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HUD editing: short questions, quick answers
posted in Customization
5971
#5971
0 Frags +
Show Content
"Resource/UI/MapInfoMenu.res"
{
"mapinfo"
{
"ControlName" "Frame"
"fieldName" "mapinfo"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

"MapInfoTitle"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoTitle"
"xpos" "c-184"
"ypos" "95"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%mapname%"
"textAlignment" "west"
"font" "ChalkboardTitle"
"fgcolor" "White"
}

"MapInfoType"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoType"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "125"
"ypos_lodef" "140"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%gamemode%"
"textAlignment" "west"
"font" "ChalkboardText"
"fgcolor" "Gray"
}

"MapInfoText"
{
"ControlName" "CExRichText"
"fieldName" "MapInfoText"
"font" "ChalkboardText"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "160"
"ypos_hidef" "155"
"zpos" "3"
"wide" "195"
"wide_lodef" "195"
"wide_hidef" "210"
"tall" "200"
"tall_hidef" "200"
"tall_lodef" "200"
"autoResize" "3"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"paintborder" "0"
"textAlignment" "northwest"
"fgcolor" "Gray"
}

"MapImage"
{
"ControlName" "ImagePanel"
"fieldName" "MapImage"
"xpos" "c10"
"ypos" "75"
"zpos" "2"
"wide" "275"
"wide_lodef" "225"
"tall" "275"
"tall_lodef" "225"
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"
}

"MapInfoContinue" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoContinue"
"xpos" "r190"
"xpos_lodef" "r222"
"xpos_hidef" "r232"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "continue"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoWatchIntro" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoWatchIntro"
"xpos" "c-50"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"labelText" ""
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "intro"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoBack" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoBack"
"xpos" "40"
"ypos" "r40"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Back"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "back"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

"model"
{
"modelname" "models/vgui/UI_welcome01_screen.mdl"
"skin" "0"
"angles_x" "0"
"angles_y" "180"
"angles_z" "0"
"origin_x" "290"
"origin_x_lodef" "320"
"origin_x_hidef" "310"
"origin_y" "0"
"origin_z" "-39"

}
}

"ShadedBar"
{
"ControlName" "ImagePanel"
"fieldName" "ShadedBar"
"xpos" "0"
"ypos" "r50"
"ypos_lodef" "r74"
"ypos_hidef" "r65"
"zpos" "5"
"wide" "f0"
"tall" "50"
"tall_lodef" "74"
"tall_hidef" "65"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "loadout_bottom_gradient"
"tileImage" "1"
"PaintBackgroundType" "0"
}

"Footer" [$X360]
{
"ControlName" "CTFFooter"
"fieldName" "Footer"
"zpos" "6"
"tall" "80"
"button_separator" "10"
"button_separator_lodef" "5"
"buttongap" "50"
"textadjust" "3"
"buttonoffsety" "20"
"buttonoffsety_hidef" "0"
"buttonoffsety_lodef" "18"
"fonttext" "MatchmakingDialogMenuLarge"
"fonttext_lodef" "MatchmakingDialogMenuSmall"
"fgcolor" "HudOffWhite"

"button"
{
"name" "intro"
"text" "#TF_WatchIntro_360"
"icon" "#GameUI_Icons_Y_BUTTON"
}

"button"
{
"name" "continue"
"text" "#TF_Continue_360"
"icon" "#GameUI_Icons_A_BUTTON"
}
}
}

These are my MapInfoMenu.res "settings" and that is what I got :
https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?

