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mastercomfig - fps/customization config
posted in Customization
2401
#2401
0 Frags +
Cache11031992Dear mastercoms, if the server has 66 ticks(cl_cmdrate 66 cl_updaterate 66 rate 66000) does it make sense to set rates cl_cmdrate 100 cl_updaterate 100 rate 196608? Game Counter-strike:source

No it doesn't make sense

[quote=Cache11031992]Dear mastercoms, if the server has 66 ticks(cl_cmdrate 66 cl_updaterate 66 rate 66000) does it make sense to set rates cl_cmdrate 100 cl_updaterate 100 rate 196608? Game Counter-strike:source[/quote]

No it doesn't make sense
2402
#2402
1 Frags +
mastercomsНет, это не имеет смысла

thank you

[quote=mastercoms]Нет, это не имеет смысла[/quote]
thank you
2403
#2403
0 Frags +

Hey mastercoms, does mat_max_worldmesh_vertices 1024 give more fps than mat_max_worldmesh_vertices 65536?

Hey mastercoms, does mat_max_worldmesh_vertices 1024 give more fps than mat_max_worldmesh_vertices 65536?
2404
#2404
0 Frags +

please explain a little bit what is better for a multi-core processor maximum fps
threadpool_affinity 1
studio_queue_mode 1
r_queued_post_processing 0
host_thread_mode 1
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 0
r_threaded_client_shadow_manager 0
r_threaded_particles 0
r_threaded_renderables 0
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_queue_mode 2

please explain a little bit what is better for a multi-core processor maximum fps
threadpool_affinity 1
studio_queue_mode 1
r_queued_post_processing 0
host_thread_mode 1
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 0
r_threaded_client_shadow_manager 0
r_threaded_particles 0
r_threaded_renderables 0
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_queue_mode 2
2405
#2405
0 Frags +
Cache11031992please explain a little bit what is better for a multi-core processor maximum fps
threadpool_affinity 1
studio_queue_mode 1
r_queued_post_processing 0
host_thread_mode 1
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 0
r_threaded_client_shadow_manager 0
r_threaded_particles 0
r_threaded_renderables 0
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_queue_mode 2

These should be better

threadpool_affinity 0
studio_queue_mode 1
r_queued_post_processing 1
host_thread_mode 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_queued_decals 0
r_queued_ropes 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_queue_mode -1

[quote=Cache11031992]please explain a little bit what is better for a multi-core processor maximum fps
threadpool_affinity 1
studio_queue_mode 1
r_queued_post_processing 0
host_thread_mode 1
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 0
r_threaded_client_shadow_manager 0
r_threaded_particles 0
r_threaded_renderables 0
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_queue_mode 2[/quote]
These should be better
[b][code]threadpool_affinity 0
studio_queue_mode 1
r_queued_post_processing 1
host_thread_mode 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_queued_decals 0
r_queued_ropes 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mat_queue_mode -1[/code][/b]
2406
#2406
0 Frags +
J_4rb1Hey mastercoms, does mat_max_worldmesh_vertices 1024 give more fps than mat_max_worldmesh_vertices 65536?

no, it's just a workaround for graphics cards incapable of rendering each mesh with lots of vertices. it'll make the world more complex and less efficient overall, with each segment being simpler individually. so it's not a good idea to reduce.

[quote=J_4rb1]Hey mastercoms, does mat_max_worldmesh_vertices 1024 give more fps than mat_max_worldmesh_vertices 65536?[/quote]
no, it's just a workaround for graphics cards incapable of rendering each mesh with lots of vertices. it'll make the world more complex and less efficient overall, with each segment being simpler individually. so it's not a good idea to reduce.
2407
#2407
0 Frags +

recommendations:
threadpool_affinity 0 - let the OS handle where threads run on the CPU

already default:
studio_queue_mode 1
r_threaded_particles 1
mat_queue_mode -1

these do nothing (force disabled):
r_threaded_client_shadow_manager
cl_threaded_client_leaf_system
r_threaded_renderables
mp_usehwmmodels
mp_usehwmvcds

these cause crashes:
cl_threaded_bone_setup
r_queued_decals
r_queued_ropes

these cause bugs:
host_thread_mode 1
r_queued_post_processing

recommendations:
threadpool_affinity 0 - let the OS handle where threads run on the CPU

already default:
studio_queue_mode 1
r_threaded_particles 1
mat_queue_mode -1

these do nothing (force disabled):
r_threaded_client_shadow_manager
cl_threaded_client_leaf_system
r_threaded_renderables
mp_usehwmmodels
mp_usehwmvcds

