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HUD editing: short questions, quick answers
posted in Customization
6151
#6151
0 Frags +

Not sure if this is a hud issue but the positive damage number whenever I arrow somebody has disappeared recently which is a bit frustrating when playing medic. Normal damage numbers are normal if that is any help. Any ideas on how to re-enable this? Thanks!
edit : hud_combattext_healing 1 fixed it

Not sure if this is a hud issue but the positive damage number whenever I arrow somebody has disappeared recently which is a bit frustrating when playing medic. Normal damage numbers are normal if that is any help. Any ideas on how to re-enable this? Thanks!
edit : hud_combattext_healing 1 fixed it
6152
#6152
2 Frags +

How can I modify the cl_showpos element? I can't find any info on it, but it seems that you can change the font at least:
img vs img

How can I modify the cl_showpos element? I can't find any info on it, but it seems that you can change the font at least:
[url=https://steamuserimages-a.akamaihd.net/ugc/779613613820017089/7318F7A3B11D6FEF2F3EF828B404C9F775221760/]img[/url] vs [url=https://i.imgur.com/yXGtZSU.png]img[/url]
6153
#6153
0 Frags +

I'm using the latest version of m0rehud with a few customisations. One thing I would like to add is the disguise animation, and whilst I am able to add, remove, re-size, and move the image around, at the moment the actual image which should be the outline of the spy is just a massive white box, my guess is that this is because the file is missing (as by default m0rehud doesn't have the animation included) but I not only don't know where I can get the image, I have no idea where it should be within the HUD's files.

https://imgur.com/a/DqhzTGe

I'm using the latest version of m0rehud with a few customisations. One thing I would like to add is the disguise animation, and whilst I am able to add, remove, re-size, and move the image around, at the moment the actual image which should be the outline of the spy is just a massive white box, my guess is that this is because the file is missing (as by default m0rehud doesn't have the animation included) but I not only don't know where I can get the image, I have no idea where it should be within the HUD's files. [img]https://imgur.com/a/DqhzTGe[/img]
6154
#6154
1 Frags +
AiTratI'm using the latest version of m0rehud with a few customisations. One thing I would like to add is the disguise animation, and whilst I am able to add, remove, re-size, and move the image around, at the moment the actual image which should be the outline of the spy is just a massive white box, my guess is that this is because the file is missing (as by default m0rehud doesn't have the animation included) but I not only don't know where I can get the image, I have no idea where it should be within the HUD's files. https://imgur.com/a/DqhzTGe

As far as I know, this doesn't mean the file is missing, it means the animation is messed up to some capacity. I never knew what caused/fixed the problem, but you're more than welcome to use this example for the spy disguise animation. Keep in mind it shows at the bottom left hand corner, to change this, just mess around with PlayerStatusSpyOutlineImage position and size to your liking.

// ============================================================================= //
// >> Bottom left disguise outline
// ============================================================================= //
event HudSpyDisguiseChanged
{
	Animate PlayerStatusSpyOutlineImage		Alpha		"175"			Linear 0.0 0.2

	Animate PlayerStatusSpyOutlineImage		Position	"0 r200"		Linear 0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"200 200"		Linear 0.0 0.2

	RunEvent HudSpyDisguiseHide	0.5
}
event HudSpyDisguiseHide
{
	Animate PlayerStatusSpyOutlineImage		Position	"0 r-10"		Linear 0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"0 0"			Linear 0.0 0.2

