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HUD editing: short questions, quick answers
posted in Customization
6331
#6331
0 Frags +
untamedHow do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI

copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0

[quote=untamed]How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI[/quote]
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0
6332
#6332
0 Frags +

[Deleted]

[Deleted]
6333
#6333
0 Frags +
ScoutmanuntamedHow do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiIcopy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0

Ty

[quote=Scoutman][quote=untamed]How do I change my health cross to the one I want in the image? It’s for a different hud. https://imgur.com/mXMGuiI[/quote]
copy hudplayerhealth.res from m0rehud black
and paste it to m0rehud black 2.0[/quote]

Ty
6334
#6334
0 Frags +

Does anyone happen to know what hud is in this video? Looks like an edited flathud, but I'm not entirely sure.
https://www.youtube.com/watch?v=bzs8AsIG4nk

Does anyone happen to know what hud is in this video? Looks like an edited flathud, but I'm not entirely sure.
https://www.youtube.com/watch?v=bzs8AsIG4nk
6335
#6335
0 Frags +

Hey Im trying to add a button to the cluster that has the options, adv options, commentary, etc. It works fine but im having trouble adding a tooltip like the ones on the other buttons. Any ideas on how to do it?
Also im moving the Arena playercount ypos to lower but it cuts off, can't figure out how to fix this.

Hey Im trying to add a button to the cluster that has the options, adv options, commentary, etc. It works fine but im having trouble adding a tooltip like the ones on the other buttons. Any ideas on how to do it?
Also im moving the Arena playercount ypos to lower but it cuts off, can't figure out how to fix this.
6336
#6336
0 Frags +

How can I add dx81 support to my custom hud, every time i launch the game with dx81 its freaks out and its all white and i cant see anything.

How can I add dx81 support to my custom hud, every time i launch the game with dx81 its freaks out and its all white and i cant see anything.
6337
#6337
0 Frags +

Where do I go to change the color in the image? https://imgur.com/pygNOuM

Where do I go to change the color in the image? https://imgur.com/pygNOuM
6338
#6338
0 Frags +
untamedWhere do I go to change the color in the image? https://imgur.com/pygNOuM

hudhealthaccount.res

"Resource/UI/HudHealthAccount.res"
{
	"CHealthAccountPanel"
	{
		"fieldName"				"CHealthAccountPanel"
		"delta_item_x"			"13"
		"delta_item_start_y"	"50"
		"delta_item_end_y"		"0"
		"PositiveColor"			"0 255 0 255" //heal color
		"NegativeColor"			"255 0 0 255"
		"delta_lifetime"		"1.5"
		"delta_item_font"		"HudFontMedium"
	}
}
[quote=untamed]Where do I go to change the color in the image? https://imgur.com/pygNOuM[/quote]

hudhealthaccount.res
[code]"Resource/UI/HudHealthAccount.res"
{
"CHealthAccountPanel"
{
"fieldName" "CHealthAccountPanel"
"delta_item_x" "13"
"delta_item_start_y" "50"
"delta_item_end_y" "0"
"PositiveColor" "0 255 0 255" //heal color
"NegativeColor" "255 0 0 255"
"delta_lifetime" "1.5"
"delta_item_font" "HudFontMedium"
}
}[/code]
6339
#6339
0 Frags +
Scoutman

ty

[quote=Scoutman]

[/quote]

ty
6340
#6340
0 Frags +

How do I change the color of the KotH timers? Changing the fgcolor in HudObjectiveTimePanel.res doesn't work. Seems like there is an animation or something, but I can't find one.

Edit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png

How do I change the color of the KotH timers? Changing the fgcolor in HudObjectiveTimePanel.res doesn't work. Seems like there is an animation or something, but I can't find one.

Edit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png
6341
#6341
1 Frags +

How do I fix these white boxes coming up when I change disguise as spy?
Either removing them or making them the default is fine.

https://i.imgur.com/1Hk3DC8.jpg

How do I fix these white boxes coming up when I change disguise as spy?
Either removing them or making them the default is fine.

[img]https://i.imgur.com/1Hk3DC8.jpg[/img]
6342
#6342
0 Frags +
arnoIdHow do I fix these white boxes coming up when I change disguise as spy?
Either removing them or making them the default is fine.

https://i.imgur.com/1Hk3DC8.jpg
event HudSpyDisguiseChanged
{
	Animate PlayerStatusSpyOutlineImage			Alpha		"0"									Linear 	0.0 0.2

	Animate PlayerStatusSpyOutlineImage			Position	"c-200 c-200"						Linear 	0.0 0.2
	Animate PlayerStatusSpyOutlineImage			Size		"400 400"							Linear 	0.0 0.2

	RunEvent HudSpyDisguiseHide	0.7
}

in HudAnimations_custom

[quote=arnoId]How do I fix these white boxes coming up when I change disguise as spy?
Either removing them or making them the default is fine.