[spoiler]"Resource/UI/MapInfoMenu.res"
{
"mapinfo"
{
"ControlName" "Frame"
"fieldName" "mapinfo"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

"MapInfoTitle"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoTitle"
"xpos" "c-184"
"ypos" "95"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%mapname%"
"textAlignment" "west"
"font" "ChalkboardTitle"
"fgcolor" "White"
}

"MapInfoType"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoType"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "125"
"ypos_lodef" "140"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%gamemode%"
"textAlignment" "west"
"font" "ChalkboardText"
"fgcolor" "Gray"
}

"MapInfoText"
{
"ControlName" "CExRichText"
"fieldName" "MapInfoText"
"font" "ChalkboardText"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "160"
"ypos_hidef" "155"
"zpos" "3"
"wide" "195"
"wide_lodef" "195"
"wide_hidef" "210"
"tall" "200"
"tall_hidef" "200"
"tall_lodef" "200"
"autoResize" "3"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"paintborder" "0"
"textAlignment" "northwest"
"fgcolor" "Gray"
}

"MapImage"
{
"ControlName" "ImagePanel"
"fieldName" "MapImage"
"xpos" "c10"
"ypos" "75"
"zpos" "2"
"wide" "275"
"wide_lodef" "225"
"tall" "275"
"tall_lodef" "225"
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"
}

"MapInfoContinue" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoContinue"
"xpos" "r190"
"xpos_lodef" "r222"
"xpos_hidef" "r232"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "continue"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoWatchIntro" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoWatchIntro"
"xpos" "c-50"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"labelText" ""
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "intro"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoBack" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoBack"
"xpos" "40"
"ypos" "r40"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Back"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "back"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

"model"
{
"modelname" "models/vgui/UI_welcome01_screen.mdl"
"skin" "0"
"angles_x" "0"
"angles_y" "180"
"angles_z" "0"
"origin_x" "290"
"origin_x_lodef" "320"
"origin_x_hidef" "310"
"origin_y" "0"
"origin_z" "-39"

}
}

"ShadedBar"
{
"ControlName" "ImagePanel"
"fieldName" "ShadedBar"
"xpos" "0"
"ypos" "r50"
"ypos_lodef" "r74"
"ypos_hidef" "r65"
"zpos" "5"
"wide" "f0"
"tall" "50"
"tall_lodef" "74"
"tall_hidef" "65"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "loadout_bottom_gradient"
"tileImage" "1"
"PaintBackgroundType" "0"
}

"Footer" [$X360]
{
"ControlName" "CTFFooter"
"fieldName" "Footer"
"zpos" "6"
"tall" "80"
"button_separator" "10"
"button_separator_lodef" "5"
"buttongap" "50"
"textadjust" "3"
"buttonoffsety" "20"
"buttonoffsety_hidef" "0"
"buttonoffsety_lodef" "18"
"fonttext" "MatchmakingDialogMenuLarge"
"fonttext_lodef" "MatchmakingDialogMenuSmall"
"fgcolor" "HudOffWhite"

"button"
{
"name" "intro"
"text" "#TF_WatchIntro_360"
"icon" "#GameUI_Icons_Y_BUTTON"
}

"button"
{
"name" "continue"
"text" "#TF_Continue_360"
"icon" "#GameUI_Icons_A_BUTTON"
}
}
}
[/spoiler]

These are my MapInfoMenu.res "settings" and that is what I got :
https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?
5972
#5972
0 Frags +

https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance

https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance
5973
#5973
whitelist.tf
1 Frags +
TimmyEnglishhttps://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?

MenuBG is the bit that is showing the background with the chalkboard, the Shadedbar and Footer are responsible for the dark/black bar at the bottom.

----

swibel_https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance

Probably something in your HudPlayerClass.res also responsible for the red square on the left behind your player model.

Both things @TimmyEnglish and @swibel_ could have figured out by using the following:

sv_cheats 1; vgui_drawtree 1;

as well as ticking the 'Highlight selected' in the thing that pops up when enabling the VGUI Drawtree and navigating through the elements on screen.

[quote=TimmyEnglish]https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?[/quote]
[i]MenuBG[/i] is the bit that is showing the background with the chalkboard, the [i]Shadedbar[/i] and [i]Footer[/i] are responsible for the dark/black bar at the bottom.

----
[quote=swibel_]https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance[/quote]
Probably something in your [i]HudPlayerClass.res[/i] also responsible for the red square on the left behind your player model.