	Animate PlayerStatusSpyOutlineImage		Alpha		"0"			Linear 0.2 0.1
}
event HudSpyDisguiseFadeIn
{
	RunEvent HudSpyDisguiseChanged	0
	Animate PlayerStatusSpyImage			Alpha		"255"			Linear 0.9 0.1
}
event HudSpyDisguiseFadeOut
{
	RunEvent HudSpyDisguiseChanged	0
	Animate PlayerStatusSpyImage			Alpha		"0"			Linear 0.9 0.1
}
[quote=AiTrat]I'm using the latest version of m0rehud with a few customisations. One thing I would like to add is the disguise animation, and whilst I am able to add, remove, re-size, and move the image around, at the moment the actual image which should be the outline of the spy is just a massive white box, my guess is that this is because the file is missing (as by default m0rehud doesn't have the animation included) but I not only don't know where I can get the image, I have no idea where it should be within the HUD's files. [img]https://imgur.com/a/DqhzTGe[/img][/quote]

As far as I know, this doesn't mean the file is missing, it means the animation is messed up to some capacity. I never knew what caused/fixed the problem, but you're more than welcome to use this example for the spy disguise animation. Keep in mind it shows at the bottom left hand corner, to change this, just mess around with PlayerStatusSpyOutlineImage position and size to your liking.
[code]// ============================================================================= //
// >> Bottom left disguise outline
// ============================================================================= //
event HudSpyDisguiseChanged
{
Animate PlayerStatusSpyOutlineImage Alpha "175" Linear 0.0 0.2

Animate PlayerStatusSpyOutlineImage Position "0 r200" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Size "200 200" Linear 0.0 0.2

RunEvent HudSpyDisguiseHide 0.5
}
event HudSpyDisguiseHide
{
Animate PlayerStatusSpyOutlineImage Position "0 r-10" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Size "0 0" Linear 0.0 0.2

Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
}
event HudSpyDisguiseFadeIn
{
RunEvent HudSpyDisguiseChanged 0
Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
}
event HudSpyDisguiseFadeOut
{
RunEvent HudSpyDisguiseChanged 0
Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
}[/code]
6155
#6155
0 Frags +

how do i change it so that there isn't two timers during the countdown?
https://puu.sh/EvEiD/889f760f67.jpg

how do i change it so that there isn't two timers during the countdown?
https://puu.sh/EvEiD/889f760f67.jpg
6156
#6156
1 Frags +

can you change the color of the overheal cross?

can you change the color of the overheal cross?
6157
#6157
0 Frags +

hey how can I edit the health buff cross so that it isn't cut off at the bottom?
https://imgur.com/a/DuV0l7r
thanks

hey how can I edit the health buff cross so that it isn't cut off at the bottom?
https://imgur.com/a/DuV0l7r
thanks
6158
#6158
0 Frags +

Hello,
how can i edit the scoreboard at the end of a casual match, mine doesn't work :
https://imgur.com/a/V2WbzBM

also how to enable the coundown and the scorebard at the beginning of a casual match mine doesn't appear :
https://imgur.com/a/4ZI4nK4

finally how to move the box saying "prevent the enemy from moving the cart to your base" or "the enemy intel has been capped" :
https://imgur.com/a/fixVVZm

thanks in advance

edit: nvm found it you just need to update hudanimations_tf

Hello,
how can i edit the scoreboard at the end of a casual match, mine doesn't work :
https://imgur.com/a/V2WbzBM

also how to enable the coundown and the scorebard at the beginning of a casual match mine doesn't appear :
https://imgur.com/a/4ZI4nK4

finally how to move the box saying "prevent the enemy from moving the cart to your base" or "the enemy intel has been capped" :
https://imgur.com/a/fixVVZm

thanks in advance

edit: nvm found it you just need to update hudanimations_tf
6159
#6159
0 Frags +

I have WietHUD and I've noticed that the chat box position gets reset to the bottom of the screen (instead of the middle left of the screen where it's defined in basechat.res) every time the round finishes and the end scoreboard pops up. Hud_reloadscheme will bring it back to its normal spot in the middle left, but every time I get to the end-of-round scoreboard it moves it back down again. Is there another file that gets triggered at the end of each round that would do this?

