base.cfg
snd_spatialize_roundrobin 5This delays sound spatialization by 32 frames. Why did you set it to 5?
| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | February 9, 2026 at 5:52 PM |
| Posts | 1610 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 |
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| Hardware Peripherals | |
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| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
base.cfg
snd_spatialize_roundrobin 5This delays sound spatialization by 32 frames. Why did you set it to 5?
Active_procrastinatorThis might have been asked, but I don't want to look through 24 pages worth. How do I get it to show my avatar in the bottom left of the screen while in game?
cl_hud_playerclass_use_playermodel 1
VictorJust a bit of fair warning for anyone using this config that usingcan potentially crash your client with an "engine hunk overflow!" error. An easy fix is to set it to 0. That said, it has only happened in very specific maps for me, and probably won't affect anyone who only plays competitive/pubs/official maps/etc, so no need to worry about crashes unless you play a lot of custom maps.r_hunkalloclightmaps 1
This workaround and more are detailed on the wiki: https://github.com/mastercoms/tf2cfg/wiki/Troubleshooting
fart taunt
I think the fart taunt is evidence about if it is an unlock or not. The fart taunt is obviously connected to the jetpack, since the gas is coming from the jetpack exhaust. (pyro can't fart gas from his suit, or else he would be vulnerable to fire)
Now, how would you be able to activate this jetpack fart taunt if it is an unlock? You can't do a shield or gunboats taunt...
therefore, the fart taunt has to be a separate equippable taunt, which means pyro always has the jetpack for the taunt.
about cosmetic backpacks, they can be adjusted to add the exhaust rocket thingy that protract out of the models.
vipermastercomsfuck youviperanyone else got teamfortress.com on f5it's sunday
it's monday
MijuHello, friend-os
I am using the high quality PC config and i cannot get the enviornmental shadows to go away. I checked ingame and
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
nb_shadow_dist 0
all of these are on zero as they are supposed to be. Yet i can see shadows all over the map. Same for bloom from lamps.
I don't even know if this is a cfg problem but i dont know where else to go.
those control entity shadows, not map shadows. without shadows, the map would be completely bright (mat_fullbright 1)
wait where's the 6th button on the mouse, i can only find mouse 4/5
also, it works fine for me, but i'm on linux. so i guess it is a logitech software issue. maybe your buttons are set to be programmable?
Not sure about this and unfortunately have no way of testing this myself, but copy this file into a custom folder (or edit the one in mastercomfig if you're using my config): https://raw.githubusercontent.com/mastercoms/tf2cfg/master/mastercomfig/dxsupport_override.cfg, then under
"1"{
"name" "81"change
"ConVar.cl_particle_retire_cost" "10"to
"ConVar.cl_particle_retire_cost" "0" osvaldoIs there a specific type of systems that raw input can cause input lag on ?
I don't know any specifics, just heard reports of it happening from some people.
osvaldoAlso what does raw input really do ?
It uses the Source Engine to get mouse movements.
hyphenmastercomsPerhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.
does -full and -w x -h x decrease performance?
Well, the material system prefers certain video modes of w, h and refresh. Not sure if deviating from those video modes will decrease performance, but it might.
viperanyone else got teamfortress.com on f5
it's sunday
Ultimate
just thought id mention lowering my resolution seems to work with keeping fps farely constant during times where my fps drops, thanks for your help
You can also use mat_viewportscale % (% = 0.5 for 50% res, etc) to reduce the game resolution without reducing the HUD resolution.
Mutei downloaded this config and now im getting this problem where i cant see any players or my viewmodels, and these giant lines are showing up on my screen http://steamcommunity.com/sharedfiles/filedetails/?id=1170359622
anyone know a fix?
What preset are you using? Players not showing up might be solved using host_thread_mode 0
Ultimateyeah im using rawinput and im i might be dumb but imhaving issues with installing the dx_support_override thing, im not sure its working
On some systems, raw input may cause input lag.
Just drop mastercomfig in your tf/custom folder and it will work.
BigTHey, I recently upgraded to a i7 8700k and switched to your config (from feliks). The weird thing what I noticed is that glow_outline_effect_enable 1 instead of 0 reduces my fps from ~260 to 205 in the dustbowl benchmark demo. Is this just because they're so many visible players at once in the demo, or does this reduce fps in a real game aswell by a huge margin?
It's no secret that the glow outline has performance issues, which I believe will be fixed in the next major update. However, that FPS drop is a lot bigger than what I would expect.