Both things @TimmyEnglish and @swibel_ could have figured out by using the following:
[code]sv_cheats 1; vgui_drawtree 1;[/code]
as well as ticking the 'Highlight selected' in the thing that pops up when enabling the VGUI Drawtree and navigating through the elements on screen.
5974
#5974
0 Frags +
WiethoofdTimmyEnglishhttps://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?
MenuBG is the bit that is showing the background with the chalkboard, the Shadedbar and Footer are responsible for the dark/black bar at the bottom.

I've succesfully gotten rid of the black bar but the chalkboard isn't gone even with these settings -

"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "99999"
"zpos" "99999"
"wide" "0"
"tall" "0"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

Got any idea? Thanks in advance

[quote=Wiethoofd][quote=TimmyEnglish]https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?[/quote]
[i]MenuBG[/i] is the bit that is showing the background with the chalkboard, the [i]Shadedbar[/i] and [i]Footer[/i] are responsible for the dark/black bar at the bottom.
[/quote]

I've succesfully gotten rid of the black bar but the chalkboard isn't gone even with these settings -


"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "99999"
"zpos" "99999"
"wide" "0"
"tall" "0"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

Got any idea? Thanks in advance
5975
#5975
0 Frags +

There is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok

There is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok
5976
#5976
1 Frags +
6uuskummend9heksaThere is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok

Change the font of "ChargeLabel" in HudMedicCharge.res from CerbeticaBoldMedic56 to, CerbeticaBold56 to remove the outline.

[quote=6uuskummend9heksa]There is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok[/quote]

Change the font of "ChargeLabel" in HudMedicCharge.res from CerbeticaBoldMedic56 to, CerbeticaBold56 to remove the outline.
5977
#5977
0 Frags +

https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons

https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
5978
#5978
1 Frags +
2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons

they all need to be pinned to an anchor bc their positions are semi-hardcoded

[quote=2SP00KY5M8]https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded
5979
#5979
0 Frags +

Anyone know how to change the font back to normal more fonts?

https://puu.sh/DuJKd/2448348394.jpg

I know some people have asked this question before but couldn't find the answer as I've tried the methods such as reinstalling the fonts.
this happens for all huds that implement the surface_medium fonts

Anyone know how to change the font back to normal more fonts?
[img]https://puu.sh/DuJKd/2448348394.jpg[/img]
I know some people have asked this question before but couldn't find the answer as I've tried the methods such as reinstalling the fonts.
this happens for all huds that implement the surface_medium fonts
5980
#5980
0 Frags +

how do you remove that annoying pop up when you disguise / undisguise as spy?

how do you remove that annoying pop up when you disguise / undisguise as spy?
5981
#5981
0 Frags +
bLa2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
they all need to be pinned to an anchor bc their positions are semi-hardcoded

how do i do that ?

[quote=bLa][quote=2SP00KY5M8]https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?
5982
#5982
1 Frags +
2SP00KY5M8bLa2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
they all need to be pinned to an anchor bc their positions are semi-hardcoded
how do i do that ?

create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud

[quote=2SP00KY5M8][quote=bLa][quote=2SP00KY5M8]https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud
5983
#5983
0 Frags +
bLa2SP00KY5M8bLa2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
they all need to be pinned to an anchor bc their positions are semi-hardcoded
how do i do that ?
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud

unfortunately it only worked for the bleeding icon

[quote=bLa][quote=2SP00KY5M8][quote=bLa][quote=2SP00KY5M8]https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud[/quote]
unfortunately it only worked for the bleeding icon
5984
#5984
1 Frags +
2SP00KY5M8bLa2SP00KY5M8bLa2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
they all need to be pinned to an anchor bc their positions are semi-hardcoded
how do i do that ?
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud
unfortunately it only worked for the bleeding icon

Did you pin every status, or just bleeding?

