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Improved default HUD
posted in Customization
1
#1
29 Frags +

Hello, community!

This is not a HUD in its usual meaning, but some fixes for standard Team Fortress 2 UI, adding HP numbers on target IDs, reworked Medic UI, popular custom crosshairs, etc.
I do it for myself, but maybe someone will find it useful too.

Screenshots
Included crosshairs
How-to and changelog

ETF2L.org thread

Current version is 3.9 (March 29, 2018)

Download link

-Eniere.

Hello, community!

This is not a HUD in its usual meaning, but some fixes for standard Team Fortress 2 UI, adding HP numbers on target IDs, reworked Medic UI, popular custom crosshairs, etc.
I do it for myself, but maybe someone will find it useful too.

[url=http://imgur.com/a/l9qai]Screenshots[/url]
[url=http://i.imgur.com/Mo7V135.png]Included crosshairs[/url]
[url=http://eniere.github.io/]How-to and changelog[/url]

[url=http://etf2l.org/forum/customise/topic-28385/]ETF2L.org thread[/url]

Current version is 3.9 (March 29, 2018)

[h][b][url=https://github.com/Eniere/idhud/archive/master.zip]Download link[/url][/b][/h]

-Eniere.
2
#2
11 Frags +

Looks really nice. I'm sure a lot of people who use the default HUD will find this incredibly useful.

Looks really nice. I'm sure a lot of people who use the default HUD will find this incredibly useful.
3
#3
0 Frags +

Really nice hud, only thing I don't like is the uber percentage placement.

How can I move the ubercharge percentage to be bigger and on the bottom of the hud?

Really nice hud, only thing I don't like is the uber percentage placement.

How can I move the ubercharge percentage to be bigger and on the bottom of the hud?
4
#4
3 Frags +
etherReally nice hud, only thing I don't like is the uber percentage placement.
How can I move the ubercharge percentage to be bigger and on the bottom of the hud?

You can do it quick and simple: open /resource/ui/hudmediccharge.res, CTRL+F for "ChargeLabelSmall", then you can move percentage by changing xpos, xpos_minmode, ypos and ypos_minmode values. For bigger numbers try change used fonts (font, font_minmode) to something you like (fonts placed in /resource/clientscheme.res).

Or I can do it for you tomorrow :-)

[quote=ether]Really nice hud, only thing I don't like is the uber percentage placement.
How can I move the ubercharge percentage to be bigger and on the bottom of the hud?[/quote]
You can do it quick and simple: open /resource/ui/hudmediccharge.res, CTRL+F for "ChargeLabelSmall", then you can move percentage by changing [i]xpos[/i], [i]xpos_minmode[/i], [i]ypos[/i] and [i]ypos_minmode[/i] values. For bigger numbers try change used fonts ([i]font[/i], [i]font_minmode[/i]) to something you like (fonts placed in /resource/clientscheme.res).

Or I can do it for you tomorrow :-)
5
#5
-18 Frags +

Looks nice. To bad i always get worse fps when using default hud. Or am i just talking bullshit now :o

Looks nice. To bad i always get worse fps when using default hud. Or am i just talking bullshit now :o
6
#6
-2 Frags +

Also why is the scoreboard squashed? Is it possible to make it like the normal one?

Also why is the scoreboard squashed? Is it possible to make it like the normal one?
7
#7
2 Frags +
etherAlso why is the scoreboard squashed? Is it possible to make it like the normal one?

delete scoreboard.res if u want the default

[quote=ether]Also why is the scoreboard squashed? Is it possible to make it like the normal one?[/quote]

delete scoreboard.res if u want the default
8
#8
-12 Frags +

B4nny hud

B4nny hud
9
#9
6 Frags +

Damage numbers are way too small to be readable on the fly imo. nice job though

Damage numbers are way too small to be readable on the fly imo. nice job though
10
#10
-6 Frags +

Also, don't make the damage numbers white, that just looks horrid

Also, don't make the damage numbers white, that just looks horrid
11
#11
6 Frags +
LinKr_Also, don't make the damage numbers white, that just looks horrid

I personally like them and you can change them by yourself, its not that hard.

[quote=LinKr_]Also, don't make the damage numbers white, that just looks horrid[/quote]

I personally like them and you can change them by yourself, its not that hard.
12
#12
10 Frags +
LinKr_Also, don't make the damage numbers white, that just looks horrid

White numbers / letters with a black outline is readable on any surface (basic design)

IT'S ALMOST LIKE CONTRAST ISN'T A THING

[quote=LinKr_]Also, don't make the damage numbers white, that just looks horrid[/quote]

White numbers / letters with a black outline is readable on any surface (basic design)

IT'S ALMOST LIKE CONTRAST ISN'T A THING
13
#13
0 Frags +

the alternative damageaccount files appear to be missing

the alternative damageaccount files appear to be missing
14
#14
6 Frags +

v 2.0.1 (March 22, 2014)

