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Competitive Matchmaking Discussion
31
#31
3 Frags +
VisAlso, does anyone have actual proof that valve promised to fix queue times or is it just a rumour?

I heard b4nny say it on stream but I don't have a clip or anything. All I know is b4nny said on stream that Valve communicated to them they were troubleshooting for a bug clogging up queue times.

[quote=Vis]
Also, does anyone have actual [i]proof[/i] that valve promised to fix queue times or is it just a rumour?
[/quote]
I heard b4nny say it on stream but I don't have a clip or anything. All I know is b4nny said on stream that Valve communicated to them they were troubleshooting for a bug clogging up queue times.
32
#32
1 Frags +
CaptainZidgelVisAlso, does anyone have actual proof that valve promised to fix queue times or is it just a rumour?I heard b4nny say it on stream but I don't have a clip or anything. All I know is b4nny said on stream that Valve communicated to them they were troubleshooting for a bug clogging up queue times.

I'd think they would get to that soon as well. It's clearly a talked about problem that makes the mode almost entirely unplayable atm.

[quote=CaptainZidgel][quote=Vis]
Also, does anyone have actual [i]proof[/i] that valve promised to fix queue times or is it just a rumour?
[/quote]
I heard b4nny say it on stream but I don't have a clip or anything. All I know is b4nny said on stream that Valve communicated to them they were troubleshooting for a bug clogging up queue times.[/quote]

I'd think they would get to that soon as well. It's clearly a talked about problem that makes the mode almost entirely unplayable atm.
33
#33
6 Frags +

Have to agree with @michael- with all the stuff he pointed especially in terms of the graphical restrictions and the no class limits.

Frankly I couldn't really care less about the weapons seeing as how I will even sometimes use different weapons like the beggars or DH but that class limit really needs to change because I specifically remember joining a game and getting 5 heavy stacked with a vaccinator medic.

And lets not talk about that those frames.....Like there needs to be less restriction. Say for example to keep the current dxlevel but allow for in game effects to be turned off like ragdolls, decals, viewmodels and that god awful shine that tf2 comes with at default.

Also on a side note, I've got no idea what the next update is but am begging you guys over at the TF2 Team to give us that optimization update before you add anything else to the game. TF2 seems (to me atleast) to be be picking a bit of traction as of late and another reason is because I literally had a case yesterday where my friend wanted to play tf2 I had to give him fps-configs (shoutout to mastercoms), a hud and then to go line by line in the adv. options to configure his game to be remotely playable. Like c'mon why is fov_desired at 54 for default ?

Also training needs a update

Have to agree with @michael- with all the stuff he pointed especially in terms of the graphical restrictions and the no class limits.

Frankly I couldn't really care less about the weapons seeing as how I will even sometimes use different weapons like the beggars or DH but that class limit really needs to change because I specifically remember joining a game and getting 5 heavy stacked with a vaccinator medic.

And lets not talk about that those frames.....Like there needs to be less restriction. Say for example to keep the current dxlevel but allow for in game effects to be turned off like ragdolls, decals, viewmodels and that god awful shine that tf2 comes with at default.

Also on a side note, I've got no idea what the next update is but am begging you guys over at the TF2 Team to give us that optimization update before you add anything else to the game. TF2 seems (to me atleast) to be be picking a bit of traction as of late and another reason is because I literally had a case yesterday where my friend wanted to play tf2 I had to give him fps-configs (shoutout to mastercoms), a hud and then to go line by line in the adv. options to configure his game to be remotely playable. Like c'mon why is fov_desired at 54 for default ?

Also training needs a update
34
#34
-4 Frags +

I have the feeling that the Q times are not long because they're bugged. Thou that vary well could be a contributing factor, i feel as if it has more to do with the low player count and the massive discrepancy in skill. Also assuming this image is true, Expert Assassin 3 is about 1850 MMR. I would like to see what the other Ranks equate to. My current conjecture is that every Rank is approximately 150 MMR, with Mercenary 1 being 0-149, and Death Merchant being a flat 2000.

