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HUD editing: short questions, quick answers
posted in Customization
5761
#5761
1 Frags +
vanitasI've tried editing my main menu and it has been going well.

This is one thing that bothers me (in a yellow box)
https://imgur.com/a/hwnCCdV

How can I edit this? I've looked in both GameMenu.res and MainMenuOverride.res but I can't seem to find it. Is it in a different file?

Pretty sure it's called RankModelPanel or RankPanel in MainMenuOverride.

[quote=vanitas]I've tried editing my main menu and it has been going well.

This is one thing that bothers me (in a yellow box)
https://imgur.com/a/hwnCCdV

How can I edit this? I've looked in both GameMenu.res and MainMenuOverride.res but I can't seem to find it. Is it in a different file?[/quote]

Pretty sure it's called RankModelPanel or RankPanel in MainMenuOverride.
5762
#5762
0 Frags +

I want to change the class images in the loadout panel: how do I do it? Where are the files I need to replace, and what do I do with them?

I want to change the class images in the loadout panel: how do I do it? Where are the files I need to replace, and what do I do with them?
5763
#5763
-4 Frags +

Can someone help me update my TerminalHUD? I have the info.vdf file's "ui_version" set to 3 but when I join a server and I press Tab my scoreboard is broken, thanks!

Download

Can someone help me update my TerminalHUD? I have the info.vdf file's "ui_version" set to 3 but when I join a server and I press Tab my scoreboard is broken, thanks!

[url=http://www.mediafire.com/file/ac7dwdulvy95hbq/terminalhud.zip]Download[/url]
5764
#5764
0 Frags +

nvm

nvm
5765
#5765
0 Frags +

https://i.imgur.com/W1pHB6a.jpg

How would I go about removing the black background behind of the numbers in this HUD?

full album

https://i.imgur.com/W1pHB6a.jpg

How would I go about removing the black background behind of the numbers in this HUD?

[url=https://imgur.com/a/lwAFh]full album[/url]
5766
#5766
0 Frags +
solly6Is there a way to change the color of the model panels in the backpack section?

Screenshot
[quote=solly6]Is there a way to change the color of the model panels in the backpack section?

[url=https://imgur.com/e1Fgg4p]Screenshot[/url][/quote]
5767
#5767
0 Frags +

How do I edit a HUD to make it "Linux-compatible"? I've seen certain controls with [OSX] or [X360], which I assume only execute on Mac and Xbox 360. Is there something I'm missing?

How do I edit a HUD to make it "Linux-compatible"? I've seen certain controls with [OSX] or [X360], which I assume only execute on Mac and Xbox 360. Is there something I'm missing?
5768
#5768
0 Frags +

https://i.gyazo.com/ba9593bf1c2e781562e58d59c2dc614a.png

Tried scuffed copy and pasting the HudMatchStatus.res file from hypnotize m0re over to an older version of m0re black that i've been messing with. I've got everything working okay (fonts, spacing) but the respawn timers like the ones in the image above aren't working.

They only seem to work when during specific situations when I'm dead. Sometimes I'll see them flash for a second over the player icon before quickly fading away downwards. Anyone have any ideas? maybe something else in a different file or an animation

Edit - solved, thank you nokk

[img]https://i.gyazo.com/ba9593bf1c2e781562e58d59c2dc614a.png[/img]

Tried scuffed copy and pasting the HudMatchStatus.res file from hypnotize m0re over to an older version of m0re black that i've been messing with. I've got everything working okay (fonts, spacing) but the respawn timers like the ones in the image above aren't working.

They only seem to work when during specific situations when I'm dead. Sometimes I'll see them flash for a second over the player icon before quickly fading away downwards. Anyone have any ideas? maybe something else in a different file or an animation

Edit - solved, thank you nokk
5769
#5769
1 Frags +
sAvenHow do I edit a HUD to make it "Linux-compatible"? I've seen certain controls with [OSX] or [X360], which I assume only execute on Mac and Xbox 360. Is there something I'm missing?

There isn't actually a whole lot you need to do to make a hud compatible with linux. https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/LinuxSupport.md
Basically just make sure to use lowercase folders and files, and if font size needs to be exact then make all fonts be 80% as big for linux.

