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Comanglia's Config / FPS Guide
posted in Customization
601
#601
0 Frags +
Rotten_MindComangliaPersonal All Time Best (using some of the most aggressive settings I know but really shouldn't be used)
what are these settings?

I don't remember all of them but basically I disabled the hud, sound, and few commands that weren't/are not stable outside of demos.

[quote=Rotten_Mind][quote=Comanglia]
Personal All Time Best (using some of the most aggressive settings I know but really shouldn't be used)
[/quote]

what are these settings?[/quote]

I don't remember all of them but basically I disabled the hud, sound, and few commands that weren't/are not stable outside of demos.
602
#602
0 Frags +

Please update the link in the cfg, and the cinema cfg.

Please update the link in the cfg, and the cinema cfg.
603
#603
0 Frags +
JacK_TsanGPlease update the link in the cfg, and the cinema cfg.

I did like 3x last night not sure why they keep breaking.

-edit-
updated all the links again hopefully they work this time

[quote=JacK_TsanG]Please update the link in the cfg, and the cinema cfg.[/quote]

I did like 3x last night not sure why they keep breaking.

-edit-
updated all the links again hopefully they work this time
604
#604
-1 Frags +

605
#605
-1 Frags +

what is considered a 'good' graphics card

what is considered a 'good' graphics card
606
#606
-3 Frags +

gtx 970 is pretty dank

gtx 970 is pretty dank
607
#607
-4 Frags +

608
#608
0 Frags +
Rotten_Mind-nod3d9ex disables steam in-game overlay

no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)

[quote=Rotten_Mind]-nod3d9ex disables steam in-game overlay[/quote]

no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)
609
#609
-3 Frags +
gemmRotten_Mind-nod3d9ex disables steam in-game overlay
no, it speeds up alt-tabbing. some people reported high fps with it of off but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)
[quote=gemm][quote=Rotten_Mind]-nod3d9ex disables steam in-game overlay[/quote]

no, it speeds up alt-tabbing. some people reported high fps with it of off but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)[/quote]
610
#610
-7 Frags +

If you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?

If you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?
611
#611
0 Frags +
LimeGreenScoutMainIf you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?

No

[quote=LimeGreenScoutMain]If you acidently got the one 4 the quad cpus and dont have quad cpu can it damage your pc?[/quote]
No
612
#612
0 Frags +

Does a 2 core hyper-threaded cpu count as a quad core?

Does a 2 core hyper-threaded cpu count as a quad core?
613
#613
0 Frags +

what commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92

what commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92
614
#614
-4 Frags +
SmAKDoes a 2 core hyper-threaded cpu count as a quad core?

lol no

[quote=SmAK]Does a 2 core hyper-threaded cpu count as a quad core?[/quote]
lol no
615
#615
2 Frags +

starting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)

starting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)
616
#616
3 Frags +
SmAKDoes a 2 core hyper-threaded cpu count as a quad core?

In this case yes, but if you crash within 30minutes of starting tf2 then you might want to switch to the stability one.

huelesswhat commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92

The config is setup for best fps regardless of DxLevel most commands are turned off or on even though they have no effect at one of the dxlevels.

Tholestarting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)

I need to update the config but the jist of it is cl_threaded_bone_setup is no longer a usable command in tf2 and was replaced by a couple other settings.

cl_setup_allbones (or something close that) set that to 0 ; there's a couple other commands I need to add but that's probably the biggest one and I don't remember the others off the top of my head.

[quote=SmAK]Does a 2 core hyper-threaded cpu count as a quad core?[/quote]
In this case yes, but if you crash within 30minutes of starting tf2 then you might want to switch to the stability one.

[quote=hueless]what commands should i change from the dx 81 config for more fps in dx 9
and which dx lvl 9 is best? 90, 91, 92[/quote]
The config is setup for best fps regardless of DxLevel most commands are turned off or on even though they have no effect at one of the dxlevels.

[quote=Thole]starting around late january, myself and all my friends that play TF2 noticed a huge decrease in the FPS on TF2. Does anyone know why this is? (I didnt think this question deserved its own thread in case its just handful of people having this issue...)[/quote]

I need to update the config but the jist of it is cl_threaded_bone_setup is no longer a usable command in tf2 and was replaced by a couple other settings.

cl_setup_allbones (or something close that) set that to 0 ; there's a couple other commands I need to add but that's probably the biggest one and I don't remember the others off the top of my head.
617
#617
DM Servers
0 Frags +

.

