mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#203 mastercomfig - fps/customization config in Customization
HoppsIs an AMD FX-8350 powerful enough to handle it?

What are the benefits of this and will it impact my framerate?

Not sure, probably not. It gives you better network performance but lower framerates, depending on your CPU.

posted about 6 years ago
#201 mastercomfig - fps/customization config in Customization
Hoppshttp://www.teamfortress.tv/35467/on-the-correct-value-of-zoom-sensitivity-ratio

The correct value is 0.793471 for tf2

Good to know, thanks.

posted about 6 years ago
#199 mastercomfig - fps/customization config in Customization
dod3fBenchmarks

Thanks for these benchmarks. Though, I would recommend testing dx9 as well, for yourself. dx9 takes better advantage of your hardware and can result in more frames with modern configs like mine. However, if it is just visual preference, then I guess dx8 is fine. Also I have a favor to ask of you, if I may. Could you individually benchmark each launch option I suggest? Maybe then we can find the culprit which is slowing everything down.

EDIT: Do you not have a space between -dxlevel and 81?

quantumhow do you disable these effects, they are disabled in comanglia's config, but i can't find the command

Is this from the sniper you are looking at? Or is it an impact from your firing?

osvaldonet_splitrate to 3

I looked at TF2 network usage and determined that the best split rate to reliably transfer enough data per frame was 2 to 3, with 3 being on the safe side. However, with some reevaluation I am considering changing the value to 2.

osvaldocl_smoothtime to 0.15

This is based on human reaction times, though I should consider how different situations will cause different smoothing movements to occur to adjust the value further.

osvaldowhat do you consider to be a "fast enough network" ?

2 times the rate I set. Rate is in bytes per second.

osvaldonet_queued_packet_thread 581304

This doesn't rely on your network performance, just on your CPU's ability to handle the network code. You'll probably need a beefy CPU to run fully threaded network mode.

zoom_sensitivity_ratio

It was from a /r/GlobalOffensive post I read about the CVar. https://www.reddit.com/r/GlobalOffensive/comments/43urd4/why_0818933027098955175_is_the_best_zoom/

Though, to be honest, I didn't investigate it myself and just took whatever he said in that post to be correct.

Is anyone experiencing input lag with this cfg?
It could just be placebo, but it really feels like I have a fair bit of input lag :/

System specs? Avg FPS?

posted about 6 years ago
#30 FPS improving stuff in Customization

5. Core parking is not a bad thing. The OS is much smarter about knowing what cores to use a specific time, so it intelligently parks cores.

9. The registry key is wrong. If it was a good idea to set it, the DWORD should be in \Device Parameters\Interrupt Management\MessageSignaledInterruptProperties. However, the driver has a better idea than you to set this setting, so you shouldn't do it. It can cause overusage of the CPU and slowdowns.

posted about 6 years ago
#26 FPS improving stuff in Customization
Ninlopthis would be down to gpu and cpu limitations, AFAIK if your pc is cpu limited then you'll find that graphics settings will have little to no affect on your frame rate but lowering your resolution will increase frame rates, and if your pc is gpu limited then you'll find that resolution has little to no effect on frame rates but lowering graphics settings will increase frame rates
most people won't be in one extreme they'll likely be slightly gpu limited or slightly cpu limited, so its a safe bet to run on lowest settings and youll most likely see an improvement

Resolution is more intensive on the GPU than CPU. Things like prop physics, ragdolls, some lighting calculations, sound, etc are affected by CPU performance.

posted about 6 years ago
#24 FPS improving stuff in Customization
netwrkjrki honestly disagree with this, i've experienced it first hand and there are tons of people out there who have had increased fps by turning the graphics settings up, models and textures in particular

I'd really like to see benchmarks on this, because from what I know, it just isn't true. Sure, there are some options which are seen as lower quality that are actually unoptimized for modern PCs (accessible only through launch options and CVars), but models and texture quality are not part of those options.

posted about 6 years ago
#20 FPS improving stuff in Customization
Ninlopthe reason i put things such as -nod3d9ex -nojoy into launch options is because AFAIK it means its another process running within tf2 the fps increase wont be drastic but present, i have ordered new pc parts cos my pc blew up xd but when i get that i will do benchmarks with various settings so we can figure out what parts make a difference and what parts don't, this initially back in 2016 was intended for people who wanted literally the highest frame rates possible which is why there are settings which make minimal improvements, because at the end of the day its still an improvement, thankyou fro contributing to this thread like i said ill do a set of bench marks so we can figure out what makes a difference and what doesnt.

