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HUD editing: short questions, quick answers
posted in Customization
6181
#6181
0 Frags +

All you need to do is go into the scheme folder, navigate to the "colors" file, and close to the top you will this:
"HP Buff" "0 0 255 255",(you can just search for it to make it easier but is it at the top) change it to whatever colour you want and it should work. Just be sure to relaunch your game to make sure the changes go through since it is a scheme file.

All you need to do is go into the scheme folder, navigate to the "colors" file, and close to the top you will this:
"HP Buff" "0 0 255 255",(you can just search for it to make it easier but is it at the top) change it to whatever colour you want and it should work. Just be sure to relaunch your game to make sure the changes go through since it is a scheme file.
6182
#6182
0 Frags +

Any idea what's going on here (text color)? Why is it offset?

https://i.imgur.com/JsCveSH.png

Any idea what's going on here (text color)? Why is it offset?

[img]https://i.imgur.com/JsCveSH.png[/img]
6183
#6183
0 Frags +

Heyo! I'm trying to fix the party chat notifications that won't disappear, but I just can't find their creation event. Can anyone suggest me their name? I know they are called ChatPopup in the drawtree, but I can't find anything related to that. Thanks!

Heyo! I'm trying to fix the party chat notifications that won't disappear, but I just can't find their creation event. Can anyone suggest me their name? I know they are called ChatPopup in the drawtree, but I can't find anything related to that. Thanks!
6184
#6184
0 Frags +

What's this element again? I need to fix the zpos.

https://i.imgur.com/c9PB1Gz.png

What's this element again? I need to fix the zpos.

[img]https://i.imgur.com/c9PB1Gz.png[/img]
6185
#6185
1 Frags +
JBWhat's this element again? I need to fix the zpos.

"mouseoveritempanel" @ Resource/UI/ItemSelectionPanel. There's an entry for BackpackPanel as well.

[quote=JB]What's this element again? I need to fix the zpos.[/quote] "mouseoveritempanel" @ Resource/UI/ItemSelectionPanel. There's an entry for BackpackPanel as well.
6186
#6186
0 Frags +
Zetos I downloaded the HUD and checked it out, the file is replay/thumbnails/material_bonus. Not on-the-fly for changing colors as you'd want, but yeah. You can export the image with VTFEdit, change it and import it back.

I thank you! It worked. Follow-up question: https://imgur.com/a/HNpBKfr
How do I setup the Match HUD so that even when tf_use_match_hud is set to 1, the timer is the same as 0 (No background rectangle with team colours and win counter)? I'm sorry if the question is vague, wasn't quite sure how to explain what I'm looking for.

[quote=Zetos] I downloaded the HUD and checked it out, the file is replay/thumbnails/material_bonus. Not on-the-fly for changing colors as you'd want, but yeah. You can export the image with VTFEdit, change it and import it back.[/quote]

I thank you! It worked. Follow-up question: https://imgur.com/a/HNpBKfr
How do I setup the Match HUD so that even when tf_use_match_hud is set to 1, the timer is the same as 0 (No background rectangle with team colours and win counter)? I'm sorry if the question is vague, wasn't quite sure how to explain what I'm looking for.
6187
#6187
0 Frags +

There's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.

There's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.
6188
#6188
0 Frags +
_KermitThere's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.

I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).

[quote=_Kermit]There's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.[/quote]

I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).
6189
#6189
0 Frags +
ppaleun_KermitThere's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.
I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).

You mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.

[quote=ppaleun][quote=_Kermit]There's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.[/quote]

I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).[/quote]
You mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.
6190
#6190
0 Frags +
ZetosIf absent, try adding the if_ condition, as Kermit mentioned. The bits you're looking for are RedBG and BlueBG, by looking at the tree, but I couldn't spot their controllers on the .res file.

https://pastebin.com/qkF6GZM0

Here's a copy of my hudmatchstatus.res. I tried modifying "BlueTeamBG" and "RedTeamBG" to much avail.