.
618
#618
5 Frags +

Btw I updated this last night.

change list

- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands

commands that I'm still testing

lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on LZMA

commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure

btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...

there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his here it is. Might be better than mine :P

Btw I updated this last night.

change list

[code]- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands[/code]

commands that I'm still testing

lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on [url=https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm]LZMA[/url]

commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure

btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...

there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his [url=https://gitlab.com/felik/TF2-Config/]here[/url] it is. Might be better than mine :P
619
#619
-2 Frags +
ComangliaBtw I updated this last night.

change list
- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands

commands that I'm still testing

lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on LZMA

commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure

btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...

there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his here it is. Might be better than mine :P

Seems like his is a little broken. Causes red and yellow square lines to occur around your screen.

[quote=Comanglia]Btw I updated this last night.

change list

[code]- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands[/code]

commands that I'm still testing

lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on [url=https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm]LZMA[/url]

commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure

btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...

there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his [url=https://gitlab.com/felik/TF2-Config/]here[/url] it is. Might be better than mine :P[/quote]

Seems like his is a little broken. Causes red and yellow square lines to occur around your screen.
620
#620
-1 Frags +
ComangliaBtw I updated this last night.

change list
- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands

commands that I'm still testing

lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on LZMA

commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure

btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...

there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his here it is. Might be better than mine :P

Oddly enough, I seem to be getting 10-15 fps less on average, when using Felik's config.
Wonder why this might be the case?

[quote=Comanglia]Btw I updated this last night.

change list

[code]- commented out cl_threaded_bone_setup due to it no longer being a valid command
- added cl_setupallbones 0
- removed 2 redundant commands[/code]

commands that I'm still testing

lzma_persistent_buffer 1 default = 0
"If set, attempt to keep a persistent buffer for the LZMA decoder dictionary. This avoids re-allocating a ~16-64meg buffer for each operation, at the expensive of keeping extra memory around when it is not in-use."
Personally I don't think this will help much within benchmark demos this doesn't seem to do anything. More info on [url=https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm]LZMA[/url]

commands I didn't realize exist and may test later
cl_showtextmsg 0/1 (probably just turns text chat off/on) default = 1
cl_ShowBoneSetupEnts 0/1 default = 0 pretty sure this will lower fps by turning it on or do nothing not sure

btw noticed
cl_threaded_bone_setup 0/1 is still on the list of TF2 console commands, but it doesn't do anything ingame now...

there's alot more I need to go over but looking at Felik's config as well it looks like his is really well updated so if any of you want to make a hop to his [url=https://gitlab.com/felik/TF2-Config/]here[/url] it is. Might be better than mine :P[/quote]

Oddly enough, I seem to be getting 10-15 fps less on average, when using Felik's config.
Wonder why this might be the case?
621
#621
-4 Frags +

im getting more fps with high cfg on my pentium rofl

im getting more fps with high cfg on my pentium rofl
622
#622
6 Frags +
flyingbuddyWonder why this might be the case?

Here's a list of the commands with unique values. I've omitted commands with identical values.

