thomswhat if player model BMI scaled with skill level, how would the dynamics and balance change? More skilled players would be MASSIVE, easier to hit, and wouldnt be able to walk or jump as fast. full teams wouldnt be able to fit through choke all at once. conversely, low skill players would--poetically--be famished, with bone thin models able to dodge more easily. THINK of all the possibilities. perhaps were on the cusp of perfected game balance... ballooning the best players in the game to a weight equivalent to a family van might be the answer weve been building towards all these years. I need to build a team of developers to help make this come true... what will we call it? Team Fortress Type 2
what if player model size scaled with real life bmi?