I have the feeling that the Q times are not long because they're bugged. Thou that vary well could be a contributing factor, i feel as if it has more to do with the low player count and the massive discrepancy in skill. Also assuming [url=https://image.prntscr.com/image/zFT0Zp99QJqvdTYgTzq1sg.png]this image[/url] is true, Expert Assassin 3 is about 1850 MMR. I would like to see what the other Ranks equate to. My current conjecture is that every Rank is approximately 150 MMR, with Mercenary 1 being 0-149, and Death Merchant being a flat 2000.
35
#35
18 Frags +

A lot of the times in Comp MM matches theres someone that fails to connect and the match doesn't even start.
I think theres 2 reasons for this.

  • The change to forced graphic settings freezes low end computers for a while or makes them crash
  • The lack of any system to check if the queued player is AFK or not (like the READY button in CSGO comp)

One thing i noticed watching WarOwl a few days back is the comparison of CSGO's and TF2 matchmaking where CSGO map pool has all of the comp maps the community likes while TF2's map pool is just a random mess and the comp maps in it almost seem a coincidence. Also he made the comparison with CSGO's "READY" button that requires all the comp players to ready up before connecting them to a match, compared with TF2 just connecting EVERYONE without even checking, only for 10 or 11 people to waste their time because someone was AFK.

TF2 didn't get MM the year CSGO did, or a year after, or 2 years after. TF2 probably got MM as a reaction to other games and trends, so its all very half-assed.

A lot of the times in Comp MM matches theres someone that fails to connect and the match doesn't even start.
I think theres 2 reasons for this.
[list]
[*] The change to forced graphic settings freezes low end computers for a while or makes them crash
[*] The lack of any system to check if the queued player is AFK or not (like the READY button in CSGO comp)
[/list]

One thing i noticed watching WarOwl a few days back is the comparison of CSGO's and TF2 matchmaking where CSGO map pool has all of the comp maps the community likes while TF2's map pool is just a random mess and the comp maps in it almost seem a coincidence. Also he made the comparison with CSGO's "READY" button that requires all the comp players to ready up before connecting them to a match, compared with TF2 just connecting EVERYONE without even checking, only for 10 or 11 people to waste their time because someone was AFK.

TF2 didn't get MM the year CSGO did, or a year after, or 2 years after. TF2 probably got MM as a reaction to other games and trends, so its all very half-assed.
36
#36
6 Frags +

oh yeah i forgot i played one more match after i placed. this is my original placement mmr

https://cdn.discordapp.com/attachments/313118168925339649/429900095039864842/unknown.png

i havent been able to get another game so far because i cant no life it but :)

oh yeah i forgot i played one more match after i placed. this is my original placement mmr
[img]https://cdn.discordapp.com/attachments/313118168925339649/429900095039864842/unknown.png[/img]
i havent been able to get another game so far because i cant no life it but :)
37
#37
Stream Highlights
-4 Frags +

Until they fix the problems with in-game matchmaking, they should make it so that when you press the competitive button, it queues you up for tf2pl.

Until they fix the problems with in-game matchmaking, they should make it so that when you press the competitive button, it queues you up for tf2pl.
38
#38
1 Frags +
morwannegI really do wonder why they decided to make a system entirely from scratch when the TF2 competitive scene has been playing 6s for nearly 10 years.

In short: They want to experiment with turbine and payload when it's been pretty obvious for years that 6s just doesn't fit like that.

[quote=morwanneg]I really do wonder why they decided to make a system entirely from scratch when the TF2 competitive scene has been playing 6s for nearly 10 years.[/quote]

In short: They want to experiment with turbine and payload when it's been pretty obvious for years that 6s just doesn't fit like that.
39
#39
16 Frags +

non-cp didn't fit because valve never partook in 6s balance. Now they do. They want to make a version of 6s that's more inviting to new players, namely jason.gonzalez2003 who just really really wants to play pyro to mid.

You guys need to understand that whether or not community 6s is the best current version of the format, which right now it is, Valve is looking more long-term than that. I don't think they're forcing turbine/payload because they "think it works". They're doing it because that's how you get new players to try it. They are probably fully aware of the flaws, maybe they're considering changing the formats from the ground level to work, or maybe they're just starting broad before they narrow down. Either way, I think we have to accept that compromise if you want valve support. Because we know 100% that they are not interested in taking the scene and implementing it as is, they are going to push for change.

non-cp didn't fit because valve never partook in 6s balance. Now they do. They want to make a version of 6s that's more inviting to new players, namely jason.gonzalez2003 who just really really wants to play pyro to mid.

