Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#27 ScrapTF Stream Tipping in Projects

When you want to sell your items to the scrap.tf bots, they have a somewhat/more accurate item pricing (especially skins, killstreaks and strange parts). Full price for added strange part is pointless and will afaik never be accurate.

Donated someone 3 stranges with robots destroyed parts (3 keys+ or ~1 key when applied), but totaled to a 0.55 refined donation :(

posted about 8 years ago
#25 ScrapTF Stream Tipping in Projects

Also strange parts on weapons aren't valued at all :(

Can the taxing system of the bots buying items be implemented for the donations so the prices for items are more accurate?

posted about 8 years ago
#2986 HUD editing: short questions, quick answers in Customization

@quadjack besides defining the font definition with size and which font to use, you also need to add the font to the 'CustomFontFiles' section in clientscheme.res so it's loaded when launching the game.

@jackal176 make sure you change the element name and the fieldname value so they don't try to modify the same thing, but yes, duplicating elements to modify them should work fine.

posted about 8 years ago
#2977 HUD editing: short questions, quick answers in Customization

http://doodlesstuff.com/?tutorial=tf2hud&page=resource << start here + vgui_drawtree 1 & Highlight Selected ticked to figure out which element is which

posted about 8 years ago
#2974 HUD editing: short questions, quick answers in Customization

@astrin_ should be statpanel_base, using sv_pausable 1 with a pause bind or playing a demo where you have hud elements you want to edit allows you to vgui_drawtree these elements

@shinso it's a hud animation; HudSpyDisguiseChanged/HudSpyDisguiseHide

posted about 8 years ago
#2971 HUD editing: short questions, quick answers in Customization
tf_competitive_mode 1; bot_add; bot_add; bot_add

just test MM stuff locally, don't trust demos or valve to fix demos

posted about 8 years ago
#18 ScrapTF Stream Tipping in Projects

Prices for certain items are completely incorrect when donating them, skins and especially strange ones don't get valued properly at all.

Donating pure now to get higher up on leaderboards :D

posted about 8 years ago
#2951 HUD editing: short questions, quick answers in Customization

@smesi hudobjectivetimestatus.res together with tf_hud_show_servertimelimit 1 & mp_timlimit 30 should show the servertime left

@Rainman: hudmatchstatus.res and then the ObjectiveStatusTimePanel section

posted about 8 years ago
#2947 HUD editing: short questions, quick answers in Customization

@Smesi, if you read the post directly above yours the line I mention to Eevove also applies here: check the default file

"ServerTimeLimitLabel"
{
	"labelText"	"%servertimeleft%"
}

@aril check the borders in clientscheme.res: BackpackItemBorder, EconItemBorder, BackpackItemGrayedOut, BackpackItemGrayedOut_Selected for the backpack color issue, the tooltips/items in loadout I wouldn't know at this point without looking at hudfiles (which would be easier to start with the default and apply your changes and see where this goes wrong)

posted about 8 years ago
#34 WietHUD in Customization

Some small changes and a new addition:
- Engineer building status panels were fixed to not overlap when built & active
- Fixed ubercharge in tournament spectator being aligned on the left
- Overhead player names don't bleed through hud elements anymore
- Streams list to use Twitch purple and always show 'twitch.tv/' and be more compact

For the people who downloaded the hud this week, you should already have the new Twitch streams list look:

http://i.imgur.com/la84QSg.png

posted about 8 years ago
#2944 HUD editing: short questions, quick answers in Customization

@aril: charinfopanel.res is where the 'tabs' are located, change titletextinsetY

Add a full panel background to resource\ui\econ\itemmodelpanelcollectionitem.res should be easiest fix, if you changed borders in clientscheme that are used there

For serverbrowser/console changes you need to modify SourceScheme.res

@EEvove, I recommend starting with the default hudfile and then comparing it to custom huds to take what you like or see how others did it, but the default file is most likely the most up to date file you should use for reference.

posted about 8 years ago
#5 Disabling help/hint/tutorial messages? in Q/A Help
tf_inspect_hint_count "11"
posted about 8 years ago
#3 old hud not working anymore in Q/A Help

Updating your HUD for Matchmaking Support - huds.tf
More Matchmaking HUD Changes - huds.tf

Or set up konr wings with #base to work with any custom hud by reading this post.

posted about 8 years ago
#4731 Show your HUD modifications! in Customization

Had some fun with the streams list thingy

http://i.imgur.com/la84QSg.png

posted about 8 years ago
#2889 HUD editing: short questions, quick answers in Customization

No, there is no way to get vertical charge bars, you could try left_to_right for CProgressPanel elements with the value on 0 and see if you get anywhere.

posted about 8 years ago
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