Show Content
cl_cloud_settings
cm: 0
felik: null

cl_cmdrate
cm: 67
felik: 100

cl_debugrumble
cm: 0
felik: null

cl_detaildist
cm: 0
felik: null

cl_detailfade
cm: 0
felik: null

cl_interp
cm: .033
felik: 0.0200

cl_interp_ratio
cm: 1
felik: 0

cl_lagcompensation
cm: 1
felik: null

cl_localnetworkbackdoor
cm: 1
felik: 0

cl_playerspraydisable
cm: 1
felik: null

cl_pred_optimize
cm: 2
felik: 1

cl_rumblescale
cm: 0
felik: null

cl_setupallbones
cm: 0
felik: null

cl_showfps
cm: 0
felik: null

cl_showpluginmessages
cm: 0
felik: null

cl_show_splashes
cm: 0
felik: null

cl_smooth
cm: 0
felik: 1

cl_smoothtime
cm: 0.01
felik: 0.0455

cl_threaded_client_leaf_system
cm: 0
felik: null

cl_updaterate
cm: 67
felik: 100

con_enable
cm: 1
felik: null

con_filter_enable
cm: 1
felik: null

con_filter_text_out
cm: particle
felik: null

datacachesize
cm: 256
felik: null

fov_desired
cm: 90
felik: null

fps_max
cm: 0
felik: null

g_ragdoll_fadespeed
cm: 0
felik: null

g_ragdoll_lvfadespeed
cm: 0
felik: null

host_thread_mode
cm: 0
felik: null

hud_deathnotice_time
cm: 5
felik: 3

hud_fastswitch
cm: 1
felik: null

hud_saytext_time
cm: 10
felik: 5

in_usekeyboardsampletime
cm: 0
felik: null

mat_bumpmap
cm: 0
felik: 1

mat_compressedtextures
cm: 1
felik: null

mat_debugdepth
cm: 0
felik: null

mat_debug_postprocessing_effects
cm: 0
felik: null

mat_filterlightmaps
cm: 1
felik: null

mat_filtertextures
cm: 1
felik: null

mat_forceaniso
cm: 1
felik: 0

mat_max_worldmesh_vertices
cm: 512
felik: null

mat_monitorgamma
cm: 2.2
felik: null

mat_parallaxmap
cm: 0
felik: null

mat_phong
cm: 0
felik: null

mat_picmip
cm: 2
felik: -1

mat_postprocessing_combine
cm: 0
felik: 1

mat_queue_mode
cm: 2
felik: null

mat_showlightmappage
cm: -1
felik: null

mat_software_aa_quality
cm: 0
felik: null

mat_softwarelighting
cm: 0
felik: null

mat_texture_limit
cm: -1
felik: null

mat_trilinear
cm: 1
felik: 0

mat_use_compressed_hdr_textures
cm: 0
felik: 1

mat_viewportscale
cm: 1
felik: null

mat_viewportupscale
cm: 1
felik: null

mem_max_heapsize
cm: 2048
felik: null

mp_usehwmvcds
cm: -1
felik: -1

m_rawinput
cm: 1
felik: null

x No hit
r_cheapwaterend
cm: 1
felik: 800

r_cheapwaterstart
cm: 1
felik: 400

r_decal_cullsize
cm: 15
felik: null

r_eyes
cm: 0
felik: 1

r_eyeshift_x
cm: 0
felik: null

r_eyeshift_y
cm: 0
felik: null

r_eyeshift_z
cm: 0
felik: null

r_eyesize
cm: 0
felik: null

r_fastzreject
cm: -1
felik: 1

r_flashlightdepthtexture
cm: 0
felik: null

r_flex
cm: 0
felik: 1

r_forcewaterleaf
cm: 1
felik: null

r_lightcache_zbuffercache
cm: 0
felik: 1

r_lod
cm: 2
felik: -1

r_maxmodeldecal
cm: 9
felik: 1

r_maxsampledist
cm: 1
felik: 0

r_occlusion
cm: 1
felik: 0

rope_rendersolid
cm: 0
felik: 1

rope_shake
cm: 0
felik: null

r_pixelfog
cm: 1
felik: null

r_propsmaxdist
cm: 1
felik: null

r_queued_decals
cm: 0
felik: null

r_queued_post_processing
cm: 0
felik: null

r_rootlod
cm: 2
felik: 1

r_spray_lifetime
cm: 0
felik: null

r_staticprop_lod
cm: 4
felik: 10

r_teeth
cm: 0
felik: 1

r_worldlights
cm: 0
felik: 1

snd_mixahead
cm: .05
felik: 0.08

sv_cheats
cm: 0
felik: null

sv_forcepreload
cm: 1
felik: null

sys_minidumpspewlines
cm: 500
felik: null

voice_enable
cm: 1
felik: null

felik side started
budget_show_history
cm: null
felik: 0

budget_show_peaks
cm: null
felik: 0

cl_ask_bigpicture_controller_opt_out
cm: null
felik: 1

cl_fasttempentcollision
cm: null
felik: 20

cl_hud_playerclass_playermodel_showed_confirm_dialog