You guys need to understand that whether or not community 6s is the best current version of the format, which right now it is, Valve is looking more long-term than that. I don't think they're forcing turbine/payload because they "think it works". They're doing it because that's how you get new players to try it. They are probably fully aware of the flaws, maybe they're considering changing the formats from the ground level to work, or maybe they're just starting broad before they narrow down. Either way, I think we have to accept that compromise if you want valve support. Because we know 100% that they are not interested in taking the scene and implementing it as is, they are going to push for change.
40
#40
9 Frags +

if theyre going to test new gamemodes, could they at least test those that are somewhat viable or have potential but still need the kinks worked out (koth, attack defend) and not ones that would need major changes to their workings (ctf, payload)

if theyre going to test new gamemodes, could they at least test those that are somewhat viable or have potential but still need the kinks worked out (koth, attack defend) and not ones that would need major changes to their workings (ctf, payload)
41
#41
marketplace.tf
21 Frags +

You guys also need to understand that comp really isn't supposed to be "competitive tf2" in the "professional" sense.

It's supposed to be ranked play for base tf2.

There is a very big difference.

You guys also need to understand that comp really isn't supposed to be "competitive tf2" in the "professional" sense.

It's supposed to be [i]ranked play[/i] for [i]base tf2.[/i]

There is a very big difference.
42
#42
12 Frags +
Geel9You guys also need to understand that comp really isn't supposed to be "competitive tf2" in the "professional" sense.

It's supposed to be ranked play for base tf2.

There is a very big difference.

I understand, and that’s why I don’t want to straight remove “bad maps.” I think we just need more options. If they mimicked most of CS:GO’s comp structure, why not include things like map/mode selection, queue times and queue stats?

Also, this queue issue needs to be addressed soon before motivation for the everyday user to queue dies down too far (like with the previous MM).

[quote=Geel9]You guys also need to understand that comp really isn't supposed to be "competitive tf2" in the "professional" sense.

It's supposed to be [i]ranked play[/i] for [i]base tf2.[/i]

There is a very big difference.[/quote]

I understand, and that’s why I don’t want to straight remove “bad maps.” I think we just need more options. If they mimicked most of CS:GO’s comp structure, why not include things like map/mode selection, queue times and queue stats?

Also, this queue issue needs to be addressed soon before motivation for the everyday user to queue dies down too far (like with the previous MM).
43
#43
2 Frags +

100% I'll take any other bug or bs in the mode but please god get the queue times fixed

100% I'll take any other bug or bs in the mode but please god get the queue times fixed
44
#44
3 Frags +

- They should implement a READY button before joining the server like every other game. I only found 1 game so far and before joining the server I was playing casual and the game froze for like 1min until started connecting to the competitive server.
- Casual Rank requirement should be at least level 10 or level 25 when you upgrade your badge (color change)
- For now I think DX9 and outlines on objectives and teammates should be the only enforced settings.
- Playing Competitive matches should give Casual XP since you play the game on official servers.
- Remove Turbine. PLEASE! CTF is not a good game mode for 6 players on team.
They should add some other game modes like A/D for example Gravelpit or Steel or even Mercenary Park so we can test it. Actually I want the community to test some A/D maps in 6's (like 1 night tournament with A/D maps only)

- They should implement a READY button before joining the server like every other game. I only found 1 game so far and before joining the server I was playing casual and the game froze for like 1min until started connecting to the competitive server.
- Casual Rank requirement should be at least level 10 or level 25 when you upgrade your badge (color change)
- For now I think DX9 and outlines on objectives and teammates should be the only enforced settings.
- Playing Competitive matches should give Casual XP since you play the game on official servers.
- Remove Turbine. PLEASE! CTF is not a good game mode for 6 players on team.
They should add some other game modes like A/D for example Gravelpit or Steel or even Mercenary Park so we can test it. Actually I want the community to test some A/D maps in 6's (like 1 night tournament with A/D maps only)
45
#45
17 Frags +
TriRIK- They should implement a READY button before joining the server like every other game. I only found 1 game so far and before joining the server I was playing casual and the game froze for like 1min until started connecting to the competitive server.
- Casual Rank requirement should be at least level 10 or level 25 when you upgrade your badge (color change)
- For now I think DX9 and outlines on objectives and teammates should be the only enforced settings.
- Playing Competitive matches should give Casual XP since you play the game on official servers.
- Remove Turbine. PLEASE! CTF is not a good game mode for 6 players on team.
They should add some other game modes like A/D for example Gravelpit or Steel or even Mercenary Park so we can test it. Actually I want the community to test some A/D maps in 6's (like 1 night tournament with A/D maps only)

