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howto: use dx7 and break the game
posted in Customization
1
#1
0 Frags +

[Warning: Parental Advisory]

I've found a way to force tf2 to use glitched dxlevel 7 that does look like something between 7 and 8,
and will turn variety of map props invisible from distance even on sv_pure 2 servers. SCREENSHOTS

I haven't ran any fps tests cause nobody should be using this in the first place.
I do not promote or recommend the usage of this in any way.

1.
These goes into your autoexec.

mat_forceaniso 16
mat_trilinear 0

2.

-dxlevel 96

in your launch commands.

3.
Launch tf2, once you get into main menu go to options > video > advanced > filtering mode and select bilinear.

4.
Press ok > apply > ok, the game will lag between those

5.
After you've made it back into main menu, go back to options > video > advanced and check your dx level.
Now it should say your Hardware DirectX level is 7.0

http://i.imgur.com/L9gZs3P.png

This has been tested on 2 different pc's both running nvidia gpu.

[color=red][size=14][b][Warning: Parental Advisory][/b][/size][/color]

I've found a way to force tf2 to use glitched dxlevel 7 that does look like something between 7 and 8,
and will turn variety of map props invisible from distance even on sv_pure 2 servers. [url=http://imgur.com/a/dHNjy]SCREENSHOTS[/url]

I haven't ran any fps tests cause nobody should be using this in the first place.
[u]I do not promote or recommend the usage of this in any way.[/u]

1.
These goes into your autoexec.
[code]mat_forceaniso 16
mat_trilinear 0[/code]

2.
[code]-dxlevel 96[/code]
in your launch commands.

3.
Launch tf2, once you get into main menu go to options > video > advanced > filtering mode and select bilinear.

4.
Press ok > apply > ok, the game will lag between those

5.
After you've made it back into main menu, go back to options > video > advanced and check your dx level.
Now it should say your Hardware DirectX level is 7.0

[img]http://i.imgur.com/L9gZs3P.png[/img]

This has been tested on 2 different pc's both running nvidia gpu.
2
#2
-5 Frags +

Exactly why wouldn't you recommend it? What could go wrong?

Exactly why wouldn't you recommend it? What could go wrong?
3
#3
20 Frags +
BonafideExactly why wouldn't you recommend it? What could go wrong?

well considering you can see through some objects/props at long distances, what do you think

[quote=Bonafide]Exactly why wouldn't you recommend it? What could go wrong?[/quote]
well considering you can see through some objects/props at long distances, what do you think
4
#4
12 Frags +
Dave_BonafideExactly why wouldn't you recommend it? What could go wrong?well considering you can see through some objects/props at long distances, what do you think

I was asking in case of hardware problems, not in-game advantages

[quote=Dave_][quote=Bonafide]Exactly why wouldn't you recommend it? What could go wrong?[/quote]
well considering you can see through some objects/props at long distances, what do you think[/quote]
I was asking in case of hardware problems, not in-game advantages
5
#5
3 Frags +
BonafideI was asking in case of hardware problems, not in-game advantages

I can't see any problems hardware-wise, only ethical kind of issues.

[quote=Bonafide]
I was asking in case of hardware problems, not in-game advantages[/quote]

I can't see any problems hardware-wise, only ethical kind of issues.
6
#6
12 Frags +

This will come under the recent etf2l announcement btw, 3 months ban for anyone who uses this, in an official anyway. Be warned.

This will come under the recent etf2l announcement btw, 3 months ban for anyone who uses this, in an official anyway. Be warned.
7
#7
1 Frags +
RRPBonafideI was asking in case of hardware problems, not in-game advantages
I can't see any problems hardware-wise, only ethical kind of issues.

I wasn't going to use it anyway, but thanks for info

[quote=RRP][quote=Bonafide]
I was asking in case of hardware problems, not in-game advantages[/quote]

I can't see any problems hardware-wise, only ethical kind of issues.[/quote]
I wasn't going to use it anyway, but thanks for info
8
#8
0 Frags +

after testing this for a bit i got it to set to dx7 in settings but dont seem to be getting any of the model bugs
any thing i could be doing wrong?

edit: ok this works with maxframes but not dx9frames configs, not sure on the exact commands which change it

after testing this for a bit i got it to set to dx7 in settings but dont seem to be getting any of the model bugs
any thing i could be doing wrong?

edit: ok this works with maxframes but not dx9frames configs, not sure on the exact commands which change it
9
#9
5 Frags +

#8
iirc dx9frames uses trilinear filter. Change mat_trilinear to 0 in the dx9frames config.
There might also be other settings that are different in maxframes that could prevent this from working.

#8
iirc dx9frames uses trilinear filter. Change mat_trilinear to 0 in the dx9frames config.
There might also be other settings that are different in maxframes that could prevent this from working.
10
#10
-8 Frags +

Not all maps have object turning invisible, right? Which ones do/don't?

Not all maps have object turning invisible, right? Which ones do/don't?
11
#11
0 Frags +
BDANN_THE_MANNNot all maps have object turning invisible, right? Which ones do/don't?

I honestly don't think that you can play any form of online tf2 with this, so you might as well just play in either dx8 or dx9

[quote=BDANN_THE_MANN]Not all maps have object turning invisible, right? Which ones do/don't?[/quote]
I honestly don't think that you can play any form of online tf2 with this, so you might as well just play in either dx8 or dx9
12
#12
9 Frags +

It's just a neat thing you can do and experience, it's not at all recommended to any of us as it's probably breaking a load of different leagues rules as it gives an unfair advantage.

It MAY be more beneficial to people just wanting to milk as much fps as possible (if it even gives more), but it's not suitable for comp players due to it breaking rules.

