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Mapchamp by Champ.gg
31
#31
5 Frags +

EU Mapchamp is crowded and there is just one server available :\

EU Mapchamp is crowded and there is just one server available :\
32
#32
ChampGG
10 Frags +

I do not have another server. If someone would like to let me borrow one, I can set it up. Also I have to fix a few things because I set this up late last night and didn't realize I have an outdated map.

Edit: Brought a second server on.

I do not have another server. If someone would like to let me borrow one, I can set it up. Also I have to fix a few things because I set this up late last night and didn't realize I have an outdated map.

Edit: Brought a second server on.
33
#33
11 Frags +

Priderock is absolutely unplayable in all honesty when it comes to 6's. http://logs.tf/1632822#76561198163061296 Not too much fun, not going to give really any feedback the map just won't be suitable for 6's.

Priderock is absolutely unplayable in all honesty when it comes to 6's. http://logs.tf/1632822#76561198163061296 Not too much fun, not going to give really any feedback the map just won't be suitable for 6's.
34
#34
1 Frags +
PuoskariPriderock is absolutely unplayable in all honesty when it comes to 6's. http://logs.tf/1632822#76561198163061296 Not too much fun, not going to give really any feedback the map just won't be suitable for 6's.

I dunno man I had fun

http://logs.tf/1632858#76561197996269312

[quote=Puoskari]Priderock is absolutely unplayable in all honesty when it comes to 6's. http://logs.tf/1632822#76561198163061296 Not too much fun, not going to give really any feedback the map just won't be suitable for 6's.[/quote]
I dunno man I had fun

http://logs.tf/1632858#76561197996269312
35
#35
9 Frags +

priderocks mid is just completely unworkable - the mid gives so much height advantage and it's easily stalematable if you want, because of such height advantage. Sentry on mid, for example, denies everything except the cave.

the last caps way too fast and the lobby is really too complex to check everything as you push out in a timely fashion, the 2nd is 'okay' I guess, there's not much to say about it, sniper sightlines are there, it's kind of cluttered

there is possibly a way to make it good for 6s, but right now like puoskari said it's borderline unplayable right now

but its extremely pretty

e- nvm it's gone

priderocks mid is just completely unworkable - the mid gives so much height advantage and it's easily stalematable if you want, because of such height advantage. Sentry on mid, for example, denies everything except the cave.

the last caps way too fast and the lobby is really too complex to check everything as you push out in a timely fashion, the 2nd is 'okay' I guess, there's not much to say about it, sniper sightlines are there, it's kind of cluttered

there is possibly a way to make it good for 6s, but right now like puoskari said it's borderline unplayable right now

but its extremely pretty

e- nvm it's gone
36
#36
6 Frags +

pl_tfcl is too small and the defender spawn (red spawn) seems too close to the end point of the cart
priderock mid is tiny and messy af, last has like 7 entrances including the small area behind the point
bagel and cardinal are pretty fun, my current favorites

pl_tfcl is too small and the defender spawn (red spawn) seems too close to the end point of the cart
priderock mid is tiny and messy af, last has like 7 entrances including the small area behind the point
bagel and cardinal are pretty fun, my current favorites
37
#37
0 Frags +

NM

NM
38
#38
12 Frags +

edifice - A and B are okay, but C is very hard to take. the cap point time needs to be faster and defending team's spawns need to be slower when A/B have been capped. the structures on B could do with being simplified, there are a lot of gaps in walls and columns which are OP for scouts to dance around on, just making these structures solid would be a good fix

bagel - put this into the season's map pool already god damn

koth_warmfront - okay-ish, the fact that the house on mid takes up most of the map makes it very difficult to manoeuvre and see what the enemy is doing. house needs to be made smaller or lower. the inside of the spawn areas are also very necessarily dark

priderock - not geared towards 6s, does not flow well. should be kept as a great pub map

edifice - A and B are okay, but C is very hard to take. the cap point time needs to be faster and defending team's spawns need to be slower when A/B have been capped. the structures on B could do with being simplified, there are a lot of gaps in walls and columns which are OP for scouts to dance around on, just making these structures solid would be a good fix

bagel - put this into the season's map pool already god damn

koth_warmfront - okay-ish, the fact that the house on mid takes up most of the map makes it very difficult to manoeuvre and see what the enemy is doing. house needs to be made smaller or lower. the inside of the spawn areas are also very necessarily dark

priderock - not geared towards 6s, does not flow well. should be kept as a great pub map
39
#39
7 Frags +

i wish everyone was invulnerable in pregame so i could explore the map

i wish everyone was invulnerable in pregame so i could explore the map
40
#40
3 Frags +