cm: null
felik: 1

cl_interp_all
cm: null
felik: 0

cl_particle_batch_mode
cm: null
felik: 2

cl_ragdoll_pronecheck_distance
cm: null
felik: 0

cl_SetupAllBones
cm: null
felik: 0

cl_timeout
cm: null
felik: 0

cl_vote_ui_active_after_voting
cm: null
felik: 1

dsp_facingaway
cm: null
felik: 0

dsp_mix_max
cm: null
felik: 0

dsp_mix_min
cm: null
felik: 0

dsp_player
cm: null
felik: 0

filesystem_buffer_size
cm: null
felik: 0

filesystem_max_stdio_read
cm: null
felik: 32

filesystem_native
cm: null
felik: 1

filesystem_unbuffered_io
cm: null
felik: 0

filesystem_use_overlapped_io
cm: null
felik: 1

flex_smooth
cm: null
felik: 0

gl_batch_tex_creates
cm: null
felik: 1

gl_batch_tex_destroys
cm: null
felik: 1

gl_can_resolve_flipped
cm: null
felik: 1

gl_debug_output
cm: null
felik: 0

gl_disable_forced_vsync
cm: null
felik: 1

gl_magnify_resolve_mode
cm: null
felik: 1

gl_minimize_all_text
cm: null
felik: 1

gl_minimize_rt_tex
cm: null
felik: 1

gl_minimize_tex_log
cm: null
felik: 0

gl_mtglflush_at_tof
cm: null
felik: 1

gl_paircache_rows_lg2
cm: null
felik: 15

gl_paircache_ways_lg2
cm: null
felik: 10

gl_radar7954721_workaround_mixed
cm: null
felik: 0

gl_rt_forcergba
cm: null
felik: 0

lzma_persistent_buffer
cm: null
felik: 1

mat_aaquality
cm: null
felik: 0

mat_antialias
cm: null
felik: 0

mat_debugdepthval
cm: null
felik: 0

mat_debugdepthvalmax
cm: null
felik: 0

x No hit
muzzleflash_light
cm: null
felik: 0

net_compresspackets
cm: null
felik: 0

net_compresspackets_minsize
cm: null
felik: 1501

net_maxcleartime
cm: null
felik: 0.01

net_maxfilesize
cm: null
felik: 64

net_maxpacketdrop
cm: null
felik: 500

net_splitpacket_maxrate
cm: null
felik: 40000

net_splitrate
cm: null
felik: 4

opt_EnumerateLeavesFastAlgorithm
cm: null
felik: 1

phonemesnap
cm: null
felik: 1

r_decal_cover_count
cm: null
felik: 2

r_decal_overlap_count
cm: null
felik: 1

r_drawopaquestaticpropslast
cm: null
felik: 1

replay_quitmsg_dontaskagain
cm: null
felik: 1

r_flashlightdepthres
cm: null
felik: 1

r_flashlightmodels
cm: null
felik: 0

r_flashlightrender
cm: null
felik: 0

r_flashlightrendermodels
cm: null
felik: 0

r_flashlightrenderworld
cm: null
felik: 0

r_flashlightupdatedepth
cm: null
felik: 0

r_ForceWaterLeaf
cm: null
felik: 1

r_maxdlights
cm: null
felik: 0

r_pixelvisibility_partial
cm: null
felik: 0

r_rimlight
cm: null
felik: 0

r_shader_srgb
cm: null
felik: 0

snd_async_minsize
cm: null
felik: 262144

snd_delay_sound_shift
cm: null
felik: 0.02

snd_disable_mixer_duck
cm: null
felik: 1

snd_mix_async
cm: null
felik: 1

snd_noextraupdate
cm: null
felik: 1

studio_queue_mode
cm: null
felik: 1

sv_motd_unload_on_dismissal
cm: null
felik: 1

tf_backpack_page_button_delay
cm: null
felik: 0.25

tf_casual_welcome_hide_forever
cm: null
felik: 1

tf_coach_request_nevershowagain
cm: null
felik: 1

tf_comp_welcome_hide_forever
cm: null
felik: 1

tf_show_maps_details_explanation_count
cm: null
felik: 0

tf_show_preset_explanation_in_class_loadout
cm: null
felik: 0

tf_show_taunt_explanation_in_class_loadout
cm: null
felik: 0

tf_taunt_always_show_hint
cm: null
felik: 0

tf_time_loading_item_panels
cm: null
felik: 0.00025

voice_buffer_ms
cm: null
felik: 200

voice_steal
cm: null
felik: 2

windows_speaker_config
cm: null
felik: 4
[quote=flyingbuddy]Wonder why this might be the case?[/quote]

Here's a list of the commands with unique values. I've omitted commands with identical values.

