It doesn't matter hugely
Higher DPI can increase accuracy but it also has a lot of problems with many sensors.
Some mice have issues on non-native dpi although this isn't the case for newer ones normally
Some mice (a lot of 3090 mice) have jitter on higher dpi
3988 mice have smoothing on higher dpi
A lot of mice don't actually reach the advertised dpi at higher steps with the actual dpi starting to fall off as you get higher.
In most cases it wont make a huge difference. Use something you feel comfortable using on desktop that's not crazily high ingame.
you can also use http://www.funender.com/quake/mouse/index.html to calculate your true sens and your "estimated useful dpi". Think of this as a minimum dpi to use, as you shouldn't get pixel skipping above that.
| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | June 29, 2026 at 6:16 PM |
| Posts | 1685 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
Not going to lie im rock hard right now
TF2 needs something better than hammer for mapping imo, I tried to use it ages ago but gave up because it constantly crashes and there's a ton of really finnicky shit that guides to creating maps never really tell you.
I have no evidence for it but im pretty sure junction is the least played stock map even in pubs. When was the last time you even remembered the map existed?
The real question is why do emojis not work on tftv?
I want to watch this film because I want to know what happens when your concept is that bad yet the budget for the film is big. I don't know if something like this could ever actually get released though, how would you even make a film about emojis?
In terms of most impactful players the two obvious ones are b4nny and knoxxx for structuring a team around playing a specific way.
There are a few players who are extremely impactful mainly because they win every single dm fight, but who also understand the game well enough to not make that counterable. Mike on pocket and clockwork come to mind. I think clockwork might be the single most impactful player to have in a match when he's on just because he can consistently just walk over everyone if he wants to.
Stark is one of the most impactful players in the game right now, his mechanics are extremely solid and although he doesn't maincall he has some of the best gamesense I've ever seen in a player and always seems to be thinking steps ahead.
Oh and I forgot about Seagull, similar to Stark, incredibly smart player who contributed to his team through very competent mechanics and incredible gamesense but while being a flank class so not necessarily the primary caller.
11
Blue-green fucked me up- everything else was ok.
Also there's some weird optical illusion shit going on with this, feels like the squares are moving/ the lines aren't straight which makes it really hard to focus on.
I really liked when he was killed by a pyro and typed "pryo virgin" in gamechat.
I had around 21 days playtime on a pyro dodgeball server back in 2009. Mainly because the community was sick.
did anyone get the clip where sideshow butterknifed permzilla to death?
CraspStalling is essentially defending a lead, I think it's a perfectly valid tactic.
Having said that, I'm very curious as to how a timelimit 0 rule could work on 5cp maps...
6 hour snakewater games
I realise last post was 2 weeks ago but a murder just happened in my street.
Maybe he's scared that mango will influence showstopper to 20beat his ass in playoffs?
If you're using the overlay, try turning it off. Seems to be the thing that causes the most issues with mumble.
You can use this mouse in either wireless or wired mode. According to the threads on overclock.net the mouse has a ~ 1 ms delay between wireless and wired mode (1.2ms according to logitech's CPate). Wired apparently the performance is the same as the g303 and g502. I'd imagine that could increase in non ideal situations but a 1ms delay is really not going to do much. The shape is way better than most other logitech mice and the weight is pretty good considering it has to have a battery.
The main problem is the crazy price which makes it completely not worthwhile. I wouldn't be surprised if they brought out a cheaper wired version down the line or the price drops though.
Damn I got ninjad but yeah.