Zesty
Account Details
SteamID64 76561198010239925
SteamID3 [U:1:49974197]
SteamID32 STEAM_0:1:24987098
Country United Kingdom
Signed Up August 20, 2014
Last Posted April 30, 2024 at 9:39 AM
Posts 1624 (0.5 per day)
Game Settings
In-game Sensitivity nice
Windows Sensitivity the princess
Raw Input 1
DPI
over
Resolution
a picnic
Refresh Rate
luigi?
Hardware Peripherals
Mouse of
Keyboard to
Mousepad invite us
Headphones for
Monitor eh
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#19 Possibility as e_sports as an Olympic event? in Esports

You can understand the basics if not the more advanced rules/tactics of pretty much any sport being played at the olympics; the objective is pretty obvious.

With most esports its so much harder to tell what the fuck's going on if you haven't actually played the game which will tune people out straight away.

posted about 8 years ago
#6 MatchMaking-TV? in TF2 General Discussion

2fort confirmed in matchmaking rotation

posted about 8 years ago
#17 Decent Old School FPS games? in Other Games

If you're from england you might want to try playing cpma, there's a predominantly uk based group of people called bosstour who have a mumble and servers and play cpma, csgo and other games. I don't play with them much but they've always been really fun people whenever I have. Normally I wouldn't give much of a shoutout to communities like that but cpma is pretty dead without finding people to play with and they're one of the few groups of people that do frequently.

posted about 8 years ago
#107 Who's in college right now? in Off Topic
E-thugGemmellnessZestyIm pretty sure I know all 3 tf2 players at Oxford.
at cambridge there's 1 other guy who played a few seasons of roamer and everyone else plays 2fort demoknight :c

i think moursi is somewhere close to cambridge.

also ally goes to oxford

He's one of the 3, the other 2 are me and warp.
Moursi lives in Cambridge.

posted about 8 years ago
#96 Who's in college right now? in Off Topic

Im pretty sure I know all 3 tf2 players at Oxford.

posted about 8 years ago
#6 mouse pool in TF2 General Discussion

I wrist pivot my mouse with a little bit of elbow movement too putting as little pressure on it as possible to make it move extremely fast on ~24cm which is why people think I use much higher. My grip of the mouse is kind of variable. I pickup my mouse shitloads but I also use the relatively high lift off distance of my mouse to keep moving it before I even put it down, sometimes I hover the mouse over the mousemat and just move it like that.
Everyone thinks my mouse movement is fucking weird so you probably shouldn't try to aim like that.

posted about 8 years ago
#33 Sudden rise of hackers in pubs? in TF2 General Discussion

$34k is probably a hell of a lot in lithuania though.

posted about 8 years ago
#46 team name suggestions in TF2 General Discussion

mitsy eyed gamers

posted about 8 years ago
#46 We need to encourage TF2 map makers! in Map Discussion

I think what's needed more than anything right now then, is a consensus of what makes current 6es maps good when creating potentially new maps by looking at how current maps are played. I don't know a huge amount about hammer although I've tried using it a couple of times before but it seems to me like the hardest problems to fix involve things around the 2nd points of maps and the connectors between points as it involves changing large parts of the map as everything there is connected to something else. Mids seem to be an area of really common complaint on maps. Lasts historically seem like they've been easier to fix.

I might detail some of the stuff that I feel about 2nds and connectors in another post, but I can talk about mids right away.

In the 5cp maps in etf2l's rotation there generally seem to be 2 kinds of mid: Mids that feel "large" and mids that feel "small".
"Large" mids all seem to have something in common- the point is on the floor with quite significant height advantage around it (e.g. Granary, Sunshine, Process). The footprint of the mid on the map isn't necessarily bigger than somewhere like badlands with the huge valley area but more of this is used because of the way the mid is played. On these mids, when playing aggressive, most teams seem to try and take a side and push across the point on this side together often going around the point rather than directly over it.
Maps with "small" mids tend to have the point raised rather than the surrounding area, often on a bridge (e.g. Badlands, Gullywash). Most teams play or jump onto the point and push across to the enemy team, or jump the enemy team's side and try and take it, rather than going "around" or under the point, so teams tend to end up playing closer to each other.
The only map that really doesn't follow this trend that's played is Snakewater, where the point is on the floor and there's height advantage directly above it. The lower part of snake's mid is actually really enclosed and there's nowhere to push all the way around the side of the point so teams are forced to push directly forward. In addition to this, the point itself isn't so easy to spam from the height advantage as it's actually directly above it.

I think if people have how they want the mid (and other parts of the map) to be played in mind when they design it, it makes it easier to come up with something people will like.

In the world of non 5cp 6es, I think people have less of an idea about what makes koth maps good as we only have one we really play. However, as koth maps are small and arguably the easiest type of maps to make, I'd imagine TF2maps.net has a wealth of koth maps nobody's ever even tested before because they weren't even designed with 6es in mind. Unless I'm mistaken, nor was viaduct though so it might be worth having a look through some of them just because there might be something that does it right accidentally.

I think ctf is even less well understood, but there have been some pretty radical modifications to the ctf format that could be interesting, I remember there was a map called fusion that allowed you to cap by bringing the enemy's briefcase to your own dropped one which could be interesting, although I'd imagine it might just discourage pushing entirely.

posted about 8 years ago
#28 We need to encourage TF2 map makers! in Map Discussion

We need to get a few prem/invite players with a lot of knowledge about the game to actually design a map from the start and have someone who knows hammer make and detail it for them. That way any map balance stuff should be ironed out before the detailing even happens. So far it's just been people suggesting changes to a map somebody's already made but if top level players actually designed their ideal parts of the map it could be really cool.

posted about 8 years ago
#16 Steam Music in comparison to other music players? in Off Topic
Herganindecencyi mainly just use steam music player because of how easy it is for my to just shift tab and see my music and not alt tab and have a black screen for 5 years due to me running dx8
If you keep -dxlevel in launch options, don't be suprised.

I actually do this on my laptop because even though theres a ton of shitty stuff associated, it doubles my fps.

posted about 8 years ago
#37 144Hz Monitor Sales? in Hardware

THE BLACK EQUALIZER SUPERIOR TECHNOLOGY

https://wiki.teamfortress.com/w/images/thumb/2/27/Escape_Plan.png/250px-Escape_Plan.png?t=20140603173633

posted about 8 years ago
#87 surveillance camera man shutdown in Off Topic

I dont understand this guys vids, why go out on the street to film crazy people when u can do it from the comfort of ur own home as they willingly upload vids to yt?

posted about 8 years ago
#57 i55 Fragmovie in TF2 General Discussion

Someone should try and find kratos' surf in our game vs dogs, he was really happy with that.

posted about 8 years ago
#25 Your summer moments in Off Topic

http://i.imgur.com/mDinoXd.jpg

http://i.imgur.com/6ylc4lX.jpg

http://i.imgur.com/qexLkN3.jpg

posted about 8 years ago
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