Eniere
Account Details
SteamID64 76561198024519202
SteamID3 [U:1:64253474]
SteamID32 STEAM_0:0:32126737
Country Russian Federation
Signed Up September 17, 2013
Last Posted March 29, 2018 at 12:51 PM
Posts 99 (0 per day)
Game Settings
In-game Sensitivity 2.2
Windows Sensitivity 6
Raw Input 1
DPI
1200
Resolution
1920×1080
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie FK
Keyboard SteelSeries 6Gv2
Mousepad SteelSeries Quick
Headphones SteelSeries Siberia v2
Monitor BenQ XL2420T
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#212 Improved default HUD in Customization

v 3.9 (March 29, 2018)

– Updated to support recent TF2 updates.

posted about a year ago
#208 Improved default HUD in Customization

v 3.8.1 (October 22, 2017)

– Various "under the hood" fixes.

posted about a year ago
#206 Improved default HUD in Customization

v 3.8 (October 21, 2017)

– Updated to support The Jungle Inferno Update.

posted about a year ago
#200 Improved default HUD in Customization
LugabugTenHello! I Really Love This HUD And I've Been Using It Ever Since I Got It, There Are One Or Two Little Things I Don't Like About It, But, They Aren't Too Bad. HowEver, I Would Like To Know How I Can Change The Color And Size Of The Damage Numbers. Thanks Again!

https://wiki.teamfortress.com/wiki/User:Eniere/Improved_Default_HUD#How_to_change_damage_position_and_visibility
Try another font names. For example, you can use "HudFontSmall", "HudFontMedium" or "HudFontSmallBold".

posted about 2 years ago
#198 Improved default HUD in Customization
JDawgManiacIs there a way to move the health/ammo count up out of the corners?

You need to open original \scripts\hudlayout.res file (you can get it by GFCScape) and change HudPlayerClass and HudAmmoWeapons "wide" and "tall" parameters to "f0" and "480". Now you can go to \resource\ui\, find same named files and change it positions on screen as you want. Some of these files not included in my HUD, so you need to change original files. It gonna be hard if you never edited HUDs before. Check this guide first: http://doodlesstuff.com/?p=tf2hud

posted about 2 years ago
#196 Improved default HUD in Customization

v 3.7.1 (January 31, 2017)

– Updated to support recent TF2 updates;
– Added Australian-loved "seeker" crosshair;
– Updated Server control panel for ETF2L Season 26 maps support;
– Various "under the hood" fixes.

posted about 2 years ago
#195 Improved default HUD in Customization

v 3.7 (December 22, 2016)

– Updated to support recent TF2 update;
– Various "under the hood" fixes.

posted about 2 years ago
#194 Improved default HUD in Customization
ConfusedCowHey Eniere, thanks for everything! The download link doesn't seem to be working though :x

Fixed

posted about 2 years ago
#192 Improved default HUD in Customization
ConfusedCowHi, love your hud! Btw, I was wondering if there was a script that can add sticky count (Number of stickies deployed) under the crosshair much like the uber % value under the crosshair?

v 3.6.2* (November 26, 2016)

Sticky counter under the crosshair - requested by ConfusedCow;
Centered cloak and spycicle meters positions - requested by ElazuL;
– Updated base files and minor improvements.

* Special version. I don't plan to support this bench in the future.

Download link

posted about 2 years ago
#189 Improved default HUD in Customization
rebbitim experiencing something that may be caused by my own dumbness when I enable the thickcircle crosshair it shows the letter "i" instead of the circle ,can someone help me?

Install fonts from the idhud-master\resource\fonts\ folder into your system (right click on every font file -> install)

posted about 2 years ago
#187 Improved default HUD in Customization

v 3.6 (October 22, 2016)

– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn't show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various "under the hood" fixes.

posted about 2 years ago
#184 Improved default HUD in Customization
t_o_mThe latest TF2 update seems to cause a problem with custom HUDs in MvM. Medics experience severe lag when hitting bots with the projectile shield. I'm able to reproduce this using IdHUD 3.5, but I suspect other/all HUDs are affected since no one commented about also using IdHUD when I mentioned it. [edit: ... to other players who had the same issue ]

I found a comment on this thread from 10 months ago, just prior to the 3.0.7 release http://107.191.99.83/16751/improved-default-hud/?page=5#127 reporting an identical issue. Same bug back again?

Looks like Valve broke damage events. Try to disable it — open "\custom\idhud-master\scripts\hudanimations_manifest.txt" and comment the line #15 (add "//" symbols before), then save the changes and restart Team Fortress 2.

Commented line must looks like:
// "file" "scripts/hudanimations_tf - hit indicator.txt"

If this doesn't help, try turning off combat text damage done ("hud_combattext 0" in the console).

posted about 2 years ago
#181 Improved default HUD in Customization
muckelfuqqIs there a way to temporarely enable the Vaccinator indicator? Im so lost without it. So used to the icon. :-D

Go to idhud-master\resource\ui\ and open hudmedicchange.res file. Open the file and change "ResistIcon" wide parameter to "36". The resist icon will appear on the top left screen corner.

posted about 2 years ago
#179 Improved default HUD in Customization
muckelfuqqEdit:

Few other things. The Vaccinator is no longer showing the current resistence in the upper right corner as it used to be. Only lower left corner and over target. So when you switch to melee and back to vac. (without healing someone) you no longer have a clue what resistence you currently have. You will only notice up on healing someone.

Also the scoreboard doesnt fit the resolution above. Its cutting the icons. There is enough room to shrink the name in order to show the complete scoreboard.

Are those only things on my end or is it you too?

Anyway nice hud though. :--D

I still trying to fix Vaccinator indicator position (it's broken), so currently it turned off.

My HUD using standard scoreboard layout (except bigger K/D in the bottom), but looks like Valve don't believe someone still using 4:3 aspect ratio :-) I'll try to make 4:3 version for you.

posted about 2 years ago
#178 Improved default HUD in Customization
muckelfuqqI pasted the recent HUD Files. But I still can't use the rematch button after the match has ended in casual. Resolution 1280x1024 please, can someone tell me what files I have to modify in order to use this button. Or is this hud not meant to support this just yet?

Just replace the files isn't enough, you need to replace the entire HUD with new version.
When you do, everything should work fine:

http://i.imgur.com/TVP13XP.jpg

posted about 2 years ago
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