[quote=2SP00KY5M8][quote=bLa][quote=2SP00KY5M8][quote=bLa][quote=2SP00KY5M8]https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud[/quote]
unfortunately it only worked for the bleeding icon[/quote]

Did you pin every status, or just bleeding?
5985
#5985
1 Frags +
_Kermit2SP00KY5M8bLa2SP00KY5M8bLa2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
they all need to be pinned to an anchor bc their positions are semi-hardcoded
how do i do that ?
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud
unfortunately it only worked for the bleeding icon

Did you pin every status, or just bleeding?

thx i forget to add "pin_to_sibling" to the others

[quote=_Kermit][quote=2SP00KY5M8][quote=bLa][quote=2SP00KY5M8][quote=bLa][quote=2SP00KY5M8]https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud[/quote]
unfortunately it only worked for the bleeding icon[/quote]

Did you pin every status, or just bleeding?[/quote]
thx i forget to add "pin_to_sibling" to the others
5986
#5986
0 Frags +

Which hud element controls the statistics being shown at the end of a casual match? I am trying to update an older hud which does not show these stats at the end of a match.

Which hud element controls the statistics being shown at the end of a casual match? I am trying to update an older hud which does not show these stats at the end of a match.
5987
#5987
0 Frags +
SoldierWhich hud element controls the statistics being shown at the end of a casual match? I am trying to update an older hud which does not show these stats at the end of a match.

hudmatchsummary.res

[quote=Soldier]Which hud element controls the statistics being shown at the end of a casual match? I am trying to update an older hud which does not show these stats at the end of a match.[/quote]
hudmatchsummary.res
5988
#5988
0 Frags +

Not a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.

Not a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.
5989
#5989
1 Frags +

How do i make it so my damage done appears as a number on the hud above my health

How do i make it so my damage done appears as a number on the hud above my health
5990
#5990
0 Frags +
plusProtonHow do i make it so my damage done appears as a number on the hud above my health

huddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions

[quote=plusProton]How do i make it so my damage done appears as a number on the hud above my health[/quote]
huddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions
5991
#5991
0 Frags +

https://imgur.com/a/dCPWU6M

Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.

https://imgur.com/a/dCPWU6M

Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.
5992
#5992
1 Frags +
TimmyEnglishhttps://imgur.com/a/dCPWU6M

Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.

decrease the font size of "NameLabel" in pvprankpanel.res

[quote=TimmyEnglish]https://imgur.com/a/dCPWU6M

Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.[/quote]
decrease the font size of "NameLabel" in pvprankpanel.res
5993
#5993
1 Frags +
TimmyEnglishhttps://imgur.com/a/dCPWU6M

Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.

to change the font you would need to into clientscheme.res and edit the fonts there. i dont know which it is, but replacing a bunch of fonts there should do the trick and save you some time in the long run. idk if u can remove just the name without removing the entire panel, but im sure its possible, since ive seen other huds move the name around.
edit: nvrmind someone already answered

[quote=TimmyEnglish]https://imgur.com/a/dCPWU6M

Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.[/quote]
to change the font you would need to into clientscheme.res and edit the fonts there. i dont know which it is, but replacing a bunch of fonts there should do the trick and save you some time in the long run. idk if u can remove just the name without removing the entire panel, but im sure its possible, since ive seen other huds move the name around.
edit: nvrmind someone already answered
5994
#5994
0 Frags +
bLaplusProtonHow do i make it so my damage done appears as a number on the hud above my healthhuddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions

Specifically, you just need a label that has the labeltext "%metal%". Anything else doesn't really matter, it's just a regular label that you put in huddamageaccount.res.

fiestaNot a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.

None in sv_pure. You can edit the vmt/vtf to change the images, or the .pcf to change the particle effect itself, but in both cases it'll revert to default in sv_pure. Don't have the filenames on hand but shouldn't be too hard to find them either.

