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HUD editing: short questions, quick answers
posted in Customization
6301
#6301
2 Frags +
patchwerkI am currently creating my own HUD with using Broesel-Blue as a base, but i would like to add the rank to the main menu but it looks like it's not included in MainMenuOverride, help?

sorry 2 days late but it's RankModelPanel, RankPanel and CycleRankTypeButton in mainmenuoverrides.res and PvPRankPanel.res, for more details take a look at Hypnotize guide

juniorUnable to change text color of charge meter's label?
HudItemEffectMeter.res > ItemEffectMeterLabel
I remember huds doing this but it doesn't seem to be possible anymore.
Looking around and it looks like it's broken where it once worked.
2017
2020

EDIT
the meter itself also seems to have fgColor locked

you have to set enabled to 0 and visible to 1 for ItemEffectMeterLabel and it will be black

[quote=patchwerk]I am currently creating my own HUD with using Broesel-Blue as a base, but i would like to add the rank to the main menu but it looks like it's not included in MainMenuOverride, help?[/quote]

sorry 2 days late but it's RankModelPanel, RankPanel and CycleRankTypeButton in mainmenuoverrides.res and PvPRankPanel.res, for more details take a look at [url=https://github.com/Hypnootize/Huds-Update-Guide/blob/master/Updates/Fixing%20the%20Main%20Menu.md]Hypnotize guide[/url]

[quote=junior]Unable to change text color of charge meter's label?
HudItemEffectMeter.res > ItemEffectMeterLabel
I remember huds doing this but it doesn't seem to be possible anymore.
Looking around and it looks like it's broken where it once worked.
[url=https://www.youtube.com/watch?v=ZyJR5Otq9A0&t=10m5s]2017[/url]
[url=https://www.youtube.com/watch?v=QgrvkVkC2wI&t=6m19s]2020[/url]

EDIT
the meter itself also seems to have fgColor locked[/quote]

you have to set enabled to 0 and visible to 1 for ItemEffectMeterLabel and it will be black
6302
#6302
1 Frags +
ScoutmanjuniorUnable to change text color of charge meter's label?
HudItemEffectMeter.res > ItemEffectMeterLabel
I remember huds doing this but it doesn't seem to be possible anymore.
Looking around and it looks like it's broken where it once worked.
2017
2020

EDIT
the meter itself also seems to have fgColor locked

you have to set enabled to 0 and visible to 1 for ItemEffectMeterLabel and it will be black

that works ty
also you can then change it's color with DisabledFgColor2_override and Label.DisabledFgColor1 (_override doesn't work with this one you have to change it in ClientScheme)
still no luck with the bar's fgColor tho

[quote=Scoutman]

[quote=junior]Unable to change text color of charge meter's label?
HudItemEffectMeter.res > ItemEffectMeterLabel
I remember huds doing this but it doesn't seem to be possible anymore.
Looking around and it looks like it's broken where it once worked.
[url=https://www.youtube.com/watch?v=ZyJR5Otq9A0&t=10m5s]2017[/url]
[url=https://www.youtube.com/watch?v=QgrvkVkC2wI&t=6m19s]2020[/url]

EDIT
the meter itself also seems to have fgColor locked[/quote]

you have to set enabled to 0 and visible to 1 for ItemEffectMeterLabel and it will be black[/quote]

that works ty
also you can then change it's color with DisabledFgColor2_override and Label.DisabledFgColor1 (_override doesn't work with this one you have to change it in ClientScheme)
still no luck with the bar's fgColor tho
6303
#6303
0 Frags +

https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?

https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?
6304
#6304
2 Frags +
untamedhttps://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?

huddamageaccount.res

"Resource/UI/HudDamageAccount.res"
{
	"CDamageAccountPanel"
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //heal numbers color
		"NegativeColor"			"255 0 0 255"
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontSmall"
		"delta_item_font_big"	"HudFontMedium"
	}
}
[quote=untamed]https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?[/quote]
huddamageaccount.res
[code]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}[/code]
6305
#6305
0 Frags +
Scoutmanuntamedhttps://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?huddamageaccount.res
"Resource/UI/HudDamageAccount.res"
{
	"CDamageAccountPanel"
	{
		"fieldName"				"CDamageAccountPanel"
		"text_x"				"0"
		"text_y"				"0"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //heal numbers color
		"NegativeColor"			"255 0 0 255"
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontSmall"
		"delta_item_font_big"	"HudFontMedium"
	}
}

thx man

[quote=Scoutman][quote=untamed]https://imgur.com/a/JUg2mAu Where do I go specifically to change heal numbers?[/quote]
huddamageaccount.res
[code]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal numbers color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontSmall"
"delta_item_font_big" "HudFontMedium"
}
}[/code][/quote]

thx man
6306
#6306
0 Frags +

Hello, how can I remove this target id thingy completely? https://i.gyazo.com/5b2c9fe9351c5afe555d453b720237b3.png

edit - it seems like it need to adjust these https://i.gyazo.com/200c784ef9ed2f7f73bb8d5823e53750.png I changed some xpos values as well as toggling enable / disable, but I couldn't get it to change anything in game after using hud_reloadscheme, what am I missing here? I tried doing the same for the killfeed in hudlayout.res and that worked.

