Upvote Upvoted 20 Downvote Downvoted
1 2
TF2 update for 10/12/16 (10/13/16 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
- Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
- Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies underground
- Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch projectiles
- Removed a ladder on last

Rumor has it:

- SourceMod servers are broken as of this update - poke your server operator to update their version of SourceMod

- Piping for the survey: https://github.com/SteamDatabase/GameTracking/commit/3323e3ac9a6738a6d896c73bff84f188137a3f0f

- If you're selected, you'll be asked the following: "Please rate the quality of the match you just played:"
- Options from worst to best are: Horrible, Bad, Neutral, Good, Great

- Digi shows the panel's appearance

- Size is ~100 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for extinguishing teammates
- Fixed a case where players could use the Halloween teleport spell to get outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
- Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
- Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place stickies underground
- Fixed Monoculus not getting stunned when hit by players exiting purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last that could catch projectiles
- Removed a ladder on last[/quote]

Rumor has it:

- [b]SourceMod servers are broken as of this update[/b] - poke your server operator to update their version of SourceMod

- Piping for the survey: https://github.com/SteamDatabase/GameTracking/commit/3323e3ac9a6738a6d896c73bff84f188137a3f0f

- If you're selected, you'll be asked the following: "Please rate the quality of the match you just played:"
- Options from worst to best are: Horrible, Bad, Neutral, Good, Great

- Digi [url=http://www.teamfortress.tv/post/657361/tf2-update-for-10-12-16-10-13-16-utc]shows the panel's appearance[/url]

- Size is ~100 MB
2
#2
10 Frags +

take the L guys and play matchmaking so you can tell valve what to fix

e: nvm FeelsBadMan

take the L guys and play matchmaking so you can tell valve what to fix

e: nvm FeelsBadMan
3
#3
16 Frags +
valve himselfFixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players

im droppin out o fschool 2 play tf2

[quote=valve himself]Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players[/quote]
im droppin out o fschool 2 play tf2
4
#4
-15 Frags +

.

.
5
#5
31 Frags +

what the heck esea why aren't you updated already!!! its been 2 minutes!

what the heck esea why aren't you updated already!!! its been 2 minutes!
6
#6
7 Frags +

Somebody post the survey contents when it hits pls.

Somebody post the survey contents when it hits pls.
7
#7
4 Frags +

what the heck esea why aren't you updated already!!! its been 2 minutes!

what the heck esea why aren't you updated already!!! its been 2 minutes!
8
#8
-3 Frags +

item servers down, can't play MM, was forced to abandon my last match too.

snakewater updates?

item servers down, can't play MM, was forced to abandon my last match too.

snakewater updates?
9
#9
-2 Frags +

"but this year we re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign."

WHAAAAAAAAAAAAAAAAA.

"but this year we re working on something even better: an all-new Pyro Pack, improvements to Comp Mode, and a big new update and campaign."

WHAAAAAAAAAAAAAAAAA.
10
#10
3 Frags +

curious to see that survey also scared to see randoms answer it but i guess its somewhat fair

curious to see that survey also scared to see randoms answer it but i guess its somewhat fair
11
#11
7 Frags +

woo new snakewater

woo new snakewater
12
#12
Patch Notes
13 Frags +
AdebisiSomebody post the survey contents when it hits pls.

It's a one-question survey that asks you how your match was.

[quote=Adebisi]Somebody post the survey contents when it hits pls.[/quote]
It's a one-question survey that asks you how your match was.
13
#13
5 Frags +

Looks like the survey only asks to "Rate the quality of the match you just played" with the options being "Horrible, Bad, Neutral, Good, and Great"

Looks like the survey only asks to "Rate the quality of the match you just played" with the options being "Horrible, Bad, Neutral, Good, and Great"
14
#14
-2 Frags +
- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players

i swear they already fixed this bug before...

