Account Details
SteamID64 76561197995723404
SteamID3 [U:1:35457676]
SteamID32 STEAM_0:0:17728838
Country United Kingdom
Signed Up December 22, 2013
Last Posted February 26, 2021 at 6:33 PM
Posts 55 (0 per day)
Game Settings
In-game Sensitivity 0.63
Windows Sensitivity 1
Raw Input 1
1920 x 1080
Refresh Rate
Hardware Peripherals
Mouse Steelseries Kinzu V2
Keyboard Steelseries 6GV2
Mousepad Warps old one lel
Headphones Steelseries 5HV2
Monitor BENQ that 144Hz yolo one
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#38 ETF2L Season 38 and Preseason Cup announced in News
MakPheaaImagine thinking that 4 fucking hammer units of size is what is making pipes hit you more often, the scout class moves 4 hammer units in literally 0.01 seconds
The horizontal axis isn't what matters it's the fact that an iron bomber pipe literally hits you before a stock pipe would (even if both are aimed straight at the guy and both are "fair" hits). It extends towards the player too and that's what makes it unfun and unfair to get hit by.

Pipes move at 1216 hammer units per second and iron bomber pipes extend 2 hammer units in front of stock. This means that iron bomber pipes hit 0.0016 seconds before stock. Which is an order of magnitude LESS impactful than the horizontal pipe size and I'm not even sure if the games tick system would even know the difference much less the person being hit.

What I'm saying is that the hitbox size is negligible compared to the impact of the size of the actual model being smaller. The iron bomber pipe model is roughly half the size of the stock pipes but stock pipes do fluctuate in size by spinning. Lets say the normal pipes are on average 1.5 times the size of iron bomber pipes. This means that if you see a stock pipe in the air you have 1.5 times the amount of time to dodge as you would with an iron bomber pipe. This translates to tenths of seconds less time to dodge as opposed to the hundredths and thousandths of seconds less caused by the hitbox.

posted 1 month ago
#16 ETF2L Season 38 and Preseason Cup announced in News

Imagine thinking that 4 fucking hammer units of size is what is making pipes hit you more often, the scout class moves 4 hammer units in literally 0.01 seconds

posted 1 month ago
#6 How do I get better dm as demo in TF2 General Discussion

You don't aim on demoman, you predict where your enemy is going and shoot there. I have never aimed at anyone in my entire damn life and I wont start now, just think about where the person you are shooting at is going and shoot there.

Whatever you do, do NOT aim on the demoman class.

posted 6 months ago
#89 why dafuqwizat didn't cheat: in TF2 General Discussion
SpriteI literally work in security your shop analogy is bs lmao you have to be licensed for cameras and they have a right to know they're being recorded.

Like I said, the secrecy of it is what has caught my curiosity. You linked to a post from someone who isn't part of the AC team, why is he's your spokesperson? And you yourself didn't actually give a legitimate reason other than TrAnSpaReNcY iS BAd and referring to people who scrutinise you as "attention-seeking fanboys" You can't tell me you can prove that he's guilty and not then actually prove it. It doesn't work like that.

In all of the shops in my town with security cameras they have big circles painted on the ground to show where the cameras point just for the transparency of it, I mean it wouldn't be fair on the thieves if they didn't have blind spots to stand in right?

posted 7 months ago
#10856 stream highlights in Videos

posted 8 months ago
#15 Refresh: cp_process in Map Discussion

If you're going to make changes to a map, you need to specify why you are making the changes. You might think the reasoning is obvious or implicit within the change but it rarely is, I have no idea why you would want to make any of the changes that you have specified.

posted about a year ago
#16 cp_stitched in Map Discussion

Updated to a11a, been working on this every now and then thought it was time to actually update the thread.

posted about a year ago
#12 Top 10 TF2 plays - November 2019 in Videos

number 3 is literally just a fucking pyro holding m1 and spazzing his mouse the disrespect to alfie is fucking unreal LMAO

posted about a year ago
#1 Mumble broken, very weird bug in Q/A Help

I am not usually one to post for help on shit like this but it's fucking dire I have no idea what is going on. Mic is working perfectly fine in all other applications.

At some point a few days ago, while in mumble, my mic suddenly started behaving like it was broadcasting all of the time but at the same time no one in mumble could hear me. I can still hear everyone as normal.

I went through the audio wizard to try and see what was going on and when set to raw amplitude from input the bar would be blank as if it wasn't picking up noise but the indicator would be lit up as if it was. Moving the slider changes nothing.

Show Content

When set to signal to noise ratio it would behave as normal as if it is picking up exactly when I am speaking.

Also within self->audio statistics it seems to think my microphone power is infinite but at the same time the speech probability corresponds correctly with when I am speaking.

Show Content

I have tried different mics, using different inputs for the mics (front and back panel 3.5mm and front and back panel usb), uninstalling mumble, deleting the %appdata%/mumble folder, downgrading mumble.

I can't find anything about this on google and I am totally at a loss for what to try next, please help.

posted about a year ago
#6 Big data mining of TF2 logs in Projects

Looking at how hard it is to push out of last points at different stages of advantage would be interesting, it would be fun to have some data on exactly how hard it is to push out of badlands last vs other maps.

posted about 2 years ago
#8128 stream highlights in Videos

posted about 2 years ago
#33 ETF2L Season 32 announced in News

So would anyone be able to provide the %score that badlands was calculated to have after offsetting for the double vote? Or even better the raw data.

posted about 2 years ago
#108 Crouching while rocket jumping in TF2 General Discussion
phxvyperI'm spreading misinformation by asking people to explain instead of just telling me I'm wrong? Absolutely astounding. I guess I'll just go around telling everyone they're wrong without showing why.Sherwoodfan

This is you spreading misinformation.

posted about 2 years ago
#62 Crouching while rocket jumping in TF2 General Discussion

My mic is fucked, cba to re record.

If you wanna get the lab out and make some more rigid tests go wild but the reality of the situation is that crouching makes you go further, so much so that it does not really need more than one example to show it off.

startpos = 2276.47

landpos uncrouched = 1701.13
horizontal distance travelled = 575.34

landpos crouched = 1309.09
horizontal distance travelled = 967.38

posted about 2 years ago
#83 i63 Excitement thread in LAN Discussion

Hello i63 goers disaster has struck and I am unable to get to lan till around 4pm tomorrow and until then Quaint Gaming will be without a demoman. If there is anyone who could fill in for me till then I would be very appreciative, add me on steam if interested thankyou!

posted about 2 years ago
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