bakscratchSorry for bumb, does anyone know if I can change the thread title?
no. just make a new thread with the title you want
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | October 18, 2026 at 11:37 AM |
| Posts | 1725 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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bakscratchSorry for bumb, does anyone know if I can change the thread title?
no. just make a new thread with the title you want
invites are still disabled. Someone will probably post in this thread when they're enabled again.
Until then attempting to invite someone does not work.
The reason for invites being disabled is that the faceit team wishes to focus on improving the service before inviting more people to play an unfinished product.
They're considering adding a class system so people don't end up playing classes they're not comfortable with. But faceit doesn't have a similar adding up system for another game so the dev team would have to code it from scratch
diamondfdkviruses or something
http://puu.sh/qV6pz/c25d92b581.jpg
http://puu.sh/qV6oM/6821ad807f.png
these bots need to fuck off
it me
Sinetihow would you go about combining the no smoke explosion script and the crosshair script? becuase i want to use both
Already worked for you but I guess I'll make a short guide for people who want to do it in the future.
http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs (assuming you already understand the things from this thread)
I'll be going over my rocket launcher file. You'll also have to do this for your stickybomb launcher, grenade launcher, direct hit, airstrike, etc. It's just pasting the section from one file into the other file. Nothing special.
Open the relevant txt files. Somewhere at the start you will see //buckets with something like this:
This already uses smaller explosions. I prefer the flash explosions but I think most people use a particle related to sappers. The default values look like this:
At the bottom of the txt file you will find the Crosshairs section. Default:
Put your VTF and VMT of choice in vgui/replay/thumbnails. I named mine crosshair1.vtf and crosshair1.vmt for slot1 weapons. I then put this in the crosshair section:
Musbandhttp://imgur.com/Bu30HPN thats all i have changed in the script in game it is just the default soldier crosshair
do you use the no explosion smoke script? Those use the same txt files so make sure you combine the 2 together in 1 file. Having 2 seperate files will make 1 not work
showstopper has also been hinting about it https://twitter.com/20b_showstopper/status/761717088369115136
im sorry im not good i apologize for my ego please forgive me, im just europeean.
wruTobhttp://puu.sh/qRgs6/7762665c48.jpg
Support Spurs (Team Spirit paint). Sniper/Engineer cosmetic
http://puu.sh/qRgvl/5ee75774d7.jpg
Minnesota slick + Marxman + Cuban Bristle Crisis is a great combo
My favorite non-combo cosmetics are probably
http://puu.sh/qRgs6/7762665c48.jpg
https://wiki.teamfortress.com/w/images/4/43/Caffeine_Cooler.png
BazingaBarry82HypnotizeCheck if you have -autoconfig in your lauch options.My null movement script is in the end of my autoexec, but I did notice something, when I went to save my autoexec it was saving as a text document, but it still shows it is a cfg, could that be what is causing my problem?
You might want to check if they are binded correctly in your autoexec as well.
Also I do not have -autoconfig in my launch options, should I?
yes make sure it's a .cfg file
aliases don't save between sessions. null movement is all aliases.
Restart TF2, try walking around on a server, look at console. if it shows a bunch of "unknown command" errors this means whatever cfg file has the null movement script in it isn't getting exec'd
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▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬ SeemsGood SeemsGood SeemsGood THANKS DAVID SeemsGood SeemsGood SeemsGood ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Yea the dev AnAkkk knows what he's doing.
The PR people working on it aren't as familiar with TF2 but you can't really blame them. They have like 3 games in closed beta I think. Can't just hire new staff that is familiar with every game.
They've been very enthusiastic about the whole thing so far and if they had questions about the game we helped them. They care about the community and are doing a good job so far which is all that matters
https://clips.twitch.tv/truktruk/InnocentQueleaRiPepperonis kurt playing pyro is so satisying to watch