4 or more players! Join these players using our extended registration period today -> here <-

Coming into the transition from ESEA, the staff at RGL made an early decision that we wanted to attempt two seasons in 2019 so that a playoffs LAN for our invite division could be held in January 2020. After some consideration we realized this was not the best decision for the overall health of the league. The length between the current end of the ESEA season and our proposed starting date simply isn’t enough down time for teams to form or make adjustments from the prior season. Ultimately, it isn’t worth sacrificing the offseason length for many teams in service of a LAN event that would only accommodate a few of the top teams.

Many team leaders have expressed the desire for a longer offseason to me, and it has quickly become apparent that more time is needed. Therefore, we have opted to extend registration for Season 1 of RGL 6s. The new planned schedule is as follows: [list]
[*]July 22nd- ESEA season 31 ends
[*]August 9th- Registration for RGL 6v6 season 1 closes
[*]August 11th- Division placements finalized
[*]August 12th- Season begins, week 1 matches announced
[*]September 29th- Rosters lock
[*]October 6th- Regular season end
[*]October 7th- Playoffs begin
[/list]

An offseason cup/tournament will be held sometime in November or December, while Season 2 is planned to start alongside season 5 of RGL Highlander in January 2020. The plan for an early January 2020 LAN event is still being considered, but it will not focus on being an event to host invite playoffs.

Currently, over 100 teams have been started for season 1, 55 of which have 4 or more players! Join these players using our extended registration period today -> [url=http://sixes.rgl.gg/]here[/url] <-
14
#14
0 Frags +

soldiers dont have infinite ammo anymore wtf

soldiers dont have infinite ammo anymore wtf
15
#15
-5 Frags +

wait, ESEA hasn't been one map per week for a few seasons now, we were on pick/ban. pick/ban is a far better system IMO because you can actually strategize what maps to play against your rival rather than it being chance (or if ur a giga brain in IM, lose certain matches and get the schedule you want on the maps you want(hopefully)). maybe one map a week is good for lower divs but I know for sure I have maps that are perma bans and spending a week on them isn't fun.

EDIT: daffodil says its still a pick/ban for Invite, but lower divs get the one map week, which makes scheduling scrims easier for them

wait, ESEA hasn't been one map per week for a few seasons now, we were on pick/ban. pick/ban is a far better system IMO because you can actually strategize what maps to play against your rival rather than it being chance (or if ur a giga brain in IM, lose certain matches and get the schedule you want on the maps you want(hopefully)). maybe one map a week is good for lower divs but I know for sure I have maps that are perma bans and spending a week on them isn't fun.

EDIT: daffodil says its still a pick/ban for Invite, but lower divs get the one map week, which makes scheduling scrims easier for them
16
#16
7 Frags +
meyywait, ESEA hasn't been one map per week for a few seasons now, we were on pick/ban. pick/ban is a far better system IMO because you can actually strategize what maps to play against your rival rather than it being chance (or if ur a giga brain in IM, lose certain matches and get the schedule you want on the maps you want(hopefully)). maybe one map a week is good for lower divs but I know for sure I have maps that are perma bans and spending a week on them isn't fun.

advanced and invite still have map bans as far as im aware unless something has changed

[quote=meyy]wait, ESEA hasn't been one map per week for a few seasons now, we were on pick/ban. pick/ban is a far better system IMO because you can actually strategize what maps to play against your rival rather than it being chance (or if ur a giga brain in IM, lose certain matches and get the schedule you want on the maps you want(hopefully)). maybe one map a week is good for lower divs but I know for sure I have maps that are perma bans and spending a week on them isn't fun.[/quote]
advanced and invite still have map bans as far as im aware unless something has changed
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