Does cl_particle_batch_mode 2 improve performance? What are the bugs with it?
Does mat_reducefillrate 1 use more CPU? Does it reduce performance for good graphics cards? Trying to work out why it was moved to igpu.cfg.
What is the logic in setting net_splitpacket_maxrate exactly 1 higher than rate?
What effect does nb_shadow_dist have on gameplay and performance? Does it have any effect if you set r_shadows 0?
Also, the Valve developer wiki article on NextBot states that it is an AI system - how does it relate to shadows?
comfig.cfgcl_fasttempentcollision 20 // Check every 20 frames for collisions on syringes, shell ejection, blood,
// and some other effects
Could this be set to some extremely large value (ie cl_fasttempentcollision 10000) to effectively disable checking for such collisions? Would this improve performance?
comfig.cfgrope_solid_minwidth 0.1 // Skip drawing ropes if they are not large enough on screen
Could this be set to some extremely large value (ie rope_solid_minwidth 10000) to effectively disable drawing ropes? Would this improve performance? Would this have any effect if you set rope_rendersolid 0?
Finally, does snd_cull_duplicates 1 improve performance on good CPUs? Does it have a large effect on sound quality? Interested in why it was moved to stripped.cfg.