[img]https://i.imgur.com/1Hk3DC8.jpg[/img][/quote]
[code]event HudSpyDisguiseChanged
{
Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.0 0.2

Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2

RunEvent HudSpyDisguiseHide 0.7
}
[/code]
in HudAnimations_custom
6343
#6343
0 Frags +

Is there any way to change the "HudItemEffectMeter_SodaPopper" fully charged color (pulsing red) and pulsing rate? I assumed the controls were in "HudAnimations_tf" but I can't seem to find them anywhere.

Is there any way to change the "HudItemEffectMeter_SodaPopper" fully charged color (pulsing red) and pulsing rate? I assumed the controls were in "HudAnimations_tf" but I can't seem to find them anywhere.
6344
#6344
0 Frags +

Is there a way to make the ubercharge show me the number alone (eg 34 instead of 34%)? I assume not but I think it'd look a lot better.
Also, please can someone add a search in thread function so we don't have to load 212 pages? Or at least a button to show all posts on one page so I can search them myself?

Is there a way to make the ubercharge show me the number alone (eg 34 instead of 34%)? I assume not but I think it'd look a lot better.
Also, please can someone add a search in thread function so we don't have to load 212 pages? Or at least a button to show all posts on one page so I can search them myself?
6345
#6345
2 Frags +

site:https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/ {HUD QUESTION HERE}

Use that to search the whole thread at once, and to change the uber to not have the %, you need to edit the % glyph out of the font itself that the HUD uses.

site:https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/ {HUD QUESTION HERE}

Use that to search the whole thread at once, and to change the uber to not have the %, you need to edit the % glyph out of the font itself that the HUD uses.
6346
#6346
0 Frags +
_Kermitsite:https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/ {HUD QUESTION HERE}

Use that to search the whole thread at once, and to change the uber to not have the %, you need to edit the % glyph out of the font itself that the HUD uses.

ty very much :D

[quote=_Kermit]site:https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/ {HUD QUESTION HERE}

Use that to search the whole thread at once, and to change the uber to not have the %, you need to edit the % glyph out of the font itself that the HUD uses.[/quote]
ty very much :D
6347
#6347
Tip of the Hats
0 Frags +
JBEdit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png

I believe you need to change the animation as well; generally if a color is right on first launch but then changes with a reload/etc it's an animation thing. Check in hudanimations for `ActiveTimerHighlight` and `ActiveTimerDim`

[quote=JB]Edit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png[/quote]
I believe you need to change the animation as well; generally if a color is right on first launch but then changes with a reload/etc it's an animation thing. Check in hudanimations for `ActiveTimerHighlight` and `ActiveTimerDim`
6348
#6348
0 Frags +

does anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE

does anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE
6349
#6349
2 Frags +
yottydoes anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE
			"dmgnumbers"
		{
			"1"
			{
				"name"		"TF2"
				"tall"		"24"
				"tall_lodef"		"28"
				"weight"	"500"
				"additive"	"0"
				"antialias" "1"
			}
		}
[quote=yotty]does anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE[/quote]
[code] "dmgnumbers"
{
"1"
{
"name" "TF2"
"tall" "24"
"tall_lodef" "28"
"weight" "500"
"additive" "0"
"antialias" "1"
}
}[/code]
6350
#6350
0 Frags +

any idea how to fix this error in console?
resource/UI/HudItemEffectMeter_KillStreak.res missing ContinuousProgressBar field "ItemEffectMeter"
m0re hud black

any idea how to fix this error in console?
resource/UI/HudItemEffectMeter_KillStreak.res missing ContinuousProgressBar field "ItemEffectMeter"
m0re hud black
6351
#6351
0 Frags +
WhiskerJBEdit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png
I believe you need to change the animation as well; generally if a color is right on first launch but then changes with a reload/etc it's an animation thing. Check in hudanimations for `ActiveTimerHighlight` and `ActiveTimerDim`

Yeah I changed the animation. My problem is that I want the fgColor of both timers to be different for each team (Red for Team Red and blue for Team Blu). As far as I can tell, the animation doesn't differentiate between the Team Red and Team Blu timer though. So I'm looking for a way to either have an animation per team or get rid off the animation entirely and simply have the fgcolors from hudobjectivekothtimepanel.res. I tried changing the animations so they don't impact the TimePanelValues, but that didn't change anything.