[spoiler]
cl_cloud_settings
cm: 0
felik: null

cl_cmdrate
cm: 67
felik: 100

cl_debugrumble
cm: 0
felik: null

cl_detaildist
cm: 0
felik: null

cl_detailfade
cm: 0
felik: null

cl_interp
cm: .033
felik: 0.0200

cl_interp_ratio
cm: 1
felik: 0

cl_lagcompensation
cm: 1
felik: null

cl_localnetworkbackdoor
cm: 1
felik: 0

cl_playerspraydisable
cm: 1
felik: null

cl_pred_optimize
cm: 2
felik: 1

cl_rumblescale
cm: 0
felik: null

cl_setupallbones
cm: 0
felik: null

cl_showfps
cm: 0
felik: null

cl_showpluginmessages
cm: 0
felik: null

cl_show_splashes
cm: 0
felik: null

cl_smooth
cm: 0
felik: 1

cl_smoothtime
cm: 0.01
felik: 0.0455

cl_threaded_client_leaf_system
cm: 0
felik: null

cl_updaterate
cm: 67
felik: 100

con_enable
cm: 1
felik: null

con_filter_enable
cm: 1
felik: null

con_filter_text_out
cm: particle
felik: null

datacachesize
cm: 256
felik: null

fov_desired
cm: 90
felik: null

fps_max
cm: 0
felik: null

g_ragdoll_fadespeed
cm: 0
felik: null

g_ragdoll_lvfadespeed
cm: 0
felik: null

host_thread_mode
cm: 0
felik: null

hud_deathnotice_time
cm: 5
felik: 3

hud_fastswitch
cm: 1
felik: null

hud_saytext_time
cm: 10
felik: 5

in_usekeyboardsampletime
cm: 0
felik: null

mat_bumpmap
cm: 0
felik: 1

mat_compressedtextures
cm: 1
felik: null

mat_debugdepth
cm: 0
felik: null

mat_debug_postprocessing_effects
cm: 0
felik: null

mat_filterlightmaps
cm: 1
felik: null

mat_filtertextures
cm: 1
felik: null

mat_forceaniso
cm: 1
felik: 0

mat_max_worldmesh_vertices
cm: 512
felik: null

mat_monitorgamma
cm: 2.2
felik: null

mat_parallaxmap
cm: 0
felik: null

mat_phong
cm: 0
felik: null

mat_picmip
cm: 2
felik: -1

mat_postprocessing_combine
cm: 0
felik: 1

mat_queue_mode
cm: 2
felik: null

mat_showlightmappage
cm: -1
felik: null

mat_software_aa_quality
cm: 0
felik: null

mat_softwarelighting
cm: 0
felik: null

mat_texture_limit
cm: -1
felik: null

mat_trilinear
cm: 1
felik: 0

mat_use_compressed_hdr_textures
cm: 0
felik: 1

mat_viewportscale
cm: 1
felik: null

mat_viewportupscale
cm: 1
felik: null

mem_max_heapsize
cm: 2048
felik: null

mp_usehwmvcds
cm: -1
felik: -1

m_rawinput
cm: 1
felik: null

x No hit
r_cheapwaterend
cm: 1
felik: 800

r_cheapwaterstart
cm: 1
felik: 400

r_decal_cullsize
cm: 15
felik: null

r_eyes
cm: 0
felik: 1

r_eyeshift_x
cm: 0
felik: null

r_eyeshift_y
cm: 0
felik: null

r_eyeshift_z
cm: 0
felik: null

r_eyesize
cm: 0
felik: null

r_fastzreject
cm: -1
felik: 1

r_flashlightdepthtexture
cm: 0
felik: null

r_flex
cm: 0
felik: 1

r_forcewaterleaf
cm: 1
felik: null

r_lightcache_zbuffercache
cm: 0
felik: 1

r_lod
cm: 2
felik: -1

r_maxmodeldecal
cm: 9
felik: 1

r_maxsampledist
cm: 1
felik: 0

r_occlusion
cm: 1
felik: 0

rope_rendersolid
cm: 0
felik: 1

rope_shake
cm: 0
felik: null

r_pixelfog
cm: 1
felik: null

r_propsmaxdist
cm: 1
felik: null

r_queued_decals
cm: 0
felik: null

r_queued_post_processing
cm: 0
felik: null

r_rootlod
cm: 2
felik: 1

r_spray_lifetime
cm: 0
felik: null

r_staticprop_lod
cm: 4
felik: 10

r_teeth
cm: 0
felik: 1

r_worldlights
cm: 0
felik: 1

snd_mixahead
cm: .05
felik: 0.08

sv_cheats
cm: 0
felik: null

sv_forcepreload
cm: 1
felik: null

sys_minidumpspewlines
cm: 500
felik: null

voice_enable
cm: 1
felik: null

felik side started
budget_show_history
cm: null
felik: 0

budget_show_peaks
cm: null
felik: 0

cl_ask_bigpicture_controller_opt_out
cm: null
felik: 1

cl_fasttempentcollision
cm: null
felik: 20

cl_hud_playerclass_playermodel_showed_confirm_dialog
cm: null
felik: 1

cl_interp_all
cm: null
felik: 0

cl_particle_batch_mode
cm: null
felik: 2

cl_ragdoll_pronecheck_distance
cm: null
felik: 0

cl_SetupAllBones
cm: null
felik: 0

cl_timeout
cm: null
felik: 0

