What is the command to change the killfeed fade time?
zeFrostyWhat is the command to change the killfeed fade time?
Pretty sure you can't change the fade time.
Pretty sure you can't change the fade time.
anyone have a fix for the item text being shifted to the right like so:
as well as the inspect panel being in the far bottom left like so:
[spoiler][img]http://images.akamai.steamusercontent.com/ugc/392175615061659332/F8252006CFF78D4F24ED449D5103B29F455C9AA8/[/img][/spoiler]
as well as the inspect panel being in the far bottom left like so:
[spoiler][img]http://images.akamai.steamusercontent.com/ugc/356147995810756742/B07E2990B9F506BCC20ED8D5F14B647109F412F2/[/img][/spoiler]
On some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?
[img]http://i.imgur.com/4xL790t.jpg[/img]
what parameter controls the weird white bar that clips through at the top, how do i change the collector's/decorated quality font color, and how do I remove the dark background on the scoreboard (since names already darken the background)
what parameter controls the weird white bar that clips through at the top, how do i change the collector's/decorated quality font color, and how do I remove the dark background on the scoreboard (since names already darken the background)
[spoiler][img]http://puu.sh/mdz8V.jpg[/img][/spoiler]
What should I change on MainMenuOverride to have the contracts and news buttons?
Also, how can I have different colors for low and buffed HP while spectating on tournament mode?
using m0rehud black
Also, how can I have different colors for low and buffed HP while spectating on tournament mode?
using m0rehud black
I want to make my Static Damage numbers Green when healing and Yellow when dealing damage.
How do I do that?
How do I do that?
I've been unable to find what to rename my vtf and where to put it to change the loading screen image (I know how to change the main menu bg) so if anyone knows how, thanks!
On top of this I also wonder if anyone here knows how to add the matchmaking button (ie in Yaya_hud), I can add the button but it just displays the depressed click audio and doesn't take me tp the page.
Finally I haven't been able to fix on the contracts drawer, the numbers not appearing (the contract points and number of contracts complete) in the orange bar at the bottom.
Thank you for helping.
(edit - added other questions)
edit 2 - To edit the background on the loading screen between servers, you go to StatSummary.res, if anyone knows the other answers i'm still looking.
On top of this I also wonder if anyone here knows how to add the matchmaking button (ie in Yaya_hud), I can add the button but it just displays the depressed click audio and doesn't take me tp the page.
Finally I haven't been able to fix on the contracts drawer, the numbers not appearing (the contract points and number of contracts complete) in the orange bar at the bottom.
Thank you for helping.
(edit - added other questions)
edit 2 - To edit the background on the loading screen between servers, you go to StatSummary.res, if anyone knows the other answers i'm still looking.
MightyI want to make my Static Damage numbers Green when healing and Yellow when dealing damage.
How do I do that?
I believe its impossible, both the values are counted under the same fieldname.
How do I do that?[/quote]
I believe its impossible, both the values are counted under the same fieldname.
This is not a HUD editing question, but it doesn't deserve it's own thread.
Where can I find the most recently updated version of m0re's HUD?
Where can I find the most recently updated version of m0re's HUD?
MightyThis is not a HUD editing question, but it doesn't deserve it's own thread.
Where can I find the most recently updated version of m0re's HUD?
http://www.teamfortress.tv/15348/m0rehud-mvm-the-project/?page=10
Where can I find the most recently updated version of m0re's HUD?[/quote]
http://www.teamfortress.tv/15348/m0rehud-mvm-the-project/?page=10
How can I disable healthbars above teammates that appear when spectating?
shorasHow can I disable healthbars above teammates that appear when spectating?
Advanced Options
Advanced Options
No1inPartiqlarshorasHow can I disable healthbars above teammates that appear when spectating?
Advanced Options
Only removes those that appear when spawning.
Advanced Options[/quote]
Only removes those that appear when spawning.
Maybe i'm incorrect but I though this in the advance options -
got rid of it.