I have WietHUD and I've noticed that the chat box position gets reset to the bottom of the screen (instead of the middle left of the screen where it's defined in basechat.res) every time the round finishes and the end scoreboard pops up. Hud_reloadscheme will bring it back to its normal spot in the middle left, but every time I get to the end-of-round scoreboard it moves it back down again. Is there another file that gets triggered at the end of each round that would do this?
6160
#6160
2 Frags +
Joe_ShroeI have WietHUD and I've noticed that the chat box position gets reset to the bottom of the screen (instead of the middle left of the screen where it's defined in basechat.res) every time the round finishes and the end scoreboard pops up. Hud_reloadscheme will bring it back to its normal spot in the middle left, but every time I get to the end-of-round scoreboard it moves it back down again. Is there another file that gets triggered at the end of each round that would do this?

event CompetitiveGame_LowerChatWindow in hudanimations_tf

[quote=Joe_Shroe]I have WietHUD and I've noticed that the chat box position gets reset to the bottom of the screen (instead of the middle left of the screen where it's defined in basechat.res) every time the round finishes and the end scoreboard pops up. Hud_reloadscheme will bring it back to its normal spot in the middle left, but every time I get to the end-of-round scoreboard it moves it back down again. Is there another file that gets triggered at the end of each round that would do this?[/quote]

[i]event CompetitiveGame_LowerChatWindow[/i] in hudanimations_tf
6161
#6161
-2 Frags +

nvm, fixed

nvm, fixed
6162
#6162
1 Frags +
Clarknvm, fixed

Would you mind posting your problem and your solution to help those who may have had the same problem?

[quote=Clark]nvm, fixed[/quote]
Would you mind posting your problem and your solution to help those who may have had the same problem?
6163
#6163
-1 Frags +

x

x
6164
#6164
TFNew
0 Frags +

I really like the colours/fonts of OMP Hud but I have a couple of issues with it. Firstly, I'd like to maybe move the Killstreak counter to the very corner of the screen and/or make it smaller, as right now it's pretty big and distracting. My main issue though is that when the hud is not in minmode, the health/ammo values are wayyyy too big but when it is in minmode I don't like how close to the crosshair they are. Ideally, it would be nice if the values could be the same size as they are in minmode but in the location of non-minmode (or perhaps a little further up/closer together, but not as close to the crosshair as they are in minmode). I've barely ever edited hud elements before so if someone could give me some pointers as to where to begin that would be greatly appreciated.

I really like the colours/fonts of [url=https://github.com/Hypnootize/OMP-Hud] OMP Hud [/url] but I have a couple of issues with it. Firstly, I'd like to maybe move the Killstreak counter to the very corner of the screen and/or make it smaller, as right now it's pretty big and distracting. My main issue though is that when the hud is not in minmode, the health/ammo values are wayyyy too big but when it is in minmode I don't like how close to the crosshair they are. Ideally, it would be nice if the values could be the same size as they are in minmode but in the location of non-minmode (or perhaps a little further up/closer together, but not as close to the crosshair as they are in minmode). I've barely ever edited hud elements before so if someone could give me some pointers as to where to begin that would be greatly appreciated.
6165
#6165
1 Frags +
JWBI really like the colours/fonts of OMP Hud but I have a couple of issues with it. Firstly, I'd like to maybe move the Killstreak counter to the very corner of the screen and/or make it smaller, as right now it's pretty big and distracting. My main issue though is that when the hud is not in minmode, the health/ammo values are wayyyy too big but when it is in minmode I don't like how close to the crosshair they are. Ideally, it would be nice if the values could be the same size as they are in minmode but in the location of non-minmode (or perhaps a little further up/closer together, but not as close to the crosshair as they are in minmode). I've barely ever edited hud elements before so if someone could give me some pointers as to where to begin that would be greatly appreciated.

