So ive implemented custom control point icons into my hud. now i want to make it so that the cap animation matches the control points. https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=130#3892 ive followed the vmt code the guy put here, seeing as my icons are square and his problem was rooted in the fact that they are circular. however, when i go to cap a point, instead of the icon progressing over the point like it does by default, it just appears over the point, covering it as if it was capped, when its only in the process of capping. so it looks like this: https://imgur.com/a/90Rd4fI before i start capping. when i do start capping, it looks like this: https://imgur.com/a/WOIXhZD. as you can see, im the point is still blue, but it looks like its fully capped. how do i make so that the capping part progresses across the point icon like it does in the default hud? i was also looking for a way to remove this square thing that appears when i cap the point: https://imgur.com/a/zSzFZRN. any help is appreciated.
|Signed Up||December 8, 2017|
|Last Posted||June 25, 2019 at 3:51 PM|
|Posts||13 (0 per day)|
|Mouse||Corsair Harpoon RGB Wired|