Alternatively, go to your hudlayout.res (custom/hudname/scripts/hudlayout.res), find
HudSpectatorExtras
{
"fieldName" "HudSpectatorExtras"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
}
and remove it.
Alternatively, go to your hudlayout.res (custom/hudname/scripts/hudlayout.res), find
[code] HudSpectatorExtras
{
"fieldName" "HudSpectatorExtras"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "f0"
} [/code]
and remove it.
Hi,
The numbers of contracts done and contract points in the contract menu are missing. Where can i find the file where they are located?
Thanks.
The numbers of contracts done and contract points in the contract menu are missing. Where can i find the file where they are located?
Thanks.
Hello friends, bit of a longer question here but didn't think it was worth making a new thread over.
I'm trying to make the vaccinator charge bar work on my edit of the pvhud medic chargebars and would be great if someone could help me out or at least point me in the right direction.
I played around with the chargemeters in hudmediccharge.res but couldn't make it work properly as it would charge the entire length of the bar for 1 uber instead 1 uber per section.
Basically, I want to move the thing in yellow and also delete the things in green.
Currently the medic hud looks like this: (I want to keep it like this on uber/krits/qf)
Something like this for vacc would be ideal:
Files:
PVHUD master for reference
Thanks
I'm trying to make the vaccinator charge bar work on my edit of the pvhud medic chargebars and would be great if someone could help me out or at least point me in the right direction.
I played around with the chargemeters in hudmediccharge.res but couldn't make it work properly as it would charge the entire length of the bar for 1 uber instead 1 uber per section.
Basically, I want to move the thing in yellow and also delete the things in green.
[img]http://imgur.com/MM1ABzA.png[/img]
Currently the medic hud looks like this: (I want to keep it like this on uber/krits/qf)
[img]http://imgur.com/LD8bDc7.png[/img]
Something like this for vacc would be ideal:
[img]http://imgur.com/OscBBFI.png[/img]
Files:
[url=https://www.dropbox.com/s/3sco4b23sf7vlry/lockpvhud.zip?dl=0]my PVHUD edit[/url]
[url=https://github.com/Chilcott/PVHUD/archive/master.zip]PVHUD master[/url] for reference
Thanks
EDIT: fixed it myself!
You have to edit the file /broeselhud/resource/ui/SpectatorGUIHealth under the line "PlayerStatusHealthValueTargetID" and "PlayerStatusHealthValueTargetIDshadow". You will be able to simply change the font and remove the shadow :)
Original post:
Hey, I want to add an outline to my TargetID health number instead of the small shadow:
http://i.imgur.com/1QSpBqU.png
I am using broeselhud and can't seem to find a way to edit it, so thanks in advance :)
You have to edit the file /broeselhud/resource/ui/SpectatorGUIHealth under the line "PlayerStatusHealthValueTargetID" and "PlayerStatusHealthValueTargetIDshadow". You will be able to simply change the font and remove the shadow :)
Original post:
[quote]Hey, I want to add an outline to my TargetID health number instead of the small shadow:
[img]http://i.imgur.com/1QSpBqU.png[/img]
I am using broeselhud and can't seem to find a way to edit it, so thanks in advance :)[/quote]
How can I remove that white bar from hudtournamentsetup?
http://i.imgur.com/knD5dP3.jpg?1
also happens in the class menu
[img]http://i.imgur.com/knD5dP3.jpg?1[/img]
also happens in the class menu
What's the best way to add a team indicator? atm I'm using the background of the 3d player model but having that on lowers your fps and I'm pretty sure I had team indicators before 3d player models were a thing.
Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.
Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.
