Class balance in TF2 from valve could be really good but I really hope they don't balance every class to be run full time because the only way to do that properly would be to change the core mechanics of some classes which won't make people who main them happy in any case.
| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | January 22, 2026 at 4:31 AM |
| Posts | 1675 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
I don't know that this is sketchy enough to warrant straight up calling out cheats.
If we're using this thread to call out sketchy aim in frag clips I'd like to ask what the fuck this shit is
https://youtu.be/P1HNCeZktsI?t=40s
If the lobby leader leaves a game at the victory screen before the other players have left and starts searching before they get back into the lobby, then those players don't get put into the next game and nobody replaces them ingame so you end up playing 5v6 etc.
Not sure of how the primaries work in the US, but isn't it on total votes, the actual number of states they win in doesn't matter?
Because whenever I've seen a Hillary win she has like 80% and whenever I've seen a Bernie win it's very very close. That would seem to me that it's not as close as people are saying but I might be talking complete shit here idk.
TF2 faces a lot of difficulty in its success, but the comparison to smash is justified. While it's difficult to view (not necessarily compared to mobas, but something like CS is incredibly intuitive), matchmaking should help with this, if it makes people's ingame experience more representative of a competitive stream. TF2, like melee features a lot of fast paced mechanical skill, and unlike almost any other game with quake style dm, it's not a quake clone, having its own unique classes and gamemodes.
Like smash, the concept of comp in TF2 has been for the most part ignored by devs for years, with many default features in the normal game that have to be turned off/aren't used in comp (as many characters/stages in smash aren't used, and items are off altogether). Nintendo even added anti-competitive features such as random tripping in brawl. Despite this complexity and random stuff in the games that detracts from them being taken seriously competitively when compared to other games in their respective genres, the core mechanics in both TF2 and smash still make the potential for skilled play very high.
Both games are extremely well known casually, and both have well known and respected developers who have the potential to back competitive strongly. Both are relatively old games that are still popular.
Moving away from the smash analogy, TF2 also has mechanics like pushing off advantages, turning small advantages into larger ones as well as capitalizing off of mistakes which creates a good flow to the game. This provides a balance between action and stalemates which makes casting easier and watching more entertaining. The game at a competitive level also often has better production value than many top level esports which is something to note.
I really feel that TF2 has all the ingredients there for a successful competitive game, although it's probably unrealistic to expect it to be on the level of even smash, but the only thing that will grow it at this stage is support from valve and general interest in the game. The community has gone above and beyond to help grow the game as much as it can, but without the money or the playerbase, the game won't see anything exponential.
MidnightMickWhen I see War casting I watch it on "Mute".
I can't believe this is real.
Sometimes I wake up in the middle of the night in a cold sweat with the sudden realization that I'm bad.
But then I hit an airshot and I think that I'm good again so its ok.
moursifanshawehpqoeu trying to imitate Donkey: "HEY SHREK, LETS GO TO CHICAGO AND GET A SLOPPY JOES!"
but ia m already watch
edit: hp is amazed by the music choices in this film lmao
Spawn positions still matter with in spawn jumps because if the medic has a far back spawn the demo can't jump as far with his initial jump or he won't get a buff. I completely understand the reasoning behind spawn doors locking.
What I don't understand too well is the enforcement of certain cvars related to graphics. I can see the point when it's related to attracting new players watching streams to the game, but in an ideal esports situation the most watched streams will be matches like on tftv and these are always in high quality in any case. Not allowing people to change things that are common in graphics configs, boost framerates significantly and don't detract from the look of the game too much such as gibs, ragdolls and shadows really don't make sense to force on to me. I can understand more significant changes like lighting effects and dx9 which I can imagine is becoming harder and harder for valve to support.
One of the big complaints people have about overwatch right now is visual noise and tf2 can be made to be very clean with configs. People asking "how do you get your game to look like x" is normally because they want to use these settings, not because they're confused and it detracts from their understanding of the game.
Remove your huds/p-rec. Should make things work.
Seems like they added matchmaking queuing to the main menu just now- I disconnected from a server and had this problem. Uninstall your huds, at least the main menu part of them.
Launching my game to the main menu straight up crashes it
ok. I'll uninstall my hud now then.