You can start by going here for where to find nearly everything: https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md
And then going here for the basic tutorial on how to create a HUD: https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/OtherTutorials.md

[quote=JWB]I really like the colours/fonts of [url=https://github.com/Hypnootize/OMP-Hud] OMP Hud [/url] but I have a couple of issues with it. Firstly, I'd like to maybe move the Killstreak counter to the very corner of the screen and/or make it smaller, as right now it's pretty big and distracting. My main issue though is that when the hud is not in minmode, the health/ammo values are wayyyy too big but when it is in minmode I don't like how close to the crosshair they are. Ideally, it would be nice if the values could be the same size as they are in minmode but in the location of non-minmode (or perhaps a little further up/closer together, but not as close to the crosshair as they are in minmode). I've barely ever edited hud elements before so if someone could give me some pointers as to where to begin that would be greatly appreciated.[/quote]

You can start by going here for where to find nearly everything: https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md
And then going here for the basic tutorial on how to create a HUD: https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/OtherTutorials.md
6166
#6166
0 Frags +

how move this ?
https://i.imgur.com/MEorjXH.png

how move this ?
https://i.imgur.com/MEorjXH.png
6167
#6167
1 Frags +
pelthow move this ?
https://i.imgur.com/MEorjXH.png

"SpectatorsInQueue" @ Resource/Scoreboard

[quote=pelt]how move this ?
https://i.imgur.com/MEorjXH.png[/quote]
"SpectatorsInQueue" @ Resource/Scoreboard
6168
#6168
0 Frags +

How do I fix my health overlapping the health of the medic healing me? It only becomes an issue when the medi gun name is long, but it's a common occurrence.

https://imgur.com/a/QONEJgl

How do I fix my health overlapping the health of the medic healing me? It only becomes an issue when the medi gun name is long, but it's a common occurrence.
[img]https://imgur.com/a/QONEJgl[/img]
6169
#6169
2 Frags +
HerpTimHow do I fix my health overlapping the health of the medic healing me? It only becomes an issue when the medi gun name is long, but it's a common occurrence.
https://imgur.com/a/QONEJgl

you can either move the targetid up/down (afaik it should be case of editing y of secondarytargetid in hudlayout.res)
or you can create file called chat_english.txt in resource and put this in

"lang"
{
	"Language" "English"
	"Tokens"
		"TF_playerid_mediccharge"				"Ü: %s1%"
		"TF_playerid_mediccharge_wpn"			"Ü: %s1%"
	}
}

this will make the medigun name disappear

[quote=HerpTim]How do I fix my health overlapping the health of the medic healing me? It only becomes an issue when the medi gun name is long, but it's a common occurrence.
[img]https://imgur.com/a/QONEJgl[/img][/quote]
you can either move the targetid up/down (afaik it should be case of editing y of secondarytargetid in hudlayout.res)
or you can create file called chat_english.txt in resource and put this in
[code]"lang"
{
"Language" "English"
"Tokens"
"TF_playerid_mediccharge" "Ü: %s1%"
"TF_playerid_mediccharge_wpn" "Ü: %s1%"
}
}[/code]
this will make the medigun name disappear
6170
#6170
0 Frags +
geduHerpTimHow do I fix my health overlapping the health of the medic healing me? It only becomes an issue when the medi gun name is long, but it's a common occurrence.
https://imgur.com/a/QONEJgl
you can either move the targetid up/down (afaik it should be case of editing y of secondarytargetid in hudlayout.res)
or you can create file called chat_english.txt in resource and put this in
"lang"
{
	"Language" "English"
	"Tokens"
		"TF_playerid_mediccharge"				"Ü: %s1%"
		"TF_playerid_mediccharge_wpn"			"Ü: %s1%"
	}
}
this will make the medigun name disappear

Thanks a lot bro

[quote=gedu][quote=HerpTim]How do I fix my health overlapping the health of the medic healing me? It only becomes an issue when the medi gun name is long, but it's a common occurrence.
[img]https://imgur.com/a/QONEJgl[/img][/quote]
you can either move the targetid up/down (afaik it should be case of editing y of secondarytargetid in hudlayout.res)
or you can create file called chat_english.txt in resource and put this in
[code]"lang"
{
"Language" "English"
"Tokens"
"TF_playerid_mediccharge" "Ü: %s1%"
"TF_playerid_mediccharge_wpn" "Ü: %s1%"
}
}[/code]
this will make the medigun name disappear[/quote]
Thanks a lot bro
6171
#6171
0 Frags +

I've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?

