MakPheaaImagine thinking that 4 fucking hammer units of size is what is making pipes hit you more often, the scout class moves 4 hammer units in literally 0.01 seconds
The horizontal axis isn't what matters it's the fact that an iron bomber pipe literally hits you before a stock pipe would (even if both are aimed straight at the guy and both are "fair" hits). It extends towards the player too and that's what makes it unfun and unfair to get hit by.
Pipes move at 1216 hammer units per second and iron bomber pipes extend 2 hammer units in front of stock. This means that iron bomber pipes hit 0.0016 seconds before stock. Which is an order of magnitude LESS impactful than the horizontal pipe size and I'm not even sure if the games tick system would even know the difference much less the person being hit.
What I'm saying is that the hitbox size is negligible compared to the impact of the size of the actual model being smaller. The iron bomber pipe model is roughly half the size of the stock pipes but stock pipes do fluctuate in size by spinning. Lets say the normal pipes are on average 1.5 times the size of iron bomber pipes. This means that if you see a stock pipe in the air you have 1.5 times the amount of time to dodge as you would with an iron bomber pipe. This translates to tenths of seconds less time to dodge as opposed to the hundredths and thousandths of seconds less caused by the hitbox.