[quote=bLa][quote=plusProton]How do i make it so my damage done appears as a number on the hud above my health[/quote]
huddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions[/quote]
Specifically, you just need a label that has the labeltext "%metal%". Anything else doesn't really matter, it's just a regular label that you put in huddamageaccount.res.[quote=fiesta]Not a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.[/quote]
None in sv_pure. You can edit the vmt/vtf to change the images, or the .pcf to change the particle effect itself, but in both cases it'll revert to default in sv_pure. Don't have the filenames on hand but shouldn't be too hard to find them either.
5995
#5995
0 Frags +

https://imgur.com/a/6BcWUgi

All the information is on the picture. Sorry if im beeing annoying with my questions, im just really new and dont know anyone that I can ask.

Edit:
Okay, i've actually managed to figure that out myself. The way I did it was use the commands

sv_cheats 1; vgui_drawtree 1

with "Highlight selected" option on and look for the field names that correspond to that (the one i've found was MMDashboard) and using the grepWin program I scanned for "MMDashboard" in Base HUD files and it succeed.

The file that corresponds to that top line is matchmakingdashboard.res in resource/ui folder.

https://imgur.com/a/6BcWUgi

All the information is on the picture. Sorry if im beeing annoying with my questions, im just really new and dont know anyone that I can ask.

Edit:
Okay, i've actually managed to figure that out myself. The way I did it was use the commands [code]sv_cheats 1; vgui_drawtree 1[/code] with "Highlight selected" option on and look for the field names that correspond to that (the one i've found was MMDashboard) and using the grepWin program I scanned for "MMDashboard" in Base HUD files and it succeed.

The file that corresponds to that top line is matchmakingdashboard.res in resource/ui folder.
5996
#5996
0 Frags +

https://imgur.com/a/kix4Sll

What are the names for those "class logo" images i've highlighted with red rectangles?

With the example beeing : ../hud/tellmethenamepls

https://imgur.com/a/kix4Sll

What are the names for those "class logo" images i've highlighted with red rectangles?

With the example beeing : ../hud/tellmethenamepls
5997
#5997
0 Frags +

My hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2

Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck

This has also happened for most huds I've used before. Any suggestions?

My hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2

Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck

This has also happened for most huds I've used before. Any suggestions?
5998
#5998
whitelist.tf
0 Frags +
vanitasMy hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2

Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck

Does changing between tf_use_match_hud 0/1 also move it? then it could be if_match or if_comp hud things you might have to force override in those time element related hud files.

TimmyEnglishWhat are the names for those "class logo" images i've highlighted with red rectangles?

They can be found in tf2_textures.vpk in the following folder, and changing 'classname', alternatively, take a look here on the TF2 Wiki for the same icons

materials\hud\leaderboard_class_classname.vtf
[quote=vanitas]My hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2

Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck[/quote]
Does changing between [i]tf_use_match_hud 0/1[/i] also move it? then it could be [i]if_match[/i] or [i]if_comp[/i] hud things you might have to force override in those time element related hud files.

[quote=TimmyEnglish]What are the names for those [url=https://imgur.com/a/kix4Sll]"class logo" images[/url] i've highlighted with red rectangles?[/quote]
They can be found in tf2_textures.vpk in the following folder, and changing 'classname', alternatively, take a look [url=https://wiki.teamfortress.com/wiki/Category:Class_icons]here on the TF2 Wiki[/url] for the same icons
[code]materials\hud\leaderboard_class_classname.vtf[/code]
5999
#5999
0 Frags +

yo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud

yo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud
6000
#6000
0 Frags +
magistryo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud

Copy over HudDeathNotice inside scripts/hudlayout.res

Might also need to copy over fonts and colors from clientscheme to do it but should be easy enough to do with some know-how about the clientscheme:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/3-Editing-Clientscheme.md

[quote=magistr]yo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud[/quote]
Copy over HudDeathNotice inside scripts/hudlayout.res

Might also need to copy over fonts and colors from clientscheme to do it but should be easy enough to do with some know-how about the clientscheme:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/3-Editing-Clientscheme.md
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