cl_vote_ui_active_after_voting
cm: null
felik: 1

dsp_facingaway
cm: null
felik: 0

dsp_mix_max
cm: null
felik: 0

dsp_mix_min
cm: null
felik: 0

dsp_player
cm: null
felik: 0

filesystem_buffer_size
cm: null
felik: 0

filesystem_max_stdio_read
cm: null
felik: 32

filesystem_native
cm: null
felik: 1

filesystem_unbuffered_io
cm: null
felik: 0

filesystem_use_overlapped_io
cm: null
felik: 1

flex_smooth
cm: null
felik: 0

gl_batch_tex_creates
cm: null
felik: 1

gl_batch_tex_destroys
cm: null
felik: 1

gl_can_resolve_flipped
cm: null
felik: 1

gl_debug_output
cm: null
felik: 0

gl_disable_forced_vsync
cm: null
felik: 1

gl_magnify_resolve_mode
cm: null
felik: 1

gl_minimize_all_text
cm: null
felik: 1

gl_minimize_rt_tex
cm: null
felik: 1

gl_minimize_tex_log
cm: null
felik: 0

gl_mtglflush_at_tof
cm: null
felik: 1

gl_paircache_rows_lg2
cm: null
felik: 15

gl_paircache_ways_lg2
cm: null
felik: 10

gl_radar7954721_workaround_mixed
cm: null
felik: 0

gl_rt_forcergba
cm: null
felik: 0

lzma_persistent_buffer
cm: null
felik: 1

mat_aaquality
cm: null
felik: 0

mat_antialias
cm: null
felik: 0

mat_debugdepthval
cm: null
felik: 0

mat_debugdepthvalmax
cm: null
felik: 0

x No hit
muzzleflash_light
cm: null
felik: 0

net_compresspackets
cm: null
felik: 0

net_compresspackets_minsize
cm: null
felik: 1501

net_maxcleartime
cm: null
felik: 0.01

net_maxfilesize
cm: null
felik: 64

net_maxpacketdrop
cm: null
felik: 500

net_splitpacket_maxrate
cm: null
felik: 40000

net_splitrate
cm: null
felik: 4

opt_EnumerateLeavesFastAlgorithm
cm: null
felik: 1

phonemesnap
cm: null
felik: 1

r_decal_cover_count
cm: null
felik: 2

r_decal_overlap_count
cm: null
felik: 1

r_drawopaquestaticpropslast
cm: null
felik: 1

replay_quitmsg_dontaskagain
cm: null
felik: 1

r_flashlightdepthres
cm: null
felik: 1

r_flashlightmodels
cm: null
felik: 0

r_flashlightrender
cm: null
felik: 0

r_flashlightrendermodels
cm: null
felik: 0

r_flashlightrenderworld
cm: null
felik: 0

r_flashlightupdatedepth
cm: null
felik: 0

r_ForceWaterLeaf
cm: null
felik: 1

r_maxdlights
cm: null
felik: 0

r_pixelvisibility_partial
cm: null
felik: 0

r_rimlight
cm: null
felik: 0

r_shader_srgb
cm: null
felik: 0

snd_async_minsize
cm: null
felik: 262144

snd_delay_sound_shift
cm: null
felik: 0.02

snd_disable_mixer_duck
cm: null
felik: 1

snd_mix_async
cm: null
felik: 1

snd_noextraupdate
cm: null
felik: 1

studio_queue_mode
cm: null
felik: 1

sv_motd_unload_on_dismissal
cm: null
felik: 1

tf_backpack_page_button_delay
cm: null
felik: 0.25

tf_casual_welcome_hide_forever
cm: null
felik: 1

tf_coach_request_nevershowagain
cm: null
felik: 1

tf_comp_welcome_hide_forever
cm: null
felik: 1

tf_show_maps_details_explanation_count
cm: null
felik: 0

tf_show_preset_explanation_in_class_loadout
cm: null
felik: 0

tf_show_taunt_explanation_in_class_loadout
cm: null
felik: 0

tf_taunt_always_show_hint
cm: null
felik: 0

tf_time_loading_item_panels
cm: null
felik: 0.00025

voice_buffer_ms
cm: null
felik: 200

voice_steal
cm: null
felik: 2

windows_speaker_config
cm: null
felik: 4
[/spoiler]
623
#623
-1 Frags +
gemmRotten_Mind-nod3d9ex disables steam in-game overlay
no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)

my alt-tabbing got fucked with this setting
minute of waiting with this

[quote=gemm][quote=Rotten_Mind]-nod3d9ex disables steam in-game overlay[/quote]

no, it speeds up alt-tabbing. some people reported higher fps with this option but im not sure if this was actually shown. i notice no difference (except aids alt-tabbing)[/quote]

my alt-tabbing got fucked with this setting
minute of waiting with this
624
#624
-1 Frags +

Just started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?