I've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?
6172
#6172
1 Frags +

I noticed this hud had a scoreboard with class icons rather than profiles of the classes, does anybody know which hud this came from, or how to implement it into another? I know the bare basics of hud editing but I can't find any resources on this

I noticed this hud had a [url=https://www.youtube.com/watch?v=K_CJL-Ceor4]scoreboard with class icons rather than profiles of the classes,[/url] does anybody know which hud this came from, or how to implement it into another? I know the bare basics of hud editing but I can't find any resources on this
6173
#6173
0 Frags +
allisonI've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?

When I noticed this, each time I opened the chat, it would gradually go down, until it would eventually vanish.

Try removing what's inside these brackets on your /scripts/hudanimations_custom (if your file doesn't have this snippet, paste as is at the end):

event CompetitiveGame_LowerChatWindow
{
}

event CompetitiveGame_RestoreChatWindow
{
}

event HudTournament_MoveChatWindow
{
}

AntlersI noticed this hud had a scoreboard with class icons rather than profiles of the classes, does anybody know which hud this came from, or how to implement it into another? I know the bare basics of hud editing but I can't find any resources on this

Idk what HUD that is, but you can use this mod instead. You could open the .vpk and extract its contents to your HUD's folder, but the .vpk is as modular as it gets. IIRC, preloading doesn't make it work on Valve servers, so you're stuck to community ones.

[quote=allison]I've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?[/quote]When I noticed this, each time I opened the chat, it would gradually go down, until it would eventually vanish.

Try removing what's inside these brackets on your /scripts/hudanimations_custom (if your file doesn't have this snippet, paste as is at the end):

event CompetitiveGame_LowerChatWindow
{
}

event CompetitiveGame_RestoreChatWindow
{
}

event HudTournament_MoveChatWindow
{
}

[quote=Antlers]I noticed this hud had a [url=https://www.youtube.com/watch?v=K_CJL-Ceor4]scoreboard with class icons rather than profiles of the classes,[/url] does anybody know which hud this came from, or how to implement it into another? I know the bare basics of hud editing but I can't find any resources on this[/quote] Idk what HUD that is, but you can use [url=https://gamebanana.com/guis/34165]this[/url] mod instead. You could open the .vpk and extract its contents to your HUD's folder, but the .vpk is as modular as it gets. IIRC, preloading doesn't make it work on Valve servers, so you're stuck to community ones.
6174
#6174
0 Frags +

i wanna disable the health cross for buff and low hp in broeselhud-old, i did it once before but forgot where it's located
thanks

i wanna disable the health cross for buff and low hp in broeselhud-old, i did it once before but forgot where it's located
thanks
6175
#6175
0 Frags +

The health and text is moved to the top left of the player I'm looking at, everything is normal when tf_hud_target_id_disable_floating_health is set to 1, the health and text are in the places that they should be in.

https://cdn.discordapp.com/attachments/327174982201507840/665496918155329536/pic.jpg

Anyone know what's causing this?
It happens with the training mode/coach world-popups as well, they're not quite pointing to the location that is needed, they're slightly off.
tf_healthicon_height_offset is set to 0.