trust me when i say steel would absolutely not be fun in 6s

[quote=TriRIK]- They should implement a READY button before joining the server like every other game. I only found 1 game so far and before joining the server I was playing casual and the game froze for like 1min until started connecting to the competitive server.
- Casual Rank requirement should be at least level 10 or level 25 when you upgrade your badge (color change)
- For now I think DX9 and outlines on objectives and teammates should be the only enforced settings.
- Playing Competitive matches should give Casual XP since you play the game on official servers.
- Remove Turbine. PLEASE! CTF is not a good game mode for 6 players on team.
They should add some other game modes like A/D for example Gravelpit or Steel or even Mercenary Park so we can test it. Actually I want the community to test some A/D maps in 6's (like 1 night tournament with A/D maps only)[/quote]
trust me when i say steel would absolutely not be fun in 6s
46
#46
1 Frags +

I've enjoyed my competitive in game experience.

Class limits could be cool but I don't really see them coming just because you can troll with them, for example if you class limit demoman you're going to end up with teams where they have a demoknight who refuses to switch classes from demo and there's nothing you can do about that except suck it up and lose because you have a demo knight. Not saying class limits aren't a unreasonably idea but I can see the argument against it in matchmaking.

Forced settings haven't been a huge issue for me though I could see a case for getting those removed or at least not forcing people to the highest settings.

I don't care about not picking my map, other games do that (overwatch) and it doesn't really bother me, I just wish swiftwater wasn't in the map pool, I don't at all mind having payload in rotation but it'd need to be something where you just have to touch and cart and it'll continue moving at full speed until an enemy touches it.

Queue times are still incredibly painful but I expect valve is working reasonably hard to fix this.

I've enjoyed my competitive in game experience.

Class limits could be cool but I don't really see them coming just because you can troll with them, for example if you class limit demoman you're going to end up with teams where they have a demoknight who refuses to switch classes from demo and there's nothing you can do about that except suck it up and lose because you have a demo knight. Not saying class limits aren't a unreasonably idea but I can see the argument against it in matchmaking.

Forced settings haven't been a huge issue for me though I could see a case for getting those removed or at least not forcing people to the highest settings.

I don't care about not picking my map, other games do that (overwatch) and it doesn't really bother me, I just wish swiftwater wasn't in the map pool, I don't at all mind having payload in rotation but it'd need to be something where you just have to touch and cart and it'll continue moving at full speed until an enemy touches it.

Queue times are still incredibly painful but I expect valve is working reasonably hard to fix this.
47
#47
11 Frags +

Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.

Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.
48
#48
2 Frags +
FUNKePersonally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.

Agreed with this, Valve really needs to do something unique to promote matchmaking once the servers are fixed. If the stats from teamwork.tf are accurate, matchmaking averages about 100 players. Even if queue times were fast and everyone had 100+ fps, I still find it hard to imagine that it'd become very popular since a lot of players would still stick to pubs.

There needs to be some incentive put into matchmaking to entice players to play it, whether it be rewards for the best players in their divisions at the end of comp seasons (a special hat, skin, or cosmetic for example), an in-game Valve sponsored matchmaking tournament, or anything else that would persuade the average pubber to try competitive. Twitch streams and blog posts just don't do the trick for TF2. If they don't differentiate it in some way, TF2 will just remain in its current state until it eventually dwindles away.

[quote=FUNKe]Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.[/quote]
Agreed with this, Valve really needs to do something unique to promote matchmaking once the servers are fixed. If the stats from teamwork.tf are accurate, matchmaking averages about 100 players. Even if queue times were fast and everyone had 100+ fps, I still find it hard to imagine that it'd become very popular since a lot of players would still stick to pubs.

