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Improved default HUD
posted in Customization
211
#211
0 Frags +

This may have already been added, but I find no way to have a 6v6 scoreboard. I also made some adjustments to the class selection screen so that pressing e will go to the loadout selection screen, however, fixing/building those 2 would be appreciated

This may have already been added, but I find no way to have a 6v6 scoreboard. I also made some adjustments to the class selection screen so that pressing e will go to the loadout selection screen, however, fixing/building those 2 would be appreciated
212
#212
4 Frags +

v 3.9 (March 29, 2018)

– Updated to support recent TF2 updates.

v 3.9 (March 29, 2018)

– Updated to support recent TF2 updates.
213
#213
0 Frags +

Hey, how can I change the damage numbers back to yellow as they were before? They are red now. But in the hudfile it says

"NegativeColor" "CustomYellow"

Thanks

Hey, how can I change the damage numbers back to yellow as they were before? They are red now. But in the hudfile it says [quote="NegativeColor" "CustomYellow"][/quote]

Thanks
214
#214
2 Frags +
muckelfuqq

hud_combattext_green
hud_combattext_red
hud_combattext_blue

[quote=muckelfuqq][/quote]
hud_combattext_green
hud_combattext_red
hud_combattext_blue
215
#215
1 Frags +

The issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?

The issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?
216
#216
0 Frags +
BigWiggyStyleThe issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?

That's a dx8 problem, only way to fix it is to use dx9.

[quote=BigWiggyStyle]The issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?[/quote]
That's a dx8 problem, only way to fix it is to use dx9.
217
#217
0 Frags +
NightfaulBigWiggyStyleThe issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?That's a dx8 problem, only way to fix it is to use dx9.

Id like to see the old scoreboard be an option to use.

[quote=Nightfaul][quote=BigWiggyStyle]The issue is that with this or default tf2 hud the scoreboard is white when used with dxlevel 8 and it is quite bugging my eyes :/ (example --> https://i.imgur.com/LLGirVL.jpg ) any fixes?[/quote]
That's a dx8 problem, only way to fix it is to use dx9.[/quote] Id like to see the old scoreboard be an option to use.
218
#218
0 Frags +
klassy Id like to see the old scoreboard be an option to use.

https://github.com/n0kk/tf2basehud/commits/master

[quote=klassy] Id like to see the old scoreboard be an option to use.[/quote]
https://github.com/n0kk/tf2basehud/commits/master
219
#219
0 Frags +

.

.
220
#220
7 Frags +

v 3.9.1 (December 12, 2020)

– Updated to support recent TF2 updates.
– Updated Server Control Panel to support 4 config buttons.
– Various "under the hood" fixes.

[b]v 3.9.1 (December 12, 2020)[/b]

– Updated to support recent TF2 updates.
– Updated Server Control Panel to support 4 config buttons.
– Various "under the hood" fixes.
221
#221
1 Frags +

Hi, the hud is great and all, but can you fix the vaccinator? The ubercharge percentage in the center of the screen is inaccurate, and it doesn't show the damage resistance in the bottom right of the screen anymore

Hi, the hud is great and all, but can you fix the vaccinator? The ubercharge percentage in the center of the screen is inaccurate, and it doesn't show the damage resistance in the bottom right of the screen anymore
222
#222
6 Frags +

v 3.9.2 (January 26th, 2022)

- updated to support latest updates;
- vaccinator icon fix;
- missed resource/fonts/Surface.otf font file is back;
- cleaned up from unused files;
- removed double crosshair when coaching;
- minor "under-the-hood" changes.

[b]v 3.9.2 (January 26th, 2022)[/b]

- updated to support latest updates;
- vaccinator icon fix;
- missed resource/fonts/Surface.otf font file is back;
- cleaned up from unused files;
- removed double crosshair when coaching;
- minor "under-the-hood" changes.
223
#223
0 Frags +

Why are their multiple ui_version in the info.vdf file?

Why are their multiple ui_version in the info.vdf file?
224
#224
0 Frags +

The hit hitmarker and the medic charge label dont work properly anymore

The hit hitmarker and the medic charge label dont work properly anymore
225
#225
2 Frags +

The December 6th patch moved "CurrencyStatusPanel" from

resource/ui/hudmannvsmachinestatus.res

to

scripts/hudlayout.res

causing the green money panel to disappear in MVM while using the HUD

It now operates like this, with small changes from how it operated in its previous panel:

	"CurrencyStatusPanel"
	{
		"ControlName"		"CCurrencyStatusPanel"
		"fieldName"			"CurrencyStatusPanel"
		"xpos"				"0"
		"ypos"				"r100"
		"wide"				"100"
		"tall"				"100"
		"xpos_minmode"		"65"
		"ypos_minmode"		"r88"
		"visible" 			"0"
		"enabled" 			"1"

		"PaintBackgroundType"	"2"
	}
The December 6th patch moved "CurrencyStatusPanel" from [code]resource/ui/hudmannvsmachinestatus.res[/code] to [code]scripts/hudlayout.res[/code] causing the green money panel to disappear in MVM while using the HUD

It now operates like this, with small changes from how it operated in its previous panel:

[code] "CurrencyStatusPanel"
{
"ControlName" "CCurrencyStatusPanel"
"fieldName" "CurrencyStatusPanel"
"xpos" "0"
"ypos" "r100"
"wide" "100"
"tall" "100"
"xpos_minmode" "65"
"ypos_minmode" "r88"
"visible" "0"
"enabled" "1"

"PaintBackgroundType" "2"
}[/code]
226
#226
-5 Frags +

.

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