The health and text is moved to the top left of the player I'm looking at, everything is normal when tf_hud_target_id_disable_floating_health is set to 1, the health and text are in the places that they should be in.
[img]https://cdn.discordapp.com/attachments/327174982201507840/665496918155329536/pic.jpg[/img]
Anyone know what's causing this?
It happens with the training mode/coach world-popups as well, they're not quite pointing to the location that is needed, they're slightly off.
tf_healthicon_height_offset is set to 0.
6176
#6176
1 Frags +

https://i.imgur.com/xzmxTDH.jpg

How do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.

e: using screenshot from the album for m0rehud black 2.0 b/c using a hodgepodge of huds based on it

[img]https://i.imgur.com/xzmxTDH.jpg[/img]

How do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.

e: using screenshot from the album for m0rehud black 2.0 b/c using a hodgepodge of huds based on it
6177
#6177
0 Frags +
ZetosallisonI've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?When I noticed this, each time I opened the chat, it would gradually go down, until it would eventually vanish.

Try removing what's inside these brackets on your /scripts/hudanimations_custom (if your file doesn't have this snippet, paste as is at the end):

event CompetitiveGame_LowerChatWindow
{
}

event CompetitiveGame_RestoreChatWindow
{
}

event HudTournament_MoveChatWindow
{
}

This didnt work.
[quote=Zetos][quote=allison]I've noticed that when viewing the party chat after using it for a bit, the chat history, or messages, dont show anymore. does anyone know a fix for this?[/quote]When I noticed this, each time I opened the chat, it would gradually go down, until it would eventually vanish.

Try removing what's inside these brackets on your /scripts/hudanimations_custom (if your file doesn't have this snippet, paste as is at the end):

event CompetitiveGame_LowerChatWindow
{
}

event CompetitiveGame_RestoreChatWindow
{
}

event HudTournament_MoveChatWindow
{
}

This didnt work.
6178
#6178
0 Frags +
ppaleunHow do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.

event HudHealthBonusPulse
{
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
}
Use decimals for the accel part if you want.

allisonThis didnt work.

Sorry to hear, can't think of anything else :P

[quote=ppaleun]How do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.[/quote]
event HudHealthBonusPulse
{
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
}
Use decimals for the accel part if you want.
[quote=allison]This didnt work.[/quote] Sorry to hear, can't think of anything else :P
6179
#6179
0 Frags +
ZetosppaleunHow do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.event HudHealthBonusPulse
{
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
}
Use decimals for the accel part if you want.

https://gyazo.com/2d04641cb5fd8706a3e38ec3a5acd427
It didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)

[quote=Zetos][quote=ppaleun]How do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.[/quote]
event HudHealthBonusPulse
{
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
}
Use decimals for the accel part if you want.
[/quote]

https://gyazo.com/2d04641cb5fd8706a3e38ec3a5acd427
It didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)
6180
#6180
0 Frags +
ppaleunIt didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)

It seems to be using PlayerHealthBGBonus as the overheal element, but isn't setting the color inside the script (as I suggested above), just the transparency.

Try setting a color with:

event HudHealthBonusPulse
{
Animate PlayerHealthBGBonus FgColor "*BUFFED COLOR*" Linear 0.0 0.01
}

event HudHealthBonusPulseStop
{
Animate PlayerHealthBGBonus FgColor "*REGULAR HP COLOR*" Linear 0.0 0.01
}

I'm not sure about this one, but probably the PlayerHealthBGBonus color is already set inside Resource/HUDPlayerHealth. You can try this route.

[quote=ppaleun]It didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)[/quote] It seems to be using PlayerHealthBGBonus as the overheal element, but isn't setting the color inside the script (as I suggested above), just the transparency.

Try setting a color with:

event HudHealthBonusPulse
{
Animate PlayerHealthBGBonus FgColor "*BUFFED COLOR*" Linear 0.0 0.01
}

event HudHealthBonusPulseStop
{
Animate PlayerHealthBGBonus FgColor "*REGULAR HP COLOR*" Linear 0.0 0.01
}

I'm not sure about this one, but probably the PlayerHealthBGBonus color is already set inside Resource/HUDPlayerHealth. You can try this route.
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