I couldn't find a tfcl_payload thread so posting here. I really hate some of these sniper sightlines, especially with the lack of flank routes to go fix the sniper problem. Defending first especially, I find myself trying to play heals forward on the tracks and not in the enclosed hallway, and then their team pushes and has a sniper sightline into the hallway and our med is fucked.

There are a few other crazy sightlines too but the BIG PROBLEM I have is that ubered players can't stop the cart. Some real shenanigans right there, ubering in to stop the cart only to find you've actually just fucked yourself, especially on last.

this thread might be dead but sidular just in case you check it again, put some random objects around the map. i appreciate not wanting to put textures in until the layout is finalized but everything is so bland, callouts are fucking impossible right now

I couldn't find a tfcl_payload thread so posting here. I really hate some of these sniper sightlines, especially with the lack of flank routes to go fix the sniper problem. Defending first especially, I find myself trying to play heals forward on the tracks and not in the enclosed hallway, and then their team pushes and has a sniper sightline into the hallway and our med is fucked.

There are a few other crazy sightlines too but the BIG PROBLEM I have is that ubered players can't stop the cart. Some real shenanigans right there, ubering in to stop the cart only to find you've actually just fucked yourself, especially on last.

this thread might be dead but sidular just in case you check it again, put some random objects around the map. i appreciate not wanting to put textures in until the layout is finalized but everything is so bland, callouts are fucking impossible right now
41
#41
1 Frags +
MenachemI couldn't find a tfcl_payload thread so posting here. I really hate some of these sniper sightlines, especially with the lack of flank routes to go fix the sniper problem. Defending first especially, I find myself trying to play heals forward on the tracks and not in the enclosed hallway, and then their team pushes and has a sniper sightline into the hallway and our med is fucked.

There are a few other crazy sightlines too but the BIG PROBLEM I have is that ubered players can't stop the cart. Some real shenanigans right there, ubering in to stop the cart only to find you've actually just fucked yourself, especially on last.

this thread might be dead but sidular just in case you check it again, put some random objects around the map. i appreciate not wanting to put textures in until the layout is finalized but everything is so bland, callouts are fucking impossible right now

Thanks for the feedback man. Here is a link to the thread I created today for the map: https://www.dropbox.com/s/9ecifs4be1y0rg1/pl_tfcl_a10.bsp?dl=0 (a10 currently)

a9 allows RED ubered players to stop the cart.

Also a self-plug to let you guys know to try out any of my other maps if desired. I am always looking for feedback and I always try to update maps using your feedback:

http://ofhell.com (redirects to my steam workshop page)

[quote=Menachem]I couldn't find a tfcl_payload thread so posting here. I really hate some of these sniper sightlines, especially with the lack of flank routes to go fix the sniper problem. Defending first especially, I find myself trying to play heals forward on the tracks and not in the enclosed hallway, and then their team pushes and has a sniper sightline into the hallway and our med is fucked.

There are a few other crazy sightlines too but the BIG PROBLEM I have is that ubered players can't stop the cart. Some real shenanigans right there, ubering in to stop the cart only to find you've actually just fucked yourself, especially on last.

this thread might be dead but sidular just in case you check it again, put some random objects around the map. i appreciate not wanting to put textures in until the layout is finalized but everything is so bland, callouts are fucking impossible right now[/quote]

Thanks for the feedback man. Here is a link to the thread I created today for the map: https://www.dropbox.com/s/9ecifs4be1y0rg1/pl_tfcl_a10.bsp?dl=0 (a10 currently)

a9 allows RED ubered players to stop the cart.