these cause crashes:
cl_threaded_bone_setup
r_queued_decals
r_queued_ropes

these cause bugs:
host_thread_mode 1
r_queued_post_processing
2408
#2408
0 Frags +
mastercomsрекомендации: threadpool_affinity 0 - пусть ОС обрабатывает, где выполняются потоки на процессоре
уже по умолчанию: studio_queue_mode 1 r_threaded_particles 1 mat_queue_mode -1
они ничего не делают (принудительно отключены): r_threaded_client_shadow_manager cl_threaded_client_leaf_system r_threaded_renderables mp_usehwmmodels mp_usehwmvcd
это приводит к сбоям: cl_threaded_bone_setup r_queued_decals r_queued_ropes
это вызывает ошибки: host_thread_mode 1 r_queued_post_processing

thank you very much!!!

[quote=mastercoms]рекомендации: threadpool_affinity 0 - пусть ОС обрабатывает, где выполняются потоки на процессоре
уже по умолчанию: studio_queue_mode 1 r_threaded_particles 1 mat_queue_mode -1
они ничего не делают (принудительно отключены): r_threaded_client_shadow_manager cl_threaded_client_leaf_system r_threaded_renderables mp_usehwmmodels mp_usehwmvcd
это приводит к сбоям: cl_threaded_bone_setup r_queued_decals r_queued_ropes
это вызывает ошибки: host_thread_mode 1 r_queued_post_processing[/quote]
thank you very much!!!
2409
#2409
0 Frags +

I just downloaded an updated config from Mastercomfig and now venom's crosshairs no longer work, any ideas? I've tried reinstalling the crosshairs with no luck

https://www.teamfortress.tv/62638/venom-crosshairs-weapon-crosshairs-made-easy

I just downloaded an updated config from Mastercomfig and now venom's crosshairs no longer work, any ideas? I've tried reinstalling the crosshairs with no luck

https://www.teamfortress.tv/62638/venom-crosshairs-weapon-crosshairs-made-easy
2410
#2410
1 Frags +
TwistyI just downloaded an updated config from Mastercomfig and now venom's crosshairs no longer work, any ideas? I've tried reinstalling the crosshairs with no luck

https://www.teamfortress.tv/62638/venom-crosshairs-weapon-crosshairs-made-easy

Delete comfig-custom in tf/custom, you probably have set stuff in the weapons tab under customize

[quote=Twisty]I just downloaded an updated config from Mastercomfig and now venom's crosshairs no longer work, any ideas? I've tried reinstalling the crosshairs with no luck

https://www.teamfortress.tv/62638/venom-crosshairs-weapon-crosshairs-made-easy[/quote]
Delete comfig-custom in tf/custom, you probably have set stuff in the weapons tab under customize
2411
#2411
0 Frags +

I'm playing on Japanese servers, ping 69 - 75. Hitscans on Sniper almost does not count, but perfectly counted on the Scout, Engineer and Spy.
Current config file:
cl_cmdrate "66"
cl_interp "0.035"
cl_interp_ratio "2"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.010"
cl_updaterate "66"
fov_desired "90"
mat_queue_mode "2"
net_maxcleartime "0.045"
net_splitpacket_maxrate "60000"
rate "125000"
viewmodel_fov "90"
viewmodel_fov_demo "90"

I'm playing on Japanese servers, ping 69 - 75. Hitscans on Sniper almost does not count, but perfectly counted on the Scout, Engineer and Spy.
[b]Current config file:[/b]
cl_cmdrate "66"
cl_interp "0.035"
cl_interp_ratio "2"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.010"
cl_updaterate "66"
fov_desired "90"
mat_queue_mode "2"
net_maxcleartime "0.045"
net_splitpacket_maxrate "60000"
rate "125000"
viewmodel_fov "90"
viewmodel_fov_demo "90"
2412
#2412
10 Frags +

9.10.2 released with performance optimizations and various adjustments.

Changelog
Support me

This release took 30 hours to produce. If you like the work I do, consider supporting me!

[url=https://mastercomfig.com/app]9.10.2[/url] released with performance optimizations and various adjustments.

[url=https://github.com/mastercomfig/mastercomfig/releases/tag/9.10.2]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]

This release took 30 hours to produce. If you like the work I do, consider supporting me!
2413
#2413
2 Frags +
mastercoms9.10.2 released with performance optimizations and various adjustments.