+ added 2 alternative damage layouts: bold yellow and m0re's (see pic descriptions);
+ new alternative medic's ubercharge position and layout

v 2.0.1 (March 22, 2014)

+ added 2 alternative damage layouts: [url=http://imgur.com/a/lKTpY#7]bold yellow[/url] and [url=http://imgur.com/a/lKTpY#8]m0re's[/url] (see pic descriptions);
+ new alternative medic's [url=http://imgur.com/a/lKTpY#6]ubercharge position and layout[/url]
15
#15
1 Frags +
kylethe alternative damageaccount files appear to be missing

Just added, enjoy

[quote=kyle]the alternative damageaccount files appear to be missing[/quote]
Just added, enjoy
16
#16
0 Frags +
Enierev 2.0.1 (March 22, 2014)

+ added 2 alternative damage layouts: bold yellow and m0re's (see pic descriptions);
+ new alternative medic's ubercharge position and layout

The ubercharge thing looks great thanks.

[quote=Eniere]v 2.0.1 (March 22, 2014)

+ added 2 alternative damage layouts: [url=http://imgur.com/a/lKTpY#7]bold yellow[/url] and [url=http://imgur.com/a/lKTpY#8]m0re's[/url] (see pic descriptions);
+ new alternative medic's [url=http://imgur.com/a/lKTpY#6]ubercharge position and layout[/url][/quote]

The ubercharge thing looks great thanks.
17
#17
-2 Frags +

spasibo, looks great ^_^

spasibo, looks great ^_^
18
#18
4 Frags +

sexy

sexy
19
#19
4 Frags +

Could you remove the widescreen bars from the spectator HUD? Those annoy the hell out of me.

Could you remove the widescreen bars from the spectator HUD? Those annoy the hell out of me.
20
#20
4 Frags +
Mr_FahrenheitCould you remove the widescreen bars from the spectator HUD? Those annoy the hell out of me.

Done — http://i.imgur.com/sPleP4c.jpg

[quote=Mr_Fahrenheit]Could you remove the widescreen bars from the spectator HUD? Those annoy the hell out of me.[/quote]
Done — http://i.imgur.com/sPleP4c.jpg
21
#21
0 Frags +

Can you make it so when ur speccing someone the big rectangle that shows up is transparent.

also for the spectator change I set up the hud exactly how I like (colors, crosshairs, etc..) is there like 1 or 2 files i can change to make the spectator black bars act that way?

Can you make it so when ur speccing someone the big rectangle that shows up is transparent.

also for the spectator change I set up the hud exactly how I like (colors, crosshairs, etc..) is there like 1 or 2 files i can change to make the spectator black bars act that way?
22
#22
0 Frags +
spaceghostpurrpCan you make it so when ur speccing someone the big rectangle that shows up is transparent.
also for the spectator change I set up the hud exactly how I like (colors, crosshairs, etc..) is there like 1 or 2 files i can change to make the spectator black bars act that way?

Is your question about the bars same as Mr_Fahrenheit's one?

[quote=spaceghostpurrp]Can you make it so when ur speccing someone the big rectangle that shows up is transparent.
also for the spectator change I set up the hud exactly how I like (colors, crosshairs, etc..) is there like 1 or 2 files i can change to make the spectator black bars act that way?[/quote]
Is your question about the bars same as Mr_Fahrenheit's one?
23
#23
0 Frags +
EnierespaceghostpurrpCan you make it so when ur speccing someone the big rectangle that shows up is transparent.
also for the spectator change I set up the hud exactly how I like (colors, crosshairs, etc..) is there like 1 or 2 files i can change to make the spectator black bars act that way?
Is your question about bars same as Mr_Fahrenheit's one?

Yeah. I like the change you made, but I don't want to download the hud all over and reinstall and reconfigure everything. Is there like 1 or 2 files i need to change to get that update?

[quote=Eniere][quote=spaceghostpurrp]Can you make it so when ur speccing someone the big rectangle that shows up is transparent.
also for the spectator change I set up the hud exactly how I like (colors, crosshairs, etc..) is there like 1 or 2 files i can change to make the spectator black bars act that way?[/quote]
Is your question about bars same as Mr_Fahrenheit's one?[/quote]
Yeah. I like the change you made, but I don't want to download the hud all over and reinstall and reconfigure everything. Is there like 1 or 2 files i need to change to get that update?
24
#24
1 Frags +
spaceghostpurrpYeah. I like the change you made, but I don't want to download the hud all over and reinstall and reconfigure everything. Is there like 1 or 2 files i need to change to get that update?

Ah, sure, just download spectator.res and spectatortournament.res here.

[quote=spaceghostpurrp]
Yeah. I like the change you made, but I don't want to download the hud all over and reinstall and reconfigure everything. Is there like 1 or 2 files i need to change to get that update?[/quote]
Ah, sure, just download [i]spectator.res[/i] and [i]spectatortournament.res[/i] [url=https://github.com/Eniere/idhud/tree/master/resource/ui]here[/url].
25
#25
-1 Frags +

Hey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.