Also a self-plug to let you guys know to try out any of my other maps if desired. I am always looking for feedback and I always try to update maps using your feedback:

http://ofhell.com (redirects to my steam workshop page)
42
#42
8 Frags +

What's the lineup of maps for this Sunday?

What's the lineup of maps for this Sunday?
43
#43
4 Frags +

Are you guys thinking of trying granary pro rc5? some pretty decent sized changes were made and this seems like a good way to get some quick feedback

Are you guys thinking of trying granary pro rc5? some pretty decent sized changes were made and this seems like a good way to get some quick feedback
44
#44
2 Frags +
TmbrAre you guys thinking of trying granary pro rc5? some pretty decent sized changes were made and this seems like a good way to get some quick feedback

Also hoping it's possible to get tfcl_a10 in there, it looks like the worst of the sniper sightlines have been corrected. Really wanna hear more people bitch about pl

[quote=Tmbr]Are you guys thinking of trying granary pro rc5? some pretty decent sized changes were made and this seems like a good way to get some quick feedback[/quote]

Also hoping it's possible to get tfcl_a10 in there, it looks like the worst of the sniper sightlines have been corrected. Really wanna hear more people bitch about pl
45
#45
3 Frags +

Hoping new logjam and new drudgery to show up !
cp_jaddou to replace cp_edifice as the A/D map ?

Hoping new logjam and new drudgery to show up !
cp_jaddou to replace cp_edifice as the A/D map ?
46
#46
8 Frags +

-cp_priderock

+cp_jaddou
+cp_drudgery
+cp_logjam
+cp_cardinal
+cp_cargo

update tfcl, too.

Now that this has come out, does anyone have interest in reviving New Maps Pugs?

-cp_priderock

+cp_jaddou
+cp_drudgery
+cp_logjam
+cp_cardinal
+cp_cargo

update tfcl, too.

Now that this has come out, does anyone have interest in reviving New Maps Pugs?
47
#47
1 Frags +

honestly bagel is the best map in this rotation. However Its too easy for the scouts to reach the high-ground on mid/they have a lot of easy jump routes around the mid, and the yard at last is massive for no reason. Its also easier to break the forward hold on bagel then on via which is definitely a good thing, as you cant really just get locked into spawn from spam. I personally think its better than granary and reckoner.

honestly bagel is the best map in this rotation. However Its too easy for the scouts to reach the high-ground on mid/they have a lot of easy jump routes around the mid, and the yard at last is massive for no reason. Its also easier to break the forward hold on bagel then on via which is definitely a good thing, as you cant really just get locked into spawn from spam. I personally think its better than granary and reckoner.
48
#48
0 Frags +
tsar-cp_priderock

+cp_jaddou
+cp_drudgery
+cp_logjam
+cp_cardinal
+cp_cargo

update tfcl, too.

Now that this has come out, does anyone have interest in reviving New Maps Pugs?

http://steamcommunity.com/groups/wserfgdtc yes

[quote=tsar]-cp_priderock

+cp_jaddou
+cp_drudgery
+cp_logjam
+cp_cardinal
+cp_cargo

update tfcl, too.

Now that this has come out, does anyone have interest in reviving New Maps Pugs?[/quote]

http://steamcommunity.com/groups/wserfgdtc yes
49
#49
ChampGG
9 Frags +

Newmaps are on tomorrow. Alex will post the list and a map pack later on. The new map config for the sites will be put on later tonight.

Newmaps are on tomorrow. Alex will post the list and a map pack later on. The new map config for the sites will be put on later tonight.
50
#50
ChampGG
10 Frags +

http://www.mediafire.com/file/eay9zlmyk1lt3yt/mappackweek2.tar

Here is a link to the new maps this week if you want to quickly download them.

Maps are:
Kalinka, Drudgery, Jaddou, Logjam and we are bringing back Bagel and Cardinal from last week. Let me know if there are any problems etc.

http://www.mediafire.com/file/eay9zlmyk1lt3yt/mappackweek2.tar

Here is a link to the new maps this week if you want to quickly download them.

