Tob
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SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted September 23, 2025 at 11:44 AM
Posts 1698 (0.4 per day)
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In-game Sensitivity 30cm/360? changes
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#92 tftv safe space (no harassment plz) in Off Topic

I don't know what is going to become of me. Nor do I know what I want to become.

Always had decent grades in high school but didn't do anything. Science classes were my jam and science in general has always interested me so obviously I was planning on doing something in that direction in college.
Was considering chemistry-related stuff (Biochemistry mostly) but my friend who was also really good/interested in chemistry convinced me to go to some info day about pure Chemistry which convinced me to do that.

I'd soon realise I never had been thaught how to study. Highschool was too easy so I'd never even made notes in my life. It was difficult for me even though I didn't consider th classes to be that hard. I simply didn't know how to study actual challenging classes. At the end of the first year I managed to salvage most but I had to redo Physics I & II and Math I & II. Obviously pretty important things if you're doing Chemistry. Because of how the system worked back then this also meant I couldn't do a lot of classes from the second year that required passing those first.

Things really started going downhill now. I only had 3 or 4 classes per semester for the next year and a half. i'd lost most of my motivation and as the semester continued I'd start going to classes less.
After the next 2 semesters I'd at least passed part of the classes including everything from my first year but all barely. I still failed Physics II and Math I but I had a 9/20 on both which our sytem then allows you to pass as long as it only happens for 2 classes each year. You don't get any study credits back though (some system we use)
The 3rd semester I didn't pass anything. I had 3 classes but didn't study enough for any and missed a lot of classes.
This was also when I was at my peak of playing TF2 (10 hours per day for multiple weeks in a row) so I think I'd basically lost all motivation to do anything and my gaming addiction had become a major problem.

Nevertheless I wasn't planning on giving up completely. Next semester I would take all 6 classes again. It'd be tough but I wanted to prove to myself that I could make it. At this point I was trailing behind people I really shouldn't have been trailing behind so I knew I had to pass most of this semester. If I couldn't handle this anymore I should give up.
I had been in college for almost 3 years. Most of the people I started with were starting their Master next year and I was stuck in my 2nd bachelor.
Turns out that semester is actually the hardest semester in the entire bachelor with Quantum Chemistry and shit like that so that didn't turn out well. I had taken 9 classes that year and passed none.

So here we are 2 months after that semester.
So I have to make a decision now. I could probably do it still. It'd just take me twice as long as everyone else at this point. Even if I pass everything from this point on I'm 2 years behind. So my decision is to drop out. Not to do nothing though. I'm continuing Chemistry but I'll be going for a more practical degree. Looked into it and I'll have to do Math I all over again there because of that 9 but Physics there combines my Physics I & II so even though I had a 9 for Physics II they might pass me for it because I passed Phyics I.
I already don't have to do like 9 classes anymore.
Also in colleges here we get a second chance for exams we didn't pass in August. Even though I'm dropping out I'm still retaking 4 out of 9 exams. If I pass some I won't have to do some classes in the other degree I'l be trying to get now. Also just trying to prove to myself I can do it but maybe I'm lying to myself. Had 2 of the exams so far. Passed 1 (probably), failed 1 (definitely).

So yea... idk what I'm doing with my life.
Science interests me but I keep losing motivation halfway through semesters. I don't know if this new course will change things.
I definitely have a video game addiction but I've been working on it. I've been keeping track of the hours I play and they're slowly decreasing atm. went from 70-80 hours per 2 weeks to 40-50 per 2 weeks.
Also been taking therapy since June to find motivation again. Don't know if it's actually helping me but I can only hope it is.

posted about 9 years ago
#109 Vent your anger in Off Topic

Also valve should've implemented MM first without all the forced graphic settings and added those later so at least people would've played MM first. Now a lot of people never bothered even trying it and they never will either no matter how much it gets improved. Adding an MM system in an old game like TF2 is honestly incredible so obviously they're pretty talented and shit but then they do these things most people would know is a bad idea using common sense

posted about 9 years ago
#108 Vent your anger in Off Topic

I wrote an entire nerd essay about why I'm stupid for spending half my TF2 career playing sniper when sniping is actually the most boring thing in TF2 for me now and then my internet went down so I lost the nerd essay and now I'm more frustrated than I was before

posted about 9 years ago
#22 Helping Pubbers to Improve (And Join Competitive) in TF2 General Discussion
swyDatDrummerGuyMaybe hud_combattext_batching 1 and hud_combattext_batching_window 2? People have their preferences but damage batching is so useful if you start with it.
Instead of putting in default values for those commands, it would be better I think to explain what the batching does, that the values for the window command represent seconds, and that it's all personal preference and that the user should experiment until they feel comfortable

I'll be adding those to the list of further customization.

I'd like to set it up with a basic vpk and a more in-depth one.