JBHow can I remove that white bar from hudtournamentsetup?
probably an image button somewhere
deetrWhat's the best way to add a team indicator? atm I'm using the background of the 3d player model but having that on lowers your fps and I'm pretty sure I had team indicators before 3d player models were a thing.
flames hud and some others use something like this in hudplayerhealth. you could resize it or use some other team colored thumbnail
"HealthCrossborder"
{
"ControlName" "CTFImagePanel"
"fieldName" "HealthCrossBorder"
"xpos" "3"
"ypos" "5"
"zpos" "3"
"wide" "128"
"tall" "128"
"visible" "1" // "1" to enable the team-colored HP cross border
"enabled" "1"
"image" "replay/thumbnails/health_border_red"
"teambg_2" "replay/thumbnails/health_border_red"
"teambg_3" "replay/thumbnails/health_border_blu"
"scaleImage" "1"
}
deetrAlso how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.
make another button section and make the labeltext (&E) or (&Q) or whatever key you want to bind. move it where ever you like and it should still work
probably an image button somewhere
[quote=deetr]What's the best way to add a team indicator? atm I'm using the background of the 3d player model but having that on lowers your fps and I'm pretty sure I had team indicators before 3d player models were a thing.
[/quote]
flames hud and some others use something like this in hudplayerhealth. you could resize it or use some other team colored thumbnail
"HealthCrossborder"
{
"ControlName" "CTFImagePanel"
"fieldName" "HealthCrossBorder"
"xpos" "3"
"ypos" "5"
"zpos" "3"
"wide" "128"
"tall" "128"
"visible" "1" // "1" to enable the team-colored HP cross border
"enabled" "1"
"image" "replay/thumbnails/health_border_red"
"teambg_2" "replay/thumbnails/health_border_red"
"teambg_3" "replay/thumbnails/health_border_blu"
"scaleImage" "1"
}
[quote=deetr]Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.[/quote]
make another button section and make the labeltext (&E) or (&Q) or whatever key you want to bind. move it where ever you like and it should still work
deetrWhat's the best way to add a team indicator? atm I'm using the background of the 3d player model but having that on lowers your fps and I'm pretty sure I had team indicators before 3d player models were a thing.
Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.
Extracrispy explained it well but in more detail- you can put a team coloured bg such as
"classmodelpanelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "classmodelpanelBG"
"xpos" "9999"
"ypos" "r41"
"zpos" "1"
"wide" "51"
"tall" "19"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
"image" "replay/thumbnails/bg_black"
"teambg_1" "replay/thumbnails/bg_black"
"teambg_2" "replay/thumbnails/bg_red"
"teambg_3" "replay/thumbnails/bg_blue"
}
(which requires custom textures from the materials/replay/thumbnails folder of - http://huds.tf/yayahud/) within the panel bounds of any hud file to make it appear, hudplayerhealth is ideal as it is permanently on the screen. If you want to edit panel bounds you can find most panels defined in scripts/hudlayout.res but some are within their unique resource folder. To check the panel bounds you can go into a private server, turn sv_cheats to 1 and then type vgui_drawtree 1, and then tick highlight selected and it will put a red border around the panel of the element.
Extracrispy explained it well, I just thought I'd elaborate on the idea.
Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.[/quote]
Extracrispy explained it well but in more detail- you can put a team coloured bg such as [code] "classmodelpanelBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "classmodelpanelBG"
"xpos" "9999"
"ypos" "r41"
"zpos" "1"
"wide" "51"
"tall" "19"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
"image" "replay/thumbnails/bg_black"
"teambg_1" "replay/thumbnails/bg_black"
"teambg_2" "replay/thumbnails/bg_red"
"teambg_3" "replay/thumbnails/bg_blue"
}
[/code]
(which requires custom textures from the materials/replay/thumbnails folder of - http://huds.tf/yayahud/) within the panel bounds of any hud file to make it appear, hudplayerhealth is ideal as it is permanently on the screen. If you want to edit panel bounds you can find most panels defined in scripts/hudlayout.res but some are within their unique resource folder. To check the panel bounds you can go into a private server, turn sv_cheats to 1 and then type vgui_drawtree 1, and then tick highlight selected and it will put a red border around the panel of the element.
Extracrispy explained it well, I just thought I'd elaborate on the idea.