Maps are:
Kalinka, Drudgery, Jaddou, Logjam and we are bringing back Bagel and Cardinal from last week. Let me know if there are any problems etc.
51
#51
-15 Frags +

why do we need this when we are already forced to play up and coming shit maps like sunshine and reckoner in pugchamp

why do we need this when we are already forced to play up and coming shit maps like sunshine and reckoner in pugchamp
52
#52
9 Frags +
bearodactylwhy do we need this when we are already forced to play up and coming shit maps like sunshine and reckoner in pugchamp

I think you are missing the whole point of Mapchamp, we're play testing new maps to see how they play in 6s

[quote=bearodactyl]why do we need this when we are already forced to play up and coming shit maps like sunshine and reckoner in pugchamp[/quote]
I think you are missing the whole point of Mapchamp, we're play testing new maps to see how they play in 6s
53
#53
3 Frags +

Pumped to see Logjam in the pool! I'm sure I'll ditch some homework and play a few of these and hope I get it... :P. Thanks for running it!

Remember anyone who plays, give the creators their feedback no matter what map you play! We appreciate it all.

Pumped to see Logjam in the pool! I'm sure I'll ditch some homework and play a few of these and hope I get it... :P. Thanks for running it!

Remember anyone who plays, give the creators their feedback no matter what map you play! We appreciate it all.
54
#54
3 Frags +

https://eu.mix.champ.gg/

https://eu.mix.champ.gg/
55
#55
5 Frags +

Very happy to see drudgery in the rotation, hope its somewhat enjoyable and I'll make sure to improve it :)

Very happy to see drudgery in the rotation, hope its somewhat enjoyable and I'll make sure to improve it :)
56
#56
4 Frags +

Jaddou is just not designed for 6s... and hl either. Too full of small corridors and rooms with fucked up height advantages. Just no.

Jaddou is just not designed for 6s... and hl either. Too full of small corridors and rooms with fucked up height advantages. Just no.
57
#57
2 Frags +

Jaddou is wayyy too cramped and the height advantage that the defenders have from the get-go is insane. Scout isn't even a viable class on the map it's so chokey, it's like cp_junction but pretty.

Jaddou is wayyy too cramped and the height advantage that the defenders have from the get-go is insane. Scout isn't even a viable class on the map it's so chokey, it's like cp_junction but pretty.
58
#58
2 Frags +
_KermitJaddou is wayyy too cramped and the height advantage that the defenders have from the get-go is insane. Scout isn't even a viable class on the map it's so chokey, it's like cp_junction but pretty.

yeah you just off class your scouts

[quote=_Kermit]Jaddou is wayyy too cramped and the height advantage that the defenders have from the get-go is insane. Scout isn't even a viable class on the map it's so chokey, it's like cp_junction but pretty.[/quote]
yeah you just off class your scouts
59
#59
3 Frags +

What's with the whitelist on EU mixchamp? Why isn't it the one used in ETF2L currently?

I don't understand why cardinal is in it, again, after no changes since the ETF2L winter maps cup(?) ?

What's with the whitelist on EU mixchamp? Why isn't it the one used in ETF2L currently?

I don't understand why cardinal is in it, again, after no changes since the ETF2L winter maps cup(?) ?
60
#60
ChampGG
3 Frags +
Ash_What's with the whitelist on EU mixchamp? Why isn't it the one used in ETF2L currently?

I don't understand why cardinal is in it, again, after no changes since the ETF2L winter maps cup(?) ?

Should be. I will double check when I get back to my computer.

Also just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?

I was requested to run cardinal again for another week by a few players that wanted to continue to test things out.

[quote=Ash_]What's with the whitelist on EU mixchamp? Why isn't it the one used in ETF2L currently?

I don't understand why cardinal is in it, again, after no changes since the ETF2L winter maps cup(?) ?[/quote]
Should be. I will double check when I get back to my computer.

Also just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?

I was requested to run cardinal again for another week by a few players that wanted to continue to test things out.
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