Changelog
Support me

This release took 30 hours to produce. If you like the work I do, consider supporting me!

As always, thank you for your contributions to the community.

[quote=mastercoms][url=https://mastercomfig.com/app]9.10.2[/url] released with performance optimizations and various adjustments.

[url=https://github.com/mastercomfig/mastercomfig/releases/tag/9.10.2]Changelog[/url]
[url=https://docs.mastercomfig.com/page/support_me/]Support me[/url]

This release took 30 hours to produce. If you like the work I do, consider supporting me![/quote]

As always, thank you for your contributions to the community.
2414
#2414
0 Frags +

where is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?

where is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?
2415
#2415
0 Frags +
mousiopewhere is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?

The web app is not for advanced users who want to set hitscan to snapshot buffer low, since this is rarely ever helpful. I'm pretty sure most people use the default which is auto, setting hitscan classes to 30ms and projectile classes to 15ms.

[quote=mousiope]where is this option "alias snapshot_buffer snapshot_buffer_low" on the web app ?
im guessing this is the one most ppl here use
why did you remove it ?[/quote]
The web app is not for advanced users who want to set hitscan to snapshot buffer low, since this is rarely ever helpful. I'm pretty sure most people use the default which is auto, setting hitscan classes to 30ms and projectile classes to 15ms.
2416
#2416
14 Frags +

comfig app update:

  • Added crosshair scale and color preview
  • Added zoom-specific crosshair for the Sniper Rifle
  • Added option to customize explosion effect for direct player hits
  • Fixed Sapper not applying its crosshair correctly (it actually shares the crosshair with Engineer's toolbox, rather than having its own unique crosshair)
  • Fixed PDAs and Disguise Kit having a crosshair option, when they do not use a crosshair
  • Fixed color picker having incorrect colors and font
  • Fixed scroll delay in crosshair selection
  • Fixed CPMA 14 crosshair showing as CPMA 15 instead

https://media.discordapp.net/attachments/389091098922057728/1163565533657055263/image.png?ex=654009d9&is=652d94d9&hm=025fd514ecf37aaaf9875bce6a504470a77b854d70089aad16719ba9d7d1c0b2&=&width=960&height=573

We're also doing a fundraising drive on Ko-fi to cover costs! I would greatly appreciate your support (in any way listed on the page), but no worries if you're unable. Your continued appreciation, feedback and usage of this project means a lot to me!

https://media.discordapp.net/attachments/389091098922057728/1165408495135371324/image.png?ex=6546be3d&is=6534493d&hm=629acad8ed5c5a5d1030787e92549647aed00bfe1dbb83d0921013828a643c02&=

[url=https://comfig.app/app/]comfig app[/url] update:

[list]
[*] Added crosshair scale and color preview
[*] Added zoom-specific crosshair for the Sniper Rifle
[*] Added option to customize explosion effect for direct player hits
[*] Fixed Sapper not applying its crosshair correctly (it actually shares the crosshair with Engineer's toolbox, rather than having its own unique crosshair)
[*] Fixed PDAs and Disguise Kit having a crosshair option, when they do not use a crosshair
[*] Fixed color picker having incorrect colors and font
[*] Fixed scroll delay in crosshair selection
[*] Fixed CPMA 14 crosshair showing as CPMA 15 instead
[/list]

[img]https://media.discordapp.net/attachments/389091098922057728/1163565533657055263/image.png?ex=654009d9&is=652d94d9&hm=025fd514ecf37aaaf9875bce6a504470a77b854d70089aad16719ba9d7d1c0b2&=&width=960&height=573[/img]

We're also doing a fundraising drive on [url=https://ko-fi.com/mastercoms]Ko-fi[/url] to cover costs! I would greatly appreciate your support (in any way listed on [url=https://docs.comfig.app/page/support_me/]the page[/url]), but no worries if you're unable. Your continued appreciation, feedback and usage of this project means a lot to me!

[img]https://media.discordapp.net/attachments/389091098922057728/1165408495135371324/image.png?ex=6546be3d&is=6534493d&hm=629acad8ed5c5a5d1030787e92549647aed00bfe1dbb83d0921013828a643c02&=[/img]
2417
#2417
9 Frags +

A critical error in how the mastercomfig app cached data has been discovered and fixed. This may have caused downloads of the latest version of the config to be up to a year out of date for some users. Please make sure you redownload the config using the app here: https://comfig.app/app/. I greatly apologize for the inconvenience.