The text on the right of the hp and ammo on my hud is higher than the left. How do I disable/fix this
bump for this. It seems that all text in game in the hud is tilted slightly. The letters in the font files are all aligned properly.
[img]http://images.akamai.steamusercontent.com/ugc/360651810466393354/03A6312F00BEEC96AE1B93308CBE553B63078778/[/img]
bump for this. It seems that all text in game in the hud is tilted slightly. The letters in the font files are all aligned properly.
hey, does anyone know a tag i can put after a control to make it windows only?(not osx or linux) [win32] seems just for all pc versions of tf2, unless im mistaken
im in the midst of porting my currently linux-only hud over to windows for public release, and i need to fix a couple font sizes/y-offsets for windows
also, does mac osx tf2's font rendering differ from linxux tf2's? i dont have a machine running osx to test this on.
im in the midst of porting my currently linux-only hud over to windows for public release, and i need to fix a couple font sizes/y-offsets for windows
also, does mac osx tf2's font rendering differ from linxux tf2's? i dont have a machine running osx to test this on.
The freeze panel weapon display (the item you were killed by) likes to randomly place itself vertically and oftentimes part of it displays outside of the screen. Is there a way to make this panel work like all the other inspect panels that always keep a 10px spacing from the boundry? I am using the basehud freezepanel_basic itempanel and respective freezepanel hudlayout entry.
Side question, has anybody done a poll in this community to determine what resolution everybody uses?
Side question, has anybody done a poll in this community to determine what resolution everybody uses?
extracrispyJBHow can I remove that white bar from hudtournamentsetup?
probably an image button somewhere
There are no images buttons in my hudtournamentsetup.res
I even copied a hudtournamentsetup.res from an other hud and replaced the elements with my huds elements and the white box was gone, when I restarted the game the next it was back.
probably an image button somewhere
[/quote]
There are no images buttons in my hudtournamentsetup.res
I even copied a hudtournamentsetup.res from an other hud and replaced the elements with my huds elements and the white box was gone, when I restarted the game the next it was back.
installing an old vabe hud.
what the font should look like :
http://i.imgur.com/Tch4x8a.jpg
what font appears everywhere on the hud:
http://imgur.com/syv1JJN
i doubled checked everything, the correct font is just showing up as this weird one that i don't see when i open the font file. The font file is named "Montserrat-Bold" in the hud
what the font should look like :
http://i.imgur.com/Tch4x8a.jpg
what font appears everywhere on the hud:
http://imgur.com/syv1JJN
i doubled checked everything, the correct font is just showing up as this weird one that i don't see when i open the font file. The font file is named "Montserrat-Bold" in the hud
I want to have the bar from hudas Iscariote on my rayshud but cant seem to get it working correctly. Basically I want that bar to show up when I am a spy looking at the medic making undercharge easy to see. I tried editing it but can only get it as a solid white square. If someone that knows how to do it please tell me exactly what I need to do.
Bar From Hudas Iscariote:http://puu.sh/mkOm7/17a434bc0c.jpg
Bar From Hudas Iscariote:http://puu.sh/mkOm7/17a434bc0c.jpg
Troopoinstalling an old vabe hud.
what the font should look like :
http://i.imgur.com/Tch4x8a.jpg
what font appears everywhere on the hud:
http://imgur.com/syv1JJN
i doubled checked everything, the correct font is just showing up as this weird one that i don't see when i open the font file. The font file is named "Montserrat-Bold" in the hud
Fixed it, went into my computer font folder and found the "Montserrat" font, it was the one that I was getting ingame. Deleted it, font returned to normal.
what the font should look like :
http://i.imgur.com/Tch4x8a.jpg
what font appears everywhere on the hud:
http://imgur.com/syv1JJN
i doubled checked everything, the correct font is just showing up as this weird one that i don't see when i open the font file. The font file is named "Montserrat-Bold" in the hud[/quote]
Fixed it, went into my computer font folder and found the "Montserrat" font, it was the one that I was getting ingame. Deleted it, font returned to normal.