https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/

Just started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
[img]https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/[/img]
625
#625
-2 Frags +
SirAnthonyIIIJust started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/
[quote=SirAnthonyIII]Just started using Felik's config, and yeah noticed these red and yellow lines upon the main menu. Does anyone know what command affects this or how to fix it?
[img]https://steamuserimages-a.akamaihd.net/ugc/93854807392347408/767B3F41DD8CCB94040A350C54CB32FD1F54EE9E/[/img][/quote]
626
#626
1 Frags +

After nitpicking with the config a bit I think I found that "mat_drawTitleSafe" is the command that shows those weird lines, setting it to 0 should get rid of them.

After nitpicking with the config a bit I think I found that "mat_drawTitleSafe" is the command that shows those weird lines, setting it to 0 should get rid of them.
627
#627
0 Frags +

i dont know that much about scripting so dont roast me plz. But im trying out the toaster config and idk how to set my res to not be a giant square in the middle of my screen. Can anyone tell me what command to change?

i dont know that much about scripting so dont roast me plz. But im trying out the toaster config and idk how to set my res to not be a giant square in the middle of my screen. Can anyone tell me what command to change?
628
#628
0 Frags +

@Di4, put -full -w WIDTH -h HEIGHT in your tf2 launch options, with width and height being the res you want. -full will make it run fullscreen instead of windowed or borderless windowed.

so im using the hqcrosshair vtf pack and after installing comanglias config for high end pc's i've noticed that it made my crosshair very blurry. changing mat_picmip to 1 or higher fixes it, but I like the mat_picmip 2 look of everything. is there a command or something that's making it that way?

https://steamuserimages-a.akamaihd.net/ugc/90477283066668698/BB14B0FBA7F6F3E378BDCC79545470C074698C11/
normal crosshair

https://steamuserimages-a.akamaihd.net/ugc/90477725528319263/FBED48FD9578666A2A55B6E5BECDCC526B54B849/
after config

@Di4, put -full -w WIDTH -h HEIGHT in your tf2 launch options, with width and height being the res you want. -full will make it run fullscreen instead of windowed or borderless windowed.

so im using the hqcrosshair vtf pack and after installing comanglias config for high end pc's i've noticed that it made my crosshair very blurry. changing mat_picmip to 1 or higher fixes it, but I like the mat_picmip 2 look of everything. is there a command or something that's making it that way?

https://steamuserimages-a.akamaihd.net/ugc/90477283066668698/BB14B0FBA7F6F3E378BDCC79545470C074698C11/
normal crosshair

https://steamuserimages-a.akamaihd.net/ugc/90477725528319263/FBED48FD9578666A2A55B6E5BECDCC526B54B849/
after config
629
#629
1 Frags +

i installed this and it makes my game crash to desktop, even after removing all the files associated with it :(

i installed this and it makes my game crash to desktop, even after removing all the files associated with it :(
630
#630
1 Frags +

Removing the config files doesn't undo the commands, it just stays how it currently is unless told otherwise. Putting -autoconfig in your launch options should reconfigure to autodetected settings (remove command after a successful launch)

Removing the config files doesn't undo the commands, it just stays how it currently is unless told otherwise. Putting -autoconfig in your launch options should reconfigure to autodetected settings (remove command after a successful launch)
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