new snakewater VisLaud
minus cheese & poster FeelsBadMan
phat sunshine changes MVGame

wickedplayer494AdebisiSomebody post the survey contents when it hits pls.It's a one-question survey that asks you how your match was.YoshiLooks like the survey only asks to "Rate the quality of the match you just played" with the options being "Horrible, Bad, Neutral, Good, and Great"

oh ffs why there's a billion reasons why someone might not enjoy a match I SWEAR TO GOD THIS DATA IS USELESS WHY ARE THEY SO FUCKING

[quote]- Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players[/quote]

i swear they already fixed this bug before...

new snakewater VisLaud
minus cheese & poster FeelsBadMan
phat sunshine changes MVGame

[quote=wickedplayer494][quote=Adebisi]Somebody post the survey contents when it hits pls.[/quote]
It's a one-question survey that asks you how your match was.[/quote]
[quote=Yoshi]Looks like the survey only asks to "Rate the quality of the match you just played" with the options being "Horrible, Bad, Neutral, Good, and Great"[/quote]

oh ffs why there's a billion reasons why someone might not enjoy a match I SWEAR TO GOD THIS DATA IS USELESS WHY ARE THEY SO FUCKING
15
#15
0 Frags +

skimmed the string changes and it seems like the survey is just a rate your match kind of thing

skimmed the string changes and it seems like the survey is just a rate your match kind of thing
16
#16
2 Frags +
wickedplayer494AdebisiSomebody post the survey contents when it hits pls.It's a one-question survey that asks you how your match was.

Ah, fuck sake.

[quote=wickedplayer494][quote=Adebisi]Somebody post the survey contents when it hits pls.[/quote]
It's a one-question survey that asks you how your match was.[/quote]

Ah, fuck sake.
17
#17
3 Frags +
Update- Updated cp_snakewater_final1

is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet

[quote=Update]- Updated cp_snakewater_final1[/quote]
is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet
18
#18
0 Frags +

Servers are back up and I have no cooldown. Bless this holy day.

Servers are back up and I have no cooldown. Bless this holy day.
19
#19
8 Frags +
avaiihnUpdate- Updated cp_snakewater_final1is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet

u13 sans the poster, snakes in the water, and details beyond the hole in cheese

[quote=avaiihn][quote=Update]- Updated cp_snakewater_final1[/quote]
is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet[/quote]

u13 sans the poster, snakes in the water, and details beyond the hole in cheese
20
#20
21 Frags +

frenzy: yo
frenzy: tf2 update
frenzy: letting you know
tri: ye
frenzy: you think the servers will be ok?
tri: yes

frenzy: yo
frenzy: tf2 update
frenzy: letting you know
tri: ye
frenzy: you think the servers will be ok?
tri: yes
21
#21
2 Frags +
avaiihnUpdate- Updated cp_snakewater_final1is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet

It's the new Snakewater most likely. When community maps are updated, they take the patch notes given to them by the map creator, and I'm guessing they didn't pack any patch notes with the email to Valve.

edit: i accidentally credited phi as snakewater's creator briefly and somebody managed to catch it and made a reply below. im sorry im autistic

[quote=avaiihn][quote=Update]- Updated cp_snakewater_final1[/quote]
is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet[/quote]

It's the new Snakewater most likely. When community maps are updated, they take the patch notes given to them by the map creator, and I'm guessing they didn't pack any patch notes with the email to Valve.

edit: i accidentally credited phi as snakewater's creator briefly and somebody managed to catch it and made a reply below. im sorry im autistic
22
#22
-3 Frags +
BleghfuricavaiihnUpdate- Updated cp_snakewater_final1is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet
It's the new Snakewater most likely. When community maps are updated, they take the patch notes given to them by the map creator, and I'm guessing chojjie didn't pack any patch notes with the email to Valve.

FTFY

[quote=Bleghfuric][quote=avaiihn][quote=Update]- Updated cp_snakewater_final1[/quote]
is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet[/quote]

It's the new Snakewater most likely. When community maps are updated, they take the patch notes given to them by the map creator, and I'm guessing chojjie didn't pack any patch notes with the email to Valve.[/quote]

FTFY
23
#23
7 Frags +

http://puu.sh/rH4EQ/362f8b70e8.jpg

sunshine got updated, too!