A critical error in how the mastercomfig app cached data has been discovered and fixed. This may have caused downloads of the latest version of the config to be up to a year out of date for some users. Please make sure you redownload the config using the app here: https://comfig.app/app/. I greatly apologize for the inconvenience.
2418
#2418
0 Frags +

mastercomfig is really good.

mastercomfig is really good.
2419
#2419
-32 Frags +

I still love mastercomfig and I still use it; but man it is getting BLOATED. It should STAY a performance config; not get warped into an all-in-one suite.

Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

Same goes for killsounds and huds, like huds.tf.

and shit, it got bought out by comp players... https://mastercomfig.com/.

I still love mastercomfig and I still use it; but man it is getting BLOATED. It should STAY a performance config; not get warped into an all-in-one suite.

Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

Same goes for killsounds and huds, like [url=huds.tf]huds.tf[/url].

and shit, it got bought out by comp players... https://mastercomfig.com/.
2420
#2420
10 Frags +

buddy you gotta stop

buddy you gotta stop
2421
#2421
12 Frags +
AimIsADickHitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

I dont see an issue having a centralized website to host things, especially when it's all separately organized anyway?
Download the config vpk, done. What's the bloat?

[quote=AimIsADick]
Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.
[/quote]
I dont see an issue having a centralized website to host things, especially when it's all separately organized anyway?
Download the config vpk, done. What's the bloat?
2422
#2422
3 Frags +
AimIsADickand shit, it got bought out by comp players...

bro you're on a forum dedicated to competitive tf2

[quote=AimIsADick]and shit, it got bought out by comp players...[/quote]
bro you're on a forum dedicated to competitive tf2
2423
#2423
5 Frags +
mastercoms
We're also doing a fundraising drive on Ko-fi to cover costs! I would greatly appreciate your support (in any way listed on the page), but no worries if you're unable. Your continued appreciation, feedback and usage of this project means a lot to me!

https://media.discordapp.net/attachments/389091098922057728/1165408495135371324/image.png?ex=6546be3d&is=6534493d&hm=629acad8ed5c5a5d1030787e92549647aed00bfe1dbb83d0921013828a643c02&=

I'm just now seeing that you set up this fundraiser and kofi. Sent you a small one time donation. It won't be the last though. I appreciate your work.

[quote=mastercoms]

We're also doing a fundraising drive on [url=https://ko-fi.com/mastercoms]Ko-fi[/url] to cover costs! I would greatly appreciate your support (in any way listed on [url=https://docs.comfig.app/page/support_me/]the page[/url]), but no worries if you're unable. Your continued appreciation, feedback and usage of this project means a lot to me!

[img]https://media.discordapp.net/attachments/389091098922057728/1165408495135371324/image.png?ex=6546be3d&is=6534493d&hm=629acad8ed5c5a5d1030787e92549647aed00bfe1dbb83d0921013828a643c02&=[/img][/quote]

I'm just now seeing that you set up this fundraiser and kofi. Sent you a small one time donation. It won't be the last though. I appreciate your work.
2424
#2424
-3 Frags +
pleasetakeyourtimeAimIsADickand shit, it got bought out by comp players...bro you're on a forum dedicated to competitive tf2

I know... I wish I didn't return. I just felt like I had to say something.

[quote=pleasetakeyourtime][quote=AimIsADick]and shit, it got bought out by comp players...[/quote]
bro you're on a forum dedicated to competitive tf2[/quote]
I know... I wish I didn't return. I just felt like I had to say something.
2425
#2425
2 Frags +
AimIsADickI still love mastercomfig and I still use it; but man it is getting BLOATED. It should STAY a performance config; not get warped into an all-in-one suite.

Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

Same goes for killsounds and huds, like huds.tf.

and shit, it got bought out by comp players... https://mastercomfig.com/.

you do realize this project is literally cash negative right? huds.tf wasnt bought out, it shut down because no one supported it and it was literally a money pit

[quote=AimIsADick]I still love mastercomfig and I still use it; but man it is getting BLOATED. It should STAY a performance config; not get warped into an all-in-one suite.

Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

Same goes for killsounds and huds, like [url=huds.tf]huds.tf[/url].

and shit, it got bought out by comp players... https://mastercomfig.com/.[/quote]
you do realize this project is literally cash negative right? huds.tf wasnt bought out, it shut down because no one supported it and it was literally a money pit
2426
#2426
-9 Frags +
aieraAimIsADickI still love mastercomfig and I still use it; but man it is getting BLOATED. It should STAY a performance config; not get warped into an all-in-one suite.

Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

Same goes for killsounds and huds, like huds.tf.

and shit, it got bought out by comp players... https://mastercomfig.com/.
you do realize this project is literally cash negative right? huds.tf wasnt bought out, it shut down because no one supported it and it was literally a money pit

No I did not know that... that's gotta suck.

Still in the first place, no one should be forced to pay to survive... or get anything for that matter. This is yet another result of capitalism being disastrous for humanity.

[quote=aiera][quote=AimIsADick]I still love mastercomfig and I still use it; but man it is getting BLOATED. It should STAY a performance config; not get warped into an all-in-one suite.

Hitsounds do not belong in mastercomfig; there should be dedicated places to hitsounds.

Same goes for killsounds and huds, like [url=huds.tf]huds.tf[/url].

and shit, it got bought out by comp players... https://mastercomfig.com/.[/quote]
you do realize this project is literally cash negative right? huds.tf wasnt bought out, it shut down because no one supported it and it was literally a money pit[/quote]
No I did not know that... that's gotta suck.

Still in the first place, no one should be forced to pay to survive... or get anything for that matter. This is yet another result of capitalism being disastrous for humanity.
2427
#2427
-3 Frags +
AimIsADickStill in the first place, no one should be forced to pay to survive... or get anything for that matter. This is yet another result of capitalism being disastrous for humanity.

Aim is a dick returning with posts like this is the best early christmas present i didn't ask for.

[quote=AimIsADick]
Still in the first place, no one should be forced to pay to survive... or get anything for that matter. This is yet another result of capitalism being disastrous for humanity.[/quote]
Aim is a dick returning with posts like this is the best early christmas present i didn't ask for.
2428
#2428
1 Frags +

I've got an issue and no clue how to resolve it, and i've tried for months to do so. Everything from a fresh install, configs, to using process lasso, nothing fixes it.

Players cause massive FPS drops. Nothing else changes my FPS significantly.

I've got a i7-6700K, 16gb of ddr4 ram, and a 3060ti, and don't have anywhere near the same performance problems elsewhere.

I've got an issue and no clue how to resolve it, and i've tried for months to do so. Everything from a fresh install, configs, to using process lasso, nothing fixes it.

Players cause massive FPS drops. Nothing else changes my FPS significantly.

I've got a i7-6700K, 16gb of ddr4 ram, and a 3060ti, and don't have anywhere near the same performance problems elsewhere.
2429
#2429
2 Frags +

Players are expected to reduce performance in this game, unfortunately without optimizations to the game's code itself, it can't really improve.

Players are expected to reduce performance in this game, unfortunately without optimizations to the game's code itself, it can't really improve.
2430
#2430
-6 Frags +
gtVelI've got an issue and no clue how to resolve it, and i've tried for months to do so. Everything from a fresh install, configs, to using process lasso, nothing fixes it.

Players cause massive FPS drops. Nothing else changes my FPS significantly.

I've got a i7-6700K, 16gb of ddr4 ram, and a 3060ti, and don't have anywhere near the same performance problems elsewhere.

brother this game is cpu intensive, this is what I got, you gotta upgrade or buckle down with configs. Are you running any liquid cooling? whats your current condition with your fans? and what kinda case you got? tf2 is like, a heat sync with the cpu, you keep that thing cool. Idk if your overclocking, or not. https://www.intel.com/content/www/us/en/products/sku/134589/intel-core-i512600k-processor-20m-cache-up-to-4-90-ghz/specifications.html

[quote=gtVel]I've got an issue and no clue how to resolve it, and i've tried for months to do so. Everything from a fresh install, configs, to using process lasso, nothing fixes it.

Players cause massive FPS drops. Nothing else changes my FPS significantly.

I've got a i7-6700K, 16gb of ddr4 ram, and a 3060ti, and don't have anywhere near the same performance problems elsewhere.[/quote]

brother this game is cpu intensive, this is what I got, you gotta upgrade or buckle down with configs. Are you running any liquid cooling? whats your current condition with your fans? and what kinda case you got? tf2 is like, a heat sync with the cpu, you keep that thing cool. Idk if your overclocking, or not. https://www.intel.com/content/www/us/en/products/sku/134589/intel-core-i512600k-processor-20m-cache-up-to-4-90-ghz/specifications.html
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