mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted February 10, 2026 at 2:17 PM
Posts 1611 (0.5 per day)
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#4 .CFG Problem in Customization

You don't need the .cfg when using exec. Just do exec crosshair_medic.

posted about 8 years ago
#363 mastercomfig - fps/customization config in Customization
yahoodo u know what settings can affect the visibility of rockets and stickies?

Not really any noticeable settings, are you having trouble seeing them compared to default?

yahooalso what settings make you see people under water
r_WaterDrawRefraction 1
r_cheapwaterstart 400
r_cheapwaterend 1000

Anyways, 4.2.0 just released. Blaze it (in moderation, or not at all, if that's not your thing).

EDIT: 4.2.1 released with a small fix to sound spatialization

posted about 8 years ago
#7 Casual matchmaking auto-defaults to Virginia in Q/A Help

See if

steamdatagram_client_force_relay_cluster mad

fixes it.

EDIT: this command was removed in the steam datagram update a few days ago. not sure how to fix it then.

posted about 8 years ago
#361 mastercomfig - fps/customization config in Customization
AsecBesides the FPS improvement, I have noticed the game is much smoother now. Can't thank you enough for that, keep up the amazing work!

Glad to hear you've been liking it!!! Thank you for the kind words <3, it means a lot

FamesBenchmark mastercoms CFG

I've been looking into this.

posted about 8 years ago
#5 Casual matchmaking auto-defaults to Virginia in Q/A Help

What is the output of tf_datacenter_ping_dump?

posted about 8 years ago
#359 mastercomfig - fps/customization config in Customization
yahoorealtime works fine for me when i do it manually. i just want to know if there is a launch option to always set tf2 to realtime

There is not.

posted about 8 years ago
#4 unplayable in-game exclusive ping in Q/A Help

It is a routing issue with Steam Datagram, if you're trying on Valve servers. But for a community server, idk. But a lot of people have been having problems lately, I believe.

posted about 8 years ago
#356 mastercomfig - fps/customization config in Customization
yahoois there a way to start tf2 with realtime priority instead of high?

also why dont u have any dxlevel in ur launch options

Realtime is not recommended, as TF2 will be the same priority as OS level tasks.

There is no dxlevel because the default dxlevel determined by the Source Engine for your hardware is usually the best one. However, I am investigating the impact of each dxlevel to see what options the config should control.

posted about 8 years ago
#10 What did this update to TF2 even do? in TF2 General Discussion

Please keep in mind that TF2 already had this functionality, they are now just using a shared implementation across all their games, instead of one put into the main game code. So far, TF2 and Dota 2 have moved to this shared code, while CSGO has yet to do it for theirs, but that will presumably come with the promised Source 2 port.

As for what this indicates for TF2, it could go either way: updating the game code is confusing if they were going to move to Source 2, as it is seemingly pointless extra work but at the same time, it makes the Steam Datagram portable and engine non-specific and allows them to test the external code beforehand.

As for the Pyro Update in general, this update has nothing specifically related to it.

posted about 8 years ago
#352 mastercomfig - fps/customization config in Customization
HoppsDoes r_occlusion 0 affect fps if I have a strong enough GPU? e.g. GTX 960

It depends on your CPU and GPU. If you have a relatively weaker CPU and a stronger GPU, you'll likely get more FPS with it off, but it is just best to test it.

posted about 8 years ago
#350 mastercomfig - fps/customization config in Customization
stephyou can put -dxlevel <anything> and itll show up

https://i.imgur.com/UKqSgli.png

this is -dxlevel 690

Can you set mat_dxlevel 690 in console or does it go back down?

I meant that mat_dxlevel 100 has some code for it, but I needed to investigate if that code is used.

stephalso, what does dsp_facingaway do?

Applies a DSP effect to sounds you are facing away from. 30 is the facing away effect that should be used for dsp_facingaway.

posted about 8 years ago
#347 mastercomfig - fps/customization config in Customization

As requested, 4.1.8 comes with a compquality.cfg, as well as a few updates here and there.

also side note: I noticed that mat_dxlevel 100 is a valid dxlevel. Not sure if it does anything yet.

posted about 8 years ago
#345 mastercomfig - fps/customization config in Customization
Included_MiddleThis is the config I think most people want, preferably with enough detailing so that we can look through it and disable anything we don't deem worth the fps loss.

Alright sounds good. And I will definitely be adding detail, that's probably the whole point of my config.

Included_MiddleOn a side note do you know of any commands which make it harder to find cloaked spies, a while back I changed my config and I think spies blink differently which makes them harder to see.

I think mat_phong, mat_bumpmap will affect it, as well as the -nops2b launch option.

Included_MiddleThanks for the config I've taken a lot from it and added it to my autoexec :)

I'm really glad to hear you like it! <3

posted about 8 years ago
#2 Input lag while streaming? in Q/A Help

What's your OS and OS version?

posted about 8 years ago
#340 mastercomfig - fps/customization config in Customization
DarkNecridThe reason that I was curious is mostly because from my understanding the game already utilizes a mix of TCP & UDP as connecting to the server and all in-game Steam connections (item server, game coordinator, etc) are already pulled over TCP. It's great that it doesn't replace UDP for game networking, but I guess my question is what this command line actually uses TCP for when it allows it to be used?

To be honest, I don't know the exact answer to that question. All I know is that systems will explicitly request a TCP stream socket and if one is successfully created, it will use it. Therefore, my logical conclusion is that this launch option allows systems that prefer TCP over UDP to use TCP, and it seems to be disabled by default due to the extra memory usage it requires.

posted about 8 years ago
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