There needs to be some incentive put into matchmaking to entice players to play it, whether it be rewards for the best players in their divisions at the end of comp seasons (a special hat, skin, or cosmetic for example), an in-game Valve sponsored matchmaking tournament, or anything else that would persuade the average pubber to try competitive. Twitch streams and blog posts just don't do the trick for TF2. If they don't differentiate it in some way, TF2 will just remain in its current state until it eventually dwindles away.
49
#49
20 Frags +
FUNKePersonally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.

Make a video about it, I am sure you have enough outreach.

[quote=FUNKe]Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.[/quote]


Make a video about it, I am sure you have enough outreach.
50
#50
10 Frags +
Tino_FUNKePersonally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.
Make a video about it, I am sure you have enough outreach.

Do this.

Show Content
Then make more of the TF2 Sims videos please they're honest-to-god the first thing I've genuinely laughed to in a while
[quote=Tino_][quote=FUNKe]Personally I hope we see valve take a step to get new players queueing once ranked is fully working. It seems very peculiar they would make such an important update to it, only to stay relatively silent about it on and after its release. I am staying optimistic this was in anticipation of more bugs, and once said bugs are fixed they will announce it broadly.[/quote]


Make a video about it, I am sure you have enough outreach.[/quote]

Do this.

[spoiler]Then make more of the TF2 Sims videos please they're honest-to-god the first thing I've genuinely laughed to in a while[/spoiler]
51
#51
2 Frags +
Joe_Shroe...whether it be rewards for the best players in their divisions at the end of comp seasons (a special hat, skin, or cosmetic for example), an in-game Valve sponsored matchmaking tournament, or anything else that would persuade the average pubber to try competitive.

Performance related rewards would need hacking to be policed much more extensively because items turn it into a profit making activity, and Valve's track record on TF2 hackers is dreadful. Participation rates are really the only safe metric for rewards given.

However I don't think you get special rewards for playing Pass Time or Mannpower modes and I imagine they view matchmaking in a similar way. It's just another way of playing the game and they don't want to skew participation unnaturally.

[quote=Joe_Shroe]...whether it be rewards for the best players in their divisions at the end of comp seasons (a special hat, skin, or cosmetic for example), an in-game Valve sponsored matchmaking tournament, or anything else that would persuade the average pubber to try competitive.[/quote]
Performance related rewards would need hacking to be policed much more extensively because items turn it into a profit making activity, and Valve's track record on TF2 hackers is dreadful. Participation rates are really the only safe metric for rewards given.

However I don't think you get special rewards for playing Pass Time or Mannpower modes and I imagine they view matchmaking in a similar way. It's just another way of playing the game and they don't want to skew participation unnaturally.
52
#52
3 Frags +

i haven't had too much trouble with queue times (usually 2-4 minutes to find a match) but not a single one has started because of someone leaving. Is this just the way its going to be? Can there be an accept button like csgo so people have to confirm that they're still at their computer when the queue pops

i haven't had too much trouble with queue times (usually 2-4 minutes to find a match) but not a single one has started because of someone leaving. Is this just the way its going to be? Can there be an accept button like csgo so people have to confirm that they're still at their computer when the queue pops
53
#53
7 Frags +

oh my lord

i got an actually good looking match up against some other plat 6s players on fucking process

and a player abandoned

fml

oh my lord

i got an actually good looking match up against some other plat 6s players on fucking process

and a player abandoned

fml
54
#54
19 Frags +

they shouldnt make u use their own config that permanently makes u use viewmodels, ragdolls, mat phong etc. until u restart
just let us use our fuckin configs damnit or just optimize ur game better so they aren't needed

they shouldnt make u use their own config that permanently makes u use viewmodels, ragdolls, mat phong etc. until u restart
just let us use our fuckin configs damnit or just optimize ur game better so they aren't needed
55
#55
5 Frags +
rowpiecesthey shouldnt make u use their own config that permanently makes u use viewmodels, ragdolls, mat phong etc. until u restart
just let us use our fuckin configs damnit or just optimize ur game better so they aren't needed

please. there's so much shit on the screen in comp rn. i just want to use my scripts so smoke and gibs aren't fucking everywhere.