ok i fixed it by changing ypos of targetid in hudlayout.res

Hello, how can I remove this target id thingy completely? https://i.gyazo.com/5b2c9fe9351c5afe555d453b720237b3.png

edit - it seems like it need to adjust these https://i.gyazo.com/200c784ef9ed2f7f73bb8d5823e53750.png I changed some xpos values as well as toggling enable / disable, but I couldn't get it to change anything in game after using hud_reloadscheme, what am I missing here? I tried doing the same for the killfeed in hudlayout.res and that worked.

ok i fixed it by changing ypos of targetid in hudlayout.res
6307
#6307
0 Frags +
patchwerkTwo Questions: How do i add text (in my case the title of my hud) to the main menu, and two: how do i edit the loadouts page?

A bit late on this one, but you can just create a CExLabel, you're free to just create new HUD elements as long as you do it properly. The text in my HUD is a label i made from scratch:

"MyCustomText"
{
	"ControlName"	"CExLabel"
	"fieldName"	"MyCustomText"
	"labelText"	"YOUR TEXT HERE"
	//font, xpos, ypos, wide, tall, color, alignment, etc...
}

As for the loadout, I believe that is handled in charinfopanel.res and charinfoarmorysubpanel.res

juniorScoutman-snip-still no luck with the bar's fgColor tho

I had mentioned this before, but in short make an ImagePanel with no image and a FillColor on top of the bar (and under the text if you want) to "tint" the white bar and create a pseudo colored bar. Just be careful of when the bar turns red from full banner/phlog/etc

[quote=patchwerk]Two Questions: How do i add text (in my case the title of my hud) to the main menu, and two: how do i edit the loadouts page?[/quote]
A bit late on this one, but you can just create a CExLabel, you're free to just create new HUD elements as long as you do it properly. The text in my HUD is a label i made from scratch:
[code]"MyCustomText"
{
"ControlName" "CExLabel"
"fieldName" "MyCustomText"
"labelText" "YOUR TEXT HERE"
//font, xpos, ypos, wide, tall, color, alignment, etc...
}[/code]
As for the loadout, I believe that is handled in charinfopanel.res and charinfoarmorysubpanel.res

[quote=junior][quote=Scoutman][i]-snip-[/i][/quote]
still no luck with the bar's fgColor tho[/quote]
I had mentioned this [url=https://www.teamfortress.tv/post/965519/hud-editing-short-questions-quick-answers]before[/url], but in short make an ImagePanel with no image and a FillColor on top of the bar (and under the text if you want) to "tint" the white bar and create a pseudo colored bar. Just be careful of when the bar turns red from full banner/phlog/etc
6308
#6308
0 Frags +

hi guys, i need your help with a few things:

-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
-i'd like to have chat shown only when i press the chat bind
-i'd like my dmg numbers to add up, for some reason i couldn't find the command
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!

hi guys, i need your help with a few things:

-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)
-i'd like to have chat shown only when i press the chat bind
-i'd like my dmg numbers to add up, for some reason i couldn't find the command
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!
6309
#6309
1 Frags +
sammie_flyer-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)

https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15

Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)

Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594

sammie_flyer-i'd like to have chat shown only when i press the chat bind

hud_saytext_time 0 (text will instantly fade out)

sammie_flyer-i'd like my dmg numbers to add up, for some reason i couldn't find the command

hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*

sammie_flyer-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance!

bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"

[quote=sammie_flyer]
-i'd like to remove everything that has to do with the domination/revenge (booth sound effects, appearances in hud and the domination symbol above the players head)[/quote]
https://www.teamfortress.tv/post/490545/hiding-dominations-completely#15

Client-side alternative: https://gamebanana.com/gamefiles/4024 (won't work on sv_pure 2 though)

Server-side alternative: https://forums.alliedmods.net/showthread.php?p=1807594


[quote=sammie_flyer]
-i'd like to have chat shown only when i press the chat bind[/quote]
hud_saytext_time 0 (text will instantly fade out)

[quote=sammie_flyer]
-i'd like my dmg numbers to add up, for some reason i couldn't find the command[/quote]
hud_combattext 1
hud_combattext_batching 1
hud_combattext_batching_window *number up to 2 seconds*

[quote=sammie_flyer]
-how can i change so my primary and secondary weps are invisible and the melee visible?
thanks in advance![/quote]
bind key "slot1; r_drawviewmodel 0"
bind key "slot2; r_drawviewmodel 0"
bind key "slot3; r_drawviewmodel 1"
6310
#6310
0 Frags +

How can i move the overtime label in koth ?

https://imgur.com/a/zoaSASA

How can i move the overtime label in koth ?

https://imgur.com/a/zoaSASA
6311
#6311
0 Frags +

would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it

would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
6312
#6312
0 Frags +

Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI

Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI
6313
#6313
0 Frags +
shayuwuHelp! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI

Have you copied info.vdf file from hud zip into your custom folder?