The Basic vpk will have the basic commands but will include a readme explaining every command. There will also be sections in the readme on more advanced commands + how to open console because many players don't know how to.
examples:
A Hitsounds section will go over killsounds, dingaling_volume, min_pitch, max_pitch, etc
A Damage Numbers section will mention batching, batching_window and I'm probably also going to include an optional Huddamageacount.res for readable damage numbers so Default HUD users can have readable damage
With the basic vpk it's up to them how they customise things

The in-depth vpk will have settings such as combattext_batching enabled by default and more visible damage numbers. Probably something like b4nny's damage numbers. Bigger and yellow (or maybe white). This is for very new users that want the more in-depth settings but don't want to go through the process of figuring out how to customise everything

posted about 9 years ago
#15 Helping Pubbers to Improve (And Join Competitive) in TF2 General Discussion

Making a list of basic commands. Give feedback

Show Content
vpkfov_desired 90
hud_combattext 1
tf_dingalingaling 1
cl_autoreload 1
hud_fastswitch 1
m_rawinput 1
cl_autorezoom 0

cl_cmdrate 67
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 67
rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL

Though some people might not like m_rawinput 1 and cl_autorezoom 1 I think it's fine to keep those in. If they don't like it and remove the vpk for that reason the other commands will remain at the correct values unless they change them back. And if they stick with it they'll realise these commands are better than the values they were at before

The end product will include a readme.txt with all the commands and a short description for all of them + further customization (stuff like tf_dingaling_volume)

posted about 9 years ago
#13 Helping Pubbers to Improve (And Join Competitive) in TF2 General Discussion
sage78i made a short simple guide to basic commands and settings for comp
maybe you can use it

One mistake in there is that hud_combattext_batching_window has a max value of 2. Also lots of people don't even know console is a thing so I recommend putting in a couple of methods for enabling the console
(with ~, with launch options, binding a button to "toggleconsole", some custom huds also give you the option to toggle it in the main menu. Some keyboards can't open console with ~. German keyboards and Belgian keyboards are an example)

I can also make a vpk that people can just put in Custom and it execs all the basic commands like fov_desired 90, m_rawinput 1, etc without people having to go through the process of putting a folder within Custom, adding a cfg map, making an autoexec.cfg etc. Might make that later. Should be very easy but I have exams so I'll do it during a later break today

edit: nvm making it now

also it's tf_dingalingaling 1, you misspelled it

posted about 9 years ago
#4601 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=P4BFy2K5wQU

lethhttps://www.youtube.com/watch?v=fuSzi4GtRNI&feature=youtu.be

looks blurry to me especially if you focus on the crosshair and i cant figure out why

Probably the encoding. Recording at 1080p might help. If you record at 720p and then render/encode to 720p you'll lose detail no matter what you do. If you record/encode at 1080p 720p should look better and there'll be a 1080p option for those who want to watch it in 1080p. I currently record/encode at 720p as well but I'm going to try using Sourceres for future videos which should help. You can go even higher than 1080p with this if you feel like it

posted about 9 years ago
#19 Differences between dxlevel 90, 91, 95, 98? in TF2 General Discussion
lawsssi have black weapons

Solution 1: mat_mipmaptextures 0. Be sure to look at your graphics cfg if you use one and change it there

Solution 2:
alias weaponfix "mat_managedtextures 0; mat_managedtextures 1; hud_reloadscheme; snd_restart"
bind [key] weaponfix
(Put both commands into your cfg, replace [key] with an actual key so you can use it in-game. This command should lag your game for a bit if you press the key you bound it to but after that it should hopefully be fixed)

I don't have this issue so I have no way to test if these actually work but they've worked for others in the past apparently

posted about 9 years ago
#17 Differences between dxlevel 90, 91, 95, 98? in TF2 General Discussion
lawsssif i put dxlevel 95 or 98 i have like a weird black thing?
please help

necroing 2 threads for the same question without even providing the right information. And neither thread has to do with the problem you have. nice

http://puu.sh/qC7ib/2c7a0c35ed.png

What black thing? Need to be more specific. Screenshots please.
Some people see black weapons/props. I think mat_bumpmap(?) is the cause of that. Not sure if that's the command but I don't feel like digging for the right command when I don't even know what the problem is

posted about 9 years ago
#330 The Side Porn Show in Videos

https://clips.twitch.tv/sideshow/CuriousBoarCoolCat

posted about 9 years ago
#18 Dorm Furnishings in Off Topic

https://carbed.files.wordpress.com/2009/06/race_car_bed.jpg?w=450

posted about 9 years ago
#71 best pub quotes in TF2 General Discussion

Lost all my saved quotes but these are 2 of my favorites from a friend's stuff

* Mr. Jelly changed name to just got 144hz
giv me money for 144hz : ;(

TomTheTurtwig : 1500 houra i knoq what a hacker looks like

posted about 9 years ago
#2 Settings in Q/A Help

I think ruwin used chris' dx9frames. That's what I remember from when people asked in chat. not 100% on this though
https://chrisdown.name/tf2/

posted about 9 years ago
#122 Overwatch HUD in Customization
pine4ppleDo I actually get the cat on the source screen?

No. That's just command lines in the autoexec using the Echo command. It's raysFox https://twitchemotes.com/emote/37757

If you really want it just ask and I'm certain someone will post the pastebin

posted about 9 years ago
#37 Giving out Faceit beta codes in TF2 General Discussion

From the discord

AnAkkk@Tob the invitations have actually been disabled for now while we are discussing what are the next improvements needed before we allow more people in the beta

AnAkkk works fast though so I'm confident invites will be enabled again within a couple of days :)

posted about 9 years ago
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