also, i hate ragdolls. sometimes i literally cannot tell if a player is dead or not when a ragdoll is flying through the air or sitting in a corner across the map

[quote=rowpieces]they shouldnt make u use their own config that permanently makes u use viewmodels, ragdolls, mat phong etc. until u restart
just let us use our fuckin configs damnit or just optimize ur game better so they aren't needed[/quote]

please. there's so much shit on the screen in comp rn. i just want to use my scripts so smoke and gibs aren't fucking everywhere.

also, i hate ragdolls. sometimes i literally cannot tell if a player is dead or not when a ragdoll is flying through the air or sitting in a corner across the map
56
#56
11 Frags +
FUNKenon-cp didn't fit because valve never partook in 6s balance. Now they do. They want to make a version of 6s that's more inviting to new players, namely jason.gonzalez2003 who just really really wants to play pyro to mid.

You guys need to understand that whether or not community 6s is the best current version of the format, which right now it is, Valve is looking more long-term than that. I don't think they're forcing turbine/payload because they "think it works". They're doing it because that's how you get new players to try it. They are probably fully aware of the flaws, maybe they're considering changing the formats from the ground level to work, or maybe they're just starting broad before they narrow down. Either way, I think we have to accept that compromise if you want valve support. Because we know 100% that they are not interested in taking the scene and implementing it as is, they are going to push for change.

They can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid. If i wanted to play a mechanically boring skill-less shitfest i would play overwatch. I play TF2 because i want a team and class based Quake style shooter. I don't care if it makes it more popular (it wont because the kind of people who want to play that garbage are already playing other games). Let us die with our dignity. Make a TF3 if you want to appeal to a new audience.

[quote=FUNKe]non-cp didn't fit because valve never partook in 6s balance. Now they do. They want to make a version of 6s that's more inviting to new players, namely jason.gonzalez2003 who just really really wants to play pyro to mid.

You guys need to understand that whether or not community 6s is the best current version of the format, which right now it is, Valve is looking more long-term than that. I don't think they're forcing turbine/payload because they "think it works". They're doing it because that's how you get new players to try it. They are probably fully aware of the flaws, maybe they're considering changing the formats from the ground level to work, or maybe they're just starting broad before they narrow down. Either way, I think we have to accept that compromise if you want valve support. Because we know 100% that they are not interested in taking the scene and implementing it as is, they are going to push for change.[/quote]
They can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid. If i wanted to play a mechanically boring skill-less shitfest i would play overwatch. I play TF2 because i want a team and class based Quake style shooter. I don't care if it makes it more popular (it wont because the kind of people who want to play that garbage are already playing other games). Let us die with our dignity. Make a TF3 if you want to appeal to a new audience.
57
#57
10 Frags +
ScrewballFUNKenon-cp didn't fit because valve never partook in 6s balance. Now they do. They want to make a version of 6s that's more inviting to new players, namely jason.gonzalez2003 who just really really wants to play pyro to mid.

You guys need to understand that whether or not community 6s is the best current version of the format, which right now it is, Valve is looking more long-term than that. I don't think they're forcing turbine/payload because they "think it works". They're doing it because that's how you get new players to try it. They are probably fully aware of the flaws, maybe they're considering changing the formats from the ground level to work, or maybe they're just starting broad before they narrow down. Either way, I think we have to accept that compromise if you want valve support. Because we know 100% that they are not interested in taking the scene and implementing it as is, they are going to push for change.
They can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid. If i wanted to play a mechanically boring skill-less shitfest i would play overwatch. I play TF2 because i want a team and class based Quake style shooter. I don't care if it makes it more popular (it wont because the kind of people who want to play that garbage are already playing other games). Let us die with our dignity. Make a TF3 if you want to appeal to a new audience.

again, remember that this is in-game competitive, not a formatted third-party service. if you play cs in-game, you're gonna have people making shitty buys who don't know how to push a bombsite and don't know how to smoke properly.

also, this is the ideology behind ranking. these players will stay in the lower ranks while better, more coordinated players will rise in ranks.

and people who do run heavy/pyro to a mid maybe do want to play comp, but don't know the 6s meta or intricacies. these players generally don't gravitate towards 5cp, but rather modes like pl (which is why I think map and/or mode selection is important to sort these players better).

i'm not saying these players should be the formulators of "competitive tf2," but they won't be. the community knows what's best for the game at a high level, but the in-game competitive should be inclusive to the "tf2 silver ones" of the world.

