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TF2 update for 11/2/16 (11/3/16 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
- This should generally only be necessary if running server plugins that are not compatible with hibernation
- Added sv_shutdown_cancel to cancel a pending shutdown
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Updated the "tiny" spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
- Fixed exploit where players could get under the map near BLU starting area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Updated cp_sunshine_event (Sinshine)
- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes

Rumor has it:

- sigsegv__ (a responsible bug hunter) informs me that a bug fixed in CS:GO's 10/28/16 (10/29/16 UTC) update was fixed in TF2 as well but not mentioned here, so I'll mention it here direct from CS:GO: "Fixed a vgui bug where an additional character after selection was always copied to clipboard"
- Regarding that vgui fix, here's how simple it is. Software engineering: ► Coding is hard

- Here's the item schema update. GA'lloween 2016 medals are identical in appearance to other Gamers Assembly medals, in case you're wondering

- Low level changes, and string tweaks: https://github.com/SteamDatabase/GameTracking/commit/69dca1c9bc096ce307bd200b5795f4beb2b74134

- Size is ~70 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Added the GA'lloween 2016 community event medals
- Fixed sv_shutdown not working for community dedicated servers
- All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown
- Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state
- This should generally only be necessary if running server plugins that are not compatible with hibernation
- Added sv_shutdown_cancel to cancel a pending shutdown
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary
- Sappers can no longer be used while a truce is active
- Updated the "tiny" spellbook spell
- Fixed a case where players could get outside the world
- Fixed not switching Heavies to their melee weapon
- Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld
- Fixed Halloween contract reward items not being craftable
- Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats
- Fixed Casual search criteria being saved automatically while connecting to a server
- Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions
- Updated the equip region for the Spine-Chilling Skull
- Updated pl_fifthcurve_event (Brimstone)
- Fixed exploit where players could get under the map near BLU starting area
- Fixed exploit where players could get out of the map near graveyard
- Fixed exploit where players could enter RED base as BLU
- Fixed some skeletons running into lava when there are no enemies in Hell
- Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players
- Fixed big ghost getting stuck when map ends
- Fixed a spot where players could get stuck if entering it under Tiny spell
- Fixed another case of non-solid pumpkin
- Tuned respawn time for RED team at last area
- Updated cp_sunshine_event (Sinshine)
- Fixed multiple visible nodraws and other texture bugs
- Fixed nonsolid pumpkin in lobby
- Fixed trigger bounds in RED spawn
- Various lighting changes[/quote]

Rumor has it:

- sigsegv__ (a responsible bug hunter) informs me that a bug fixed in CS:GO's 10/28/16 (10/29/16 UTC) update was fixed in TF2 as well but not mentioned here, so I'll mention it here direct from CS:GO: "Fixed a vgui bug where an additional character after selection was always copied to clipboard"
- Regarding that vgui fix, [url=https://github.com/sigsegv-mvm/source-sdk-2013/commit/9191fd0afa875cdd383d7befc3c6ab808f9e4299]here's how simple it is.[/url] Software engineering: ► Coding is hard

- [url=http://git.optf2.com/schema-tracking/commit/?id=dec8937dd947a539f800dce5a88791cc9242c9aa&context=5]Here's the item schema update[/url]. GA'lloween 2016 medals are identical in appearance to other Gamers Assembly medals, in case you're wondering

- Low level changes, and string tweaks: [url]https://github.com/SteamDatabase/GameTracking/commit/69dca1c9bc096ce307bd200b5795f4beb2b74134[/url]

- Size is ~70 MB
2
#2
8 Frags +

hibernation thing seems kinda cool i guess

hibernation thing seems kinda cool i guess
3
#3
6 Frags +

Nothing noticeable, the only thing I can appreciate is sappers not working during a truce anymore

Nothing noticeable, the only thing I can appreciate is sappers not working during a truce anymore
4
#4
Patch Notes
5 Frags +
PumNothing noticeable, the only thing I can appreciate is sappers not working during a truce anymore

Definitely, it's annoying as all hell for sappers to be unremovable. It'd be even worse if you got sapped by a Red-Tape Recorder, that'd be brutal.

