stop wasting time in pubs playing sniper
stop wasting time in pubs in general
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | December 12, 2025 at 7:10 PM |
| Posts | 1702 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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http://www.teamfortress.tv/35769/i58-photos-and-videos
random snapchats and videos but also photo albums and such
Not sure when the official tftv ones are being uploaded. i'm assuming tagg will do that when he has the time. he's a busy boy from what I've heard
some YT playlists
https://www.youtube.com/playlist?list=PLaqW7r3vtl7DSsiMgIbiHDwo7SX-H58xW Mine. Has a lot of different things.
https://www.youtube.com/playlist?list=PLGznEl712WekJizlEalAZxomo3HHGhyga Majestic's Hip Hop playlist. Don't think has been updated in a really long time but has good songs
https://www.youtube.com/playlist?list=PLjcE5iEW3jBnM4vFFLCo-FHe17GlCIvSq someone else's surfing playlist
http://shag.bandcamp.com/ this guy has great stuff. 16 out of 31 albums downloadable for free as well
For the "no hud" custom hud you can go to Lawena's files if you still have it downloaded. It contains that, default hud and a hp only hud (mostly used for medic frag clips)
2 ghetto ways of doing it if that's too hard:
*cl_drawhud 0 (I think that's the right command. can't check right now) but that might also remove crosshairs which you may or may not want.
*have the scoreboard up and do hud_reloadscheme. Removes hud elements like hp and ammo until you hud_reloadscheme again
I rarely kill people after we win a round. Feels unfair to kill someone that can't fight back. I usually just ignore them but sometimes I stare them down as they run away. That'll show them.
I'm obsessed with making/editing VTF crosshairs. I sometimes just edit opencrosses to make multiple versions with varying gap sizes until I find the perfect one for me. And 2 days later I don't like that one anymore so I start the entire thing over
I don't have taunt bound so whenever someone wants to highfive in pubs I taunt by manually typing in the console command
Maybe there's so many huds at this point people prefer to just update good outdated huds instead of starting from scratch. good example: http://www.teamfortress.tv/33738/ive-updated-some-huds
A friend of mine updated prismhud recently, another friend combined bwhud and omphud and updated them.
Perhaps people are discouraged to make new huds with all the 'recent' updates to hud files with the addition of MM? Most likely not the main reason but it probably contributes to the problem
bakscratchSorry for bumb, does anyone know if I can change the thread title?
no. just make a new thread with the title you want
invites are still disabled. Someone will probably post in this thread when they're enabled again.
Until then attempting to invite someone does not work.
The reason for invites being disabled is that the faceit team wishes to focus on improving the service before inviting more people to play an unfinished product.
They're considering adding a class system so people don't end up playing classes they're not comfortable with. But faceit doesn't have a similar adding up system for another game so the dev team would have to code it from scratch
diamondfdkviruses or something
http://puu.sh/qV6pz/c25d92b581.jpg
http://puu.sh/qV6oM/6821ad807f.png
these bots need to fuck off
it me
Sinetihow would you go about combining the no smoke explosion script and the crosshair script? becuase i want to use both
Already worked for you but I guess I'll make a short guide for people who want to do it in the future.
http://www.teamfortress.tv/30866/guide-weapon-specific-custom-crosshairs (assuming you already understand the things from this thread)
I'll be going over my rocket launcher file. You'll also have to do this for your stickybomb launcher, grenade launcher, direct hit, airstrike, etc. It's just pasting the section from one file into the other file. Nothing special.
Open the relevant txt files. Somewhere at the start you will see //buckets with something like this:
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
"ExplosionSound" "BaseExplosionEffect.Sound"
This already uses smaller explosions. I prefer the flash explosions but I think most people use a particle related to sappers. The default values look like this:
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
"ExplosionSound" "BaseExplosionEffect.Sound""
At the bottom of the txt file you will find the Crosshairs section. Default:
{
"file" "sprites/crosshairs"
"x" "32"
"y" "32"
"width" "32"
"height" "32"
}
Put your VTF and VMT of choice in vgui/replay/thumbnails. I named mine crosshair1.vtf and crosshair1.vmt for slot1 weapons. I then put this in the crosshair section:
{
"file" "vgui/replay/thumbnails/crosshair1"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
Musbandhttp://imgur.com/Bu30HPN thats all i have changed in the script in game it is just the default soldier crosshair
do you use the no explosion smoke script? Those use the same txt files so make sure you combine the 2 together in 1 file. Having 2 seperate files will make 1 not work
showstopper has also been hinting about it https://twitter.com/20b_showstopper/status/761717088369115136
im sorry im not good i apologize for my ego please forgive me, im just europeean.
wruTobhttp://puu.sh/qRgs6/7762665c48.jpg
Support Spurs (Team Spirit paint). Sniper/Engineer cosmetic