[quote=Screwball][quote=FUNKe]non-cp didn't fit because valve never partook in 6s balance. Now they do. They want to make a version of 6s that's more inviting to new players, namely jason.gonzalez2003 who just really really wants to play pyro to mid.

You guys need to understand that whether or not community 6s is the best current version of the format, which right now it is, Valve is looking more long-term than that. I don't think they're forcing turbine/payload because they "think it works". They're doing it because that's how you get new players to try it. They are probably fully aware of the flaws, maybe they're considering changing the formats from the ground level to work, or maybe they're just starting broad before they narrow down. Either way, I think we have to accept that compromise if you want valve support. Because we know 100% that they are not interested in taking the scene and implementing it as is, they are going to push for change.[/quote]
They can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid. If i wanted to play a mechanically boring skill-less shitfest i would play overwatch. I play TF2 because i want a team and class based Quake style shooter. I don't care if it makes it more popular (it wont because the kind of people who want to play that garbage are already playing other games). Let us die with our dignity. Make a TF3 if you want to appeal to a new audience.[/quote]

again, remember that this is in-game competitive, not a formatted third-party service. if you play cs in-game, you're gonna have people making shitty buys who don't know how to push a bombsite and don't know how to smoke properly.

also, this is the ideology behind ranking. these players will stay in the lower ranks while better, more coordinated players will rise in ranks.

and people who do run heavy/pyro to a mid maybe do want to play comp, but don't know the 6s meta or intricacies. these players generally don't gravitate towards 5cp, but rather modes like pl (which is why I think map and/or mode selection is important to sort these players better).

i'm not saying these players should be the formulators of "competitive tf2," but they won't be. the community knows what's best for the game at a high level, but the in-game competitive should be inclusive to the "tf2 silver ones" of the world.
58
#58
7 Frags +

I tried queueing with my laptop which has 4gigs of ram. I can play normal TF2 fine (pubs and pugs) with Comanglia's config. Normal ram usage hovers around 1.5 gigs (i m on Linux). But when I got a match for Valve Competitive, my RAM usage went upto 98% clogging my entire system to the point I cannot even move my mouse cursor. Nothing was open or running as a background process except for TF2 and Discord. My system was unresponsive and I had to kill the process. I could not join the server when I re-launched TF2.

Maybe this is the reason for so much abandons.

I tried queueing with my laptop which has 4gigs of ram. I can play normal TF2 fine (pubs and pugs) with Comanglia's config. Normal ram usage hovers around 1.5 gigs (i m on Linux). But when I got a match for Valve Competitive, my RAM usage went upto 98% clogging my entire system to the point I cannot even move my mouse cursor. Nothing was open or running as a background process except for TF2 and Discord. My system was unresponsive and I had to kill the process. I could not join the server when I re-launched TF2.

Maybe this is the reason for so much abandons.
59
#59
10 Frags +
ScrewballThey can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid.

This is the exact reason why they are trying it this way. They aren't making competitive as a gift for us,
they are making it in hopes it reaches the masses. Whether or not you like that decision, it's one everyone needs to accept if they want valve support. Community leagues will still be ran even when ranked is established, thankfully.

[quote=Screwball]They can just fuck off then. The kind of people that want to play this game competitively are not the kind of people who want Heavy/Pyro viable to mid.[/quote]

This is the exact reason why they are trying it this way. They aren't making competitive as a gift for us,
they are making it in hopes it reaches the masses. Whether or not you like that decision, it's one everyone needs to accept if they want valve support. Community leagues will still be ran even when ranked is established, thankfully.
60
#60
7 Frags +
FUNKethey are making it in hopes it reaches the masses.

It won't. The kind of people who want a game like that are just going to play Overwatch.

[quote=FUNKe]
they are making it in hopes it reaches the masses.[/quote]
It won't. The kind of people who want a game like that are just going to play Overwatch.
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