[IMG]http://puu.sh/rH4EQ/362f8b70e8.jpg[/IMG]

sunshine got updated, too!
24
#24
27 Frags +

THEY KILLED THE FUCKING SNAKES IN SNAKEWATER WHO DID THIS

THEY KILLED THE FUCKING SNAKES IN SNAKEWATER WHO DID THIS
25
#25
13 Frags +

i just joined a dm server
hats are disconnecting from bodies and people have the citizen pose when they respawn

i just joined a dm server
hats are disconnecting from bodies and people have the citizen pose when they respawn
26
#26
12 Frags +
kawai just joined a dm server
hats are disconnecting from bodies and people have the citizen pose when they respawn

Lol, watching Getawhale's stream atm and supply cabinets are invisible.

Was hoping the survey would be stuff like, "Do you like crits? Would you like class limits?". :(

[quote=kawa]i just joined a dm server
hats are disconnecting from bodies and people have the citizen pose when they respawn[/quote]

Lol, watching Getawhale's stream atm and supply cabinets are invisible.

Was hoping the survey would be stuff like, "Do you like crits? Would you like class limits?". :(
27
#27
4 Frags +

I CAN SEE DEAD PEOPLE

I CAN SEE DEAD PEOPLE
28
#28
cp_sunshine, cp_cardinal
23 Frags +
DoomLordsunshine got updated, too!

Whoops. I accidentally put the wrong texture there and it messed things up. Shot Valve an email, hoping it gets fixed. So sorry to everyone I made the slip-up. The two texture names were 1 character different, one is stock one isn't - I accidentally used the wrong one. Going to be fixed.

Regardless, I hope when this texture glitch is fixed that the minor changes I made impact gameplay in a positive way. I'm sure they will.

[quote=DoomLord]sunshine got updated, too![/quote]

Whoops. I accidentally put the wrong texture there and it messed things up. Shot Valve an email, hoping it gets fixed. So sorry to everyone I made the slip-up. The two texture names were 1 character different, one is stock one isn't - I accidentally used the wrong one. Going to be fixed.

Regardless, I hope when this texture glitch is fixed that the minor changes I made impact gameplay in a positive way. I'm sure they will.
29
#29
12 Frags +
PhiDoomLordsunshine got updated, too!
Whoops. I accidentally put the wrong texture there and it messed things up. Shot Valve an email, hoping it gets fixed. So sorry to everyone I made the slip-up. The two texture names were 1 character different, one is stock one isn't - I accidentally used the wrong one. Going to be fixed.

Regardless, I hope when this texture glitch is fixed that the minor changes I made impact gameplay in a positive way. I'm sure they will.

Hey, at least we can stand on top of arches again.

[quote=Phi][quote=DoomLord]sunshine got updated, too![/quote]

Whoops. I accidentally put the wrong texture there and it messed things up. Shot Valve an email, hoping it gets fixed. So sorry to everyone I made the slip-up. The two texture names were 1 character different, one is stock one isn't - I accidentally used the wrong one. Going to be fixed.

Regardless, I hope when this texture glitch is fixed that the minor changes I made impact gameplay in a positive way. I'm sure they will.[/quote]
Hey, at least we can stand on top of arches again.
30
#30
SwiftyServers
11 Frags +

To all tragicservers customers and friends, Sourcemod is broken. ;( Temporarily disable your `addons` folder by renaming it or you won't be able to connect.

Edit: Make sure you shutdown your server first or may not let you rename it.

To all tragicservers customers and friends, Sourcemod is broken. ;( Temporarily disable your `addons` folder by renaming it or you won't be able to connect.

Edit: Make sure you shutdown your server first or may not let you rename it.
1 2
Please sign in through STEAM to post a comment.