The tags themselves have little to do with it, but iirc they are:

[$WIN32]	not xbox
[$X360]		xbox
[$WINDOWS]	windows
[$OSX]		mac
[$LINUX]	linux
[$POSIX]	mac and linux (I haven't been able to verify this, but it sounds about right)

You'd use them whenever you want to do something differently between different versions, but if you just want the same hud in all there's very little you actually need to change.

[quote=sAven]How do I edit a HUD to make it "Linux-compatible"? I've seen certain controls with [OSX] or [X360], which I assume only execute on Mac and Xbox 360. Is there something I'm missing?[/quote]
There isn't actually a whole lot you need to do to make a hud compatible with linux. https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/LinuxSupport.md
Basically just make sure to use lowercase folders and files, and if font size needs to be exact then make all fonts be 80% as big for linux.

The tags themselves have little to do with it, but iirc they are:[code][$WIN32] not xbox
[$X360] xbox
[$WINDOWS] windows
[$OSX] mac
[$LINUX] linux
[$POSIX] mac and linux (I haven't been able to verify this, but it sounds about right)[/code]
You'd use them whenever you want to do something differently between different versions, but if you just want the same hud in all there's very little you actually need to change.
5770
#5770
2 Frags +
ProSkeezTried scuffed copy and pasting the HudMatchStatus.res file from hypnotize m0re over to an older version of m0re black that i've been messing with. I've got everything working okay (fonts, spacing) but the respawn timers like the ones in the image above aren't working.

They only seem to work when during specific situations when I'm dead. Sometimes I'll see them flash for a second over the player icon before quickly fading away downwards. Anyone have any ideas? maybe something else in a different file or an animation

You're correct that it needs further animations to work correctly. From Hypnotize-m0rehud, copy the event TeamStatus_PlayerDead and event TeamStatus_PlayerAlive sections in to your own HUD's animations.

[quote=ProSkeez]Tried scuffed copy and pasting the HudMatchStatus.res file from hypnotize m0re over to an older version of m0re black that i've been messing with. I've got everything working okay (fonts, spacing) but the respawn timers like the ones in the image above aren't working.

They only seem to work when during specific situations when I'm dead. Sometimes I'll see them flash for a second over the player icon before quickly fading away downwards. Anyone have any ideas? maybe something else in a different file or an animation[/quote]

You're correct that it needs further animations to work correctly. From [url=https://github.com/Hypnootize/Hypnotize-m0rehud/blob/master/Hypnotize%20m0rehud/scripts/HudAnimations_m0re.txt#L220]Hypnotize-m0rehud[/url], copy the [i]event TeamStatus_PlayerDead[/i] and [i]event TeamStatus_PlayerAlive[/i] sections in to your own HUD's animations.
5771
#5771
0 Frags +

https://imgur.com/QhwFbDV

How do move the new item notification or relocate the menu options?

https://imgur.com/QhwFbDV

How do move the new item notification or relocate the menu options?
5772
#5772
whitelist.tf
1 Frags +
vooshooshttps://imgur.com/QhwFbDV

How do move the new item notification or relocate the menu options?

These are elements in your MainMenuOverride.res

- Notifications_Panel << the actual panel that shows up when you click Notifications_ShowButtonPanel
- Notifications_ShowButtonPanel << the button with the amount of notifications + image etc. nested inside of it

[quote=vooshoos]https://imgur.com/QhwFbDV

How do move the new item notification or relocate the menu options?[/quote]
These are elements in your [i]MainMenuOverride.res[/i]

- Notifications_Panel << the actual panel that shows up when you click [i]Notifications_ShowButtonPanel[/i]
- Notifications_ShowButtonPanel << the button with the amount of notifications + image etc. nested inside of it
5773
#5773
0 Frags +

Hey guys, I'm working on my own HUD while following raysfire's tutorial, and I decided to make a line that separates the ammoInClip from AmmoInReserve. It looks quite nice, but it's all messed up if using NoClip ammo, because said separating line is not aligned with the numbers. Is it possible to make it disappear when using NoClip ammo? Also it would be cool if I could use a team colored ammo separator that changes into a thin line under NoClip ammo when using such. Thanks in advance.