[quote=Pum]Nothing noticeable, the only thing I can appreciate is sappers not working during a truce anymore[/quote]
Definitely, it's annoying as all hell for sappers to be unremovable. It'd be even worse if you got sapped by a Red-Tape Recorder, that'd be brutal.
5
#5
2 Frags +

is this gonna fuck with esea matches

is this gonna fuck with esea matches
6
#6
2 Frags +

YES they made the spine chilling skull only use hat instead of hat and face

this will only aid my awfully clipping halloween costumes

e: i own another one someone get me a screen of this with the shitty seal mask

YES they made the spine chilling skull only use hat instead of hat and face

this will only aid my awfully clipping halloween costumes

e: i own another one someone get me a screen of this with the shitty seal mask
7
#7
0 Frags +

um so on our server whenever someone takes damage from an enemy it now crashes, anyone else?

edit nvm, it happened twice but i guess 3rd times the charm

and now it crashed again, wtf. it always happens at this exact moment, right before the rocket hits http://imgur.com/bo1diQH

um so on our server whenever someone takes damage from an enemy it now crashes, anyone else?

edit nvm, it happened twice but i guess 3rd times the charm

and now it crashed again, wtf. it always happens at this exact moment, right before the rocket hits http://imgur.com/bo1diQH
8
#8
1 Frags +

Haha why did they make it so you can shoot people from in your spawn

I can only guess that a team body blocked players in spawn, and if so, thats hilarious

Haha why did they make it so you can shoot people from in your spawn

I can only guess that a team body blocked players in spawn, and if so, thats hilarious
9
#9
29 Frags +

If Valve worked as much on MM as they did on meme game modes i would be so happy.

If Valve worked as much on MM as they did on meme game modes i would be so happy.
10
#10
Patch Notes
0 Frags +
wrechedddddis this gonna fuck with esea matches

Even small ones do.

[quote=wrecheddddd]is this gonna fuck with esea matches[/quote]
Even small ones do.
11
#11
4 Frags +

5:15 PM - gottaSHART: will client be ready in 45 mins? a tf2 update came out like 15 mins ago
5:15 PM - tri: yea

5:15 PM - gottaSHART: will client be ready in 45 mins? a tf2 update came out like 15 mins ago
5:15 PM - tri: yea
12
#12
0 Frags +
jdmHaha why did they make it so you can shoot people from in your spawn

I can only guess that a team body blocked players in spawn, and if so, thats hilarious

I've seen plenty of C&D spies on the healthpack over the pit on ghost fort, so seeing an entire team go and block the other team intentionally seems like a natural evolution of that

[quote=jdm]Haha why did they make it so you can shoot people from in your spawn

I can only guess that a team body blocked players in spawn, and if so, thats hilarious[/quote]
I've seen plenty of C&D spies on the healthpack over the pit on ghost fort, so seeing an entire team go and block the other team intentionally seems like a natural evolution of that
13
#13
1 Frags +

i havent had a match be delayed cuz of client issues since s20 what

i havent had a match be delayed cuz of client issues since s20 what
14
#14
17 Frags +
Fixed a vgui bug where an additional character after selection was always copied to clipboard

oldest. bug. ever.

[code]Fixed a vgui bug where an additional character after selection was always copied to clipboard[/code]

oldest. bug. ever.
15
#15
-1 Frags +
saami havent had a match be delayed cuz of client issues since s20 what

must be nice i remember sometime this season when the client broke/server didnt update and tri was in some tf2 pug and i asked him about it and he just responded "idk"

[quote=saam]i havent had a match be delayed cuz of client issues since s20 what[/quote]
must be nice i remember sometime this season when the client broke/server didnt update and tri was in some tf2 pug and i asked him about it and he just responded "idk"
16
#16
2 Frags +
disengage
Fixed a vgui bug where an additional character after selection was always copied to clipboard

oldest. bug. ever.

Bug fix of the year though, this was pretty annoying

[quote=disengage][code]Fixed a vgui bug where an additional character after selection was always copied to clipboard[/code]

oldest. bug. ever.[/quote]

Bug fix of the year though, this was pretty annoying
17
#17
-7 Frags +
Valve- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary

Dammit.

[quote=Valve]
- Updated the truce period during Halloween boss fights
- Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary[/quote]

Dammit.
18
#18
ChampGG
4 Frags +

So there is a bug with the pugchamp servers and I doubt anyone has this problem but I thought I would see. In pregame, players can kill each other but as soon as the game goes live, players are put in truce mode (so everyone is friendly). I have updated sourcemod but I think it might be related to one of our plugins. We run compcntrl and our pugchamp contol plugin which just reports back to the web interface. The other thing to note is that we are using the mm ready up mode.
If you have experienced issues with your server that is related please shoot me a message.
Edit: it is compcntrl.

So there is a bug with the pugchamp servers and I doubt anyone has this problem but I thought I would see. In pregame, players can kill each other but as soon as the game goes live, players are put in truce mode (so everyone is friendly). I have updated sourcemod but I think it might be related to one of our plugins. We run compcntrl and our pugchamp contol plugin which just reports back to the web interface. The other thing to note is that we are using the mm ready up mode.
If you have experienced issues with your server that is related please shoot me a message.
Edit: it is compcntrl.
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