swyDatDrummerGuyMaybe hud_combattext_batching 1 and hud_combattext_batching_window 2? People have their preferences but damage batching is so useful if you start with it.
Instead of putting in default values for those commands, it would be better I think to explain what the batching does, that the values for the window command represent seconds, and that it's all personal preference and that the user should experiment until they feel comfortable
I'll be adding those to the list of further customization.
I'd like to set it up with a basic vpk and a more in-depth one.
The Basic vpk will have the basic commands but will include a readme explaining every command. There will also be sections in the readme on more advanced commands + how to open console because many players don't know how to.
examples:
A Hitsounds section will go over killsounds, dingaling_volume, min_pitch, max_pitch, etc
A Damage Numbers section will mention batching, batching_window and I'm probably also going to include an optional Huddamageacount.res for readable damage numbers so Default HUD users can have readable damage
With the basic vpk it's up to them how they customise things
The in-depth vpk will have settings such as combattext_batching enabled by default and more visible damage numbers. Probably something like b4nny's damage numbers. Bigger and yellow (or maybe white). This is for very new users that want the more in-depth settings but don't want to go through the process of figuring out how to customise everything