[quote=Whisker][quote=JB]Edit: Found them. ActiveTimerHighlight and ActiveTimerDim. Once I reload the hud files the fgcolor of both timers is changed to white again. Is there a way to get around that?

https://i.imgur.com/nN1Gfjz.png[/quote]
I believe you need to change the animation as well; generally if a color is right on first launch but then changes with a reload/etc it's an animation thing. Check in hudanimations for `ActiveTimerHighlight` and `ActiveTimerDim`[/quote]

Yeah I changed the animation. My problem is that I want the fgColor of both timers to be different for each team (Red for Team Red and blue for Team Blu). As far as I can tell, the animation doesn't differentiate between the Team Red and Team Blu timer though. So I'm looking for a way to either have an animation per team or get rid off the animation entirely and simply have the fgcolors from hudobjectivekothtimepanel.res. I tried changing the animations so they don't impact the TimePanelValues, but that didn't change anything.
6352
#6352
0 Frags +
donovinyottydoes anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE
			"dmgnumbers"
		{
			"1"
			{
				"name"		"TF2"
				"tall"		"24"
				"tall_lodef"		"28"
				"weight"	"500"
				"additive"	"0"
				"antialias" "1"
			}
		}

do i just paste this in my huddamageaccount?

[quote=donovin][quote=yotty]does anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE[/quote]
[code] "dmgnumbers"
{
"1"
{
"name" "TF2"
"tall" "24"
"tall_lodef" "28"
"weight" "500"
"additive" "0"
"antialias" "1"
}
}[/code][/quote]

do i just paste this in my huddamageaccount?
6353
#6353
1 Frags +
yottydonovinyottydoes anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE
			"dmgnumbers"
		{
			"1"
			{
				"name"		"TF2"
				"tall"		"24"
				"tall_lodef"		"28"
				"weight"	"500"
				"additive"	"0"
				"antialias" "1"
			}
		}

do i just paste this in my huddamageaccount?

No that goes in clientscheme.res, this is a font not a hud element. Then in huddamageaccount.res change the "font" to the name "dmgnumbers" and it should work.

[quote=yotty][quote=donovin][quote=yotty]does anyone know the name of the damage number font used in this video

https://www.youtube.com/watch?v=yMNd2VMuLuE[/quote]
[code] "dmgnumbers"
{
"1"
{
"name" "TF2"
"tall" "24"
"tall_lodef" "28"
"weight" "500"
"additive" "0"
"antialias" "1"
}
}[/code][/quote]

do i just paste this in my huddamageaccount?[/quote]

No that goes in clientscheme.res, this is a font not a hud element. Then in huddamageaccount.res change the "font" to the name "dmgnumbers" and it should work.
6354
#6354
0 Frags +

Does anyone know what file the razorback charge meter is located in rayshud?

Does anyone know what file the razorback charge meter is located in rayshud?
6355
#6355
0 Frags +
agentsarrDoes anyone know what file the razorback charge meter is located in rayshud?

huditemeffectmeter.res but it also control the sandman/wrap assassin, jarate, buff banner/concheror/battalion backup, sandvich/steak, cloak

[quote=agentsarr]Does anyone know what file the razorback charge meter is located in rayshud?[/quote]

huditemeffectmeter.res but it also control the sandman/wrap assassin, jarate, buff banner/concheror/battalion backup, sandvich/steak, cloak
6356
#6356
0 Frags +

Does anyone know how to modify and shrink down the huge spy outline when disguising is finished?

Does anyone know how to modify and shrink down the huge spy outline when disguising is finished?
6357
#6357
0 Frags +

Does anyone know how I can fix the casual and comp levels from displaying [unknown]?
Example pic:
https://imgur.com/a/nJEyAtQ

Does anyone know how I can fix the casual and comp levels from displaying [unknown]?
Example pic:
https://imgur.com/a/nJEyAtQ
6358
#6358
0 Frags +

I'm using default hud, is there a way to make ammo flicker in red or have a clearer indicator when it's low?

I'm using default hud, is there a way to make ammo flicker in red or have a clearer indicator when it's low?
6359
#6359
0 Frags +

Anyone know if it's possible to display the scoreline on HUD without having to open the scoreboard? And if so, what would you need to do?