Hey guys, I'm working on my own HUD while following raysfire's tutorial, and I decided to make a line that separates the ammoInClip from AmmoInReserve. It looks quite nice, but it's all messed up if using NoClip ammo, because said separating line is not aligned with the numbers. Is it possible to make it disappear when using NoClip ammo? Also it would be cool if I could use a team colored ammo separator that changes into a thin line under NoClip ammo when using such. Thanks in advance.
5774
#5774
0 Frags +

I've been trying to change the font of my targetid health value.

https://imgur.com/a/3ndSU2Z

I just want that 150 in that screenshotsto use HudFontSmall/TF Secondary. I've tried changing stuff in targetid.res and the Targetid section of clientscheme.res. What files/lines am I supposed to edit to change the font of the targetid health value?

I've been trying to change the font of my targetid health value.

https://imgur.com/a/3ndSU2Z

I just want that 150 in that screenshotsto use HudFontSmall/TF Secondary. I've tried changing stuff in targetid.res and the Targetid section of clientscheme.res. What files/lines am I supposed to edit to change the font of the targetid health value?
5775
#5775
0 Frags +

Supposedly my damage number colors are supposed to be white but it always ends up as a reddish color:

https://imgur.com/a/FoWjXan

I even tried changing the color value to some other random values but it never changes.
It also says in my color scheme that damage numbers are 255 255 255 255.
I've used other HudDamageAccount files from other m0rehuds that have white damage numbers but it still ends up being that red color.

Is this something that I edit in HudDamageAccount or is it something else?

nvm figured that out
Still this: Also I would like to get rid of the "-" and just see the number itself. How would I do that?

[s]Supposedly my damage number colors are supposed to be white but it always ends up as a reddish color:

https://imgur.com/a/FoWjXan

I even tried changing the color value to some other random values but it never changes.
It also says in my color scheme that damage numbers are 255 255 255 255.
I've used other HudDamageAccount files from other m0rehuds that have white damage numbers but it still ends up being that red color.

Is this something that I edit in HudDamageAccount or is it something else?[/s]

nvm figured that out
Still this: Also I would like to get rid of the "-" and just see the number itself. How would I do that?
5776
#5776
2 Frags +
ThatGuyInADressHey guys, I'm working on my own HUD while following raysfire's tutorial, and I decided to make a line that separates the ammoInClip from AmmoInReserve. It looks quite nice, but it's all messed up if using NoClip ammo, because said separating line is not aligned with the numbers. Is it possible to make it disappear when using NoClip ammo? Also it would be cool if I could use a team colored ammo separator that changes into a thin line under NoClip ammo when using such. Thanks in advance.

If your AmmoNoClip looks the same as and is in the same spot as your AmmoInClip, then you can. Make a new label (called "AmmoAlways" or something) that looks like your AmmoInClip / AmmoNoClip. Then make your AmmoInClip's labeltext be "_______" or something, so that it becomes that line that separates them, and make the AmmoNoClip not visible.

This only works because if your AmmoInClip and AmmoNoClip look the same, you don't need to worry about them automatically becoming visible or not depending on what weapon you're using. So you can just use a new label that will always appear to replace both, and that means you can now use the AmmoInClip and AmmoNoClip labels for anything else you want to only appear with weapons with reserve ammo or no clips (in this case, the divider line for weapons with reserve ammo, and nothing extra for ones without).

Because this is label shenanigans, doing anything team colored wouldn't work. You could have a teamcolored imagepanel and then cover it up with a label, but it's not quite the same as the line getting smaller.

vanitasStill this: Also I would like to get rid of the "-" and just see the number itself. How would I do that?

You can make another copy of the font you want to use, and edit it so that the - glyph is blank and has no width or kerning (note, if you just delete the glyph, tf2 will load defaults from whatever fallback font your system uses, which is not what you want).

https://fontforge.github.io/en-US/ or https://birdfont.org/ are two good free font editing software options. Should be a matter of opening the font, editing the glyph, renaming the font inside the editor (needs to be unique and different from the previous font, otherwise clientscheme can't tell them apart), and exporting as otf or ttf (whichever the font originally was is the safer bet). Then it's no different from adding another font to clientscheme.