[quote=shayuwu]Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI[/quote]

Have you copied info.vdf file from hud zip into your custom folder?
6314
#6314
0 Frags +
fiestashayuwuHelp! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI

Have you copied info.vdf file from hud zip into your custom folder?

Yes

[quote=fiesta][quote=shayuwu]Help! I was putting the AntsHUD in my TF2, but this comes out in the console "Failed to load resource / UI / build_menu / (null)", I'm new to this so I put "hud_reloadscheme", but nothing happened, basically it doesn't load anything in the menu, only the background is displayed, I don't know what to do, I tried to find help and I got to this thread, help :(
https://imgur.com/a/ObhdjsI[/quote]

Have you copied info.vdf file from hud zip into your custom folder?[/quote]

Yes
6315
#6315
2 Frags +
buudwould adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it

You can add

	"HPTeamIndicator"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"		"HPBackgroundPanel1"
		"xpos"			"122"
		"ypos"			"83"
		"zpos"			"10"
		"wide"			"85" 	//65
		"tall"	 		"2"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible" "1" 
		"enabled" "1"
		"image"			"../hud/color_panel_brown"
		"scaleImage"		"1"
		"teambg_1"		"../hud/color_panel_brown"
		"teambg_2"		"../hud/color_panel_red"
		"teambg_3"		"../hud/color_panel_blu"

		"src_corner_height"		"40"				// pixels inside the image
		"src_corner_width"		"40"			
		"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
		"draw_corner_height" 		"0"	
	}

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.

[quote=buud]would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it[/quote]

You can add [code] "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"

"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.
6316
#6316
0 Frags +
Zetos

thanks man

[quote=Zetos] [/quote]
thanks man
6317
#6317
0 Frags +

Hi, i have a little problem with mvp scoreboard. It does not show best players after the round.
nosb

Hi, i have a little problem with mvp scoreboard. It does not show best players after the round.
[url=https://i.imgur.com/w8ZPKiu.jpg]nosb[/url]
6318
#6318
0 Frags +
_Kermitbuudwould adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it
You can add
	"HPTeamIndicator"
	{
		"ControlName"		"CTFImagePanel"
		"fieldName"		"HPBackgroundPanel1"
		"xpos"			"122"
		"ypos"			"83"
		"zpos"			"10"
		"wide"			"85" 	//65
		"tall"	 		"2"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible" "1" 
		"enabled" "1"
		"image"			"../hud/color_panel_brown"
		"scaleImage"		"1"
		"teambg_1"		"../hud/color_panel_brown"
		"teambg_2"		"../hud/color_panel_red"
		"teambg_3"		"../hud/color_panel_blu"

		"src_corner_height"		"40"				// pixels inside the image
		"src_corner_width"		"40"			
		"draw_corner_width"		"0"				// screen size of the corners ( and sides ), proportional
		"draw_corner_height" 		"0"	
	}

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.

thank you!

[quote=_Kermit][quote=buud]would adding the team colored boxes for hp and ammo be possible for custom huds? if yes how could i do it[/quote]

You can add [code] "HPTeamIndicator"
{
"ControlName" "CTFImagePanel"
"fieldName" "HPBackgroundPanel1"
"xpos" "122"
"ypos" "83"
"zpos" "10"
"wide" "85" //65
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"image" "../hud/color_panel_brown"
"scaleImage" "1"
"teambg_1" "../hud/color_panel_brown"
"teambg_2" "../hud/color_panel_red"
"teambg_3" "../hud/color_panel_blu"

"src_corner_height" "40" // pixels inside the image
"src_corner_width" "40"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]

to your playerhealth.res and ammoweapons.res files and resize/reposition them to be boxes.[/quote]
thank you!
6319
#6319
0 Frags +

Any way to have a button open the steam browser aside from using "motd_entries.txt"? I see "HTMLContainer" is a hud option but don't know what it does. I want different buttons to open different pages instead of one button opening many

