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"Remove Random Crits"
31
#31
2 Frags +

I've been fairly happy with the state of tf2 atm but removing random crits and adding class limits to 6s mm would improve it even further

I've been fairly happy with the state of tf2 atm but removing random crits and adding class limits to 6s mm would improve it even further
32
#32
28 Frags +

to me, crits is one of those topics people try and justify because its been in the game for a long time, rather than evaluating the pros and cons and deciding if it should be changed in 2018 tf2. if random crits were never in the game and someone suggested adding them now, you would think that person is a retard

to me, crits is one of those topics people try and justify because its been in the game for a long time, rather than evaluating the pros and cons and deciding if it should be changed in 2018 tf2. if random crits were never in the game and someone suggested adding them now, you would think that person is a retard
33
#33
-10 Frags +

removing crits is work and the dev team doesn't like doing work when they can just add user created content to their game for profit rather than improve the quality of it

removing crits is work and the dev team doesn't like doing work when they can just add user created content to their game for profit rather than improve the quality of it
34
#34
-5 Frags +

defending random crits is not a silly thing to do and advocating for their removal is 100% justified. both sides have a very valid point to bring to the table : the reward.

get a random crit : feel good/bad then forget about it
get killed by one : feel frustrated for a bajillion possible reasons (ks ended etc)

--

i've seen someone mention that they've never witnessed a noob be happy about hitting a random crit. that is probably true. on the other hand you see a million chat binds in pubs about how they're fair and balanced. i've even seen one recently : the guy spammed his bind whenever he got a random crit, and it was an apology. literally apologized for hitting a crit. does that mean it's bad? most likely, yes. BUT.

I feel like we don't put enough thought into discussing the "crits keep newbies interested" argument to properly evaluate it. sure, you won't see them get excited about hitting one. you also have to keep in mind that if they're nooby enough to get excited about a single kill, then they probably don't know what random crits are yet / don't know if they should feel excited about it. you can't exactly always tell if you're new when you still have trouble differentiating the classes, their weapons and why some people have shiny guns and hats and others don't.
tf2 is unique in that aspect: the novelty of the game and all its customization possibilities feel extremely confusing, but the DM aspect of the game is always familiar in a FPS game.
getting kills is the familiar part.
getting killed over and over makes the only familiar part of the game (for noobs) not fun.

so yes i feel there's validity in the "crits keep noobs interested" argument.

remove them anyways. cause crits go both ways.

which reminds me of a story one of my friends whom i tried to get into tf2 told me (the reason he uninstalled the game after 2 hours), he was playing engineer on nucleus and failed to kill a soldier after 6 shotgun shots and died to the whip in one hit.

defending random crits is not a silly thing to do and advocating for their removal is 100% justified. both sides have a very valid point to bring to the table : the reward.

get a random crit : feel good/bad then forget about it
get killed by one : feel frustrated for a bajillion possible reasons (ks ended etc)

--

i've seen someone mention that they've never witnessed a noob be happy about hitting a random crit. that is probably true. on the other hand you see a million chat binds in pubs about how they're fair and balanced. i've even seen one recently : the guy spammed his bind whenever he got a random crit, and it was an [i]apology[/i]. literally apologized for hitting a crit. does that mean it's bad? most likely, yes. BUT.

I feel like we don't put enough thought into discussing the "crits keep newbies interested" argument to properly evaluate it. sure, you won't see them get excited about hitting one. you also have to keep in mind that if they're nooby enough to get excited about a single kill, then they probably don't know what random crits are yet / don't know if they should feel excited about it. you can't exactly always tell if you're new when you still have trouble differentiating the classes, their weapons and why some people have shiny guns and hats and others don't.
tf2 is unique in that aspect: the novelty of the game and all its customization possibilities feel extremely confusing, but the DM aspect of the game is always familiar in a FPS game.
getting kills is the familiar part.
getting killed over and over makes the only familiar part of the game (for noobs) not fun.

so yes i feel there's validity in the "crits keep noobs interested" argument.

remove them anyways. cause crits go both ways.

which reminds me of a story one of my friends whom i tried to get into tf2 told me (the reason he uninstalled the game after 2 hours), he was playing engineer on nucleus and failed to kill a soldier after 6 shotgun shots and died to the whip in one hit.
35
#35
12 Frags +
eddie_calderonremoving crits is work and the dev team doesn't like doing work when they can just add user created content to their game for profit rather than improve the quality of it

It really isn't it's just one command

[quote=eddie_calderon]removing crits is work and the dev team doesn't like doing work when they can just add user created content to their game for profit rather than improve the quality of it[/quote]
It really isn't it's just one command
36
#36
15 Frags +

https://clips.twitch.tv/EnchantingObedientRadishAMPEnergy

https://clips.twitch.tv/EnchantingObedientRadishAMPEnergy
37
#37
-16 Frags +

How can people simultaneously play pubs just for a bit of random fun and also care about dying to a random crit?

Surely the only reason you would care is because it hurts your ego to lose to someone worse than you?

From where I'm standing it looks like the only people who care about random crits are the people who have outgrown pubs and are looking for a reason that they aren't fun anymore.