If you want to make the font size smaller you can delete every glyph other than -+0123456789, since those are the only ones that'll appear in damage numbers and it doesn't matter if everything else gets defaulted to arial or whatever, but this is optional.

[quote=ThatGuyInADress]Hey guys, I'm working on my own HUD while following raysfire's tutorial, and I decided to make a line that separates the ammoInClip from AmmoInReserve. It looks quite nice, but it's all messed up if using NoClip ammo, because said separating line is not aligned with the numbers. Is it possible to make it disappear when using NoClip ammo? Also it would be cool if I could use a team colored ammo separator that changes into a thin line under NoClip ammo when using such. Thanks in advance.[/quote]
If your AmmoNoClip looks the same as and is in the same spot as your AmmoInClip, then you can. Make a new label (called "AmmoAlways" or something) that looks like your AmmoInClip / AmmoNoClip. Then make your AmmoInClip's labeltext be "_______" or something, so that it becomes that line that separates them, and make the AmmoNoClip not visible.

This only works because if your AmmoInClip and AmmoNoClip look the same, you don't need to worry about them automatically becoming visible or not depending on what weapon you're using. So you can just use a new label that will always appear to replace both, and that means you can now use the AmmoInClip and AmmoNoClip labels for anything else you want to only appear with weapons with reserve ammo or no clips (in this case, the divider line for weapons with reserve ammo, and nothing extra for ones without).

Because this is label shenanigans, doing anything team colored wouldn't work. You could have a teamcolored imagepanel and then cover it up with a label, but it's not quite the same as the line getting smaller.

[quote=vanitas]Still this: Also I would like to get rid of the "-" and just see the number itself. How would I do that?[/quote]
You can make another copy of the font you want to use, and edit it so that the - glyph is blank and has no width or kerning (note, if you just delete the glyph, tf2 will load defaults from whatever fallback font your system uses, which is not what you want).

https://fontforge.github.io/en-US/ or https://birdfont.org/ are two good free font editing software options. Should be a matter of opening the font, editing the glyph, renaming the font inside the editor (needs to be unique and different from the previous font, otherwise clientscheme can't tell them apart), and exporting as otf or ttf (whichever the font originally was is the safer bet). Then it's no different from adding another font to clientscheme.

If you want to make the font size smaller you can delete every glyph other than -+0123456789, since those are the only ones that'll appear in damage numbers and it doesn't matter if everything else gets defaulted to arial or whatever, but this is optional.
5777
#5777
0 Frags +

Which part of FriendsContainer in mainmenuoverride.res do I need to get in order to get better fps when entering the menu? A screenshot would help.

Which part of FriendsContainer in mainmenuoverride.res do I need to get in order to get better fps when entering the menu? A screenshot would help.
5778
#5778
2 Frags +

Yo, anyone know how to fix this?
https://imgur.com/a/cmxz6Fq

Yo, anyone know how to fix this?
https://imgur.com/a/cmxz6Fq
5779
#5779
0 Frags +

In Mixsis hud I can't find the settings button.

Here is a link to the HUD: https://gamebanana.com/guis/34094

In Mixsis hud I can't find the settings button.

Here is a link to the HUD: https://gamebanana.com/guis/34094
5780
#5780
2 Frags +
prokyYo, anyone know how to fix this?
https://imgur.com/a/cmxz6Fq

It's probably meant to be a custom vtf for the low health. Have a look in hudplayerhealth.res, the image for PlayerStatusMarkedForDeathImage should be "../vgui/marked_for_death". If it's something different, put that text in and it should be fine.

Edit: #5779 find FriendsContainer in mainmenuoverride and the very first part should have visible and enabled set to 0. That's all you need to do.

[quote=proky]Yo, anyone know how to fix this?
https://imgur.com/a/cmxz6Fq[/quote]

It's probably meant to be a custom vtf for the low health. Have a look in hudplayerhealth.res, the image for PlayerStatusMarkedForDeathImage should be "../vgui/marked_for_death". If it's something different, put that text in and it should be fine.

Edit: #5779 find FriendsContainer in mainmenuoverride and the very first part should have visible and enabled set to 0. That's all you need to do.
5781
#5781
0 Frags +

which file moves the control points?

which file moves the control points?
5782
#5782
2 Frags +

ControlPointIcon and ControlPointProgressBar, they're in resource/ui.