[quote=Zetos]If absent, try adding the if_ condition, as Kermit mentioned. The bits you're looking for are RedBG and BlueBG, by looking at the tree, but I couldn't spot their controllers on the .res file.[/quote]

https://pastebin.com/qkF6GZM0

Here's a copy of my hudmatchstatus.res. I tried modifying "BlueTeamBG" and "RedTeamBG" to much avail.
6191
#6191
0 Frags +

Hello
How can I changed the color of the damage number near my health?
I am using Yahud Old. Thanks

Hello
How can I changed the color of the damage number near my health?
I am using Yahud Old. Thanks
6192
#6192
2 Frags +

huddamageaccount.res in resource/ui

huddamageaccount.res in resource/ui
6193
#6193
0 Frags +

im still a bit confused, how can i change the color? i add "Yellow" to the PositiveColor but it doesnt change, i want to make it Yellow with a black outline

im still a bit confused, how can i change the color? i add "Yellow" to the PositiveColor but it doesnt change, i want to make it Yellow with a black outline
6194
#6194
0 Frags +
LightningStrikeim still a bit confused, how can i change the color? i add "Yellow" to the PositiveColor but it doesnt change, i want to make it Yellow with a black outline

use rgba for the color instead of "yellow"

[quote=LightningStrike]im still a bit confused, how can i change the color? i add "Yellow" to the PositiveColor but it doesnt change, i want to make it Yellow with a black outline[/quote]
use rgba for the color instead of "yellow"
6195
#6195
0 Frags +

i would but there is no "color" its just PositiveColor and NegativeColor.

here: https://www.dropbox.com/s/4phbh8vn2rsxnr3/HudDamageAccount.res?dl=0

i would but there is no "color" its just PositiveColor and NegativeColor.

here: https://www.dropbox.com/s/4phbh8vn2rsxnr3/HudDamageAccount.res?dl=0
6196
#6196
0 Frags +

change the PositiveColor value to 255 255 0 255

change the PositiveColor value to 255 255 0 255
6197
#6197
0 Frags +

It is still the same color as default. I want to preface this by saying that the default in the text is "PositiveColor: Green"
thats why I added yellow instead of rgb.

It is still the same color as default. I want to preface this by saying that the default in the text is "PositiveColor: Green"
thats why I added yellow instead of rgb.
6198
#6198
0 Frags +

I don't know what is going on, but chat_english.txt isn't being read/taken into effect when I add my own custom tags/edits.
My only assumption is that chat_english isn't allowed anymore. Anyone know what's going on?

I don't know what is going on, but chat_english.txt isn't being read/taken into effect when I add my own custom tags/edits.
My only assumption is that chat_english isn't allowed anymore. Anyone know what's going on?
6199
#6199
0 Frags +
LightningStrikeIt is still the same color as default. I want to preface this by saying that the default in the text is "PositiveColor: Green"
thats why I added yellow instead of rgb.

The color for the damage number near the health is the fgcolor of "DamageAccountValue" and not "PositiveColor".
That said it is already yellow in the version i have on github so maybe you previously changed it from the "Damage" alias in the ClientScheme so idk you might as well change the rgb code from there

OctalblockI don't know what is going on, but chat_english.txt isn't being read/taken into effect when I add my own custom tags/edits.
My only assumption is that chat_english isn't allowed anymore. Anyone know what's going on?

Works for me right now, maybe you got a tf_english as well in the hud or idk

[quote=LightningStrike]It is still the same color as default. I want to preface this by saying that the default in the text is "PositiveColor: Green"
thats why I added yellow instead of rgb.[/quote]

The color for the damage number near the health is the fgcolor of "DamageAccountValue" and not "PositiveColor".
That said it is already yellow in the version i have on github so maybe you previously changed it from the "Damage" alias in the ClientScheme so idk you might as well change the rgb code from there

[quote=Octalblock]I don't know what is going on, but chat_english.txt isn't being read/taken into effect when I add my own custom tags/edits.
My only assumption is that chat_english isn't allowed anymore. Anyone know what's going on?[/quote]

Works for me right now, maybe you got a tf_english as well in the hud or idk
6200
#6200
0 Frags +
ZetosYou mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.

I want to have the playerpanels, but no round dots and no background. As in, I want the player panels, but I want the timers to look the same as they would if I turned of matchhud if that makes sense.

