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ETF2L Highlander NC6 R2: Italy vs. Scotland
posted in Events
ETA
Completed
DATE
Friday, Jun 14th
TIME
3:15 PM EDT
STREAM
KritzKast
ABOUT

After an eventful round 1 we're moving to the 2nd round of ETF2L's 6th Highlander Nations Cup, where 24 countries, seeded across 6 groups, are fighting their way in an all out war to the playoffs, and ultimately the title.

Only the top 2 of each group, for a total of 12, will make it to the next round, and in this round 2 game on Steel Italy will take on Scotland.

Join eXtine and Buck on KritzKast.

Matchpage | Italy | Scotland
VOD
1
#1
16 Frags +

https://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightning

https://i.ytimg.com/vi/hWT10NdyoTM/maxresdefault.jpg

https://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightning

[img]https://i.ytimg.com/vi/hWT10NdyoTM/maxresdefault.jpg[/img]
2
#2
1 Frags +

FORZA JUVE

FORZA JUVE
3
#3
-16 Frags +
cirlohttps://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightning

ok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual cast

[quote=cirlo]https://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightning[/quote]
ok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual cast
4
#4
whitelist.tf
15 Frags +
Sevencirlohttps://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightningok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual cast

If you've watched the cast you'd know that scrambled had internet issues, ranging from 90-400+ ping, and that STV viewangles aren't perfect in replicating what actually happens on the server.

The opposing team can obviously request demos, but you can see the lag/stutter as soon as he unrevs and gets out the chocolate bar.

[quote=Seven][quote=cirlo]https://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightning[/quote]
ok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual cast[/quote]
If you've watched the cast you'd know that scrambled had internet issues, ranging from 90-400+ ping, and that STV viewangles aren't perfect in replicating what actually happens on the server.

The opposing team can obviously request demos, but you can see the lag/stutter as soon as he unrevs and gets out the chocolate bar.
5
#5
-11 Frags +
WiethoofdSevencirlohttps://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightningok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual castIf you've watched the cast you'd know that scrambled had internet issues, ranging from 90-400+ ping, and that STV viewangles aren't perfect in replicating what actually happens on the server.

The opposing team can obviously request demos, but you can see the lag/stutter as soon as he unrevs and gets out the chocolate bar.

I've just never personally seen laggy players on STV's make snaps of that nature. I understand the STV isn't representative of where people are exactly looking, but I have honestly never seen that before in my entire life.

Like maybe I'm wrong but that still looks insanely fishy.

[quote=Wiethoofd][quote=Seven][quote=cirlo]https://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightning[/quote]
ok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual cast[/quote]
If you've watched the cast you'd know that scrambled had internet issues, ranging from 90-400+ ping, and that STV viewangles aren't perfect in replicating what actually happens on the server.

The opposing team can obviously request demos, but you can see the lag/stutter as soon as he unrevs and gets out the chocolate bar.[/quote]
I've just never personally seen laggy players on STV's make snaps of that nature. I understand the STV isn't representative of where people are exactly looking, but I have honestly never seen that before in my entire life.

Like maybe I'm wrong but that still looks insanely fishy.
6
#6
-3 Frags +

ok and

ok and
7
#7
-1 Frags +

hi shitty internet player here and i can confirm that this is definitely lag

hi shitty internet player here and i can confirm that this is definitely lag
8
#8
4 Frags +

a scottish player would never cheat, because they're all lovely fair players

a scottish player would never cheat, because they're all lovely fair players
9
#9
3 Frags +

he literally doesnt lock onto anything he just spasms

he literally doesnt lock onto anything he just spasms
10
#10
14 Frags +

Hopefully I make this concise and simple:
- Client and server communicate by sending network packets to each-other
- Different type of data is sent through different types of packets depending on the use case
- Different types of packets have different guarantees (can packet loss be ignored, can packet duplication be ignored, can packet order be ignored)
- View Angles are sent in packets that have the lowest guarantees because: we only want to know what a person is aiming at *now*, guarantees add virtual latency, we can fake through packet loss by pretending to receive the same packet and reconciliating once the stream is back to stable
If you want to learn more, read https://gafferongames.com (https://github.com/gafferongames/gafferongames/tree/master/content/post)

What you see is: scrambled gets a ping spike, his packets will lag in transit, server will pretend everything is normal by replaying his previous packets, his ping spike will stop, new packets will arive at the same time that the old packets and server will accept both as source of truth, producing what you saw

https://cdn.discordapp.com/attachments/533502615065985025/590169029277122560/IMG_20190617_145830__01.jpg

Hopefully I make this concise and simple:
- Client and server communicate by sending network packets to each-other
- Different type of data is sent through different types of packets depending on the use case
- Different types of packets have different guarantees (can packet loss be ignored, can packet duplication be ignored, can packet order be ignored)
- View Angles are sent in packets that have the lowest guarantees because: we only want to know what a person is aiming at *now*, guarantees add virtual latency, we can fake through packet loss by pretending to receive the same packet and reconciliating once the stream is back to stable
If you want to learn more, read https://gafferongames.com (https://github.com/gafferongames/gafferongames/tree/master/content/post)

What you see is: scrambled gets a ping spike, his packets will lag in transit, server will pretend everything is normal by replaying his previous packets, his ping spike will stop, new packets will arive at the same time that the old packets and server will accept both as source of truth, producing what you saw

[img]https://cdn.discordapp.com/attachments/533502615065985025/590169029277122560/IMG_20190617_145830__01.jpg[/img]
11
#11
11 Frags +

idk about that nerd crap but that guy is clearly cheating

idk about that nerd crap but that guy is clearly cheating
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