Don't use -nod3d9ex. It only increases FPS if your card or drivers are broken with Direct3D 9EX. It improves performance otherwise by using more efficient window display techniques.

sendglad you made another fps guide we really needed more

Yes we did. There are a lot of improvements that can be made on top of already popular FPS configs, especially now that Comanglia is discontinuing his.

sageedit: also -high in launch options can cause input lag AFAIK although it could be good if you are DESPERATE for FPS in a laptop or something (gives high priority to hl2.exe)

-high does not cause input lag unless you have broken input drivers somehow. High does not prevent OS level tasks from running, they still take priority.

posted about 6 years ago
#193 mastercomfig - fps/customization config in Customization
smziIs the cfg linked at the start of the thread updated and worth being called a maxtoaster.cfg?

There is a difference between toaster cfgs and maxframes cfgs. Some CVars might be good on toasters but will decrease performance on good PCs. The maxframes cfg only increases performance where it is good for both toasters and good PCs. Comments specify further tuning you can do for toasters.

The links are to the latest version of the config, using a system called git. Git tracks the history of changes of the config as well, so you can see what the updates change.

posted about 6 years ago
#188 mastercomfig - fps/customization config in Customization

Would anyone be interested in a max quality config?

http://i.imgur.com/6RKVllH.jpg

This is what I've gotten so far. I'm doing a repass of all the settings and comments in my config and I thought it would be fun to also see how good I can make TF2 look. Surprisingly or as expected (depending on how you look at it), it doesn't impact FPS by a ton, as most of TF2's general performance issues come from other, non graphical options (of course assuming you have a good PC).

posted about 6 years ago
#187 mastercomfig - fps/customization config in Customization
HoppsI've tested before that tracer_extra has nothing to do with the case described above.

Yeah, I wasn't really familiar with that problem so I was just guessing.

HoppsThis is what it looks like with cl_particle_batch_mode set to 2
https://youtu.be/TC-w_cBrHeY

In addition, while moving, the bullet trace may come out from somewhere else instead of the actual gun.

Interesting. To be honest, I thought cl_particle_batch_mode 2 was kinda snake oil but it seems like it has some actually noticeable effects. I'll have to test it further to see which one is more optimal.

posted about 6 years ago
#185 mastercomfig - fps/customization config in Customization
hyphenwith this config my first person tracers look odd, not disabled, as ive turned r_drawtracers_firstperson to 1, but there seems to be sometimes only 1 bullet coming out of the gun, or even sometimes looking like it isnt even coming out of the gun

can anybody give me the command to reverse this? i would use this config if i knew how to fix this

tracer_extra 1 if you're using maxframes.cfg.

Hoppscl_particle_batch_mode 0

Not sure if cl_particle_batch_mode affects it, but if it does affect it, set it to the default of 1, not 0.

Viglwith the new config the game is incredibly dark even if I increase the brightness to the max

Try r_shader_srgb 1 or 0. Also what is your graphics card?

posted about 6 years ago
#181 mastercomfig - fps/customization config in Customization
Silent-DanLoving the config, probably the best one i've tried out so far, but how do I get it to work with offline servers?

host_thread_mode 0. Remember to change it to host_thread_mode 1 when online.

And thanks! <3

degur_pixelfog is different for nvidia and amd graphic cards, r_pixelfog 1 is off on nvidia but on on amd
i speak from perspective of current owner of gtx 1060 and former owner of radeon 6850

Hm, interesting but I think the result will be the same with -nops2b

posted about 6 years ago
#178 mastercomfig - fps/customization config in Customization
znTesting it out, I'm very happy with this config. My game runs silky smooth now, whereas when I used comanglias my game was very choppy. And I like how almost every command is documented, so I know what exactly I'm turning on or off.

Great stuff keep it up!

Thanks so much!! <3 Glad it is working well for you.

If you find even the tiniest thing you'd like to for me to make better, please leave it in the thread!

HoppsThe foggy appearance remains even with r_pixelfog 0

Ok, I guess I'll reserve that launch option for potatos or people who prefer the thicker fog.

posted about 6 years ago
#173 mastercomfig - fps/customization config in Customization
seedsthanks very much mastercoms, this works great and i like the ability to have gibs on without sacrificing my fps
awesome job :D

<3 thank you soooo much. comments like this mean like the world to me!!!! :)

posted about 6 years ago
#171 mastercomfig - fps/customization config in Customization
stabbyHit reg fix update: https://www.engadget.com/2017/02/15/team-fortress-2-patch-fixes-decade-old-bug/

I dunno, since have cl_setupallbones set to '0' doesn't really give me a substantial FPS increase, I'm going to error on the side of caution with '1' until I've been properly comforted.

Tried those new launch options, and actually got a good +5 average fps bump with -disable_d3d9_hacks :D

I'm interested in -r_emulate_gl in terms of how it affects mouse input, despite it not having any frame-rate impact for me.

I'm assuming the other launch options you didn't mention didn't have an effect. Anyway, not sure what -r_emulate_gl will exactly do, but if it is improving mouse input, that's good to hear!

EDIT: Forgot to say that the mentioned hitreg update is not really related to cl_SetupAllBones.

posted about 6 years ago
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