ControlPointIcon and ControlPointProgressBar, they're in resource/ui.
5783
#5783
0 Frags +

There's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.

There's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.
5784
#5784
1 Frags +
SphaakThere's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.

https://www.teamfortress.tv/43786/fix-for-lingering-hud-animations-on-death

[quote=Sphaak]There's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.[/quote]

https://www.teamfortress.tv/43786/fix-for-lingering-hud-animations-on-death
5785
#5785
0 Frags +

Where is the "your casual match is ready" dropdown element located? I restructured my entire matchmakingdashboard.res and now the match ready dialog is at the bottom of the screen, with the join and abandon buttons offscreen, and it's hard to find even the name of the element with drawtree because i have 10 seconds to scan for it.

Also, is there a way to "simulate" events like a match being ready, queueing for your party's match, and post-match map votes without actually having to queue for a match?

Where is the "your casual match is ready" dropdown element located? I restructured my entire matchmakingdashboard.res and now the match ready dialog is at the bottom of the screen, with the join and abandon buttons offscreen, and it's hard to find even the name of the element with drawtree because i have 10 seconds to scan for it.

Also, is there a way to "simulate" events like a match being ready, queueing for your party's match, and post-match map votes without actually having to queue for a match?
5786
#5786
0 Frags +

If you know the animation name you could to testhudanim and the animation name to have it pop up whenever you want.

If you know the animation name you could to testhudanim and the animation name to have it pop up whenever you want.
5787
#5787
0 Frags +

how do i get rid of the purple thing in the left corner? cant seem to locate it with vgui_drawtree 1 and upon doing hud_reloadscheme it appears to be looking like a little snowman for a brief second

how do i get rid of the purple thing in [url=https://cdn.discordapp.com/attachments/492786018236235777/530960900098883584/20190105050821_1.png]the left corner[/url]? cant seem to locate it with vgui_drawtree 1 and upon doing hud_reloadscheme it appears to be looking like a little snowman for a brief second
5788
#5788
0 Frags +

Is there a way to change the color of the model panels in the backpack section?

Screenshot

Also how can I move the respawntime value in the matchmaking hud? I tried changing the zpos and ypos values but it doesn't move.

Is there a way to change the color of the model panels in the backpack section?

[url=https://imgur.com/e1Fgg4p]Screenshot[/url]

Also how can I move the [url=https://imgur.com/skDDhY8]respawntime value[/url] in the matchmaking hud? I tried changing the zpos and ypos values but it doesn't move.
5789
#5789
whitelist.tf
1 Frags +

@hamaham, update your hudplayerhealth.res (check the default file, make sure to match all the icons at the bottom 70% of the file)

@solly6 There is a border for that in clientscheme.res
It is either BackpackItemGrayedOut(_Selected) or BackpackItemBorder

Try to confirm this by changing the 'image' or color in the border definitions and checking with showschemevisualizer clientscheme

The respawn timer in MM hud is a thing in SpectatorTournament.res and might only move with a if_match if you don't pin it to anything.

@hamaham, update your hudplayerhealth.res (check the default file, make sure to match all the icons at the bottom 70% of the file)

@solly6 There is a border for that in clientscheme.res
It is either [i]BackpackItemGrayedOut(_Selected)[/i] or [i]BackpackItemBorder[/i]

Try to confirm this by changing the 'image' or color in the border definitions and checking with [i]showschemevisualizer clientscheme[/i]

The respawn timer in MM hud is a thing in SpectatorTournament.res and might only move with a [i]if_match[/i] if you don't pin it to anything.
5790
#5790
0 Frags +

https://i.gyazo.com/28f94379465bdad982bd373c036f61f1.jpg

I don't know where my round timer is and when I put in files to try to fix it the timer still won't appear.
I currently don't have any file in so wouldn't the round timer default back to normal?

HELP.

[img]https://i.gyazo.com/28f94379465bdad982bd373c036f61f1.jpg[/img]

I don't know where my round timer is and when I put in files to try to fix it the timer still won't appear.
I currently don't have any file in so wouldn't the round timer default back to normal?

HELP.
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