I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.

Hey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.

I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.
26
#26
0 Frags +
EricHey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.

I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.

Yeah but this makes it inconvenient for people like me who use minmode to switch hud crosshairs between classes. Then I need to go through and change the whole scoreboard.res file so it doesn't change for minmode.

[quote=Eric]Hey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.

I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.[/quote]
Yeah but this makes it inconvenient for people like me who use minmode to switch hud crosshairs between classes. Then I need to go through and change the whole scoreboard.res file so it doesn't change for minmode.
27
#27
2 Frags +

this is really good tbh, keep the amazing updates coming bruv

10/10

this is really good tbh, keep the amazing updates coming bruv

10/10
28
#28
0 Frags +
hanbroloEricHey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.

I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.
Yeah but this makes it inconvenient for people like me who use minmode to switch hud crosshairs between classes. Then I need to go through and change the whole scoreboard.res file so it doesn't change for minmode.

Well I mean, if he wanted to cover all bases, he could make 3 scoreboard files (6s, 24 players, and minmode-toggable) which could then be used in either the minimal, regular, or minmode-toggable versions of the HUD.

This would cover people who:
- want minmode to toggle crosshairs
- want minmode to toggle scoreboards
- want minmode to toggle the HUD version
- don't want minmode to toggle anything (???)
- and any combination of the above

Currently, with minmode toggling scoreboards and HUD version, he is only covering players who:
- want minmode to toggle HUD version AND scoreboard
- or want minmode to toggle HUD version AND crosshair AND scoreboard

It's tedious and everybody understands if he doesn't want to do it, but it is the most comprehensive system.

On another note, playing in 640x480 messes up the alternative ubercharge display and slightly cuts-off tournament spectator panel player names.

[quote=hanbrolo][quote=Eric]Hey, really enjoy the concept and execution here. Just wanted to note that most HUDs nowadays (bar KNHUD and a few exceptions) separate having a minimal version with having a 6's scoreboard.

I think you should either separate the minimal and default versions, or make separate files for the scoreboards. Making separate versions of the HUD is more work but makes more sense. Therefore, scoreboards can be swapped in-game.[/quote]
Yeah but this makes it inconvenient for people like me who use minmode to switch hud crosshairs between classes. Then I need to go through and change the whole scoreboard.res file so it doesn't change for minmode.[/quote]

Well I mean, if he wanted to cover all bases, he could make 3 scoreboard files (6s, 24 players, and minmode-toggable) which could then be used in either the minimal, regular, or minmode-toggable versions of the HUD.

This would cover people who:
- want minmode to toggle crosshairs
- want minmode to toggle scoreboards
- want minmode to toggle the HUD version
- don't want minmode to toggle anything (???)
- and any combination of the above

Currently, with minmode toggling scoreboards and HUD version, he is only covering players who:
- want minmode to toggle HUD version AND scoreboard
- or want minmode to toggle HUD version AND crosshair AND scoreboard

It's tedious and everybody understands if he doesn't want to do it, but it is the most comprehensive system.

On another note, playing in 640x480 messes up the alternative ubercharge display and slightly cuts-off tournament spectator panel player names.
29
#29
2 Frags +

With the spectator hud fixes this is the best HUD for people who don't want anything too flashy that works well.

With the spectator hud fixes this is the best HUD for people who don't want anything too flashy that works well.
30
#30
5 Frags +

v 2.0.3 (March 24, 2014)

+ added a separate version of 6v6 scoreboard. Now you can use it with cl_hud_minmode 0 too;
+ huddamageaccount.res now supports 16:10 and 4:3 aspect ratio;
+ huddamageaccount_yellow.res now supports 16:10 and 4:3 aspect ratio;
+ hudmediccharge_alt.res now supports 16:10 and 4:3 aspect ratio;
+ res files was cleared from unused X360 code;
+ color scheme fix;
+ some minor improvements

v 2.0.4 (March 26, 2014)

+ new combined ubercharge layout;
+ some minor improvements

v 2.0.3 (March 24, 2014)

+ added a separate version of 6v6 scoreboard. Now you can use it with [i]cl_hud_minmode 0[/i] too;
+ [b]huddamageaccount.res[/b] now supports 16:10 and 4:3 aspect ratio;
+ [b]huddamageaccount_yellow.res[/b] now supports 16:10 and 4:3 aspect ratio;
+ [b]hudmediccharge_alt.res[/b] now supports 16:10 and 4:3 aspect ratio;
+ res files was cleared from unused X360 code;
+ color scheme fix;
+ some minor improvements

v 2.0.4 (March 26, 2014)

+ new combined ubercharge [url=http://i.imgur.com/2VeFwZM.jpg]layout[/url];
+ some minor improvements
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