[quote=Zetos]
You mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.[/quote]

I want to have the playerpanels, but no round dots and no background. As in, I want the player panels, but I want the timers to look the same as they would if I turned of matchhud if that makes sense.
6201
#6201
0 Frags +

how can I fix the soldiers rocket launcher getting cut off? [url=https://imgur.com/aR0Fwt5]

how can I fix the soldiers rocket launcher getting cut off? [url=https://i.imgur.com/aR0Fwt5.jpg][url=https://imgur.com/aR0Fwt5][/url]
6202
#6202
0 Frags +

in which file is this??

https://i.imgur.com/ET7ZXJM.png

in which file is this??
[img]https://i.imgur.com/ET7ZXJM.png[/img]
6203
#6203
0 Frags +

Sorry if this has already been answered, but how do I remove the uber% in the right side of the screen?

https://imgur.com/a/CxnpC5I

Sorry if this has already been answered, but how do I remove the uber% in the right side of the screen?

https://imgur.com/a/CxnpC5I
6204
#6204
2 Frags +
drakeswordSorry if this has already been answered, but how do I remove the uber% in the right side of the screen?

https://imgur.com/a/CxnpC5I

in HudMedicCharge.res, it's one of the ChargeLabel just change the ypos to 9999 or visible 0 and enable 0.

[quote=drakesword]Sorry if this has already been answered, but how do I remove the uber% in the right side of the screen?

https://imgur.com/a/CxnpC5I[/quote]
in HudMedicCharge.res, it's one of the ChargeLabel just change the ypos to 9999 or visible 0 and enable 0.
6205
#6205
2 Frags +
bijlolin which file is this??
https://i.imgur.com/ET7ZXJM.png

A bunch of it is mainly done in matchmakingdashboard.res

[quote=bijlol]in which file is this??
[img]https://i.imgur.com/ET7ZXJM.png[/img][/quote]

A bunch of it is mainly done in matchmakingdashboard.res
6206
#6206
1 Frags +
_Kermitbijlolin which file is this??
https://i.imgur.com/ET7ZXJM.png

A bunch of it is mainly done in matchmakingdashboard.res

thanks man

[quote=_Kermit][quote=bijlol]in which file is this??
[img]https://i.imgur.com/ET7ZXJM.png[/img][/quote]

A bunch of it is mainly done in matchmakingdashboard.res[/quote]
thanks man
6207
#6207
0 Frags +

Quick question, im doing a rework of Garm3n-RN wondering how i can add a shadow to the health value?
i came up with this thinking it would work, but no success :/ any help? much appreciated

My failed code:
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "c-235"
"ypos" "r137"
"zpos" "5"
"wide" "141"
"tall" "37"
"visible" "1"
"enabled" "1"
"textAlignment" "east"
"font" "Garm3nFontHuge"
"fgcolor" "0 0 0 255"

Quick question, im doing a rework of Garm3n-RN wondering how i can add a shadow to the health value?
i came up with this thinking it would work, but no success :/ any help? much appreciated

My failed code:
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "c-235"
"ypos" "r137"
"zpos" "5"
"wide" "141"
"tall" "37"
"visible" "1"
"enabled" "1"
"textAlignment" "east"
"font" "Garm3nFontHuge"
"fgcolor" "0 0 0 255"
6208
#6208
1 Frags +
patchwerkQuick question, im doing a rework of Garm3n-RN wondering how i can add a shadow to the health value?
i came up with this thinking it would work, but no success :/ any help? much appreciated

My failed code:
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "c-235"
"ypos" "r137"
"zpos" "5"
"wide" "141"
"tall" "37"
"visible" "1"
"enabled" "1"
"textAlignment" "east"
"font" "Garm3nFontHuge"
"fgcolor" "0 0 0 255"

Do you actually have a second } to close that part off. Also is the zpos of the real health value at 6?
You could also try just putting x and y pos as 0 and seeing if it shows up at all

[quote=patchwerk]Quick question, im doing a rework of Garm3n-RN wondering how i can add a shadow to the health value?
i came up with this thinking it would work, but no success :/ any help? much appreciated

My failed code:
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "c-235"
"ypos" "r137"
"zpos" "5"
"wide" "141"
"tall" "37"
"visible" "1"
"enabled" "1"
"textAlignment" "east"
"font" "Garm3nFontHuge"
"fgcolor" "0 0 0 255"[/quote]

Do you actually have a second } to close that part off. Also is the zpos of the real health value at 6?
You could also try just putting x and y pos as 0 and seeing if it shows up at all
6209
#6209
0 Frags +

how do i change when my health changes colour as a low health indicator?

how do i change when my health changes colour as a low health indicator?
6210
#6210
2 Frags +
BumFreezehow do i change when my health changes colour as a low health indicator?

"HealthDeathWarning" in HudPlayerHealth.res

[quote=BumFreeze]how do i change when my health changes colour as a low health indicator?[/quote]

"HealthDeathWarning" in HudPlayerHealth.res
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