Any way to have a button open the steam browser aside from using "motd_entries.txt"? I see "HTMLContainer" is a hud option but don't know what it does. I want different buttons to open different pages instead of one button opening many
6320
#6320
0 Frags +

Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own

Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own
6321
#6321
1 Frags +
untamedCould someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own

first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search

M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}

copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it

//
	//////////////////////// FONTS /////////////////////////////
	//
	// describes all the fonts
	Fonts
	{
		// fonts are used in order that they are listed
		// fonts listed later in the order will only be used if they fulfill a range not already filled
		// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme

"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
		{
			"font" "resource/Surface-Uber.otf" // where the font is located
			"name" "Surface-Uber"
		}
	} //before that
}//before that

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this

"delta_item_font"	"M0refont24NumbersOL"
"delta_item_font_big"	"M0refont24NumbersOL"
[quote=untamed]Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own[/quote]
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search [code]M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
[code]//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
[code]"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that[/code]

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
[code]
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"[/code]
6322
#6322
0 Frags +
ScoutmanuntamedCould someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Ownfirst you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search
M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
//
	//////////////////////// FONTS /////////////////////////////
	//
	// describes all the fonts
	Fonts
	{
		// fonts are used in order that they are listed
		// fonts listed later in the order will only be used if they fulfill a range not already filled
		// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
		{
			"1"
			{
				"name"		"Surface-Uber"
				"tall"		"24"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"1"
			}
		}

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
		{
			"font" "resource/Surface-Uber.otf" // where the font is located
			"name" "Surface-Uber"
		}
	} //before that
}//before that

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
"delta_item_font"	"M0refont24NumbersOL"
"delta_item_font_big"	"M0refont24NumbersOL"

thank you so much!

[quote=Scoutman][quote=untamed]Could someone tell me how to put grapes m0rehud dmg numbers on any hud? https://imgur.com/PZQ2Own[/quote]
first you need to copy Surface-Uber.otf and put it where other font are in your hud, then go into grape m0rehud ClientScheme.res then search [code]M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]
copy this then go to your actual ClientScheme.res and go at the font section,at the beginning or after another font then paste it
[code]//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace

M0refont24NumbersOL
{
"1"
{
"name" "Surface-Uber"
"tall" "24"
"additive" "0"
"antialias" "1"
"outline" "1"
}
}[/code]

Last thing go at the end of grape m0rehud ClientScheme and copy this at the end of your clienscheme
[code]"17" // you may need to increase or decrease the value depend how many fonts you have in your hud
{
"font" "resource/Surface-Uber.otf" // where the font is located
"name" "Surface-Uber"
}
} //before that
}//before that[/code]

Now the final touch, go in resource/ui/huddamageaccount.res and change the delta_item_font and delta_item_font_big value to this
[code]
"delta_item_font" "M0refont24NumbersOL"
"delta_item_font_big" "M0refont24NumbersOL"[/code][/quote]

thank you so much!
6323
#6323
0 Frags +

Is there any fix for custom huds crashing when viewing demos?

Thanks =)

Is there any fix for custom huds crashing when viewing demos?

Thanks =)
6324
#6324
0 Frags +

hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)

hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)
6325
#6325
1 Frags +
melky_hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)

try setting ypos to 9999 on bgframe in hudmatchstatus.res

[quote=melky_]hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)[/quote]

try setting ypos to 9999 on bgframe in hudmatchstatus.res
6326
#6326
0 Frags +
bijlolmelky_hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)

try setting ypos to 9999 on bgframe in hudmatchstatus.res

it works perfectly, thank you =)

[quote=bijlol][quote=melky_]hi, anyone knows how can I delete permanently this grey rectangle under the timer pls ?

https://imgur.com/a/vwZ8vHy

(it is to fill the match hud i think, i have it off but turning it on and then off removes it, as well as doing a reload scheme)[/quote]

try setting ypos to 9999 on bgframe in hudmatchstatus.res[/quote]

it works perfectly, thank you =)
6327
#6327
0 Frags +

if I wanted to find what the fonts were in a hud where would I look?

if I wanted to find what the fonts were in a hud where would I look?
6328
#6328
0 Frags +
zandaif I wanted to find what the fonts were in a hud where would I look?

clientsheme.res

[quote=zanda]if I wanted to find what the fonts were in a hud where would I look?[/quote]

clientsheme.res
6329
#6329
0 Frags +
zandaif I wanted to find what the fonts were in a hud where would I look?

The actual font files are inside ./resource/fonts but they are declared in clientsceme (in most huds) or a seperate font file in some custom folder

[quote=zanda]if I wanted to find what the fonts were in a hud where would I look?[/quote]
The actual font files are inside ./resource/fonts but they are declared in clientsceme (in most huds) or a seperate font file in some custom folder
6330
#6330
1 Frags +

How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI

How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI
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