No1inPartiqlar
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SteamID64 76561198082141598
SteamID3 [U:1:121875870]
SteamID32 STEAM_0:0:60937935
Country United Kingdom
Signed Up June 28, 2014
Last Posted March 13, 2016 at 3:11 PM
Posts 18 (0 per day)
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#2742 HUD editing: short questions, quick answers in Customization

How would I go about fixing my mann vs machine scoreboard, this is what it has become... http://imgur.com/bVgbL0k

posted about 3 years ago
#2716 HUD editing: short questions, quick answers in Customization

Is there any reliable changelogs in the hud files for each tf2 update, I always find it hard to find what I need to update after each update as I use an outdated Ya_hud which i need to add support to myself, if not can someone share what we need to add to the hudanimations and any other changes for matchmaking to work.

Thanks!

posted about 3 years ago
#2674 HUD editing: short questions, quick answers in Customization

Can you specify what needs to be added to the files for the update or link where you found out?

posted about 3 years ago
#2662 HUD editing: short questions, quick answers in Customization

http://imgur.com/a/Nc4J7

url didn't work..

No1inPartiqlarCouple more questions, sorry :3


The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Thanks.
posted about 3 years ago
#2661 HUD editing: short questions, quick answers in Customization

Couple more questions, sorry :3

The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Thanks.

posted about 3 years ago
#2654 HUD editing: short questions, quick answers in Customization

I have a couple of questions, sorry if they've already been answered previously in the thread.

1.

http://imgur.com/CQOgM91

Why are the scores not formatted properly and the stamp extra large relative to the scores.

Edit: Just saw the Huds.tf post on how to fix this (http://huds.tf/)

2.

http://imgur.com/DV3AyhU

http://imgur.com/Eoyr0B6

On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?

Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.

3.

http://imgur.com/cmzKeI4

I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme:

http://imgur.com/eqbma9b

, how can i get this dark grey as well.

4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well, what it's like now:

http://imgur.com/6K6omw7

Thanks

posted about 3 years ago
#2394 HUD editing: short questions, quick answers in Customization
deetrWhat's the best way to add a team indicator? atm I'm using the background of the 3d player model but having that on lowers your fps and I'm pretty sure I had team indicators before 3d player models were a thing.

Also how do I bind keys to do stuff. eg I currently have q back out of any menu and e open the edit loadout menu for a class while I'm hovering over it in class select.

Extracrispy explained it well but in more detail- you can put a team coloured bg such as

	"classmodelpanelBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"classmodelpanelBG"
		"xpos"			"9999"	
		"ypos"			"r41"
		"zpos"			"1"		
		"wide"			"51"
		"tall"			"19"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"
		"image"				"replay/thumbnails/bg_black"	
		"teambg_1"			"replay/thumbnails/bg_black"
		"teambg_2"			"replay/thumbnails/bg_red"
		"teambg_3"			"replay/thumbnails/bg_blue"
	}

(which requires custom textures from the materials/replay/thumbnails folder of - http://huds.tf/yayahud/) within the panel bounds of any hud file to make it appear, hudplayerhealth is ideal as it is permanently on the screen. If you want to edit panel bounds you can find most panels defined in scripts/hudlayout.res but some are within their unique resource folder. To check the panel bounds you can go into a private server, turn sv_cheats to 1 and then type vgui_drawtree 1, and then tick highlight selected and it will put a red border around the panel of the element.

Extracrispy explained it well, I just thought I'd elaborate on the idea.

posted about 3 years ago
#2387 HUD editing: short questions, quick answers in Customization

Maybe i'm incorrect but I though this in the advance options -

http://imgur.com/ooYTrQm

got rid of it.

Alternatively, go to your hudlayout.res (custom/hudname/scripts/hudlayout.res), find

	HudSpectatorExtras

    {
        "fieldName" "HudSpectatorExtras"
        "visible" "1"
        "enabled" "1"
        "xpos" "0"
        "ypos" "0"
        "wide" "f0"
        "tall" "f0"
    } 

and remove it.

posted about 3 years ago
#2385 HUD editing: short questions, quick answers in Customization
shorasHow can I disable healthbars above teammates that appear when spectating?

Advanced Options

posted about 3 years ago
#2381 HUD editing: short questions, quick answers in Customization
MightyI want to make my Static Damage numbers Green when healing and Yellow when dealing damage.

How do I do that?

I believe its impossible, both the values are counted under the same fieldname.

posted about 3 years ago
#2380 HUD editing: short questions, quick answers in Customization

I've been unable to find what to rename my vtf and where to put it to change the loading screen image (I know how to change the main menu bg) so if anyone knows how, thanks!

On top of this I also wonder if anyone here knows how to add the matchmaking button (ie in Yaya_hud), I can add the button but it just displays the depressed click audio and doesn't take me tp the page.

Finally I haven't been able to fix on the contracts drawer, the numbers not appearing (the contract points and number of contracts complete) in the orange bar at the bottom.

Thank you for helping.

(edit - added other questions)

edit 2 - To edit the background on the loading screen between servers, you go to StatSummary.res, if anyone knows the other answers i'm still looking.

posted about 3 years ago
#2352 HUD editing: short questions, quick answers in Customization
Perthow can I fix skinned weapons showing up as transparent in my backpack? example - http://imgur.com/I3aA6O6

Yeah, if someone could get a fix for this it would be sick.

posted about 3 years ago
#2338 HUD editing: short questions, quick answers in Customization

I decided to simply copy & paste it from the improved default hud, I copied everything in that clientscheme folder from "QuestObjectiveTracker_Desc" to "QuestLargeText_Merasmus", the last quest related thing in the file (just the "QuestObjectiveTracker_Desc" had no affect) and it didn't change (the bars at the bottom still had no text). This is the dl to the hud which I copied the clientscheme off - and if anyone knows how I could fix this it would be great.

posted about 3 years ago
#2336 HUD editing: short questions, quick answers in Customization

How do I add the contract score onto my hud (

http://imgur.com/CdG2qqM

) and on my HUD how to fix the contract progress when it is at the side of the screen whilst playing (the objectives are off the screen).

Thanks

posted about 3 years ago
#4507 Show your HUD modifications! in Customization

***Welp***
It appears Rawrsor was using custom textures...

http://imgur.com/a/tsReC

, turns out the only file I had to edit was the textwindow.res

posted about 3 years ago
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