Lets just leave it at that.

It's just a neat thing you can do and experience, it's not at all recommended to any of us as it's probably breaking a load of different leagues rules as it gives an unfair advantage.

It MAY be more beneficial to people just wanting to milk as much fps as possible (if it even gives more), but it's not suitable for comp players due to it breaking rules.

Lets just leave it at that.
13
#13
-7 Frags +

Can we talk about how horrible that hud is?

Can we talk about how horrible that hud is?
14
#14
13 Frags +
damneasyCan we talk about how horrible that hud is?

The white rectangle is only there because it's not on dx9, since it's a refract material. The quake font and heart health are customizations too. I'm not a fan of prismhud anymore, I stopped working on it because I knew I could do better, but I don't think it's horrible (when it's not literally broken from dxlevel).

Things like the cp icons though are broken because of dx7 from what I can tell, keep in mind too.

[quote=damneasy]Can we talk about how horrible that hud is?[/quote]
The white rectangle is only there because it's not on dx9, since it's a refract material. The quake font and heart health are customizations too. I'm not a fan of prismhud anymore, I stopped working on it because I knew I could do better, but I don't think it's horrible (when it's not literally broken from dxlevel).

Things like the cp icons though are broken because of dx7 from what I can tell, keep in mind too.
15
#15
0 Frags +

I can see through props with my current cfg, I didn't realize this wasn't normal

I can see through props with my current cfg, I didn't realize this wasn't normal
16
#16
5 Frags +

Most servers will auto-kick you with

Disconnect:
Your convar mat_dxlevel should be greater than or equal to 80.0 but was set to 70. Please correct this before rejoining.

There's no real points of using this beside for testing purposes

Most servers will auto-kick you with
[quote]Disconnect:
Your convar mat_dxlevel should be greater than or equal to 80.0 but was set to 70. Please correct this before rejoining.[/quote]
There's no real points of using this beside for testing purposes
17
#17
-6 Frags +

Does this work in Valve MM?

Does this work in Valve MM?
18
#18
-9 Frags +

Isnt DX7 removed from the game? Only DX8 and 9 files are in the game iirc.

Isnt DX7 removed from the game? Only DX8 and 9 files are in the game iirc.
19
#19
-1 Frags +

I'm using this and it's awesome; I so far have found no problems (or I'm just such a noob that I haven't memorized the terrain enough to notice anything is wrong).
:D:D:D:D:D

I'm using this and it's awesome; I so far have found no problems (or I'm just such a noob that I haven't memorized the terrain enough to notice anything is wrong).
:D:D:D:D:D
20
#20
-4 Frags +

Would I get VAC banned for using this?

Would I get VAC banned for using this?
21
#21
0 Frags +
BDANN_THE_MANNWould I get VAC banned for using this?

No, because you aren't introducing anything foreign. Think of it like a script; it's in the game, so it's okay.

[quote=BDANN_THE_MANN]Would I get VAC banned for using this?[/quote]

No, because you aren't introducing anything foreign. Think of it like a script; it's in the game, so it's okay.
22
#22
-1 Frags +

testing this on amd card and had to disable multicore rendering to do it
props dont dissappear tho

testing this on amd card and had to disable multicore rendering to do it
props dont dissappear tho
23
#23
-7 Frags +

When I use configs for this, should I use dxlevel 70 configs, or dxlevel 96 configs?

When I use configs for this, should I use dxlevel 70 configs, or dxlevel 96 configs?
24
#24
2 Frags +

dude.

dude.
25
#25
-4 Frags +
BDANN_THE_MANNWhen I use configs for this, should I use dxlevel 70 configs, or dxlevel 96 configs?

dont use this its bad, stop bumping this thread

[quote=BDANN_THE_MANN]When I use configs for this, should I use dxlevel 70 configs, or dxlevel 96 configs?[/quote]
dont use this its bad, stop bumping this thread
26
#26
-1 Frags +

What hud is this? :p

What hud is this? :p
27
#27
7 Frags +

The question is, is it actually using DX7, or is it just reporting that it is?

Can anyone that actually knows what they're doing attempt to verify? Does it access DX7 DLLs?

The question is, is it actually using DX7, or is it just reporting that it is?

Can anyone that actually knows what they're doing attempt to verify? Does it access DX7 DLLs?
28
#28
-2 Frags +

Well, when medic megaheals someone, the guy just looks like he got dunked in ugly red/blue paint. And there's no magical glowing ring coming from his feet. I'm quite sure that's a good indication the graphics are below dxlevel 80.

Well, when medic megaheals someone, the guy just looks like he got dunked in ugly red/blue paint. And there's no magical glowing ring coming from his feet. I'm quite sure that's a good indication the graphics are below dxlevel 80.
29
#29
-2 Frags +
TorraggWhat hud is this? :p

prismhud

[quote=Torragg]What hud is this? :p[/quote]
prismhud
30
#30
2 Frags +
BDANN_THE_MANNWell, when medic megaheals someone, the guy just looks like he got dunked in ugly red/blue paint. And there's no magical glowing ring coming from his feet. I'm quite sure that's a good indication the graphics are below dxlevel 80.

That's not at all right, though. Just because something is bugging out doesn't mean you're running on a different software and hardware protocol. That isn't valid evidence.

[quote=BDANN_THE_MANN]Well, when medic megaheals someone, the guy just looks like he got dunked in ugly red/blue paint. And there's no magical glowing ring coming from his feet. I'm quite sure that's a good indication the graphics are below dxlevel 80.[/quote]
That's not at all right, though. Just because something is bugging out doesn't mean you're running on a different software and hardware protocol. That isn't valid evidence.
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