Anyone know if it's possible to display the scoreline on HUD without having to open the scoreboard? And if so, what would you need to do?
6360
#6360
1 Frags +
chostarmanDoes anyone know how to modify and shrink down the huge spy outline when disguising is finished?

go to scripts and hudanimations_custom.txt or whatever you file name is, HudSpyDisguiseChanged section
a good example i have :

event HudSpyDisguiseChanged
{
	Animate PlayerStatusSpyOutlineImage		Alpha		"200"			Linear 0.0 0.2

	Animate PlayerStatusSpyOutlineImage		Position	"c-400 c-0"		Linear 0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"200 200"		Linear 0.0 0.2

	RunEvent HudSpyDisguiseHide	0.7
}

looks like this : https://imgur.com/a/JSaabAZ

chostarmanDoes anyone know how I can fix the casual and comp levels from displaying [unknown]?
Example pic:
https://imgur.com/a/nJEyAtQ

delete PvPRankPanel.res see if it fix it

ZeRo5I'm using default hud, is there a way to make ammo flicker in red or have a clearer indicator when it's low?

you need to add scripts/hudanimations_tf.txt go to event HudLowAmmoPulse, replace HudLowAmmoPulse,HudLowAmmoPulseLoop,HudLowAmmoPulseStop with this :

event HudLowAmmoPulse
{
    Animate HudWeaponLowAmmoImage       Alpha       "255"       Linear 0.0 0.075
    Animate HudWeaponLowAmmoImage       Alpha       "0"         Linear 0.125 0.075

    Animate AmmoInClip            FgColor     "TanLight"   Linear 0.0 0.075
    Animate AmmoInClip            FgColor     "LightRed"   Linear 0.125 0.075

    Animate AmmoInReserve     FgColor     "TanLight"    Linear 0.0 0.075
    Animate AmmoInReserve     FgColor     "LightRed"    Linear 0.125 0.075

    Animate AmmoNoClip            FgColor     "TanLight"   Linear 0.0 0.075
    Animate AmmoNoClip            FgColor     "LightRed"   Linear 0.125 0.075

    RunEvent HudLowAmmoPulseLoop    0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
    RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
    StopEvent HudLowAmmoPulse 0.0
    StopEvent HudLowAmmoPulseLoop 0.0

    Animate AmmoInClip        FgColor     "TanLight"       Accel 0.0 0.0
    Animate AmmoInReserve FgColor     "TanLight"    Accel 0.0 0.0
    Animate AmmoNoClip        FgColor     "TanLight"       Accel 0.0 0.0
}

also add resource/ui/hudammoweapons.res and change HudWeaponLowAmmoImage xpos and ypos values to 9999

what the animation looks like: https://imgur.com/a/LIEs1hD (taken from tf2hudplus)

if you want the default hud files

[quote=chostarman]Does anyone know how to modify and shrink down the huge spy outline when disguising is finished?[/quote]
go to scripts and hudanimations_custom.txt or whatever you file name is, HudSpyDisguiseChanged section
a good example i have :
[code]event HudSpyDisguiseChanged
{
Animate PlayerStatusSpyOutlineImage Alpha "200" Linear 0.0 0.2

Animate PlayerStatusSpyOutlineImage Position "c-400 c-0" Linear 0.0 0.2
Animate PlayerStatusSpyOutlineImage Size "200 200" Linear 0.0 0.2

RunEvent HudSpyDisguiseHide 0.7
}[/code]
looks like this : https://imgur.com/a/JSaabAZ
[quote=chostarman]Does anyone know how I can fix the casual and comp levels from displaying [unknown]?
Example pic:
https://imgur.com/a/nJEyAtQ[/quote]
delete PvPRankPanel.res see if it fix it

[quote=ZeRo5]I'm using default hud, is there a way to make ammo flicker in red or have a clearer indicator when it's low?[/quote]
you need to add scripts/hudanimations_tf.txt go to event HudLowAmmoPulse, replace HudLowAmmoPulse,HudLowAmmoPulseLoop,HudLowAmmoPulseStop with this :
[code]event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075

Animate AmmoInClip FgColor "TanLight" Linear 0.0 0.075
Animate AmmoInClip FgColor "LightRed" Linear 0.125 0.075

Animate AmmoInReserve FgColor "TanLight" Linear 0.0 0.075
Animate AmmoInReserve FgColor "LightRed" Linear 0.125 0.075

Animate AmmoNoClip FgColor "TanLight" Linear 0.0 0.075
Animate AmmoNoClip FgColor "LightRed" Linear 0.125 0.075

RunEvent HudLowAmmoPulseLoop 0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

Animate AmmoInClip FgColor "TanLight" Accel 0.0 0.0
Animate AmmoInReserve FgColor "TanLight" Accel 0.0 0.0
Animate AmmoNoClip FgColor "TanLight" Accel 0.0 0.0
}[/code]

also add resource/ui/hudammoweapons.res and change HudWeaponLowAmmoImage xpos and ypos values to 9999

what the animation looks like: https://imgur.com/a/LIEs1hD (taken from tf2hudplus)

if you want the [url=https://github.com/Hypnootize/TF2-Default-Hud]default hud files[/url]
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