How can people simultaneously play pubs just for a bit of random fun and also care about dying to a random crit?

Surely the only reason you would care is because it hurts your ego to lose to someone worse than you?

From where I'm standing it looks like the only people who care about random crits are the people who have outgrown pubs and are looking for a reason that they aren't fun anymore.
38
#38
14 Frags +

The amount of medics in pubs that just run at you with an ubersaw out expecting to actually have a chance at killing a soldier or a scout in 1v1 always astounds me. I'm not even on about people not playing seriously either, its just people thinking that as medic the correct thing to do is to go and instakill you with their melee because it works sometimes against players who don't kill them quickly. I've seen quite a lot of new to competitive medics take really dumb ubersaw fights because of this.

I think this extends to a lot of aspects of the game, not many pub players really know how to push a point that's actually being defended unless they have ubercharge. It doesn't really promote learning what is good and bad to do in a game. Most people don't really understand the advantages of holding high ground or a choke point, and these things should be the absolute basics of the game.

Since this doesn't really paint the game as something that you can be truly competitive at, or is rewarding to get good at, I think it hurts the competitive scene the most.

The amount of medics in pubs that just run at you with an ubersaw out expecting to actually have a chance at killing a soldier or a scout in 1v1 always astounds me. I'm not even on about people not playing seriously either, its just people thinking that as medic the correct thing to do is to go and instakill you with their melee because it works sometimes against players who don't kill them quickly. I've seen quite a lot of new to competitive medics take really dumb ubersaw fights because of this.

I think this extends to a lot of aspects of the game, not many pub players really know how to push a point that's actually being defended unless they have ubercharge. It doesn't really promote learning what is good and bad to do in a game. Most people don't really understand the advantages of holding high ground or a choke point, and these things should be the absolute basics of the game.

Since this doesn't really paint the game as something that you can be truly competitive at, or is rewarding to get good at, I think it hurts the competitive scene the most.
39
#39
11 Frags +
eddie_calderonremoving crits is work and the dev team doesn't like doing work when they can just add user created content to their game for profit rather than improve the quality of it

https://static-cdn.jtvnw.net/jtv_user_pictures/cmonbruh-profile_image-84cf1a6644b6e42a-300x300.png

tf_weapon_criticals 0
tf_weapon_criticals_melee 0

PheaaHow can people simultaneously play pubs just for a bit of random fun and also care about dying to a random crit?

Surely the only reason you would care is because it hurts your ego to lose to someone worse than you?

From where I'm standing it looks like the only people who care about random crits are the people who have outgrown pubs and are looking for a reason that they aren't fun anymore.

"hello i'm going to try to make you all look dumb and stupid but in fact make myself look ignorant by completely ignoring all the valid points brought up"

[quote=eddie_calderon]removing crits is work and the dev team doesn't like doing work when they can just add user created content to their game for profit rather than improve the quality of it[/quote]

[img]https://static-cdn.jtvnw.net/jtv_user_pictures/cmonbruh-profile_image-84cf1a6644b6e42a-300x300.png[/img]

tf_weapon_criticals 0
tf_weapon_criticals_melee 0

[quote=Pheaa]How can people simultaneously play pubs just for a bit of random fun and also care about dying to a random crit?

Surely the only reason you would care is because it hurts your ego to lose to someone worse than you?

From where I'm standing it looks like the only people who care about random crits are the people who have outgrown pubs and are looking for a reason that they aren't fun anymore.[/quote]

"hello i'm going to try to make you all look dumb and stupid but in fact make myself look ignorant by completely ignoring all the valid points brought up"
40
#40
2 Frags +

i eat things i find : and if we do remove random crits, what of the kritzkrieg, frontier justice, even headshots are arguably random

i eat things i find : and if we do remove random crits, what of the kritzkrieg, frontier justice, even headshots are arguably random
41
#41
3 Frags +

I personally still advocate if nothing else for the existence of a casual 6v6 mode which functions under competitive rules (namely stopwatch & critical 0). I think bridging the 12v12 gap would be ideal above all but it's also the least tangible because of how ingrained the culture of "I don't want to try" is in casual. Of course whether or not that 6v6 casual would be populated at all is up for debate, but right now the only way to get a 6s experience without using third party is in a somewhat stressful staked-game of comp- something which drives away lots of new players from even trying.

I personally still advocate if nothing else for the existence of a casual 6v6 mode which functions under competitive rules (namely stopwatch & critical 0). I think bridging the 12v12 gap would be ideal above all but it's also the least tangible because of how ingrained the culture of "I don't want to try" is in casual. Of course whether or not that 6v6 casual would be populated at all is up for debate, but right now the only way to get a 6s experience without using third party is in a somewhat stressful staked-game of comp- something which drives away lots of new players from even trying.
42
#42
0 Frags +

.

.
43
#43
1 Frags +
Vanai eat things i find : and if we do remove random crits, what of the kritzkrieg, frontier justice, even headshots are arguably random

this is Ken M's steam acc

[quote=Vana]i eat things i find : and if we do remove random crits, what of the kritzkrieg, frontier justice, even headshots are arguably random[/quote]
this is Ken M's steam acc
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